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File: [cvs.NetBSD.org] / src / games / hunt / hunt / otto.c (download)

Revision 1.15, Sat Jul 4 07:10:23 2009 UTC (12 years, 6 months ago) by dholland
Branch: MAIN
CVS Tags: yamt-pagecache-tag8, yamt-pagecache-base8, yamt-pagecache-base7, yamt-pagecache-base6, yamt-pagecache-base5, yamt-pagecache-base4, yamt-pagecache-base3, yamt-pagecache-base2, yamt-pagecache-base, riastradh-drm2-base3, riastradh-drm2-base2, riastradh-drm2-base1, riastradh-drm2-base, riastradh-drm2, netbsd-6-base, netbsd-6-1-RELEASE, netbsd-6-1-RC4, netbsd-6-1-RC3, netbsd-6-1-RC2, netbsd-6-1-RC1, netbsd-6-1-5-RELEASE, netbsd-6-1-4-RELEASE, netbsd-6-1-3-RELEASE, netbsd-6-1-2-RELEASE, netbsd-6-1-1-RELEASE, netbsd-6-1, netbsd-6-0-RELEASE, netbsd-6-0-RC2, netbsd-6-0-RC1, netbsd-6-0-6-RELEASE, netbsd-6-0-5-RELEASE, netbsd-6-0-4-RELEASE, netbsd-6-0-3-RELEASE, netbsd-6-0-2-RELEASE, netbsd-6-0-1-RELEASE, netbsd-6-0, netbsd-6, matt-premerge-20091211, matt-nb6-plus-nbase, matt-nb6-plus-base, matt-nb6-plus, matt-mips64-premerge-20101231, cherry-xenmp-base, cherry-xenmp, bouyer-quota2-nbase, bouyer-quota2-base, bouyer-quota2, agc-symver-base, agc-symver
Branch point for: yamt-pagecache, tls-maxphys
Changes since 1.14: +2 -7 lines

Remove the non-curses screen handling, since it relies on knowing
about various internals of SVR4 curses, old BSD curses, and/or other
unclean things. (Yes, the non-curses handling still used bits of
curses. Fie.)

/*	$NetBSD: otto.c,v 1.15 2009/07/04 07:10:23 dholland Exp $	*/
#ifdef OTTO
/*
 * Copyright (c) 1983-2003, Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * + Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * + Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * + Neither the name of the University of California, San Francisco nor
 *   the names of its contributors may be used to endorse or promote
 *   products derived from this software without specific prior written
 *   permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 *	otto	- a hunt otto-matic player
 *
 *		This guy is buggy, unfair, stupid, and not extensible.
 *	Future versions of hunt will have a subroutine library for
 *	automatic players to link to.  If you write your own "otto"
 *	please let us know what subroutines you would expect in the
 *	subroutine library.
 *
 *	Id: otto.c,v 1.14 2003/04/16 06:11:54 gregc Exp
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: otto.c,v 1.15 2009/07/04 07:10:23 dholland Exp $");
#endif /* not lint */

#include <sys/time.h>
#include <curses.h>
#include <ctype.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h>
#include "hunt.h"

#undef WALL
#undef NORTH
#undef SOUTH
#undef WEST
#undef EAST
#undef FRONT
#undef LEFT
#undef BACK
#undef RIGHT

#ifdef HPUX
#define random rand
#endif

#define SCREEN(y, x)	mvinch(y, x)

#ifndef DEBUG
#define STATIC		static
#else
#define STATIC
#endif

#define OPPONENT	"{}i!"
#define PROPONENT	"^v<>"
#define WALL		"+\\/#*-|"
#define PUSHOVER	" bg;*#&"
#define SHOTS		"$@Oo:"

/* number of "directions" */
#define NUMDIRECTIONS	4

/* absolute directions (facings) - counterclockwise */
#define NORTH		0
#define WEST		1
#define SOUTH		2
#define EAST		3
#define ALLDIRS		0xf

/* relative directions - counterclockwise */
#define FRONT		0
#define LEFT		1
#define BACK		2
#define RIGHT		3

#define ABSCHARS	"NWSE"
#define RELCHARS	"FLBR"
#define DIRKEYS		"khjl"

STATIC char command[BUFSIZ];
STATIC int comlen;

#ifdef DEBUG
STATIC FILE *debug = NULL;
#endif

#define DEADEND		0x1
#define ON_LEFT		0x2
#define ON_RIGHT	0x4
#define ON_SIDE		(ON_LEFT|ON_RIGHT)
#define BEEN		0x8
#define BEEN_SAME	0x10

struct item {
	char what;
	int distance;
	int flags;
};

STATIC struct item flbr[NUMDIRECTIONS];

#define fitem flbr[FRONT]
#define litem flbr[LEFT]
#define bitem flbr[BACK]
#define ritem flbr[RIGHT]

