Annotation of src/games/phantasia/oldplayer.h, Revision 1.2
1.2 ! cgd 1: /* $NetBSD$ */
! 2:
1.1 jtc 3: /*
4: * oldplayer.h - old player structure
5: */
6:
7: struct oldplayer /* player statistics */
8: {
9: char o_name[21]; /* name */
10: char o_password[9]; /* password */
11: char o_login[10]; /* login */
12: double o_x; /* x coord */
13: double o_y; /* y coord */
14: double o_experience; /* experience */
15: int o_level; /* level */
16: short o_quickness; /* quickness */
17: double o_strength; /* strength */
18: double o_sin; /* sin */
19: double o_mana; /* mana */
20: double o_gold; /* gold */
21: double o_energy; /* energy */
22: double o_maxenergy; /* maximum energy */
23: double o_magiclvl; /* magic level */
24: double o_brains; /* brains */
25: short o_crowns; /* crowns */
26: struct
27: {
28: short ring_type; /* type of ring */
29: short ring_duration; /* duration of ring */
30: } o_ring; /* ring stuff */
31: bool o_palantir; /* palantir */
32: double o_poison; /* poison */
33: short o_holywater; /* holy water */
34: short o_amulets; /* amulets */
35: bool o_blessing; /* blessing */
36: short o_charms; /* charms */
37: double o_gems; /* gems */
38: short o_quksilver; /* quicksilver */
39: double o_sword; /* sword */
40: double o_shield; /* shield */
41: short o_type; /* character type */
42: bool o_virgin; /* virgin */
43: short o_lastused; /* day of year last used */
44: short o_status; /* playing, cloaked, etc. */
45: short o_tampered; /* decree'd, etc. flag */
46: double o_1scratch,
47: o_2scratch; /* variables used for decree, player battle */
48: bool o_blindness; /* blindness */
49: int o_notused; /* not used */
50: long o_age; /* age in seconds */
51: short o_degenerated; /* age/2500 last degenerated */
52: short o_istat; /* used for inter-terminal battle */
53: #ifdef PHANTPLUS
54: short o_lives;
55: #endif
56: };
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