/* $NetBSD: init.c,v 1.21 2014/03/22 20:07:05 dholland Exp $ */ /*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93"; #else __RCSID("$NetBSD: init.c,v 1.21 2014/03/22 20:07:05 dholland Exp $"); #endif #endif /* not lint */ /* Re-coding of advent in C: data initialization */ #include #include #include #include #include #include #include "hdr.h" #include "extern.h" static void linkdata(void); int blklin = TRUE; int setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000, 04000, 010000, 020000, 040000, 0100000}; volatile sig_atomic_t delhit; int yea; int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2; char *wd1, *wd2; /* the complete words */ int verb, obj, spk; int saveday, savet, maxscore, latency; struct hashtab voc[HTSIZE]; struct text rtext[RTXSIZE]; /* random text messages */ struct text mtext[MAGSIZE]; /* magic messages */ int classes; struct text ctext[CLSMAX]; /* classes of adventurer */ int cval[CLSMAX]; struct text ptext[101]; /* object descriptions */ struct text ltext[LOCSIZE]; /* long loc description */ struct text stext[LOCSIZE]; /* short loc descriptions */ struct travlist *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */ int atloc[LOCSIZE]; int plac[101]; /* initial object placement */ int fixd[101], fixed[101]; /* location fixed? */ int actspeak[35]; /* rtext msg for verb */ int cond[LOCSIZE]; /* various condition bits */ int hintmax; int hints[20][5]; /* info on hints */ int hinted[20], hintlc[20]; int place[101], prop[101], links[201]; int abb[LOCSIZE]; int maxtrs, tally, tally2; /* treasure values */ int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ bird, door, pillow, snake, fissure, tablet, clam, oyster, magazine, dwarf, knife, food, bottle, water, oil, plant, plant2, axe, mirror, dragon, chasm, troll, troll2, bear, message, vend, batter, nugget, coins, chest, eggs, trident, vase, emerald, pyramid, pearl, rug, chain, spices, back, look, cave, null, entrance, depression, say, lock, throw, find, invent; static int enter, /*stream,*/ pour; int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */ odloc[7], dflag, daltloc; int tk[21], stick, dtotal, attack; int turns, lmwarn, iwest, knfloc, detail, /* various flags and * counters */ abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1, clock2, saved, isclosing, panic, closed, scoring; int demo, limit; /* everything for 1st time run */ void init(void) { rdata(); /* read data from orig. file */ linkdata(); poof(); } __noinline char * decr(int a, int b, int c, int d, int e) { static char buf[6]; buf[0] = a - '+'; buf[1] = b - '-'; buf[2] = c - '#'; buf[3] = d - '&'; buf[4] = e - '%'; buf[5] = 0; return buf; } static void linkdata(void) { /* secondary data manipulation */ int i, j; /* array linkages */ for (i = 1; i < LOCSIZE; i++) if (ltext[i].seekadr != 0 && travel[i] != 0) if ((travel[i]->tverb) == 1) cond[i] = 2; for (j = 100; j > 0; j--) if (fixd[j] > 0) { drop(j + 100, fixd[j]); drop(j, plac[j]); } for (j = 100; j > 0; j--) { fixed[j] = fixd[j]; if (plac[j] != 0 && fixd[j] <= 0) drop(j, plac[j]); } maxtrs = 79; tally = 0; tally2 = 0; for (i = 50; i <= maxtrs; i++) { if (ptext[i].seekadr != 0) prop[i] = -1; tally -= prop[i]; } /* define mnemonics */ keys = vocab(DECR('k', 'e', 'y', 's', '\0'), 1, 0); lamp = vocab(DECR('l', 'a', 'm', 'p', '\0'), 1, 0); grate = vocab(DECR('g', 'r', 'a', 't', 'e'), 1, 0); cage = vocab(DECR('c', 'a', 'g', 'e', '\0'), 1, 0); rod = vocab(DECR('r', 'o', 'd', '\0', '\0'), 1, 0); rod2 = rod + 1; steps = vocab(DECR('s', 't', 'e', 'p', 's'), 1, 0); bird = vocab(DECR('b', 'i', 'r', 'd', '\0'), 1, 0); door = vocab(DECR('d', 'o', 'o', 'r', '\0'), 1, 0); pillow = vocab(DECR('p', 'i', 'l', 'l', 'o'), 1, 0); snake = vocab(DECR('s', 'n', 'a', 'k', 'e'), 1, 0); fissure = vocab(DECR('f', 'i', 's', 's', 'u'), 1, 0); tablet = vocab(DECR('t', 'a', 'b', 'l', 'e'), 1, 0); clam = vocab(DECR('c', 'l', 'a', 'm', '\0'), 1, 0); oyster = vocab(DECR('o', 'y', 's', 't', 'e'), 1, 0); magazine = vocab(DECR('m', 'a', 'g', 'a', 'z'), 1, 0); dwarf = vocab(DECR('d', 'w', 'a', 'r', 'f'), 1, 0); knife = vocab(DECR('k', 'n', 'i', 'f', 'e'), 1, 0); food = vocab(DECR('f', 'o', 'o', 'd', '\0'), 1, 0); bottle = vocab(DECR('b', 'o', 't', 't', 'l'), 1, 0); water = vocab(DECR('w', 'a', 't', 'e', 'r'), 1, 0); oil = vocab(DECR('o', 'i', 'l', '\0', '\0'), 1, 0); plant = vocab(DECR('p', 'l', 'a', 'n', 't'), 1, 0); plant2 = plant + 1; axe = vocab(DECR('a', 'x', 'e', '\0', '\0'), 1, 0); mirror = vocab(DECR('m', 'i', 'r', 'r', 'o'), 1, 0); dragon = vocab(DECR('d', 'r', 'a', 'g', 'o'), 1, 0); chasm = vocab(DECR('c', 'h', 'a', 's', 'm'), 1, 0); troll = vocab(DECR('t', 'r', 'o', 'l', 'l'), 1, 0); troll2 = troll + 1; bear = vocab(DECR('b', 'e', 'a', 'r', '\0'), 1, 0); message = vocab(DECR('m', 'e', 's', 's', 'a'), 1, 0); vend = vocab(DECR('v', 'e', 'n', 'd', 'i'), 1, 0); batter = vocab(DECR('b', 'a', 't', 't', 'e'), 1, 0); nugget = vocab(DECR('g', 'o', 'l', 'd', '\0'), 1, 0); coins = vocab(DECR('c', 'o', 'i', 'n', 's'), 1, 0); chest = vocab(DECR('c', 'h', 'e', 's', 't'), 1, 0); eggs = vocab(DECR('e', 'g', 'g', 's', '\0'), 1, 0); trident = vocab(DECR('t', 'r', 'i', 'd', 'e'), 1, 0); vase = vocab(DECR('v', 'a', 's', 'e', '\0'), 1, 0); emerald = vocab(DECR('e', 'm', 'e', 'r', 'a'), 1, 0); pyramid = vocab(DECR('p', 'y', 'r', 'a', 'm'), 1, 0); pearl = vocab(DECR('p', 'e', 'a', 'r', 'l'), 1, 0); rug = vocab(DECR('r', 'u', 'g', '\0', '\0'), 1, 0); chain = vocab(DECR('c', 'h', 'a', 'i', 'n'), 1, 0); back = vocab(DECR('b', 'a', 'c', 'k', '\0'), 0, 0); look = vocab(DECR('l', 'o', 'o', 'k', '\0'), 0, 0); cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0); null = vocab(DECR('n', 'u', 'l', 'l', '\0'), 0, 0); entrance = vocab(DECR('e', 'n', 't', 'r', 'a'), 0, 0); depression = vocab(DECR('d', 'e', 'p', 'r', 'e'), 0, 0); enter = vocab(DECR('e', 'n', 't', 'e', 'r'), 0, 0); pour = vocab(DECR('p', 'o', 'u', 'r', '\0'), 2, 0); say = vocab(DECR('s', 'a', 'y', '\0', '\0'), 2, 0); lock = vocab(DECR('l', 'o', 'c', 'k', '\0'), 2, 0); throw = vocab(DECR('t', 'h', 'r', 'o', 'w'), 2, 0); find = vocab(DECR('f', 'i', 'n', 'd', '\0'), 2, 0); invent = vocab(DECR('i', 'n', 'v', 'e', 'n'), 2, 0); /* initialize dwarves */ chloc = 114; chloc2 = 140; for (i = 1; i <= 6; i++) dseen[i] = FALSE; dflag = 0; dloc[1] = 19; dloc[2] = 27; dloc[3] = 33; dloc[4] = 44; dloc[5] = 64; dloc[6] = chloc; daltloc = 18; /* random flags & ctrs */ turns = 0; lmwarn = FALSE; iwest = 0; knfloc = 0; detail = 0; abbnum = 5; for (i = 0; i <= 4; i++) if (rtext[2 * i + 81].seekadr != 0) maxdie = i + 1; numdie = holding = dkill = foobar = bonus = 0; clock1 = 30; clock2 = 50; saved = 0; isclosing = panic = closed = scoring = FALSE; } /* come here if he hits a del */ void trapdel(int n __unused) { delhit = 1; /* main checks, treats as QUIT */ signal(SIGINT, trapdel);/* catch subsequent DELs */ } void startup(void) { demo = Start(); srand((int)time(NULL)); /* random seed */ #if 0 srand(371); /* non-random seed */ #endif hinted[3] = yes(65, 1, 0); newloc = 1; delhit = 0; limit = 330; if (hinted[3]) limit = 1000; /* better batteries if instrucs */ }