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File: [cvs.NetBSD.org] / src / games / sail / pl_3.c (download)

Revision 1.20, Sun Mar 15 03:33:56 2009 UTC (11 years, 6 months ago) by dholland
Branch: MAIN
CVS Tags: yamt-pagecache-tag8, yamt-pagecache-base9, yamt-pagecache-base8, yamt-pagecache-base7, yamt-pagecache-base6, yamt-pagecache-base5, yamt-pagecache-base4, yamt-pagecache-base3, yamt-pagecache-base2, yamt-pagecache-base, yamt-pagecache, tls-maxphys-base, tls-maxphys, tls-earlyentropy-base, tls-earlyentropy, riastradh-xf86-video-intel-2-7-1-pre-2-21-15, riastradh-drm2-base3, riastradh-drm2-base2, riastradh-drm2-base1, riastradh-drm2-base, riastradh-drm2, prg-localcount2-base3, prg-localcount2-base2, prg-localcount2-base1, prg-localcount2-base, prg-localcount2, phil-wifi-base, phil-wifi-20200421, phil-wifi-20200411, phil-wifi-20200406, phil-wifi-20191119, phil-wifi-20190609, phil-wifi, pgoyette-localcount-base, pgoyette-localcount-20170426, pgoyette-localcount-20170320, pgoyette-localcount-20170107, pgoyette-localcount-20161104, pgoyette-localcount-20160806, pgoyette-localcount-20160726, pgoyette-localcount, pgoyette-compat-merge-20190127, pgoyette-compat-base, pgoyette-compat-20190127, pgoyette-compat-20190118, pgoyette-compat-1226, pgoyette-compat-1126, pgoyette-compat-1020, pgoyette-compat-0930, pgoyette-compat-0906, pgoyette-compat-0728, pgoyette-compat-0625, pgoyette-compat-0521, pgoyette-compat-0502, pgoyette-compat-0422, pgoyette-compat-0415, pgoyette-compat-0407, pgoyette-compat-0330, pgoyette-compat-0322, pgoyette-compat-0315, pgoyette-compat, perseant-stdc-iso10646-base, perseant-stdc-iso10646, netbsd-9-base, netbsd-9-0-RELEASE, netbsd-9-0-RC2, netbsd-9-0-RC1, netbsd-9, netbsd-8-base, netbsd-8-2-RELEASE, netbsd-8-1-RELEASE, netbsd-8-1-RC1, netbsd-8-0-RELEASE, netbsd-8-0-RC2, netbsd-8-0-RC1, netbsd-8, netbsd-7-nhusb-base-20170116, netbsd-7-nhusb-base, netbsd-7-nhusb, netbsd-7-base, netbsd-7-2-RELEASE, netbsd-7-1-RELEASE, netbsd-7-1-RC2, netbsd-7-1-RC1, netbsd-7-1-2-RELEASE, netbsd-7-1-1-RELEASE, netbsd-7-1, netbsd-7-0-RELEASE, netbsd-7-0-RC3, netbsd-7-0-RC2, netbsd-7-0-RC1, netbsd-7-0-2-RELEASE, netbsd-7-0-1-RELEASE, netbsd-7-0, netbsd-7, netbsd-6-base, netbsd-6-1-RELEASE, netbsd-6-1-RC4, netbsd-6-1-RC3, netbsd-6-1-RC2, netbsd-6-1-RC1, netbsd-6-1-5-RELEASE, netbsd-6-1-4-RELEASE, netbsd-6-1-3-RELEASE, netbsd-6-1-2-RELEASE, netbsd-6-1-1-RELEASE, netbsd-6-1, netbsd-6-0-RELEASE, netbsd-6-0-RC2, netbsd-6-0-RC1, netbsd-6-0-6-RELEASE, netbsd-6-0-5-RELEASE, netbsd-6-0-4-RELEASE, netbsd-6-0-3-RELEASE, netbsd-6-0-2-RELEASE, netbsd-6-0-1-RELEASE, netbsd-6-0, netbsd-6, matt-premerge-20091211, matt-nb8-mediatek-base, matt-nb8-mediatek, matt-nb6-plus-nbase, matt-nb6-plus-base, matt-nb6-plus, matt-mips64-premerge-20101231, localcount-20160914, jym-xensuspend-nbase, jym-xensuspend-base, is-mlppp-base, is-mlppp, cherry-xenmp-base, cherry-xenmp, bouyer-socketcan-base1, bouyer-socketcan-base, bouyer-socketcan, bouyer-quota2-nbase, bouyer-quota2-base, bouyer-quota2, agc-symver-base, agc-symver, HEAD
Changes since 1.19: +2 -5 lines

Rework curses handling.

The most visible change is that the scrolling buffer of messages now
actually scrolls and keeps history, and you type on the bottom line only.
For now you can page through the history with ^P/^N; that's not ideal but
one can't fix everything all at once.

Use resizeable array code (roughly the same that I floated a while ago
in connection with make) to hold the scroll.

