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Annotation of src/games/phantasia/phantdefs.h, Revision 1.3

1.3     ! jsm         1: /*     $NetBSD: phantdefs.h,v 1.2 1995/03/24 03:59:28 cgd Exp $        */
1.2       cgd         2:
1.1       jtc         3: /*
                      4:  * phantdefs.h - important constants for Phantasia
                      5:  */
                      6:
                      7: /* ring constants */
                      8: #define R_NONE         0               /* no ring */
                      9: #define R_NAZREG       1               /* regular Nazgul ring (expires) */
                     10: #define R_DLREG                2               /* regular Dark Lord ring (does not expire) */
                     11: #define R_BAD          3               /* bad ring */
                     12: #define R_SPOILED      4               /* ring which has gone bad */
                     13:
                     14: /* status constants */
1.3     ! jsm        15: /* We must #undef these first since setup.c includes headers that reserve S_* */
        !            16: #undef S_NOTUSED
        !            17: #undef S_OFF
        !            18: #undef S_PLAYING
        !            19: #undef S_CLOAKED
        !            20: #undef S_INBATTLE
        !            21: #undef S_MONSTER
        !            22: #undef S_TRADING
        !            23: #undef S_HUNGUP
1.1       jtc        24: #define        S_NOTUSED       0               /* record not in use */
                     25: #define S_OFF          1               /* not playing */
                     26: #define S_PLAYING      2               /* playing - nothing else */
                     27: #define S_CLOAKED      3               /* playing - cloaked */
                     28: #define S_INBATTLE     4               /* playing - in battle */
                     29: #define S_MONSTER      5               /* playing - fighting monster */
                     30: #define        S_TRADING       6               /* playing - at a trading post */
                     31: #define        S_HUNGUP        7               /* error occured with character */
                     32:
                     33: /* tampered constants */
                     34: #define T_OFF          0               /* nothing */
                     35: #define T_NRGVOID      1               /* hit an energy void */
                     36: #define T_GRAIL                2               /* landed on the holy grail */
                     37: #define T_TRANSPORT    3               /* transported by king */
                     38: #define T_BESTOW       4               /* gold bestowed by king */
                     39: #define T_CURSED       5               /* cursed by king */
                     40: #define T_MONSTER      6               /* monster lobbed by valar */
                     41: #define T_BLESSED      7               /* blessed by valar */
                     42: #define T_RELOCATE     8               /* moved by valar */
                     43: #define T_HEAL         9               /* healed by valar */
                     44: #define T_VAPORIZED    10              /* vaporized by wizard */
                     45: #define T_EXVALAR      11              /* no longer valar */
                     46:
                     47: /* inter-terminal battle status constants */
                     48: #define        I_OFF           0               /* nothing */
                     49: #define        I_RAN           1               /* ran away */
                     50: #define        I_STUCK         2               /* tried to run unsuccessfully */
                     51: #define        I_BLEWIT        3               /* tried to luckout unsuccessfully */
                     52: #define        I_KILLED        4               /* killed foe */
                     53:
                     54: /* constants for altering coordinates */
                     55: #define        A_SPECIFIC      0               /* coordinates specified */
                     56: #define        A_FORCED        1               /* coordinates specified, ignore Beyond */
                     57: #define A_NEAR         2               /* coordinates not specified, move near */
                     58: #define A_FAR          3               /* coordinates not specified, move far */
                     59:
                     60: /* constants for character types */
                     61: #define C_MAGIC                0               /* magic user */
                     62: #define C_FIGHTER      1               /* fighter */
                     63: #define C_ELF          2               /* elf */
                     64: #define C_DWARF                3               /* dwarf */
                     65: #define C_HALFLING     4               /* halfling */
                     66: #define C_EXPER                5               /* experimento */
                     67: #define C_SUPER                6               /* super being */
                     68:
                     69: /* constants for special character types */
                     70: #define SC_NONE                0               /* not a special character */
                     71: #define        SC_KING         1               /* king */
                     72: #define SC_COUNCIL     2               /* council of the wise */
                     73: #define SC_VALAR       3               /* valar */
                     74: #define SC_EXVALAR     4               /* ex-valar */
                     75:
                     76: /* special monster constants */
                     77: #define        SM_NONE         0               /* nothing special */
                     78: #define        SM_UNICORN      1               /* unicorn */
                     79: #define        SM_MODNAR       2               /* Modnar */
                     80: #define        SM_MIMIC        3               /* mimic */
                     81: #define        SM_DARKLORD     4               /* Dark Lord */
                     82: #define        SM_LEANAN       5               /* Leanan-Sidhe */
                     83: #define        SM_SARUMAN      6               /* Saruman */
