File: [cvs.NetBSD.org] / pkgsrc / graphics / box2d / buildlink3.mk (download)
Revision 1.1, Sat Feb 6 06:41:33 2021 UTC (3 years, 1 month ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2023Q4-base, pkgsrc-2023Q4, pkgsrc-2023Q3-base, pkgsrc-2023Q3, pkgsrc-2023Q2-base, pkgsrc-2023Q2, pkgsrc-2023Q1-base, pkgsrc-2023Q1, pkgsrc-2022Q4-base, pkgsrc-2022Q4, pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2, pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4, pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, HEAD
graphics/box2d: import box2d-2.4.1
Box2D is a 2D physics engine for games.
Features:
Collision
Continuous collision detection
Contact callbacks: begin, end, pre-solve, post-solve
Convex polygons and circles
Multiple shapes per body
One-shot contact manifolds
Dynamic tree broadphase
Efficient pair management
Fast broadphase AABB queries
Collision groups and categories
Physics
Continuous physics with time of impact solver
Persistent body-joint-contact graph
Island solution and sleep management
Contact, friction, and restitution
Stable stacking with a linear-time solver
Revolute, prismatic, distance, pulley, gear, mouse joint,
and other joint types
Joint limits, motors, and friction
Momentum decoupled position correction
Fairly accurate reaction forces/impulses
System
Small block and stack allocators
Centralized tuning parameters
Highly portable C++ with no use of STL containers
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