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File: [cvs.NetBSD.org] / src / games / larn / moreobj.c (download)

Revision 1.8, Mon Jan 28 05:38:54 2008 UTC (16 years, 2 months ago) by dholland
Branch: MAIN
CVS Tags: based-on-larn-12_0
Changes since 1.7: +7 -7 lines

Larn now builds with WARNS=4.

/*	$NetBSD: moreobj.c,v 1.8 2008/01/28 05:38:54 dholland Exp $	*/

/*
 * moreobj.c 		Larn is copyrighted 1986 by Noah Morgan.
 * 
 * Routines in this file:
 * 
 * oaltar() othrone() ochest() ofountain()
 */
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: moreobj.c,v 1.8 2008/01/28 05:38:54 dholland Exp $");
#endif				/* not lint */
#include <stdlib.h>
#include <unistd.h>
#include "header.h"
#include "extern.h"

static void ohear(void);
static void fch(int, long *);

/*
 *	******
 *	OALTAR
 *	******
 *
 *	subroutine to process an altar object
 */
void
oaltar()
{
	long amt;

	lprcat("\nDo you (p) pray  (d) desecrate");
	iopts();
	while (1) {
		while (1)
			switch (lgetchar()) {
			case 'p':
				lprcat(" pray\nDo you (m) give money or (j) just pray? ");
				while (1)
					switch (lgetchar()) {
					case 'j':
						if (rnd(100) < 75)
							lprcat("\nnothing happens");
						else if (rnd(13) < 4)
							ohear();
						else if (rnd(43) == 10) {
							if (c[WEAR])
								lprcat("\nYou feel your armor vibrate for a moment");
							enchantarmor();
							return;
						} else if (rnd(43) == 10) {
							if (c[WIELD])
								lprcat("\nYou feel your weapon vibrate for a moment");
							enchweapon();
							return;
						} else
							createmonster(makemonst(level + 1));
						return;

					case 'm':
						lprcat("\n\n");
						cursor(1, 24);
						cltoeoln();
						cursor(1, 23);
						cltoeoln();
						lprcat("how much do you donate? ");
						amt = readnum((long) c[GOLD]);
						if (amt < 0 || c[GOLD] < amt) {
							lprcat("\nYou don't have that much!");
							return;
						}
						c[GOLD] -= amt;
						if (amt < c[GOLD] / 10 || amt < rnd(50)) {
							createmonster(makemonst(level + 1));
							c[AGGRAVATE] += 200;
						} else if (rnd(101) > 50) {
							ohear();
							return;
						} else if (rnd(43) == 5) {
							if (c[WEAR])
								lprcat("\nYou feel your armor vibrate for a moment");
							enchantarmor();
							return;
						} else if (rnd(43) == 8) {
							if (c[WIELD])
								lprcat("\nYou feel your weapon vibrate for a moment");
							enchweapon();
							return;
						} else
							lprcat("\nThank You.");
						bottomline();
						return;

					case '\33':
						return;
					};

			case 'd':
				lprcat(" desecrate");
				if (rnd(100) < 60) {
					createmonster(makemonst(level + 2) + 8);
					c[AGGRAVATE] += 2500;
				} else if (rnd(101) < 30) {
					lprcat("\nThe altar crumbles into a pile of dust before your eyes");
					forget();	/* remember to destroy
							 * the altar	 */
				} else
					lprcat("\nnothing happens");
				return;

			case 'i':
			case '\33':
				ignore();
				if (rnd(100) < 30) {
					createmonster(makemonst(level + 1));
					c[AGGRAVATE] += rnd(450);
				} else
					lprcat("\nnothing happens");
				return;
			};
	}
}

/*
	function to cast a +3 protection on the player
 */
static void
ohear()
{
	lprcat("\nYou have been heard!");
	if (c[ALTPRO] == 0)
		c[MOREDEFENSES] += 3;
	c[ALTPRO] += 500;	/* protection field */
	bottomline();
}