STATIC int facing;
STATIC int row, col;
STATIC int num_turns;			/* for wandering */
STATIC char been_there[HEIGHT][WIDTH2];
STATIC struct itimerval	pause_time = { { 0, 0 }, { 0, 55000 }};

STATIC void attack(int, struct item *);
STATIC void duck(int);
STATIC void face_and_move_direction(int, int);
STATIC int go_for_ammo(char);
STATIC void ottolook(int, struct item *);
STATIC void look_around(void);
STATIC void nothing(int);
STATIC int stop_look(struct item *, char, int, int);
STATIC void wander(void);

extern int Otto_count;

STATIC void
nothing(int dummy __unused)
{
}

void
otto(int y, int x, char face)
{
	int i;
	int old_mask;

#ifdef DEBUG
	if (debug == NULL) {
		debug = fopen("bug", "w");
		setbuf(debug, NULL);
	}
	fprintf(debug, "\n%c(%d,%d)", face, y, x);
#endif
	(void) signal(SIGALRM, nothing);
	old_mask = sigblock(sigmask(SIGALRM));
	setitimer(ITIMER_REAL, &pause_time, NULL);
	sigpause(old_mask);
	sigsetmask(old_mask);

	/* save away parameters so other functions may use/update info */
	switch (face) {
	case '^': facing = NORTH; break;
	case '<': facing = WEST; break;
	case 'v': facing = SOUTH; break;
	case '>': facing = EAST; break;
	default: abort();
	}
	row = y; col = x;
	been_there[row][col] |= 1 << facing;

	/* initially no commands to be sent */
	comlen = 0;

	/* find something to do */
	look_around();
	for (i = 0; i < NUMDIRECTIONS; i++) {
		if (strchr(OPPONENT, flbr[i].what) != NULL) {
			attack(i, &flbr[i]);
			memset(been_there, 0, sizeof been_there);
			goto done;
		}
	}

	if (strchr(SHOTS, bitem.what) != NULL && !(bitem.what & ON_SIDE)) {
		duck(BACK);
		memset(been_there, 0, sizeof been_there);
#ifdef BOOTS
	} else if (go_for_ammo(BOOT_PAIR)) {
		memset(been_there, 0, sizeof been_there);
	} else if (go_for_ammo(BOOT)) {
		memset(been_there, 0, sizeof been_there);
#endif
	} else if (go_for_ammo(GMINE))
		memset(been_there, 0, sizeof been_there);
	else if (go_for_ammo(MINE))
		memset(been_there, 0, sizeof been_there);
	else
		wander();

done:
	(void) write(Socket, command, comlen);
	Otto_count += comlen;
#ifdef	DEBUG
	(void) fwrite(command, 1, comlen, debug);
#endif
}

#define direction(abs,rel)	(((abs) + (rel)) % NUMDIRECTIONS)

STATIC int
stop_look(struct item *itemp, char c, int dist, int side)
{
	switch (c) {

	case SPACE:
		if (side)
			itemp->flags &= ~DEADEND;
		return 0;

	case MINE:
	case GMINE:
#ifdef BOOTS
	case BOOT:
	case BOOT_PAIR:
#endif
		if (itemp->distance == -1) {
			itemp->distance = dist;
			itemp->what = c;
			if (side < 0)
				itemp->flags |= ON_LEFT;
			else if (side > 0)
				itemp->flags |= ON_RIGHT;
		}
		return 0;

	case SHOT:
	case GRENADE:
	case SATCHEL:
	case BOMB:
#ifdef OOZE
	case SLIME:
#endif
		if (itemp->distance == -1 || (!side
		    && (itemp->flags & ON_SIDE
		    || itemp->what == GMINE || itemp->what == MINE))) {
			itemp->distance = dist;
			itemp->what = c;
			itemp->flags &= ~ON_SIDE;
			if (side < 0)
				itemp->flags |= ON_LEFT;
			else if (side > 0)
				itemp->flags |= ON_RIGHT;
		}
		return 0;

	case '{':
	case '}':
	case 'i':
	case '!':
		itemp->distance = dist;
		itemp->what = c;
		itemp->flags &= ~(ON_SIDE|DEADEND);
		if (side < 0)
			itemp->flags |= ON_LEFT;
		else if (side > 0)
			itemp->flags |= ON_RIGHT;
		return 1;

	default:
		/* a wall or unknown object */
		if (side)
			return 0;
		if (itemp->distance == -1) {
			itemp->distance = dist;
			itemp->what = c;
		}
		return 1;
	}
}

