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File: [cvs.NetBSD.org] / src / games / sail / dr_1.c (download)

Revision 1.27, Sat Mar 14 22:52:52 2009 UTC (11 years, 6 months ago) by dholland
Branch: MAIN
CVS Tags: yamt-pagecache-tag8, yamt-pagecache-base9, yamt-pagecache-base8, yamt-pagecache-base7, yamt-pagecache-base6, yamt-pagecache-base5, yamt-pagecache-base4, yamt-pagecache-base3, yamt-pagecache-base2, yamt-pagecache-base, yamt-pagecache, tls-maxphys-base, tls-maxphys, tls-earlyentropy-base, tls-earlyentropy, riastradh-xf86-video-intel-2-7-1-pre-2-21-15, riastradh-drm2-base3, riastradh-drm2-base2, riastradh-drm2-base1, riastradh-drm2-base, riastradh-drm2, prg-localcount2-base3, prg-localcount2-base2, prg-localcount2-base1, prg-localcount2-base, prg-localcount2, phil-wifi-base, phil-wifi-20200421, phil-wifi-20200411, phil-wifi-20200406, phil-wifi-20191119, phil-wifi-20190609, phil-wifi, pgoyette-localcount-base, pgoyette-localcount-20170426, pgoyette-localcount-20170320, pgoyette-localcount-20170107, pgoyette-localcount-20161104, pgoyette-localcount-20160806, pgoyette-localcount-20160726, pgoyette-localcount, pgoyette-compat-merge-20190127, pgoyette-compat-base, pgoyette-compat-20190127, pgoyette-compat-20190118, pgoyette-compat-1226, pgoyette-compat-1126, pgoyette-compat-1020, pgoyette-compat-0930, pgoyette-compat-0906, pgoyette-compat-0728, pgoyette-compat-0625, pgoyette-compat-0521, pgoyette-compat-0502, pgoyette-compat-0422, pgoyette-compat-0415, pgoyette-compat-0407, pgoyette-compat-0330, pgoyette-compat-0322, pgoyette-compat-0315, pgoyette-compat, perseant-stdc-iso10646-base, perseant-stdc-iso10646, netbsd-9-base, netbsd-9-0-RELEASE, netbsd-9-0-RC2, netbsd-9-0-RC1, netbsd-9, netbsd-8-base, netbsd-8-2-RELEASE, netbsd-8-1-RELEASE, netbsd-8-1-RC1, netbsd-8-0-RELEASE, netbsd-8-0-RC2, netbsd-8-0-RC1, netbsd-8, netbsd-7-nhusb-base-20170116, netbsd-7-nhusb-base, netbsd-7-nhusb, netbsd-7-base, netbsd-7-2-RELEASE, netbsd-7-1-RELEASE, netbsd-7-1-RC2, netbsd-7-1-RC1, netbsd-7-1-2-RELEASE, netbsd-7-1-1-RELEASE, netbsd-7-1, netbsd-7-0-RELEASE, netbsd-7-0-RC3, netbsd-7-0-RC2, netbsd-7-0-RC1, netbsd-7-0-2-RELEASE, netbsd-7-0-1-RELEASE, netbsd-7-0, netbsd-7, netbsd-6-base, netbsd-6-1-RELEASE, netbsd-6-1-RC4, netbsd-6-1-RC3, netbsd-6-1-RC2, netbsd-6-1-RC1, netbsd-6-1-5-RELEASE, netbsd-6-1-4-RELEASE, netbsd-6-1-3-RELEASE, netbsd-6-1-2-RELEASE, netbsd-6-1-1-RELEASE, netbsd-6-1, netbsd-6-0-RELEASE, netbsd-6-0-RC2, netbsd-6-0-RC1, netbsd-6-0-6-RELEASE, netbsd-6-0-5-RELEASE, netbsd-6-0-4-RELEASE, netbsd-6-0-3-RELEASE, netbsd-6-0-2-RELEASE, netbsd-6-0-1-RELEASE, netbsd-6-0, netbsd-6, matt-premerge-20091211, matt-nb8-mediatek-base, matt-nb8-mediatek, matt-nb6-plus-nbase, matt-nb6-plus-base, matt-nb6-plus, matt-mips64-premerge-20101231, localcount-20160914, jym-xensuspend-nbase, jym-xensuspend-base, is-mlppp-base, is-mlppp, cherry-xenmp-base, cherry-xenmp, bouyer-socketcan-base1, bouyer-socketcan-base, bouyer-socketcan, bouyer-quota2-nbase, bouyer-quota2-base, bouyer-quota2, agc-symver-base, agc-symver, HEAD
Changes since 1.26: +11 -12 lines

