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Diff for /src/external/mpl/bind/dist/lib/isc/include/isc/Attic/queue.h between version 1.3.2.1 and 1.3.2.2

version 1.3.2.1, 2019/01/09 16:55:15 version 1.3.2.2, 2019/06/10 22:04:44
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   /*      $NetBSD$        */
   
   /*
    * Copyright (C) Internet Systems Consortium, Inc. ("ISC")
    *
    * This Source Code Form is subject to the terms of the Mozilla Public
    * License, v. 2.0. If a copy of the MPL was not distributed with this
    * file, You can obtain one at http://mozilla.org/MPL/2.0/.
    *
    * See the COPYRIGHT file distributed with this work for additional
    * information regarding copyright ownership.
    */
   
   
   /*
    * This is a generic implementation of a two-lock concurrent queue.
    * There are built-in mutex locks for the head and tail of the queue,
    * allowing elements to be safely added and removed at the same time.
    *
    * NULL is "end of list"
    * -1 is "not linked"
    */
   
   #ifndef ISC_QUEUE_H
   #define ISC_QUEUE_H 1
   
   #include <stdbool.h>
   
   #include <isc/assertions.h>
   #include <isc/mutex.h>
   
   #ifdef ISC_QUEUE_CHECKINIT
   #define ISC_QLINK_INSIST(x) ISC_INSIST(x)
   #else
   #define ISC_QLINK_INSIST(x) (void)0
   #endif
   
   #define ISC_QLINK(type) struct { type *prev, *next; }
   
   #define ISC_QLINK_INIT(elt, link) \
           do { \
                   (elt)->link.next = (elt)->link.prev = (void *)(-1); \
           } while(/*CONSTCOND*/0)
   
   #define ISC_QLINK_LINKED(elt, link) ((void*)(elt)->link.next != (void*)(-1))
   
   #define ISC_QUEUE(type) struct { \
           type *head, *tail; \
           isc_mutex_t headlock, taillock; \
   }
   
   #define ISC_QUEUE_INIT(queue, link) \
           do { \
                   isc_mutex_init(&(queue).taillock); \
                   isc_mutex_init(&(queue).headlock); \
                   (queue).tail = (queue).head = NULL; \
           } while (/*CONSTCOND*/0)
   
   #define ISC_QUEUE_EMPTY(queue) ((queue).head == NULL)
   
   #define ISC_QUEUE_DESTROY(queue) \
           do { \
                   ISC_QLINK_INSIST(ISC_QUEUE_EMPTY(queue)); \
                   isc_mutex_destroy(&(queue).taillock); \
                   isc_mutex_destroy(&(queue).headlock); \
           } while (/*CONSTCOND*/0)
   
   /*
    * queues are meant to separate the locks at either end.  For best effect, that
    * means keeping the ends separate - i.e. non-empty queues work best.
    *
    * a push to an empty queue has to take the pop lock to update
    * the pop side of the queue.
    * Popping the last entry has to take the push lock to update
    * the push side of the queue.
    *
    * The order is (pop, push), because a pop is presumably in the
    * latency path and a push is when we're done.
    *
    * We do an MT hot test in push to see if we need both locks, so we can
    * acquire them in order.  Hopefully that makes the case where we get
    * the push lock and find we need the pop lock (and have to release it) rare.
    *
    * > 1 entry - no collision, push works on one end, pop on the other
    *   0 entry - headlock race
    *     pop wins - return(NULL), push adds new as both head/tail
    *     push wins - updates head/tail, becomes 1 entry case.
    *   1 entry - taillock race
    *     pop wins - return(pop) sets head/tail NULL, becomes 0 entry case
    *     push wins - updates {head,tail}->link.next, pop updates head
    *                 with new ->link.next and doesn't update tail
    *
    */
   #define ISC_QUEUE_PUSH(queue, elt, link) \
           do { \
                   bool headlocked = false; \
                   ISC_QLINK_INSIST(!ISC_QLINK_LINKED(elt, link)); \
                   if ((queue).head == NULL) { \
                           LOCK(&(queue).headlock); \
                           headlocked = true; \
                   } \
                   LOCK(&(queue).taillock); \
                   if ((queue).tail == NULL && !headlocked) { \
                           UNLOCK(&(queue).taillock); \
                           LOCK(&(queue).headlock); \
                           LOCK(&(queue).taillock); \
                           headlocked = true; \
                   } \
                   (elt)->link.prev = (queue).tail; \
                   (elt)->link.next = NULL; \
                   if ((queue).tail != NULL) \
                           (queue).tail->link.next = (elt); \
                   (queue).tail = (elt); \
                   UNLOCK(&(queue).taillock); \
                   if (headlocked) { \
                           if ((queue).head == NULL) \
                                   (queue).head = (elt); \
                           UNLOCK(&(queue).headlock); \
                   } \
           } while (/*CONSTCOND*/0)
   
   #define ISC_QUEUE_POP(queue, link, ret) \
           do { \
                   LOCK(&(queue).headlock); \
                   ret = (queue).head; \
                   while (ret != NULL) { \
                           if (ret->link.next == NULL) { \
                                   LOCK(&(queue).taillock); \
                                   if (ret->link.next == NULL) { \
                                           (queue).head = (queue).tail = NULL; \
                                           UNLOCK(&(queue).taillock); \
                                           break; \
                                   }\
                                   UNLOCK(&(queue).taillock); \
                           } \
                           (queue).head = ret->link.next; \
                           (queue).head->link.prev = NULL; \
                           break; \
                   } \
                   UNLOCK(&(queue).headlock); \
                   if (ret != NULL) \
                           (ret)->link.next = (ret)->link.prev = (void *)(-1); \
           } while(/*CONSTCOND*/0)
   
   #define ISC_QUEUE_UNLINK(queue, elt, link) \
           do { \
                   ISC_QLINK_INSIST(ISC_QLINK_LINKED(elt, link)); \
                   LOCK(&(queue).headlock); \
                   LOCK(&(queue).taillock); \
                   if ((elt)->link.prev == NULL) \
                           (queue).head = (elt)->link.next; \
                   else \
                           (elt)->link.prev->link.next = (elt)->link.next; \
                   if ((elt)->link.next == NULL) \
                           (queue).tail = (elt)->link.prev; \
                   else \
                           (elt)->link.next->link.prev = (elt)->link.prev; \
                   UNLOCK(&(queue).taillock); \
                   UNLOCK(&(queue).headlock); \
                   (elt)->link.next = (elt)->link.prev = (void *)(-1); \
           } while(/*CONSTCOND*/0)
   
   #endif /* ISC_QUEUE_H */

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Removed from v.1.3.2.1  
changed lines
  Added in v.1.3.2.2

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