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Annotation of src/games/battlestar/room.c, Revision 1.11

1.11    ! agc         1: /*     $NetBSD: room.c,v 1.10 2000/09/17 23:03:43 jsm Exp $    */
1.3       cgd         2:
1.1       cgd         3: /*
1.3       cgd         4:  * Copyright (c) 1983, 1993
                      5:  *     The Regents of the University of California.  All rights reserved.
1.1       cgd         6:  *
                      7:  * Redistribution and use in source and binary forms, with or without
                      8:  * modification, are permitted provided that the following conditions
                      9:  * are met:
                     10:  * 1. Redistributions of source code must retain the above copyright
                     11:  *    notice, this list of conditions and the following disclaimer.
                     12:  * 2. Redistributions in binary form must reproduce the above copyright
                     13:  *    notice, this list of conditions and the following disclaimer in the
                     14:  *    documentation and/or other materials provided with the distribution.
1.11    ! agc        15:  * 3. Neither the name of the University nor the names of its contributors
1.1       cgd        16:  *    may be used to endorse or promote products derived from this software
                     17:  *    without specific prior written permission.
                     18:  *
                     19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
                     20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
                     21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
                     22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
                     23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
                     24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
                     25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
                     26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                     27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
                     28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
                     29:  * SUCH DAMAGE.
                     30:  */
                     31:
1.5       lukem      32: #include <sys/cdefs.h>
1.1       cgd        33: #ifndef lint
1.3       cgd        34: #if 0
1.4       tls        35: static char sccsid[] = "@(#)room.c     8.2 (Berkeley) 4/28/95";
1.3       cgd        36: #else
1.11    ! agc        37: __RCSID("$NetBSD: room.c,v 1.10 2000/09/17 23:03:43 jsm Exp $");
1.3       cgd        38: #endif
1.6       lukem      39: #endif                         /* not lint */
1.1       cgd        40:
1.4       tls        41: #include "extern.h"
1.1       cgd        42:
1.5       lukem      43: void
1.1       cgd        44: writedes()
                     45: {
1.6       lukem      46:        int     compass;
1.7       hubertf    47:        const char   *p;
1.6       lukem      48:        int     c;
1.1       cgd        49:
                     50:        printf("\n\t%s\n", location[position].name);
1.10      jsm        51:        if (beenthere[position] < ROOMDESC || verbose) {
1.1       cgd        52:                compass = NORTH;
1.5       lukem      53:                for (p = location[position].desc; (c = *p++) != 0;)
1.9       jsm        54:                        if (c != '-' && c != '*' && c != '+') {
                     55:                                if (c == '=')
                     56:                                        putchar('-');
                     57:                                else
                     58:                                        putchar(c);
                     59:                        } else {
1.1       cgd        60:                                if (c != '*')
                     61:                                        printf(truedirec(compass, c));
                     62:                                compass++;
                     63:                        }
                     64:        }
                     65: }
                     66:
1.5       lukem      67: void
1.1       cgd        68: printobjs()
                     69: {
1.5       lukem      70:        unsigned int *p = location[position].objects;
1.6       lukem      71:        int     n;
1.1       cgd        72:
                     73:        printf("\n");
                     74:        for (n = 0; n < NUMOFOBJECTS; n++)
                     75:                if (testbit(p, n) && objdes[n])
                     76:                        puts(objdes[n]);
                     77: }
                     78:
1.5       lukem      79: void
1.1       cgd        80: whichway(here)
1.5       lukem      81:        struct room here;
1.1       cgd        82: {
1.6       lukem      83:        switch (direction) {
1.1       cgd        84:
1.6       lukem      85:        case NORTH:
                     86:                left = here.west;
                     87:                right = here.east;
                     88:                ahead = here.north;
                     89:                back = here.south;
                     90:                break;
                     91:
                     92:        case SOUTH:
                     93:                left = here.east;
                     94:                right = here.west;
                     95:                ahead = here.south;
                     96:                back = here.north;
                     97:                break;
                     98:
                     99:        case EAST:
                    100:                left = here.north;
                    101:                right = here.south;
                    102:                ahead = here.east;
                    103:                back = here.west;
                    104:                break;
                    105:
                    106:        case WEST:
                    107:                left = here.south;
                    108:                right = here.north;
                    109:                ahead = here.west;
                    110:                back = here.east;
                    111:                break;
1.1       cgd       112:
                    113:        }
                    114: }
                    115:
1.7       hubertf   116: const char   *
1.1       cgd       117: truedirec(way, option)
