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File: [cvs.NetBSD.org] / pkgsrc / graphics / box2d / buildlink3.mk (download)

Revision 1.1, Sat Feb 6 06:41:33 2021 UTC (3 years, 1 month ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2023Q4-base, pkgsrc-2023Q4, pkgsrc-2023Q3-base, pkgsrc-2023Q3, pkgsrc-2023Q2-base, pkgsrc-2023Q2, pkgsrc-2023Q1-base, pkgsrc-2023Q1, pkgsrc-2022Q4-base, pkgsrc-2022Q4, pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2, pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4, pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, HEAD

graphics/box2d: import box2d-2.4.1

Box2D is a 2D physics engine for games.

Features:
Collision
    Continuous collision detection
    Contact callbacks: begin, end, pre-solve, post-solve
    Convex polygons and circles
    Multiple shapes per body
    One-shot contact manifolds
    Dynamic tree broadphase
    Efficient pair management
    Fast broadphase AABB queries
    Collision groups and categories

Physics
    Continuous physics with time of impact solver
    Persistent body-joint-contact graph
    Island solution and sleep management
    Contact, friction, and restitution
    Stable stacking with a linear-time solver
    Revolute, prismatic, distance, pulley, gear, mouse joint,
      and other joint types
    Joint limits, motors, and friction
    Momentum decoupled position correction
    Fairly accurate reaction forces/impulses

System
    Small block and stack allocators
    Centralized tuning parameters
    Highly portable C++ with no use of STL containers

# $NetBSD: buildlink3.mk,v 1.1 2021/02/06 06:41:33 ryoon Exp $

BUILDLINK_TREE+=	box2d

.if !defined(BOX2D_BUILDLINK3_MK)
BOX2D_BUILDLINK3_MK:=

BUILDLINK_API_DEPENDS.box2d+=	box2d>=2.4.1
BUILDLINK_PKGSRCDIR.box2d?=	../../graphics/box2d

.endif	# BOX2D_BUILDLINK3_MK

BUILDLINK_TREE+=	-box2d