|File: [cvs.NetBSD.org] / pkgsrc / shells / mudsh / Attic / distinfo (download)
Revision 22.214.171.124 (vendor branch), Mon Nov 18 17:10:17 2002 UTC (17 years, 2 months ago) by cjep
CVS Tags: pkgsrc-base, pkgsrc-2004Q4-base, pkgsrc-2004Q4, pkgsrc-2004Q3-base, pkgsrc-2004Q3, pkgsrc-2004Q2-base, pkgsrc-2004Q2, pkgsrc-2004Q1-base, pkgsrc-2004Q1, pkgsrc-2003Q4-base, pkgsrc-2003Q4, netbsd-1-6-1-base, netbsd-1-6-1
Changes since 1.1: +0 -0
Initial import of the MUD-Shell into the NetBSD packages collection as
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)
Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!