/* $NetBSD: phantglobs.h,v 1.4 1997/10/13 02:18:35 lukem Exp $ */ /* * phantglobs.h - global declarations for Phantasia */ extern double Circle; /* which circle player is in */ extern double Shield; /* force field thrown up in monster battle */ extern bool Beyond; /* set if player is beyond point of no return */ extern bool Marsh; /* set if player is in dead marshes */ extern bool Throne; /* set if player is on throne */ extern bool Changed; /* set if important player stats have changed */ extern bool Wizard; /* set if player is the 'wizard' of the game */ extern bool Timeout; /* set if short timeout waiting for input */ extern bool Windows; /* set if we are set up for curses stuff */ extern bool Luckout; /* set if we have tried to luck out in fight */ extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ extern bool Echo; /* set if echo input to terminal */ extern int Users; /* number of users currently playing */ extern int Whichmonster; /* which monster we are fighting */ extern int Lines; /* line on screen counter for fight routines */ extern jmp_buf Fightenv; /* used to jump into fight routine */ extern jmp_buf Timeoenv; /* used for timing out waiting for input */ extern long Fileloc; /* location in file of player statistics */ extern char *Login; /* pointer to login of current player */ extern char *Enemyname; /* pointer name of monster/player we are battling*/ extern struct player Player; /* stats for player */ extern struct player Other; /* stats for another player */ extern struct monster Curmonster;/* stats for current monster */ extern struct energyvoid Enrgyvoid;/* energy void buffer */ extern struct charstats Stattable[];/* used for rolling and changing player stats*/ extern struct charstats *Statptr;/* pointer into Stattable[] */ extern struct menuitem Menu[]; /* menu of items for purchase */ extern FILE *Playersfp; /* pointer to open player file */ extern FILE *Monstfp; /* pointer to open monster file */ extern FILE *Messagefp; /* pointer to open message file */ extern FILE *Energyvoidfp; /* pointer to open energy void file */ extern char Databuf[]; /* a place to read data into */ /* some canned strings for messages */ extern char Illcmd[]; extern char Illmove[]; extern char Illspell[]; extern char Nomana[]; extern char Somebetter[]; extern char Nobetter[]; /* functions which we need to know about */ char *descrlocation __P((struct player *, bool)); char *descrstatus __P((struct player *)); char *descrtype __P((struct player *, bool)); void activelist __P((void)); void adjuststats __P((void)); long allocrecord __P((void)); long allocvoid __P((void)); void allstatslist __P((void)); void altercoordinates __P((double, double, int)); void awardtreasure __P((void)); void battleplayer __P((long)); void callmonster __P((int)); void cancelmonster __P((void)); void catchalarm __P((int)); void changestats __P((bool)); void checkbattle __P((void)); void checktampered __P((void)); void cleanup __P((int)); void collecttaxes __P((double, double)); void cursedtreasure __P((void)); void death __P((char *)); void displaystats __P((void)); double distance __P((double, double, double, double)); void dotampered __P((void)); double drandom __P((void)); void encounter __P((int)); void enterscore __P((void)); void error __P((char *)); double explevel __P((double)); long findname __P((char *, struct player *)); void freerecord __P((struct player *, long)); void genchar __P((int)); int getanswer __P((char *, bool)); void getstring __P((char *, int)); void hitmonster __P((double)); void ill_sig __P((int)); double infloat __P((void)); void initialstate __P((void)); void initplayer __P((struct player *)); int inputoption __P((void)); void interrupt __P((void)); void leavegame __P((void)); void monsthits __P((void)); void monstlist __P((void)); void more __P((int)); void movelevel __P((void)); void myturn __P((void)); void neatstuff __P((void)); int pickmonster __P((void)); void playerhits __P((void)); void playinit __P((void)); void procmain __P((void)); void purgeoldplayers __P((void)); void readmessage __P((void)); void readrecord __P((struct player *, long)); long recallplayer __P((void)); long recallplayer __P((void)); long rollnewplayer __P((void)); void scorelist __P((void)); void scramblestats __P((void)); void tampered __P((int, double, double)); void throneroom __P((void)); void throwspell __P((void)); void titlelist __P((void)); void tradingpost __P((void)); void truncstring __P((char *)); void userlist __P((bool)); void writerecord __P((struct player *, long)); void writevoid __P((struct energyvoid *, long));