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Revision 1.1.1.1 (vendor branch), Sun Mar 21 09:45:37 1993 UTC (27 years, 11 months ago) by cgd
Branch: WFJ-920714, MAIN, CSRG
CVS Tags: yamt-pf42-baseX, yamt-pf42-base4, yamt-pf42-base3, yamt-pf42-base2, yamt-pf42-base, yamt-pf42, yamt-pagecache-tag8, yamt-pagecache-base9, yamt-pagecache-base8, yamt-pagecache-base7, yamt-pagecache-base6, yamt-pagecache-base5, yamt-pagecache-base4, yamt-pagecache-base3, yamt-pagecache-base2, yamt-pagecache-base, yamt-pagecache, wrstuden-revivesa-base-3, wrstuden-revivesa-base-2, wrstuden-revivesa-base-1, wrstuden-revivesa-base, wrstuden-revivesa, wrstuden-fixsa-newbase, wrstuden-fixsa-base-1, wrstuden-fixsa-base, wrstuden-fixsa, wrstuden-devbsize-base, wrstuden-devbsize-19991221, wrstuden-devbsize, tls-maxphys-base, tls-maxphys, tls-earlyentropy-base, tls-earlyentropy, riastradh-xf86-video-intel-2-7-1-pre-2-21-15, riastradh-drm2-base3, riastradh-drm2-base2, riastradh-drm2-base1, riastradh-drm2-base, riastradh-drm2, prg-localcount2-base3, prg-localcount2-base2, prg-localcount2-base1, prg-localcount2-base, prg-localcount2, phil-wifi-base, phil-wifi-20200421, phil-wifi-20200411, phil-wifi-20200406, phil-wifi-20191119, phil-wifi-20190609, phil-wifi, pgoyette-localcount-base, pgoyette-localcount-20170426, pgoyette-localcount-20170320, pgoyette-localcount-20170107, pgoyette-localcount-20161104, pgoyette-localcount-20160806, pgoyette-localcount-20160726, pgoyette-localcount, pgoyette-compat-merge-20190127, pgoyette-compat-base, pgoyette-compat-20190127, pgoyette-compat-20190118, pgoyette-compat-1226, pgoyette-compat-1126, pgoyette-compat-1020, pgoyette-compat-0930, pgoyette-compat-0906, pgoyette-compat-0728, pgoyette-compat-0625, pgoyette-compat-0521, pgoyette-compat-0502, pgoyette-compat-0422, pgoyette-compat-0415, pgoyette-compat-0407, pgoyette-compat-0330, pgoyette-compat-0322, pgoyette-compat-0315, pgoyette-compat, perseant-stdc-iso10646-base, perseant-stdc-iso10646, patchkit-0-2-2, netbsd-alpha-1, netbsd-9-base, netbsd-9-1-RELEASE, netbsd-9-0-RELEASE, netbsd-9-0-RC2, netbsd-9-0-RC1, netbsd-9, netbsd-8-base, netbsd-8-2-RELEASE, netbsd-8-1-RELEASE, netbsd-8-1-RC1, netbsd-8-0-RELEASE, netbsd-8-0-RC2, netbsd-8-0-RC1, netbsd-8, netbsd-7-nhusb-base-20170116, netbsd-7-nhusb-base, netbsd-7-nhusb, netbsd-7-base, netbsd-7-2-RELEASE, netbsd-7-1-RELEASE, netbsd-7-1-RC2, netbsd-7-1-RC1, netbsd-7-1-2-RELEASE, netbsd-7-1-1-RELEASE, netbsd-7-1, netbsd-7-0-RELEASE, netbsd-7-0-RC3, netbsd-7-0-RC2, netbsd-7-0-RC1, netbsd-7-0-2-RELEASE, netbsd-7-0-1-RELEASE, netbsd-7-0, netbsd-7, netbsd-6-base, netbsd-6-1-RELEASE, netbsd-6-1-RC4, netbsd-6-1-RC3, netbsd-6-1-RC2, netbsd-6-1-RC1, netbsd-6-1-5-RELEASE, netbsd-6-1-4-RELEASE, netbsd-6-1-3-RELEASE, netbsd-6-1-2-RELEASE, netbsd-6-1-1-RELEASE, netbsd-6-1, netbsd-6-0-RELEASE, netbsd-6-0-RC2, netbsd-6-0-RC1, netbsd-6-0-6-RELEASE, netbsd-6-0-5-RELEASE, netbsd-6-0-4-RELEASE, netbsd-6-0-3-RELEASE, netbsd-6-0-2-RELEASE, netbsd-6-0-1-RELEASE, netbsd-6-0, netbsd-6, netbsd-5-base, netbsd-5-2-RELEASE, netbsd-5-2-RC1, netbsd-5-2-3-RELEASE, netbsd-5-2-2-RELEASE, netbsd-5-2-1-RELEASE, netbsd-5-2, netbsd-5-1-RELEASE, netbsd-5-1-RC4, netbsd-5-1-RC3, netbsd-5-1-RC2, netbsd-5-1-RC1, netbsd-5-1-5-RELEASE, netbsd-5-1-4-RELEASE, netbsd-5-1-3-RELEASE, netbsd-5-1-2-RELEASE, netbsd-5-1-1-RELEASE, netbsd-5-1, netbsd-5-0-RELEASE, netbsd-5-0-RC4, netbsd-5-0-RC3, netbsd-5-0-RC2, netbsd-5-0-RC1, netbsd-5-0-2-RELEASE, netbsd-5-0-1-RELEASE, netbsd-5-0, netbsd-5, netbsd-4-base, netbsd-4-0-RELEASE, netbsd-4-0-RC5, netbsd-4-0-RC4, netbsd-4-0-RC3, netbsd-4-0-RC2, netbsd-4-0-RC1, netbsd-4-0-1-RELEASE, netbsd-4-0, netbsd-4, netbsd-3-base, netbsd-3-1-RELEASE, netbsd-3-1-RC4, netbsd-3-1-RC3, netbsd-3-1-RC2, netbsd-3-1-RC1, netbsd-3-1-1-RELEASE, netbsd-3-1, netbsd-3-0-RELEASE, netbsd-3-0-RC6, netbsd-3-0-RC5, netbsd-3-0-RC4, netbsd-3-0-RC3, netbsd-3-0-RC2, netbsd-3-0-RC1, netbsd-3-0-3-RELEASE, netbsd-3-0-2-RELEASE, netbsd-3-0-1-RELEASE, netbsd-3-0, netbsd-3, netbsd-2-base, netbsd-2-1-RELEASE, netbsd-2-1-RC6, netbsd-2-1-RC5, netbsd-2-1-RC4, netbsd-2-1-RC3, netbsd-2-1-RC2, netbsd-2-1-RC1, netbsd-2-1, netbsd-2-0-base, netbsd-2-0-RELEASE, netbsd-2-0-RC5, netbsd-2-0-RC4, netbsd-2-0-RC3, netbsd-2-0-RC2, netbsd-2-0-RC1, netbsd-2-0-3-RELEASE, netbsd-2-0-2-RELEASE, netbsd-2-0-1-RELEASE, netbsd-2-0, netbsd-2, netbsd-1-6-base, netbsd-1-6-RELEASE, netbsd-1-6-RC3, netbsd-1-6-RC2, netbsd-1-6-RC1, netbsd-1-6-PATCH002-RELEASE, netbsd-1-6-PATCH002-RC4, netbsd-1-6-PATCH002-RC3, netbsd-1-6-PATCH002-RC2, netbsd-1-6-PATCH002-RC1, netbsd-1-6-PATCH002, netbsd-1-6-PATCH001-RELEASE, netbsd-1-6-PATCH001-RC3, netbsd-1-6-PATCH001-RC2, netbsd-1-6-PATCH001-RC1, netbsd-1-6-PATCH001, netbsd-1-6, netbsd-1-5-base, netbsd-1-5-RELEASE, netbsd-1-5-PATCH003, netbsd-1-5-PATCH002, netbsd-1-5-PATCH001, netbsd-1-5-BETA2, netbsd-1-5-BETA, netbsd-1-5-ALPHA2, netbsd-1-5, netbsd-1-4-base, netbsd-1-4-RELEASE, netbsd-1-4-PATCH003, netbsd-1-4-PATCH002, netbsd-1-4-PATCH001, netbsd-1-4, netbsd-1-3-base, netbsd-1-3-RELEASE, netbsd-1-3-PATCH003-CANDIDATE2, netbsd-1-3-PATCH003-CANDIDATE1, netbsd-1-3-PATCH003-CANDIDATE0, netbsd-1-3-PATCH003, netbsd-1-3-PATCH002, netbsd-1-3-PATCH001, netbsd-1-3-BETA, netbsd-1-3, netbsd-1-2-base, netbsd-1-2-RELEASE, netbsd-1-2-PATCH001, netbsd-1-2-BETA, netbsd-1-2, netbsd-1-1-base, netbsd-1-1-RELEASE, netbsd-1-1-PATCH001, netbsd-1-1, netbsd-1-0-base, netbsd-1-0-RELEASE, netbsd-1-0-PATCH1, netbsd-1-0-PATCH06, netbsd-1-0-PATCH05, netbsd-1-0-PATCH04, netbsd-1-0-PATCH03, netbsd-1-0-PATCH02, netbsd-1-0-PATCH0, netbsd-1-0, netbsd-0-9-base, netbsd-0-9-RELEASE, netbsd-0-9-BETA, netbsd-0-9-ALPHA2, netbsd-0-9-ALPHA, netbsd-0-9, netbsd-0-8, mjf-devfs2-base, mjf-devfs2, minoura-xpg4dl-base, minoura-xpg4dl, matt-premerge-20091211, matt-nb8-mediatek-base, matt-nb8-mediatek, matt-nb6-plus-nbase, matt-nb6-plus-base, matt-nb6-plus, matt-nb5-pq3-base, matt-nb5-pq3, matt-nb5-mips64-u2-k2-k4-k7-k8-k9, matt-nb5-mips64-u1-k1-k5, matt-nb5-mips64-premerge-20101231, matt-nb5-mips64-premerge-20091211, matt-nb5-mips64-k15, matt-nb5-mips64, matt-nb4-mips64-k7-u2a-k9b, matt-mips64-premerge-20101231, matt-mips64-base2, matt-mips64-base, matt-mips64, matt-armv6-prevmlocking, matt-armv6-nbase, matt-armv6-base, matt-armv6, localcount-20160914, lite-2, keiichi-mipv6-base, keiichi-mipv6, jym-xensuspend-nbase, jym-xensuspend-base, jym-xensuspend, is-mlppp-base, is-mlppp, hpcarm-cleanup-nbase, hpcarm-cleanup-base, hpcarm-cleanup, fvdl_fs64_base, cube-autoconf-base, cube-autoconf, comdex-fall-1999-base, comdex-fall-1999, cherry-xenmp-base, cherry-xenmp, bouyer-socketcan-base1, bouyer-socketcan-base, bouyer-socketcan, bouyer-quota2-nbase, bouyer-quota2-base, bouyer-quota2, agc-symver-base, agc-symver, abandoned-netbsd-4-base, abandoned-netbsd-4, WFJ-386bsd-01, Lite-1, HEAD
Changes since 1.1: +0 -0 lines