STATIC void
ottolook(int rel_dir, struct item *itemp)
{
	int r, c;
	char ch;

	r = 0;
	itemp->what = 0;
	itemp->distance = -1;
	itemp->flags = DEADEND|BEEN;		/* true until proven false */

	switch (direction(facing, rel_dir)) {

	case NORTH:
		if (been_there[row - 1][col] & NORTH)
			itemp->flags |= BEEN_SAME;
		for (r = row - 1; r >= 0; r--)
			for (c = col - 1; c < col + 2; c++) {
				ch = SCREEN(r, c);
				if (stop_look(itemp, ch, row - r, c - col))
					goto cont_north;
				if (c == col && !been_there[r][c])
					itemp->flags &= ~BEEN;
			}
	cont_north:
		if (itemp->flags & DEADEND) {
			itemp->flags |= BEEN;
			if (r >= 0)
				been_there[r][col] |= NORTH;
			for (r = row - 1; r > row - itemp->distance; r--)
				been_there[r][col] = ALLDIRS;
		}
		break;

	case SOUTH:
		if (been_there[row + 1][col] & SOUTH)
			itemp->flags |= BEEN_SAME;
		for (r = row + 1; r < HEIGHT; r++)
			for (c = col - 1; c < col + 2; c++) {
				ch = SCREEN(r, c);
				if (stop_look(itemp, ch, r - row, col - c))
					goto cont_south;
				if (c == col && !been_there[r][c])
					itemp->flags &= ~BEEN;
			}
	cont_south:
		if (itemp->flags & DEADEND) {
			itemp->flags |= BEEN;
			if (r < HEIGHT)
				been_there[r][col] |= SOUTH;
			for (r = row + 1; r < row + itemp->distance; r++)
				been_there[r][col] = ALLDIRS;
		}
		break;

	case WEST:
		if (been_there[row][col - 1] & WEST)
			itemp->flags |= BEEN_SAME;
		for (c = col - 1; c >= 0; c--)
			for (r = row - 1; r < row + 2; r++) {
				ch = SCREEN(r, c);
				if (stop_look(itemp, ch, col - c, row - r))
					goto cont_west;
				if (r == row && !been_there[r][c])
					itemp->flags &= ~BEEN;
			}
	cont_west:
		if (itemp->flags & DEADEND) {
			itemp->flags |= BEEN;
			been_there[r][col] |= WEST;
			for (c = col - 1; c > col - itemp->distance; c--)
				been_there[row][c] = ALLDIRS;
		}
		break;

	case EAST:
		if (been_there[row][col + 1] & EAST)
			itemp->flags |= BEEN_SAME;
		for (c = col + 1; c < WIDTH; c++)
			for (r = row - 1; r < row + 2; r++) {
				ch = SCREEN(r, c);
				if (stop_look(itemp, ch, c - col, r - row))
					goto cont_east;
				if (r == row && !been_there[r][c])
					itemp->flags &= ~BEEN;
			}
	cont_east:
		if (itemp->flags & DEADEND) {
			itemp->flags |= BEEN;
			been_there[r][col] |= EAST;
			for (c = col + 1; c < col + itemp->distance; c++)
				been_there[row][c] = ALLDIRS;
		}
		break;

	default:
		abort();
	}
}

STATIC void
look_around(void)
{
	int i;

	for (i = 0; i < NUMDIRECTIONS; i++) {
		ottolook(i, &flbr[i]);
#ifdef DEBUG
		fprintf(debug, " ottolook(%c)=%c(%d)(0x%x)",
			RELCHARS[i], flbr[i].what, flbr[i].distance, flbr[i].flags);
#endif
	}
}

/*
 * as a side effect modifies facing and location (row, col)
 */

STATIC void
face_and_move_direction(int rel_dir, int distance)
{
	int old_facing;
	char cmd;

	old_facing = facing;
	cmd = DIRKEYS[facing = direction(facing, rel_dir)];

	if (rel_dir != FRONT) {
		int i;
		struct item items[NUMDIRECTIONS];

		command[comlen++] = toupper((unsigned char)cmd);
		if (distance == 0) {
			/* rotate ottolook's to be in right position */
			for (i = 0; i < NUMDIRECTIONS; i++)
				items[i] =
					flbr[(i + old_facing) % NUMDIRECTIONS];
			memcpy(flbr, items, sizeof flbr);
		}
	}
	while (distance--) {
		command[comlen++] = cmd;
		switch (facing) {

		case NORTH: row--; break;
		case WEST:  col--; break;
		case SOUTH: row++; break;
		case EAST:  col++; break;
		}
		if (distance == 0)
			look_around();
	}
}