                     84: #define        SM_THAUMATURG   7               /* thaumaturgist */
                     85: #define        SM_BALROG       8               /* balrog */
                     86: #define        SM_VORTEX       9               /* vortex */
                     87: #define SM_NAZGUL      10              /* nazgul */
                     88: #define        SM_TIAMAT       11              /* Tiamat */
                     89: #define        SM_KOBOLD       12              /* kobold */
                     90: #define        SM_SHELOB       13              /* Shelob */
                     91: #define        SM_FAERIES      14              /* assorted faeries */
                     92: #define        SM_LAMPREY      15              /* lamprey */
                     93: #define        SM_SHRIEKER     16              /* shrieker */
                     94: #define        SM_BONNACON     17              /* bonnacon */
                     95: #define        SM_SMEAGOL      18              /* Smeagol */
                     96: #define        SM_SUCCUBUS     19              /* succubus */
                     97: #define        SM_CERBERUS     20              /* Cerberus */
                     98: #define        SM_UNGOLIANT    21              /* Ungoliant */
                     99: #define        SM_JABBERWOCK   22              /* jabberwock */
                    100: #define        SM_MORGOTH      23              /* Morgoth */
                    101: #define        SM_TROLL        24              /* troll */
                    102: #define        SM_WRAITH       25              /* wraith */
                    103:
                    104: /* constants for spells */
                    105: #define        ML_ALLORNOTHING 0.0             /* magic level for 'all or nothing' */
                    106: #define MM_ALLORNOTHING        1.0             /* mana used for 'all or nothing' */
                    107: #define        ML_MAGICBOLT    5.0             /* magic level for 'magic bolt' */
                    108: #define        ML_FORCEFIELD   15.0            /* magic level for 'force field' */
                    109: #define        MM_FORCEFIELD   30.0            /* mana used for 'force field' */
                    110: #define        ML_XFORM        25.0            /* magic level for 'transform' */
                    111: #define        MM_XFORM        50.0            /* mana used for 'transform' */
                    112: #define        ML_INCRMIGHT    35.0            /* magic level for 'increase might' */
                    113: #define        MM_INCRMIGHT    75.0            /* mana used for 'increase might' */
                    114: #define        ML_INVISIBLE    45.0            /* magic level for 'invisibility' */
                    115: #define        MM_INVISIBLE    90.0            /* mana used for 'invisibility' */
                    116: #define        ML_XPORT        60.0            /* magic level for 'transport' */
                    117: #define        MM_XPORT        125.0           /* mana used for 'transport' */
                    118: #define        ML_PARALYZE     75.0            /* magic level for 'paralyze' */
                    119: #define        MM_PARALYZE     150.0           /* mana used for 'paralyze' */
                    120: #define        MM_SPECIFY      1000.0          /* mana used for 'specify' */
                    121: #define ML_CLOAK       20.0            /* magic level for 'cloak' */
                    122: #define        MEL_CLOAK       7.0             /* experience level for 'cloak' */
                    123: #define        MM_CLOAK        35.0            /* mana used for 'cloak' */
                    124: #define        ML_TELEPORT     40.0            /* magic level for 'teleport' */
                    125: #define        MEL_TELEPORT    12.0            /* experience level for 'teleport' */
                    126: #define        MM_INTERVENE    1000.0          /* mana used to 'intervene' */
                    127:
                    128: /* some miscellaneous constants */
                    129: #define SZ_DATABUF     100             /* size of input buffer */
                    130: #define        SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
                    131: #define        SZ_VOIDSTRUCT   sizeof(struct energyvoid) /* size of energy void struct */
                    132: #define        SZ_SCORESTRUCT  sizeof(struct scoreboard) /* size of score board entry */
                    133: #define        SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
                    134: #define        SZ_NAME         21              /* size of player name (incl. trailing nul) */
                    135: #define        SZ_PASSWORD     9               /* size of password (incl. trailing nul) */
                    136: #define        SZ_LOGIN        9               /* size of login (incl. trailing nul) */
                    137:
                    138: #define N_DAYSOLD      21              /* number of days old for purge */
                    139: #define N_AGE          500             /* age to degenerate ratio */
                    140: #define        N_GEMVALUE      (1000.0)        /* number of gold pieces to gem ratio */
                    141: #define        N_TAXAMOUNT     (7.0)           /* tax percent */
                    142:
                    143: #define        D_BEYOND        (1.1e6)         /* distance to beyond point of no return */
                    144: #define D_EXPER                (2000.0)        /* distance experimentos are allowed */
                    145:
                    146: #define        CH_MARKDELETE   '\001'          /* used to alter name of deleted players */
                    147: #define        CH_KILL         '\030'          /* kill character (ctrl-X) */
                    148: #define        CH_ERASE        '\010'          /* erase character (ctrl-H) */
                    149: #define        CH_NEWLINE      '\n'            /* newline */
                    150: #define        CH_REDRAW       '\014'          /* redraw screen character (ctrl-L) */

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