Create some abstraction for sending messages.
Make a send and receive function for each possible message.
Make these have useful argument signatures.
Hide the list of message codes inside sync.c.

/*	$NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $	*/

/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $");
#endif
#endif /* not lint */

#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "extern.h"
#include "driver.h"

static int fightitout(struct ship *, struct ship *, int);

void
unfoul(void)
{
	struct ship *sp;
	struct ship *to;
	int nat;
	int i;

	foreachship(sp) {
		if (sp->file->captain[0])
			continue;
		nat = capship(sp)->nationality;
		foreachship(to) {
			if (nat != capship(to)->nationality &&
			    !is_toughmelee(sp, to, 0, 0))
				continue;
			for (i = fouled2(sp, to); --i >= 0;)
				if (dieroll() <= 2)
					cleanfoul(sp, to, 0);
		}
	}
}

void
boardcomp(void)
{
	int crew[3];
	struct ship *sp, *sq;

	foreachship(sp) {
		if (*sp->file->captain)
			continue;
		if (sp->file->dir == 0)
			continue;
		if (sp->file->struck || sp->file->captured != 0)
			continue;
		if (!snagged(sp))
			continue;
		crew[0] = sp->specs->crew1 != 0;
		crew[1] = sp->specs->crew2 != 0;
		crew[2] = sp->specs->crew3 != 0;
		foreachship(sq) {
			if (!Xsnagged2(sp, sq))
				continue;
			if (meleeing(sp, sq))
				continue;
			if (!sq->file->dir
				|| sp->nationality == capship(sq)->nationality)
				continue;
			switch (sp->specs->class - sq->specs->class) {
			case -3: case -4: case -5:
				if (crew[0]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100, 0);
					crew[0] = 0;
				} else if (crew[1]) {
					/* OBP */
					sendbp(sp, sq, crew[1]*10, 0);
					crew[1] = 0;
				}
				break;
			case -2:
				if (crew[0] || crew[1]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100+crew[1]*10,
						0);
					crew[0] = crew[1] = 0;
				}
				break;
			case -1: case 0: case 1:
				if (crew[0]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100+crew[1]*10,
						0);
					crew[0] = crew[1] = 0;
				}
				break;
			case 2: case 3: case 4: case 5:
				/* OBP */
				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
					0);
				crew[0] = crew[1] = crew[2] = 0;
				break;
			}
		}
	}
}

static int
fightitout(struct ship *from, struct ship *to, int key)
{
	struct ship *fromcap, *tocap;
	int crewfrom[3], crewto[3], menfrom, mento;
	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
	int topoints;
	int indx, totalfrom = 0, totalto = 0;
	int count;
	char message[60];