STATIC void
attack(int rel_dir, struct item *itemp)
{
	if (!(itemp->flags & ON_SIDE)) {
		face_and_move_direction(rel_dir, 0);
		command[comlen++] = 'o';
		command[comlen++] = 'o';
		duck(FRONT);
		command[comlen++] = ' ';
	} else if (itemp->distance > 1) {
		face_and_move_direction(rel_dir, 2);
		duck(FRONT);
	} else {
		face_and_move_direction(rel_dir, 1);
		if (itemp->flags & ON_LEFT)
			rel_dir = LEFT;
		else
			rel_dir = RIGHT;
		(void) face_and_move_direction(rel_dir, 0);
		command[comlen++] = 'f';
		command[comlen++] = 'f';
		duck(FRONT);
		command[comlen++] = ' ';
	}
}

STATIC void
duck(int rel_dir)
{
	int dir;

	switch (dir = direction(facing, rel_dir)) {

	case NORTH:
	case SOUTH:
		if (strchr(PUSHOVER, SCREEN(row, col - 1)) != NULL)
			command[comlen++] = 'h';
		else if (strchr(PUSHOVER, SCREEN(row, col + 1)) != NULL)
			command[comlen++] = 'l';
		else if (dir == NORTH
			&& strchr(PUSHOVER, SCREEN(row + 1, col)) != NULL)
				command[comlen++] = 'j';
		else if (dir == SOUTH
			&& strchr(PUSHOVER, SCREEN(row - 1, col)) != NULL)
				command[comlen++] = 'k';
		else if (dir == NORTH)
			command[comlen++] = 'k';
		else
			command[comlen++] = 'j';
		break;

	case WEST:
	case EAST:
		if (strchr(PUSHOVER, SCREEN(row - 1, col)) != NULL)
			command[comlen++] = 'k';
		else if (strchr(PUSHOVER, SCREEN(row + 1, col)) != NULL)
			command[comlen++] = 'j';
		else if (dir == WEST
			&& strchr(PUSHOVER, SCREEN(row, col + 1)) != NULL)
				command[comlen++] = 'l';
		else if (dir == EAST
			&& strchr(PUSHOVER, SCREEN(row, col - 1)) != NULL)
				command[comlen++] = 'h';
		else if (dir == WEST)
			command[comlen++] = 'h';
		else
			command[comlen++] = 'l';
		break;
	}
}

/*
 * go for the closest mine if possible
 */

STATIC int
go_for_ammo(char mine)
{
	int i, rel_dir, dist;

	rel_dir = -1;
	dist = WIDTH;
	for (i = 0; i < NUMDIRECTIONS; i++) {
		if (flbr[i].what == mine && flbr[i].distance < dist) {
			rel_dir = i;
			dist = flbr[i].distance;
		}
	}
	if (rel_dir == -1)
		return FALSE;

	if (!(flbr[rel_dir].flags & ON_SIDE)
	|| flbr[rel_dir].distance > 1) {
		if (dist > 4)
			dist = 4;
		face_and_move_direction(rel_dir, dist);
	} else
		return FALSE;		/* until it's done right */
	return TRUE;
}

STATIC void
wander(void)
{
	int i, j, rel_dir, dir_mask, dir_count;

	for (i = 0; i < NUMDIRECTIONS; i++)
		if (!(flbr[i].flags & BEEN) || flbr[i].distance <= 1)
			break;
	if (i == NUMDIRECTIONS)
		memset(been_there, 0, sizeof been_there);
	dir_mask = dir_count = 0;
	for (i = 0; i < NUMDIRECTIONS; i++) {
		j = (RIGHT + i) % NUMDIRECTIONS;
		if (flbr[j].distance <= 1 || flbr[j].flags & DEADEND)
			continue;
		if (!(flbr[j].flags & BEEN_SAME)) {
			dir_mask = 1 << j;
			dir_count = 1;
			break;
		}
		if (j == FRONT
		&& num_turns > 4 + (random() %
				((flbr[FRONT].flags & BEEN) ? 7 : HEIGHT)))
			continue;
		dir_mask |= 1 << j;
#ifdef notdef
		dir_count++;
#else
		dir_count = 1;
		break;
#endif
	}
#ifdef notdef
	if (dir_count == 0) {
		duck(random() % NUMDIRECTIONS);
		num_turns = 0;
		return;
	} else if (dir_count == 1)
#endif
		rel_dir = ffs(dir_mask) - 1;
#ifdef notdef
	else {
		rel_dir = ffs(dir_mask) - 1;
		dir_mask &= ~(1 << rel_dir);
		while (dir_mask != 0) {
			i = ffs(dir_mask) - 1;
			if (random() % 5 == 0)
				rel_dir = i;
			dir_mask &= ~(1 << i);
		}
	}
#endif
	if (rel_dir == FRONT)
		num_turns++;
	else
		num_turns = 0;

#ifdef DEBUG
	fprintf(debug, " w(%c)", RELCHARS[rel_dir]);
#endif
	face_and_move_direction(rel_dir, 1);
}

#endif /* OTTO */