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Revision 1.1.1.1 (vendor branch), Mon Nov 18 17:10:17 2002 UTC (17 years, 2 months ago) by cjep
Branch: TNF
CVS Tags: pkgsrc-base, pkgsrc-2004Q4-base, pkgsrc-2004Q4, pkgsrc-2004Q3-base, pkgsrc-2004Q3, pkgsrc-2004Q2-base, pkgsrc-2004Q2, pkgsrc-2004Q1-base, pkgsrc-2004Q1, pkgsrc-2003Q4-base, pkgsrc-2003Q4, netbsd-1-6-1-base, netbsd-1-6-1
Changes since 1.1: +0 -0 lines

Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.

Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.) 

Actually, the answer is no and this is a perl implementation to prove it. 
Have fun, and don't get eaten by a Grue!

$NetBSD: distinfo,v 1.1.1.1 2002/11/18 17:10:17 cjep Exp $

SHA1 (mudsh) = 545f3a095cad25e0334df598a63ced3a1c3aeef1
Size (mudsh) = 21309 bytes