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Revision 1.7, Thu Aug 7 09:37:05 2003 UTC (17 years, 8 months ago) by agc
Move UCB-licensed code from 4-clause to 3-clause licence. Patches provided by Joel Baker in PR 22269, verified by myself.
.\" $NetBSD: boggle.6,v 1.7 2003/08/07 09:37:05 agc Exp $ .\" .\" Copyright (c) 1993 .\" The Regents of the University of California. All rights reserved. .\" .\" This code is derived from software contributed to Berkeley by .\" Barry Brachman. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" 3. Neither the name of the University nor the names of its contributors .\" may be used to endorse or promote products derived from this software .\" without specific prior written permission. .\" .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF .\" SUCH DAMAGE. .\" .\" @(#)boggle.6 8.1 (Berkeley) 6/11/93 .\" .Dd April 1, 2001 .Dt BOGGLE 6 .Os .Sh NAME .Nm boggle .Nd word search game .Sh SYNOPSIS .Nm .Op Fl bd .Op Fl s Ar seed .Op Fl t Ar time .Op Fl w Ar length .Op + Op + .Op boardspec .Sh DESCRIPTION The object of .Nm is to find as many words as possible on the Boggle board within the three minute time limit. A Boggle board is a four by four arrangement of Boggle cubes, each side of each cube displaying a letter of the alphabet or `qu'. Words are formed by finding a sequence of cubes (letters) that are in the game's dictionary. The (N+1)th cube in the word must be horizontally, vertically, or diagonally adjacent to the Nth cube. Cubes cannot be reused. Words consist solely of lower case letters and must be at least 3 letters long. .Pp Command line flags can be given to change the rules of the game. .Bl -tag -width boardspec .It Fl b Run .Nm in batch mode. A .Ar boardspec must also be given. The dictionary is read from stdin and a list of words appearing in .Ar boardspec is printed to stdout. .It Fl d Enable debugging output. .It Fl s Ar seed Specify a seed .Ar seed other than the time of day. .It Fl t Ar time Set the time limit for each game from the default 3 minutes to .Ar time seconds. .It Fl w Ar length Change the minimum word length from 3 letters to .Ar length . .It Ar + This flag allows a cube to be used multiple times, but not in succession. .It Ar ++ This flag allows the same cubes to be considered adjacent to itself. .It Ar boardspec A starting board position can be specified on the command line by listing the board left to right and top to bottom. .El .Pp Help is available during play by typing .Sq Ic \&? . More detailed information on the game is given there. .Sh BUGS If there are a great many words in the cube the final display of the words may scroll off of the screen. (On a 25 line screen about 130 words can be displayed.) .Pp No word can contain a .Sq q that is not immediately followed by a .Sq u . .Pp When using the .Ar + or .Ar ++ options the display of words found in the board doesn't indicate reused cubes. .Sh AUTHOR Boggle is a trademark of Parker Brothers. .Pp Barry Brachman .br Dept. of Computer Science .br University of British Columbia