/* $NetBSD: data.c,v 1.13 2008/02/03 20:11:04 dholland Exp $ */ /*- * Copyright (c) 1988 The Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91"; #else __RCSID("$NetBSD: data.c,v 1.13 2008/02/03 20:11:04 dholland Exp $"); #endif #endif /* not lint */ /* data.c Larn is copyrighted 1986 by Noah Morgan. */ /* #define NODEFS */ #include "header.h" #include "extern.h" /* class[c[LEVEL]-1] gives the correct name of the players experience level */ static char aa1[] = " mighty evil master"; static char aa2[] = "apprentice demi-god"; static char aa3[] = " minor demi-god "; static char aa4[] = " major demi-god "; static char aa5[] = " minor deity "; static char aa6[] = " major deity "; static char aa7[] = " novice guardian "; static char aa8[] = "apprentice guardian"; static char aa9[] = " The Creator "; const char *class[] = { " novice explorer ", "apprentice explorer", " practiced explorer", /* -3 */ " expert explorer ", " novice adventurer", " adventurer ", /* -6 */ "apprentice conjurer", " conjurer ", " master conjurer ", /* -9 */ " apprentice mage ", " mage ", " experienced mage ", /* -12 */ " master mage ", " apprentice warlord", " novice warlord ", /* -15 */ " expert warlord ", " master warlord ", " apprentice gorgon ", /* -18 */ " gorgon ", " practiced gorgon ", " master gorgon ", /* -21 */ " demi-gorgon ", " evil master ", " great evil master ", /* -24 */ aa1, aa1, aa1, /* -27 */ aa1, aa1, aa1, /* -30 */ aa1, aa1, aa1, /* -33 */ aa1, aa1, aa1, /* -36 */ aa1, aa1, aa1, /* -39 */ aa2, aa2, aa2, /* -42 */ aa2, aa2, aa2, /* -45 */ aa2, aa2, aa2, /* -48 */ aa3, aa3, aa3, /* -51 */ aa3, aa3, aa3, /* -54 */ aa3, aa3, aa3, /* -57 */ aa4, aa4, aa4, /* -60 */ aa4, aa4, aa4, /* -63 */ aa4, aa4, aa4, /* -66 */ aa5, aa5, aa5, /* -69 */ aa5, aa5, aa5, /* -72 */ aa5, aa5, aa5, /* -75 */ aa6, aa6, aa6, /* -78 */ aa6, aa6, aa6, /* -81 */ aa6, aa6, aa6, /* -84 */ aa7, aa7, aa7, /* -87 */ aa8, aa8, aa8, /* -90 */ aa8, aa8, aa8, /* -93 */ " earth guardian ", " air guardian ", " fire guardian ", /* -96 */ " water guardian ", " time guardian ", " ethereal guardian ", /* -99 */ aa9, aa9, aa9, /* -102 */ }; /* table of experience needed to be a certain level of player skill[c[LEVEL]] is the experience required to attain the next level */ #define MEG 1000000 long skill[] = { 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */ 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG, /* 12-19 */ 2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG, /* 20-26 */ 12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG, /* 27-35 */ 30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG, /* 36-44 */ 48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG, /* 45-53 */ 66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG, /* 54-62 */ 84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG, /* 63-71 */ 105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG, /* 72-79 */ 145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG, /* 80-87 */ 185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG, /* 88-95 */ 250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG /* 96-101 */ }; #undef MEG u_char *lpbuf, *lpnt, *inbuffer, *lpend; /* input/output pointers * to the buffers */ struct cel *cell; /* pointer to the dungeon storage */ short hitp[MAXX][MAXY]; /* monster hp on level */ short iarg[MAXX][MAXY]; /* arg for the item array */ u_char item[MAXX][MAXY]; /* objects in maze if any */ u_char know[MAXX][MAXY]; /* 1 or 0 if here before */ u_char mitem[MAXX][MAXY]; /* monster item array */ u_char moved[MAXX][MAXY]; /* monster movement flags */ u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */ u_char iven[26]; /* inventory for player */ short ivenarg[26]; /* inventory for player */ char lastmonst[40]; /* this has the name of the current monster */ u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on * this level */ char VERSION = VER; /* this is the present version # of the * program */ char SUBVERSION = SUBVER; u_char nosignal = 0; /* set to 1 to disable the signals from doing * anything */ u_char predostuff = 0; /* 2 means that the trap handling routines * must do a showplayer() after a trap. 0 * means don't showplayer() 0 - we are in * create player screen 1 - we are in welcome * screen 2 - we are in the normal game */ char loginname[20]; /* players login name */ char logname[LOGNAMESIZE]; /* players name storage for scoring */ u_char sex = 1; /* default is a man 0=woman */ u_char boldon = 1; /* 1=bold objects 0=inverse objects */ u_char ckpflag = 0; /* 1 if want checkpointing of game, 0 * otherwise */ u_char cheat = 0; /* 1 if the player has fudged save file */ short level = 0; /* cavelevel player is on = c[CAVELEVEL] */ u_char wizard = 0; /* the wizard mode flag */ short lastnum = 0; /* the number of the monster last hitting * player */ short hitflag = 0; /* flag for if player has been hit when * running */ short hit2flag = 0; /* flag for if player has been hit when * running */ short hit3flag = 0; /* flag for if player has been hit flush * input */ short playerx, playery; /* the room on the present level of * the player */ short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */ short oldx, oldy; short lasthx = 0, lasthy = 0; /* location of monster last hit by * player */ short nobeep = 0; /* true if program is not to beep */ unsigned long randx = 33601; /* the random number seed */ time_t initialtime = 0;/* time playing began */ long gltime = 0; /* the clock for the game */ long outstanding_taxes = 0; /* present tax bill from score file */ long c[100], cbak[100]; /* the character description arrays */ int enable_scroll = 0; /* constant for enabled/disabled * scrolling regn */ char aborted[] = " aborted"; struct sphere *spheres = 0; /* pointer to linked list for spheres of * annihilation */ const char *levelname[] = {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"}; char objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<