/*
	*******
	OTHRONE
	*******

	subroutine to process a throne object
 */
void
othrone(arg)
	int             arg;
{
	int    i, k;

	lprcat("\nDo you (p) pry off jewels, (s) sit down");
	iopts();
	while (1) {
		while (1)
			switch (lgetchar()) {
			case 'p':
				lprcat(" pry off");
				k = rnd(101);
				if (k < 25) {
					for (i = 0; i < rnd(4); i++)
						creategem();	/* gems pop off the
								 * throne */
					item[playerx][playery] = ODEADTHRONE;
					know[playerx][playery] = 0;
				} else if (k < 40 && arg == 0) {
					createmonster(GNOMEKING);
					item[playerx][playery] = OTHRONE2;
					know[playerx][playery] = 0;
				} else
					lprcat("\nnothing happens");
				return;

			case 's':
				lprcat(" sit down");
				k = rnd(101);
				if (k < 30 && arg == 0) {
					createmonster(GNOMEKING);
					item[playerx][playery] = OTHRONE2;
					know[playerx][playery] = 0;
				} else if (k < 35) {
					lprcat("\nZaaaappp!  You've been teleported!\n");
					beep();
					oteleport(0);
				} else
					lprcat("\nnothing happens");
				return;

			case 'i':
			case '\33':
				ignore();
				return;
			};
	}
}

void
odeadthrone()
{
	int    k;

	lprcat("\nDo you (s) sit down");
	iopts();
	while (1) {
		while (1)
			switch (lgetchar()) {
			case 's':
				lprcat(" sit down");
				k = rnd(101);
				if (k < 35) {
					lprcat("\nZaaaappp!  You've been teleported!\n");
					beep();
					oteleport(0);
				} else
					lprcat("\nnothing happens");
				return;

			case 'i':
			case '\33':
				ignore();
				return;
			};
	}
}

/*
	******
	OCHEST
	******

	subroutine to process a throne object
 */
void
ochest()
{
	int    i, k;
	lprcat("\nDo you (t) take it, (o) try to open it");
	iopts();
	while (1) {
		while (1)
			switch (lgetchar()) {
			case 'o':
				lprcat(" open it");
				k = rnd(101);
				if (k < 40) {
					lprcat("\nThe chest explodes as you open it");
					beep();
					i = rnd(10);
					lastnum = 281;	/* in case he dies */
					lprintf("\nYou suffer %ld hit points damage!", (long) i);
					checkloss(i);
					switch (rnd(10)) {	/* see if he gets a
								 * curse */
					case 1:
						c[ITCHING] += rnd(1000) + 100;
						lprcat("\nYou feel an irritation spread over your skin!");
						beep();
						break;

					case 2:
						c[CLUMSINESS] += rnd(1600) + 200;
						lprcat("\nYou begin to lose hand to eye coordination!");
						beep();
						break;

					case 3:
						c[HALFDAM] += rnd(1600) + 200;
						beep();
						lprcat("\nA sickness engulfs you!");
						break;
					};
					item[playerx][playery] = know[playerx][playery] = 0;
					if (rnd(100) < 69)
						creategem();	/* gems from the chest */
					dropgold(rnd(110 * iarg[playerx][playery] + 200));
					for (i = 0; i < rnd(4); i++)
						something(iarg[playerx][playery] + 2);
				} else
					lprcat("\nnothing happens");
				return;

			case 't':
				lprcat(" take");
				if (take(OCHEST, iarg[playerx][playery]) == 0)
					item[playerx][playery] = know[playerx][playery] = 0;
				return;

