Annotation of src/games/cribbage/cribcur.h, Revision 1.4
1.4 ! agc 1: /* $NetBSD: cribcur.h,v 1.3 1995/03/21 15:08:48 cgd Exp $ */
1.3 cgd 2:
1.1 cgd 3: /*
1.3 cgd 4: * Copyright (c) 1980, 1993
5: * The Regents of the University of California. All rights reserved.
1.1 cgd 6: *
7: * Redistribution and use in source and binary forms, with or without
8: * modification, are permitted provided that the following conditions
9: * are met:
10: * 1. Redistributions of source code must retain the above copyright
11: * notice, this list of conditions and the following disclaimer.
12: * 2. Redistributions in binary form must reproduce the above copyright
13: * notice, this list of conditions and the following disclaimer in the
14: * documentation and/or other materials provided with the distribution.
1.4 ! agc 15: * 3. Neither the name of the University nor the names of its contributors
1.1 cgd 16: * may be used to endorse or promote products derived from this software
17: * without specific prior written permission.
18: *
19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29: * SUCH DAMAGE.
30: *
1.3 cgd 31: * @(#)cribcur.h 8.1 (Berkeley) 5/31/93
1.1 cgd 32: */
33:
34: # define PLAY_Y 15 /* size of player's hand window */
35: # define PLAY_X 12
36: # define TABLE_Y 21 /* size of table window */
37: # define TABLE_X 14
38: # define COMP_Y 15 /* size of computer's hand window */
39: # define COMP_X 12
40: # define Y_SCORE_SZ 9 /* Y size of score board */
41: # define X_SCORE_SZ 41 /* X size of score board */
42: # define SCORE_Y 0 /* starting position of scoring board */
43: # define SCORE_X (PLAY_X + TABLE_X + COMP_X)
44: # define CRIB_Y 17 /* position of crib (cut card) */
45: # define CRIB_X (PLAY_X + TABLE_X)
46: # define MSG_Y (LINES - (Y_SCORE_SZ + 1))
47: # define MSG_X (COLS - SCORE_X - 1)
48: # define Y_MSG_START (Y_SCORE_SZ + 1)
49:
50: # define PEG '*' /* what a peg looks like on the board */
51:
52: extern WINDOW *Compwin; /* computer's hand window */
53: extern WINDOW *Msgwin; /* message window */
54: extern WINDOW *Playwin; /* player's hand window */
55: extern WINDOW *Tablewin; /* table window */
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