initial import of 386bsd-0.1 sources

Welcome to the game of Hunt the Wumpus. 

The Wumpus typically lives in a cave of twenty rooms, with each room having
three tunnels connecting it to other rooms in the cavern.  Caves may vary,
however, depending on options specified when starting the game.

The game has the following hazards for intrepid adventurers to wind their
way through:

  Pits   -- If you fall into one of the bottomless pits, you find yourself
	    slung back out on the far side of the Earth and in very poor
	    shape to continue your quest since you're dead.

  Bats   -- As with any other cave, the Wumpus cave has bats in residence.
	    These are a bit more potent, however, and if you stumble into
	    one of their rooms they will rush up and carry you elsewhere in
	    the cave.
  
  Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
	    that he has quite an appetite for young adventurous humans!  Not
	    recommended.

The Wumpus, by the way, is not bothered by the hazards since he has sucker
feet and is too big for a bat to lift.  If you try to shoot him and miss,
there's also a chance that he'll up and move himself into another cave,
though by nature the Wumpus is a sedentary creature.

Each turn you may either move or shoot a crooked arrow.  Moving is done
simply by specifying "m" for move and the number of the room that you'd
like to move down a tunnel towards.  Shooting is done similarly; indicate
that you'd like to shoot one of your magic arrows with an "s" for shoot,
then list a set of connected room numbers through which the deadly shaft
should fly!

If your path for the arrow is incorrect, however, it will flail about in
the room it can't understand and randomly pick a tunnel to continue
through.  You might just end up shooting yourself in the foot if you're
not careful!  On the other hand, if you shoot the Wumpus you've WON!

Good luck.