			case 'i':
			case '\33':
				ignore();
				return;
			};
	}
}

/*
	*********
	OFOUNTAIN
	*********
 */

void
ofountain()
{
	int    x;
	cursors();
	lprcat("\nDo you (d) drink, (w) wash yourself");
	iopts();
	while (1)
		switch (lgetchar()) {
		case 'd':
			lprcat("drink");
			if (rnd(1501) < 2) {
				lprcat("\nOops!  You seem to have caught the dreadful sleep!");
				beep();
				lflush();
				sleep(3);
				died(280);
				return;
			}
			x = rnd(100);
			if (x < 7) {
				c[HALFDAM] += 200 + rnd(200);
				lprcat("\nYou feel a sickness coming on");
			} else if (x < 13)
				quaffpotion(23);	/* see invisible */
			else if (x < 45)
				lprcat("\nnothing seems to have happened");
			else if (rnd(3) != 2)
				fntchange(1);	/* change char levels upward	 */
			else
				fntchange(-1);	/* change char levels
						 * downward	 */
			if (rnd(12) < 3) {
				lprcat("\nThe fountains bubbling slowly quiets");
				item[playerx][playery] = ODEADFOUNTAIN;	/* dead fountain */
				know[playerx][playery] = 0;
			}
			return;

		case '\33':
		case 'i':
			ignore();
			return;

		case 'w':
			lprcat("wash yourself");
			if (rnd(100) < 11) {
				x = rnd((level << 2) + 2);
				lprintf("\nOh no!  The water was foul!  You suffer %ld hit points!", (long) x);
				lastnum = 273;
				losehp(x);
				bottomline();
				cursors();
			} else if (rnd(100) < 29)
				lprcat("\nYou got the dirt off!");
			else if (rnd(100) < 31)
				lprcat("\nThis water seems to be hard water!  The dirt didn't come off!");
			else if (rnd(100) < 34)
				createmonster(WATERLORD);	/* make water lord		 */
			else
				lprcat("\nnothing seems to have happened");
			return;
		}
}

/*
	***
	FCH
	***

	subroutine to process an up/down of a character attribute for ofountain
 */
static void
fch(how, x)
	int             how;
	long           *x;
{
	if (how < 0) {
		lprcat(" went down by one!");
		--(*x);
	} else {
		lprcat(" went up by one!");
		(*x)++;
	}
	bottomline();
}

/*
	a subroutine to raise or lower character levels
	if x > 0 they are raised   if x < 0 they are lowered
 */
void
fntchange(how)
	int             how;
{
	long   j;
	lprc('\n');
	switch (rnd(9)) {
	case 1:
		lprcat("Your strength");
		fch(how, &c[0]);
		break;
	case 2:
		lprcat("Your intelligence");
		fch(how, &c[1]);
		break;
	case 3:
		lprcat("Your wisdom");
		fch(how, &c[2]);
		break;
	case 4:
		lprcat("Your constitution");
		fch(how, &c[3]);
		break;
	case 5:
		lprcat("Your dexterity");
		fch(how, &c[4]);
		break;
	case 6:
		lprcat("Your charm");
		fch(how, &c[5]);
		break;
	case 7:
		j = rnd(level + 1);
		if (how < 0) {
			lprintf("You lose %ld hit point", (long) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
			losemhp((int) j);
		} else {
			lprintf("You gain %ld hit point", (long) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
			raisemhp((int) j);
		}
		bottomline();
		break;

	case 8:
		j = rnd(level + 1);
		if (how > 0) {
			lprintf("You just gained %ld spell", (long) j);
			raisemspells((int) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
		} else {
			lprintf("You just lost %ld spell", (long) j);
			losemspells((int) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
		}
		bottomline();
		break;

	case 9:
		j = 5 * rnd((level + 1) * (level + 1));
		if (how < 0) {
			lprintf("You just lost %ld experience point", (long) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
			loseexperience((long) j);
		} else {
			lprintf("You just gained %ld experience point", (long) j);
			if (j > 1)
				lprcat("s!");
			else
				lprc('!');
			raiseexperience((long) j);
		}
		break;
	}
	cursors();
}