	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
	if (fromcap == 0)
		fromcap = from;
	if (tocap == 0)
		tocap = to;
	if (key) {
		if (!menfrom) {		 /* if crew surprised */
			if (fromcap == from)
				menfrom = from->specs->crew1
					+ from->specs->crew2
					+ from->specs->crew3;
			else
				menfrom = from->file->pcrew;
		} else {
			menfrom *= 2;	/* DBP's fight at an advantage */
		}
	}
	fromstrength = menfrom * fromcap->specs->qual;
	strengthto = mento * tocap->specs->qual;
	for (count = 0;
	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
	      || fromstrength == -1) && count < 4;
	     count++) {
		indx = fromstrength/10;
		if (indx > 8)
			indx = 8;
		toinjured = MT[indx][2 - dieroll() / 3];
		totalto += toinjured;
		indx = strengthto/10;
		if (indx > 8)
			indx = 8;
		frominjured = MT[indx][2 - dieroll() / 3];
		totalfrom += frominjured;
		menfrom -= frominjured;
		mento -= toinjured;
		fromstrength = menfrom * fromcap->specs->qual;
		strengthto = mento * tocap->specs->qual;
	}
	if (fromstrength >= strengthto * 3 || count == 4) {
		unboard(to, from, 0);
		subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
		subtract(to, tocap, totalto, crewto, pcto);
		makemsg(from, "boarders from %s repelled", to->shipname);
		snprintf(message, sizeof(message),
			"killed in melee: %d.  %s: %d",
			totalto, from->shipname, totalfrom);
		send_signal(to, message);
		if (key)
			return 1;
	} else if (strengthto >= fromstrength * 3) {
		unboard(from, to, 0);
		subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
		subtract(to, tocap, totalto, crewto, pcto);
		if (key) {
			if (fromcap != from)
				send_points(fromcap,
					fromcap->file->points -
						from->file->struck
						? from->specs->pts
						: 2 * from->specs->pts);

			send_captured(from, to->file->index);
			topoints = 2 * from->specs->pts + to->file->points;
			if (from->file->struck)
				topoints -= from->specs->pts;
			send_points(to, topoints);
			mento = crewto[0] ? crewto[0] : crewto[1];
			if (mento) {
				subtract(to, tocap, mento, crewto, pcto);
				subtract(from, to, - mento, crewfrom, 0);
			}
			snprintf(message, sizeof(message),
				"captured by the %s!", to->shipname);
			send_signal(from, message);
			snprintf(message, sizeof(message),
				"killed in melee: %d.  %s: %d",
				totalto, from->shipname, totalfrom);
			send_signal(to, message);
			mento = 0;
			return 0;
		}
	}
	return 0;
}

void
resolve(void)
{
	int thwart;
	struct ship *sp, *sq;

	foreachship(sp) {
		if (sp->file->dir == 0)
			continue;
		for (sq = sp + 1; sq < ls; sq++)
			if (sq->file->dir && meleeing(sp, sq) &&
			    meleeing(sq, sp))
				fightitout(sp, sq, 0);
		thwart = 2;
		foreachship(sq) {
			if (sq->file->dir && meleeing(sq, sp))
				thwart = fightitout(sp, sq, 1);
			if (!thwart)
				break;
		}
		if (!thwart) {
			foreachship(sq) {
				if (sq->file->dir && meleeing(sq, sp))
					unboard(sq, sp, 0);
				unboard(sp, sq, 0);
			}
			unboard(sp, sp, 1);
		} else if (thwart == 2)
			unboard(sp, sp, 1);
	}
}

void
compcombat(void)
{
	int n;
	struct ship *sp;
	struct ship *closest;
	int crew[3], men = 0, target, temp;
	int r, guns, ready, load, car;
	int indx, rakehim, sternrake;
	int shootat, hit;

