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Default branch: MAIN
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Revision 1.1 / (download) - annotate - [select for diffs], Sat Feb 6 06:41:33 2021 UTC (2 years, 3 months ago) by ryoon
CVS Tags: pkgsrc-2023Q1-base, pkgsrc-2023Q1, pkgsrc-2022Q4-base, pkgsrc-2022Q4, pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2, pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4, pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, HEAD
graphics/box2d: import box2d-2.4.1 Box2D is a 2D physics engine for games. Features: Collision Continuous collision detection Contact callbacks: begin, end, pre-solve, post-solve Convex polygons and circles Multiple shapes per body One-shot contact manifolds Dynamic tree broadphase Efficient pair management Fast broadphase AABB queries Collision groups and categories Physics Continuous physics with time of impact solver Persistent body-joint-contact graph Island solution and sleep management Contact, friction, and restitution Stable stacking with a linear-time solver Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types Joint limits, motors, and friction Momentum decoupled position correction Fairly accurate reaction forces/impulses System Small block and stack allocators Centralized tuning parameters Highly portable C++ with no use of STL containers
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