1.6       lukem     118:        int     way;
                    119:        char    option;
1.1       cgd       120: {
1.6       lukem     121:        switch (way) {
1.1       cgd       122:
1.6       lukem     123:        case NORTH:
                    124:                switch (direction) {
1.1       cgd       125:                case NORTH:
1.6       lukem     126:                        return ("ahead");
                    127:                case SOUTH:
                    128:                        return (option == '+' ? "behind you" :
                    129:                            "back");
                    130:                case EAST:
                    131:                        return ("left");
                    132:                case WEST:
                    133:                        return ("right");
                    134:                }
1.1       cgd       135:
1.6       lukem     136:        case SOUTH:
                    137:                switch (direction) {
                    138:                case NORTH:
                    139:                        return (option == '+' ? "behind you" :
                    140:                            "back");
1.1       cgd       141:                case SOUTH:
1.6       lukem     142:                        return ("ahead");
                    143:                case EAST:
                    144:                        return ("right");
                    145:                case WEST:
                    146:                        return ("left");
                    147:                }
1.1       cgd       148:
1.6       lukem     149:        case EAST:
                    150:                switch (direction) {
                    151:                case NORTH:
                    152:                        return ("right");
                    153:                case SOUTH:
                    154:                        return ("left");
1.1       cgd       155:                case EAST:
1.6       lukem     156:                        return ("ahead");
                    157:                case WEST:
                    158:                        return (option == '+' ? "behind you" :
                    159:                            "back");
                    160:                }
1.1       cgd       161:
1.6       lukem     162:        case WEST:
                    163:                switch (direction) {
                    164:                case NORTH:
                    165:                        return ("left");
                    166:                case SOUTH:
                    167:                        return ("right");
                    168:                case EAST:
                    169:                        return (option == '+' ? "behind you" :
                    170:                            "back");
1.1       cgd       171:                case WEST:
1.6       lukem     172:                        return ("ahead");
                    173:                }
1.1       cgd       174:
1.6       lukem     175:        default:
                    176:                printf("Error: room %d.  More than four directions wanted.", position);
                    177:                return ("!!");
                    178:        }
1.1       cgd       179: }
                    180:
1.5       lukem     181: void
1.1       cgd       182: newway(thisway)
1.6       lukem     183:        int     thisway;
1.1       cgd       184: {
1.6       lukem     185:        switch (direction) {
1.1       cgd       186:
1.6       lukem     187:        case NORTH:
                    188:                switch (thisway) {
                    189:                case LEFT:
                    190:                        direction = WEST;
                    191:                        break;
                    192:                case RIGHT:
                    193:                        direction = EAST;
                    194:                        break;
                    195:                case BACK:
                    196:                        direction = SOUTH;
                    197:                        break;
                    198:                }
                    199:                break;
                    200:        case SOUTH:
                    201:                switch (thisway) {
                    202:                case LEFT:
                    203:                        direction = EAST;
                    204:                        break;
                    205:                case RIGHT:
                    206:                        direction = WEST;
                    207:                        break;
                    208:                case BACK:
                    209:                        direction = NORTH;
                    210:                        break;
                    211:                }
                    212:                break;
                    213:        case EAST:
                    214:                switch (thisway) {
                    215:                case LEFT:
                    216:                        direction = NORTH;
                    217:                        break;
                    218:                case RIGHT:
                    219:                        direction = SOUTH;
                    220:                        break;
                    221:                case BACK:
                    222:                        direction = WEST;
                    223:                        break;
                    224:                }
                    225:                break;
                    226:        case WEST:
                    227:                switch (thisway) {
                    228:                case LEFT:
                    229:                        direction = SOUTH;
1.1       cgd       230:                        break;
1.6       lukem     231:                case RIGHT:
                    232:                        direction = NORTH;
1.1       cgd       233:                        break;
1.6       lukem     234:                case BACK:
                    235:                        direction = EAST;
1.1       cgd       236:                        break;
1.6       lukem     237:                }
                    238:                break;
                    239:        }
1.1       cgd       240: }

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