	foreachship(sp) {
		if (sp->file->captain[0] || sp->file->dir == 0)
			continue;
		crew[0] = sp->specs->crew1;
		crew[1] = sp->specs->crew2;
		crew[2] = sp->specs->crew3;
		for (n = 0; n < 3; n++) {
			if (sp->file->OBP[n].turnsent)
				men += sp->file->OBP[n].mensent;
		}
		for (n = 0; n < 3; n++) {
			if (sp->file->DBP[n].turnsent)
				men += sp->file->DBP[n].mensent;
		}
		if (men) {
			crew[0] = men/100 ? 0 : crew[0] != 0;
			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
			crew[2] = men%10 ? 0 : crew[2] != 0;
		}
		for (r = 0; r < 2; r++) {
			if (!crew[2])
				continue;
			if (sp->file->struck)
				continue;
			if (r) {
				ready = sp->file->readyR;
				guns = sp->specs->gunR;
				car = sp->specs->carR;
			} else {
				ready = sp->file->readyL;
				guns = sp->specs->gunL;
				car = sp->specs->carL;
			}
			if (!guns && !car)
				continue;
			if ((ready & R_LOADED) == 0)
				continue;
			closest = closestenemy(sp, r ? 'r' : 'l', 0);
			if (closest == 0)
				continue;
			if (range(closest, sp) >
			    range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
				continue;
			if (closest->file->struck)
				continue;
			target = range(sp, closest);
			if (target > 10)
				continue;
			if (!guns && target >= 3)
				continue;
			load = L_ROUND;
			if (target == 1 && sp->file->loadwith == L_GRAPE)
				load = L_GRAPE;
			if (target <= 3 && closest->file->FS)
				load = L_CHAIN;
			if (target == 1 && load != L_GRAPE)
				load = L_DOUBLE;
			if (load > L_CHAIN && target < 6)
				shootat = HULL;
			else
				shootat = RIGGING;
			rakehim = gunsbear(sp, closest)
				&& !gunsbear(closest, sp);
			temp = portside(closest, sp, 1)
				- closest->file->dir + 1;
			if (temp < 1)
				temp += 8;
			if (temp > 8)
				temp -= 8;
			sternrake = temp > 4 && temp < 6;
			indx = guns;
			if (target < 3)
				indx += car;
			indx = (indx - 1) / 3;
			indx = indx > 8 ? 8 : indx;
			if (!rakehim)
				hit = HDT[indx][target-1];
			else
				hit = HDTrake[indx][target-1];
			if (rakehim && sternrake)
				hit++;
			hit += QUAL[indx][capship(sp)->specs->qual - 1];
			for (n = 0; n < 3 && sp->file->captured == 0; n++) {
				if (!crew[n]) {
					if (indx <= 5)
						hit--;
					else
						hit -= 2;
				}
			}
			if (ready & R_INITIAL) {
				if (!r)
					sp->file->readyL &= ~R_INITIAL;
				else
					sp->file->readyR &= ~R_INITIAL;
				if (indx <= 3)
					hit++;
				else
					hit += 2;
			}
			if (sp->file->captured != 0) {
				if (indx <= 1)
					hit--;
				else
					hit -= 2;
			}
			hit += AMMO[indx][load - 1];
			temp = sp->specs->class;
			if ((temp >= 5 || temp == 1) && windspeed == 5)
				hit--;
			if (windspeed == 6 && temp == 4)
				hit -= 2;
			if (windspeed == 6 && temp <= 3)
				hit--;
			if (hit >= 0) {
				if (load != L_GRAPE)
					hit = hit > 10 ? 10 : hit;
				table(sp, closest, shootat, load, hit,
				      dieroll());
			}
		}
	}
}

int
next(void)
{
	if (++turn % 55 == 0) {
		if (alive)
			alive = 0;
		else
			people = 0;
	}
	if (people <= 0 || windspeed == 7) {
		struct ship *s;
		struct ship *bestship = NULL;
		float net, best = 0.0;
		foreachship(s) {
			if (*s->file->captain)
				continue;
			net = (float)s->file->points / s->specs->pts;
			if (net > best) {
				best = net;
				bestship = s;
			}
		}
		if (best > 0.0 && bestship) {
			char *tp = getenv("WOTD");
			const char *p;
			if (tp == 0)
				p = "Driver";
			else {
				*tp = toupper((unsigned char)*tp);
				p = tp;
			}
			strlcpy(bestship->file->captain, p,
				sizeof bestship->file->captain);
			logger(bestship);
		}
		return -1;
	}
	send_turn(turn);
	if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
		switch (dieroll()) {
		case 1:
			winddir = 1;
			break;
		case 2:
			break;
		case 3:
			winddir++;
			break;
		case 4:
			winddir--;
			break;
		case 5:
			winddir += 2;
			break;
		case 6:
			winddir -= 2;
			break;
		}
		if (winddir > 8)
			winddir -= 8;
		if (winddir < 1)
			winddir += 8;
		if (windspeed)
			switch (dieroll()) {
			case 1:
			case 2:
				windspeed--;
				break;
			case 5:
			case 6:
				windspeed++;
				break;
			}
		else
			windspeed++;
		send_wind( winddir, windspeed);
	}
	return 0;
}