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Default branch: MAIN
Current tag: jmcneill-audiomp3-base
Revision 1.1 / (download) - annotate - [select for diffs], Fri Jul 1 17:10:00 2011 UTC (12 years, 9 months ago) by dyoung
Branch: MAIN
CVS Tags: yamt-pagecache-tag8,
yamt-pagecache-base8,
yamt-pagecache-base7,
yamt-pagecache-base6,
yamt-pagecache-base5,
yamt-pagecache-base4,
yamt-pagecache-base3,
yamt-pagecache-base2,
yamt-pagecache-base,
riastradh-drm2-base2,
riastradh-drm2-base1,
riastradh-drm2-base,
riastradh-drm2,
netbsd-6-base,
netbsd-6-1-RELEASE,
netbsd-6-1-RC4,
netbsd-6-1-RC3,
netbsd-6-1-RC2,
netbsd-6-1-RC1,
netbsd-6-1-5-RELEASE,
netbsd-6-1-4-RELEASE,
netbsd-6-1-3-RELEASE,
netbsd-6-1-2-RELEASE,
netbsd-6-1-1-RELEASE,
netbsd-6-1,
netbsd-6-0-RELEASE,
netbsd-6-0-RC2,
netbsd-6-0-RC1,
netbsd-6-0-6-RELEASE,
netbsd-6-0-5-RELEASE,
netbsd-6-0-4-RELEASE,
netbsd-6-0-3-RELEASE,
netbsd-6-0-2-RELEASE,
netbsd-6-0-1-RELEASE,
netbsd-6-0,
netbsd-6,
matt-nb6-plus-nbase,
matt-nb6-plus-base,
matt-nb6-plus,
khorben-n900,
jmcneill-usbmp-pre-base2,
jmcneill-usbmp-base9,
jmcneill-usbmp-base8,
jmcneill-usbmp-base7,
jmcneill-usbmp-base6,
jmcneill-usbmp-base5,
jmcneill-usbmp-base4,
jmcneill-usbmp-base3,
jmcneill-usbmp-base2,
jmcneill-usbmp-base10,
jmcneill-usbmp-base,
jmcneill-usbmp,
jmcneill-audiomp3-base,
jmcneill-audiomp3,
agc-symver-base,
agc-symver
Branch point for: yamt-pagecache,
tls-maxphys,
rmind-smpnet
Per discussion at <http://mail-index.netbsd.org/tech-kern/2010/04/02/msg007941.html>, divide each machine's bus.h into bus_defs.h (constants & data types) and bus_funcs.h (macro implementations of bus_space(9) routines and MD prototypes). Note that some bus_space(9) routines' implementation will move to .c files from inline subroutines or macros in .h files. I've only made the split for machine architectures where there is PCI. All of the non-PCI-having architectures will require a similar split. These #include files are not referenced by any (committed) Makefiles or header files, yet. Changes to Makefiles, to <sys/bus.h>, and to some more machine-dependent files will dribble in before I throw the switch.