Annotation of src/games/phantasia/README, Revision 1.2
1.2 ! cgd 1: $NetBSD$
! 2:
1.1 jtc 3: June 25, 1986
4:
5:
6: This is a much modified version of Phantasia. It is intended to fix
7: all reported bug fixes, enhance the game, and speed up the game.
8:
9: I have to thank Chris Robertson for many ideas which have made the game
10: faster, and more user-friendly. Most of her changes/additions are
11: incorporated in this latest versions, although perhaps not in the exact
12: manner of her design. I left out a few items which were not in keeping
13: with the spirit of the game. (For example, I didn't like the extra lives
14: and the pausing of the game. I think it's too easy even WITHOUT that stuff.)
15:
16: CHANGES:
17:
18: - Wormholes have been deleted (I never liked them anyway).
19: - The source code has been greatly enhanced for speed, size, readability,
20: and maintainability.
21: fight.c should no longer cause optimizers to run out of space.
22: - A few loopholes have been tightened to make the game more enjoyable.
23: (Except for those who are in the habit of exercising those loopholes.)
24: - Chris' map is enclosed.
25: - The "charac" file is not compatible with older versions of Phantasia
26: (3.3.1 and 3.3.1+). A 'convert' program is provided to convert your
27: old file to the new format. See Makefile for details.
28: - Movements can be made with HJKL for WSNE, respectively.
29: - Players may examine others while playing ('x') option.
30: - Monsters are now stored in a binary data base, to speed calling
31: monsters, and to ease formatting of monster listings.
32: - Taxes are collected on all gold and gems.
33: - Dead players can be resurrected by the 'wizard'.
34: - 'setup' is smarter, although not as smart as it should be.
35: - Players can change their names and passwords
36:
37: PORTABILTY:
38:
39: I have tried to make this as non-machine/system specific as possible.
40:
41: All identifiers are unique to 7 characters or less, dual case.
42:
43: The code WILL NOT fit on a 16-bit machine without separate I/D.
44:
45: Stdio MUST support fopen() with mode "r+". I think this is true
46: for all Version 7 and later.
47:
48: 'curses' library functions are required.
49:
50: All problems/solutions with portability should be reported to me,
51: and fixes will be included in subsequent versions of this software.
52:
53:
54: Please send me any bugs, (of which I am sure there are many), you may find,
55: but PLEASE be specific. I cannot correct a bug which is described as:
56:
57: "When I choose a character type, it blows up."
58:
59: (What blows up? What exactly was printed at the terminal?
60: Which character type was chosen? Etc. . . ?)
61:
62: Also, please tell me which version of UN*X you are running, and upon
63: which type of hardware.
64:
65: I will also do my best to help anyone with problems just trying to
66: get the game running. Again, I need to know which version of UN*X
67: and what type of CPU. Also, a copy of the output from 'make'
68: would be extremely useful.
69:
70: Any and all ideas/suggestions/additions are more than welcome. If
71: you feel strongly enough about it, write the change and send it to me,
72: and I will do my best to incorporate it in the next version of Phantasia.
73: Otherwise, I will give serious thought to adding it myself.
74:
75: Follow the directions in the Makefile CAREFULLY to set up the game.
76: Read the comments at the beginning of 'main.c', if you haven't already.
77:
78: Enjoy.
79:
80: Ted Estes
81: AT&T Information Systems
82: Skokie, IL 60077
83:
84: ...!ihnp4!ttrdc!ttrda!estes
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