/*	$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $	*/

/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $");
#endif
#endif /* not lint */

#include <signal.h>
#include <stdlib.h>
#include "extern.h"
#include "player.h"

void
acceptcombat(void)
{
	int men = 0;
	int target, temp;
	int n, r;
	int index, rakehim, sternrake;
	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
	int crew[3];
	int load;
	int guns, car, ready, shootat, hit;
	int roll;
	struct ship *closest;

	crew[0] = mc->crew1;
	crew[1] = mc->crew2;
	crew[2] = mc->crew3;
	for (n = 0; n < 3; n++) {
		if (mf->OBP[n].turnsent)
			men += mf->OBP[n].mensent;
	}
	for (n = 0; n < 3; n++) {
		if (mf->DBP[n].turnsent)
			men += mf->DBP[n].mensent;
	}
	if (men) {
		crew[0] = men/100 ? 0 : crew[0] != 0;
		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
		crew[2] = men%10 ? 0 : crew[2] != 0;
	}
	for (r = 0; r < 2; r++) {
		if (r) {
			ready = mf->readyR;
			load = mf->loadR;
			guns = mc->gunR;
			car = mc->carR;
		} else {
			ready = mf->readyL;
			load = mf->loadL;
			guns = mc->gunL;
			car = mc->carL;
		}
		if ((!guns && !car) || load == L_EMPTY ||
		    (ready & R_LOADED) == 0)
			goto cant;
		if (mf->struck || !crew[2])
			goto cant;
		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
		if (closest == 0)
			goto cant;
		if (closest->file->struck)
			goto cant;
		target = range(ms, closest);
		if (target > rangeofshot[load] || (!guns && target >= 3))
			goto cant;
		Signal("$$ within range of %s broadside.",
			closest, r ? "right" : "left");
		if (load > L_CHAIN && target < 6) {
			switch (sgetch("Aim for hull or rigging? ",
				(struct ship *)0, 1)) {
			case 'r':
				shootat = RIGGING;
				break;
			case 'h':
				shootat = HULL;
				break;
			default:
				shootat = -1;
				Msg("'Avast there! Hold your fire.'");
			}
		} else {
			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
				shootat = -1;
				Msg("Belay that! Hold your fire.");
			} else
				shootat = RIGGING;
		}
		if (shootat == -1)
			continue;
		fired = 1;
		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
		temp = portside(closest, ms, 1) - closest->file->dir + 1;
		if (temp < 1)
			temp += 8;
		else if (temp > 8)
			temp -= 8;
		sternrake = temp > 4 && temp < 6;
		if (rakehim) {
			if (!sternrake)
				Msg("Raking the %s!", closest->shipname);
			else
				Msg("Stern Rake! %s splintering!",
				    closest->shipname);
		}
		index = guns;
		if (target < 3)
			index += car;
		index = (index - 1)/3;
		index = index > 8 ? 8 : index;
		if (!rakehim)
			hit = HDT[index][target-1];
		else
			hit = HDTrake[index][target-1];
		if (rakehim && sternrake)
			hit++;
		hit += QUAL[index][mc->qual-1];
		for (n = 0; n < 3 && mf->captured == 0; n++)
			if (!crew[n]) {
				if (index <= 5)
					hit--;
				else
					hit -= 2;
			}
		if (ready & R_INITIAL) {
			if (index <= 3)
				hit++;
			else
				hit += 2;
		}
		if (mf->captured != 0) {
			if (index <= 1)
				hit--;
			else
				hit -= 2;
		}
		hit += AMMO[index][load - 1];
		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
			hit--;
		if (windspeed == 6 && temp == 4)
			hit -= 2;
		if (windspeed == 6 && temp <= 3)
			hit--;
		if (hit >= 0) {
			roll = dieroll();
			if (load == L_GRAPE)
				chits = hit;
			else {
				const struct Tables *t;
				if (hit > 10)
					hit = 10;
				t = &(shootat == RIGGING ? RigTable : HullTable)
					[hit][roll-1];
				chits = t->C;
				rhits = t->R;
				hhits = t->H;
				ghits = t->G;
				if (closest->file->FS)
					rhits *= 2;
				if (load == L_CHAIN) {
					ghits = 0;
					hhits = 0;
				}
			}
			table(ms, closest, shootat, load, hit, roll);
		}
		Msg("Damage inflicted on the %s:", closest->shipname);
		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
		    hhits, ghits, chits, rhits);
		if (!r) {
			mf->loadL = L_EMPTY;
			mf->readyL = R_EMPTY;
		} else {
			mf->loadR = L_EMPTY;
			mf->readyR = R_EMPTY;
		}
		continue;
	cant:
		Msg("Unable to fire %s broadside", r ? "right" : "left");
	}
}

void
grapungrap(void)
{
	struct ship *sp;
	int i;

	foreachship(sp) {
		if (sp == ms || sp->file->dir == 0)
			continue;
		if (range(ms, sp) > 1 && !grappled2(ms, sp))
			continue;
		switch (sgetch("Attempt to grapple or ungrapple $$: ",
			sp, 1)) {
		case 'g':
			if (dieroll() < 3
			    || ms->nationality == capship(sp)->nationality) {
				send_grap(ms, sp->file->index);
				send_grap(sp, player);
				Msg("Attempt succeeds!");
				makesignal(ms, "grappled with $$", sp);
			} else
				Msg("Attempt fails.");
			break;
		case 'u':
			for (i = grappled2(ms, sp); --i >= 0;) {
				if (ms->nationality
					== capship(sp)->nationality
				    || dieroll() < 3) {
					cleangrapple(ms, sp, 0);
					Msg("Attempt succeeds!");
					makesignal(ms, "ungrappling with $$",
						sp);
				} else
					Msg("Attempt fails.");
			}
			break;
		}
	}
}

void
unfoulplayer(void)
{
	struct ship *to;
	int i;

	foreachship(to) {
		if (fouled2(ms, to) == 0)
			continue;
		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
			continue;
		for (i = fouled2(ms, to); --i >= 0;) {
			if (dieroll() <= 2) {
				cleanfoul(ms, to, 0);
				Msg("Attempt succeeds!");
				makesignal(ms, "Unfouling $$", to);
			} else
				Msg("Attempt fails.");
		}
	}
}