Annotation of src/games/cribbage/deck.h, Revision 1.4
1.4 ! agc 1: /* $NetBSD: deck.h,v 1.3 1995/03/21 15:08:49 cgd Exp $ */
1.3 cgd 2:
1.1 cgd 3: /*
1.3 cgd 4: * Copyright (c) 1980, 1993
5: * The Regents of the University of California. All rights reserved.
1.1 cgd 6: *
7: * Redistribution and use in source and binary forms, with or without
8: * modification, are permitted provided that the following conditions
9: * are met:
10: * 1. Redistributions of source code must retain the above copyright
11: * notice, this list of conditions and the following disclaimer.
12: * 2. Redistributions in binary form must reproduce the above copyright
13: * notice, this list of conditions and the following disclaimer in the
14: * documentation and/or other materials provided with the distribution.
1.4 ! agc 15: * 3. Neither the name of the University nor the names of its contributors
1.1 cgd 16: * may be used to endorse or promote products derived from this software
17: * without specific prior written permission.
18: *
19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29: * SUCH DAMAGE.
30: *
1.3 cgd 31: * @(#)deck.h 8.1 (Berkeley) 5/31/93
1.1 cgd 32: */
33:
34: /*
35: * define structure of a deck of cards and other related things
36: */
37:
38:
39: #define CARDS 52 /* number cards in deck */
40: #define RANKS 13 /* number ranks in deck */
41: #define SUITS 4 /* number suits in deck */
42:
43: #define CINHAND 4 /* # cards in cribbage hand */
44: #define FULLHAND 6 /* # cards in dealt hand */
45:
46: #define LGAME 121 /* number points in a game */
47: #define SGAME 61 /* # points in a short game */
48:
49: #define SPADES 0 /* value of each suit */
50: #define HEARTS 1
51: #define DIAMONDS 2
52: #define CLUBS 3
53:
54: #define ACE 0 /* value of each rank */
55: #define TWO 1
56: #define THREE 2
57: #define FOUR 3
58: #define FIVE 4
59: #define SIX 5
60: #define SEVEN 6
61: #define EIGHT 7
62: #define NINE 8
63: #define TEN 9
64: #define JACK 10
65: #define QUEEN 11
66: #define KING 12
67: #define EMPTY 13
68:
69: #define VAL(c) ( (c) < 9 ? (c)+1 : 10 ) /* val of rank */
70:
71:
72: #ifndef TRUE
73: # define TRUE 1
74: # define FALSE 0
75: #endif
76:
77: typedef struct {
78: int rank;
79: int suit;
80: } CARD;
81:
82: typedef char BOOLEAN;
83:
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