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CVS log for pkgsrc/graphics/box2d/distinfo

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Default branch: MAIN


Revision 1.3 / (download) - annotate - [select for diffs], Tue Oct 26 10:46:00 2021 UTC (4 weeks, 4 days ago) by nia
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +2 -2 lines
Diff to previous 1.2 (colored)

graphics: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes

Revision 1.2 / (download) - annotate - [select for diffs], Thu Oct 7 14:12:02 2021 UTC (7 weeks, 1 day ago) by nia
Branch: MAIN
Changes since 1.1: +1 -2 lines
Diff to previous 1.1 (colored)

graphics: Remove SHA1 hashes for distfiles

Revision 1.1 / (download) - annotate - [select for diffs], Sat Feb 6 06:41:33 2021 UTC (9 months, 2 weeks ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1

graphics/box2d: import box2d-2.4.1

Box2D is a 2D physics engine for games.

Features:
Collision
    Continuous collision detection
    Contact callbacks: begin, end, pre-solve, post-solve
    Convex polygons and circles
    Multiple shapes per body
    One-shot contact manifolds
    Dynamic tree broadphase
    Efficient pair management
    Fast broadphase AABB queries
    Collision groups and categories

Physics
    Continuous physics with time of impact solver
    Persistent body-joint-contact graph
    Island solution and sleep management
    Contact, friction, and restitution
    Stable stacking with a linear-time solver
    Revolute, prismatic, distance, pulley, gear, mouse joint,
      and other joint types
    Joint limits, motors, and friction
    Momentum decoupled position correction
    Fairly accurate reaction forces/impulses

System
    Small block and stack allocators
    Centralized tuning parameters
    Highly portable C++ with no use of STL containers

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