/* $NetBSD: execute.c,v 1.16 2008/02/24 01:41:14 dholland Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)execute.c 8.1 (Berkeley) 5/31/93"; #else __RCSID("$NetBSD: execute.c,v 1.16 2008/02/24 01:41:14 dholland Exp $"); #endif #endif /* not lint */ #include "monop.ext" #include #include #include #include #include #include #include #include #include #define MIN_FORMAT_VERSION 1 #define CUR_FORMAT_VERSION 1 #define MAX_FORMAT_VERSION 1 typedef struct stat STAT; typedef struct tm TIME; static char buf[257]; static bool new_play; /* set if move on to new player */ static void show_move(void); static void restore_reset(void); static int restore_parseline(char *txt); static int restore_toplevel_attr(const char *attribute, char *txt); static int restore_player_attr(const char *attribute, char *txt); static int restore_deck_attr(const char *attribute, char *txt); static int restore_square_attr(const char *attribute, char *txt); static int getnum(const char *what, char *txt, int min, int max, int *ret); static int getnum_withbrace(const char *what, char *txt, int min, int max, int *ret); /* * This routine executes the given command by index number */ void execute(com_num) int com_num; { new_play = FALSE; /* new_play is true if fixing */ (*func[com_num])(); notify(); force_morg(); if (new_play) next_play(); else if (num_doub) printf("%s rolled doubles. Goes again\n", cur_p->name); } /* * This routine moves a piece around. */ void do_move() { int r1, r2; bool was_jail; new_play = was_jail = FALSE; printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6)); if (cur_p->loc == JAIL) { was_jail++; if (!move_jail(r1, r2)) { new_play++; goto ret; } } else { if (r1 == r2 && ++num_doub == 3) { printf("That's 3 doubles. You go to jail\n"); goto_jail(); new_play++; goto ret; } move(r1+r2); } if (r1 != r2 || was_jail) new_play++; ret: return; } /* * This routine moves a normal move */ void move(rl) int rl; { int old_loc; old_loc = cur_p->loc; cur_p->loc = (cur_p->loc + rl) % N_SQRS; if (cur_p->loc < old_loc && rl > 0) { cur_p->money += 200; printf("You pass %s and get $200\n", board[0].name); } show_move(); } /* * This routine shows the results of a move */ static void show_move() { SQUARE *sqp; sqp = &board[cur_p->loc]; printf("That puts you on %s\n", sqp->name); switch (sqp->type) { case SAFE: printf("That is a safe place\n"); break; case CC: cc(); break; case CHANCE: chance(); break; case INC_TAX: inc_tax(); break; case GOTO_J: goto_jail(); break; case LUX_TAX: lux_tax(); break; case PRPTY: case RR: case UTIL: if (sqp->owner < 0) { printf("That would cost $%d\n", sqp->cost); if (getyn("Do you want to buy? ") == 0) { buy(player, sqp); cur_p->money -= sqp->cost; } else if (num_play > 2) bid(); } else if (sqp->owner == player) printf("You own it.\n"); else rent(sqp); } } /* * Reset the game state. */ static void reset_game(void) { int i; for (i = 0; i < N_SQRS; i++) { board[i].owner = -1; if (board[i].type == PRPTY) { board[i].desc->morg = 0; board[i].desc->houses = 0; } else if (board[i].type == RR || board[i].type == UTIL) { board[i].desc->morg = 0; } } for (i = 0; i < 2; i++) { deck[i].top_card = 0; deck[i].gojf_used = FALSE; } if (play) { for (i = 0; i < num_play; i++) { free(play[i].name); play[i].name = NULL; } free(play); play = NULL; } for (i = 0; i < MAX_PL+2; i++) { name_list[i] = NULL; } cur_p = NULL; num_play = 0; player = 0; num_doub = 0; fixing = FALSE; trading = FALSE; told_em = FALSE; spec = FALSE; } /* * This routine saves the current game for use at a later date */ void save() { char *sp; FILE *outf; time_t t; struct stat sb; int i, j; printf("Which file do you wish to save it in? "); fgets(buf, sizeof(buf), stdin); if (feof(stdin)) return; sp = strchr(buf, '\n'); if (sp) *sp = '\0'; /* * check for existing files, and confirm overwrite if needed */ if (stat(buf, &sb) == 0 && getyn("File exists. Do you wish to overwrite? ") > 0) return; outf = fopen(buf, "w"); if (outf == NULL) { warn("%s", buf); return; } printf("\"%s\" ", buf); time(&t); /* get current time */ /* Header */ fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION); fprintf(outf, "time %s", ctime(&t)); /* ctime includes a \n */ fprintf(outf, "numplayers %d\n", num_play); fprintf(outf, "currentplayer %d\n", player); fprintf(outf, "doubles %d\n", num_doub); /* Players */ for (i = 0; i < num_play; i++) { fprintf(outf, "player %d {\n", i); fprintf(outf, " name %s\n", name_list[i]); fprintf(outf, " money %d\n", play[i].money); fprintf(outf, " loc %d\n", play[i].loc); fprintf(outf, " num_gojf %d\n", play[i].num_gojf); fprintf(outf, " in_jail %d\n", play[i].in_jail); fprintf(outf, "}\n"); } /* Decks */ for (i = 0; i < 2; i++) { fprintf(outf, "deck %d {\n", i); fprintf(outf, " numcards %d\n", deck[i].num_cards); fprintf(outf, " topcard %d\n", deck[i].top_card); fprintf(outf, " gojf_used %d\n", deck[i].gojf_used); fprintf(outf, " offsets"); for (j = 0; j < deck[i].num_cards; j++) fprintf(outf, " %ld", (long)(deck[i].offsets[j])); fprintf(outf, "\n"); fprintf(outf, "}\n"); } /* Board */ for (i = 0; i < N_SQRS; i++) { fprintf(outf, "square %d {\n", i); fprintf(outf, "owner %d\n", board[i].owner); if (board[i].owner < 0) { /* nothing */ } else if (board[i].type == PRPTY) { fprintf(outf, "morg %d\n", board[i].desc->morg); fprintf(outf, "houses %d\n", board[i].desc->houses); } else if (board[i].type == RR || board[i].type == UTIL) { fprintf(outf, "morg %d\n", board[i].desc->morg); } fprintf(outf, "}\n"); } if (ferror(outf) || fflush(outf)) warnx("write error"); fclose(outf); strcpy(buf, ctime(&t)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; printf("[%s]\n", buf); } /* * This routine restores an old game from a file */ void restore() { char *sp; printf("Which file do you wish to restore from? "); fgets(buf, sizeof(buf), stdin); if (feof(stdin)) return; sp = strchr(buf, '\n'); if (sp) *sp = '\0'; rest_f(buf); } /* * This does the actual restoring. It returns TRUE if the * backup was successful, else false. */ int rest_f(file) const char *file; { char *sp; FILE *inf; char xbuf[80]; STAT sbuf; char readbuf[512]; inf = fopen(file, "r"); if (inf == NULL) { warn("%s", file); return FALSE; } printf("\"%s\" ", file); if (fstat(fileno(inf), &sbuf) < 0) { err(1, "%s: fstat", file); } /* Clear the game state to prevent brokenness on misordered files. */ reset_game(); /* Reset the parser */ restore_reset(); /* Note: can't use buf[], file might point at it. (Lame...) */ while (fgets(readbuf, sizeof(readbuf), inf)) { /* * The input buffer is long enough to handle anything * that's supposed to be in the output buffer, so if * we get a partial line, complain. */ sp = strchr(readbuf, '\n'); if (sp == NULL) { printf("file is corrupt: long lines.\n"); break; } *sp = '\0'; if (restore_parseline(readbuf)) { break; } } if (ferror(inf)) warnx("%s: read error", file); fclose(inf); name_list[num_play] = "done"; /* * We could at this point crosscheck the following: * - there are only two GOJF cards floating around * - total number of houses and hotels does not exceed maximums * - no props are both built and mortgaged * but for now we don't. */ strcpy(xbuf, ctime(&sbuf.st_mtime)); for (sp = xbuf; *sp != '\n'; sp++) continue; *sp = '\0'; printf("[%s]\n", xbuf); return TRUE; } /* * State of the restore parser */ static int restore_version; static enum { RI_NONE, RI_PLAYER, RI_DECK, RI_SQUARE, } restore_item; static int restore_itemnum; /* * Reset the restore parser */ static void restore_reset(void) { restore_version = -1; restore_item = RI_NONE; restore_itemnum = -1; } /* * Handle one line of the save file */ static int restore_parseline(char *txt) { char *attribute; char *s; if (restore_version < 0) { /* Haven't seen the header yet. Demand it right away. */ if (!strncmp(txt, "NetBSD monop format v", 21)) { return getnum("format version", txt+21, MIN_FORMAT_VERSION, MAX_FORMAT_VERSION, &restore_version); } printf("file is not a monop save file.\n"); return -1; } /* Check for lines that are right braces. */ if (!strcmp(txt, "}")) { if (restore_item == RI_NONE) { printf("mismatched close brace.\n"); return -1; } restore_item = RI_NONE; restore_itemnum = -1; return 0; } /* Any other line must begin with a word, which is the attribute. */ s = txt; while (*s==' ') s++; attribute = s; s = strchr(attribute, ' '); if (s == NULL) { printf("file is corrupt: attribute %s lacks value.\n", attribute); return -1; } *(s++) = '\0'; while (*s==' ') s++; /* keep the remaining text for further handling */ txt = s; switch (restore_item) { case RI_NONE: /* toplevel attributes */ return restore_toplevel_attr(attribute, txt); case RI_PLAYER: /* player attributes */ return restore_player_attr(attribute, txt); case RI_DECK: /* deck attributes */ return restore_deck_attr(attribute, txt); case RI_SQUARE: /* board square attributes */ return restore_square_attr(attribute, txt); } /* NOTREACHED */ printf("internal logic error\n"); return -1; } static int restore_toplevel_attr(const char *attribute, char *txt) { if (!strcmp(attribute, "time")) { /* nothing */ } else if (!strcmp(attribute, "numplayers")) { if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) { return -1; } if (play != NULL) { printf("numplayers: multiple settings\n"); return -1; } play = calloc(num_play, sizeof(play[0])); if (play == NULL) { err(1, "calloc"); } } else if (!strcmp(attribute, "currentplayer")) { if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) { return -1; } if (play == NULL) { printf("currentplayer: before numplayers\n"); return -1; } cur_p = &play[player]; } else if (!strcmp(attribute, "doubles")) { if (getnum("doubles", txt, 0, 2, &num_doub) < 0) { return -1; } } else if (!strcmp(attribute, "player")) { if (getnum_withbrace("player", txt, 0, num_play-1, &restore_itemnum) < 0) { return -1; } restore_item = RI_PLAYER; } else if (!strcmp(attribute, "deck")) { if (getnum_withbrace("deck", txt, 0, 1, &restore_itemnum) < 0) { return -1; } restore_item = RI_DECK; } else if (!strcmp(attribute, "square")) { if (getnum_withbrace("square", txt, 0, N_SQRS-1, &restore_itemnum) < 0) { return -1; } restore_item = RI_SQUARE; } else { printf("unknown attribute %s\n", attribute); return -1; } return 0; } static int restore_player_attr(const char *attribute, char *txt) { PLAY *pp; int tmp; if (play == NULL) { printf("player came before numplayers.\n"); return -1; } pp = &play[restore_itemnum]; if (!strcmp(attribute, "name")) { if (pp->name != NULL) { printf("player has multiple names.\n"); return -1; } /* XXX should really systematize the max name length */ if (strlen(txt) > 256) { txt[256] = 0; } pp->name = strdup(txt); if (pp->name == NULL) err(1, "strdup"); name_list[restore_itemnum] = pp->name; } else if (!strcmp(attribute, "money")) { if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) { return -1; } } else if (!strcmp(attribute, "loc")) { /* note: not N_SQRS-1 */ if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) { return -1; } pp->loc = tmp; } else if (!strcmp(attribute, "num_gojf")) { if (getnum(attribute, txt, 0, 2, &tmp) < 0) { return -1; } pp->num_gojf = tmp; } else if (!strcmp(attribute, "in_jail")) { if (getnum(attribute, txt, 0, 3, &tmp) < 0) { return -1; } pp->in_jail = tmp; if (pp->in_jail > 0 && pp->loc != JAIL) { printf("player escaped from jail?\n"); return -1; } } else { printf("unknown attribute %s\n", attribute); return -1; } return 0; } static int restore_deck_attr(const char *attribute, char *txt) { int tmp, j; char *s; DECK *dp; dp = &deck[restore_itemnum]; if (!strcmp(attribute, "numcards")) { if (getnum(attribute, txt, dp->num_cards, dp->num_cards, &tmp) < 0) { return -1; } } else if (!strcmp(attribute, "topcard")) { if (getnum(attribute, txt, 0, dp->num_cards, &dp->top_card) < 0) { return -1; } } else if (!strcmp(attribute, "gojf_used")) { if (getnum(attribute, txt, 0, 1, &tmp) < 0) { return -1; } dp->gojf_used = tmp; } else if (!strcmp(attribute, "offsets")) { errno = 0; s = txt; for (j = 0; jnum_cards; j++) { dp->offsets[j] = strtol(s, &s, 10); } if (errno) { printf("offsets: invalid values\n"); return -1; } } else { printf("unknown attribute %s\n", attribute); return -1; } return 0; } static int restore_square_attr(const char *attribute, char *txt) { SQUARE *sp = &board[restore_itemnum]; int tmp; if (!strcmp(attribute, "owner")) { if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) { return -1; } sp->owner = tmp; if (tmp >= 0) add_list(tmp, &play[tmp].own_list, restore_itemnum); } else if (!strcmp(attribute, "morg")) { if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) { printf("unownable property is mortgaged.\n"); return -1; } if (getnum(attribute, txt, 0, 1, &tmp) < 0) { return -1; } sp->desc->morg = tmp; } else if (!strcmp(attribute, "houses")) { if (sp->type != PRPTY) { printf("unbuildable property has houses.\n"); return -1; } if (getnum(attribute, txt, 0, 5, &tmp) < 0) { return -1; } sp->desc->houses = tmp; } else { printf("unknown attribute %s\n", attribute); return -1; } return 0; } static int getnum(const char *what, char *txt, int min, int max, int *ret) { char *s; long l; errno = 0; l = strtol(txt, &s, 10); if (errno || strlen(s)>0) { printf("%s: not a number.\n", what); return -1; } if (l < min || l > max) { printf("%s: out of range.\n", what); } *ret = l; return 0; } static int getnum_withbrace(const char *what, char *txt, int min, int max, int *ret) { char *s; s = strchr(txt, ' '); if (s == NULL) { printf("%s: expected open brace\n", what); return -1; } *(s++) = '\0'; while (*s == ' ') s++; if (*s != '{') { printf("%s: expected open brace\n", what); return -1; } if (s[1] != 0) { printf("%s: garbage after open brace\n", what); return -1; } return getnum(what, txt, min, max, ret); }