Annotation of pkgsrc/graphics/box2d/DESCR, Revision 1.1
1.1 ! ryoon 1: Box2D is a 2D physics engine for games.
! 2:
! 3: Features:
! 4: Collision
! 5: Continuous collision detection
! 6: Contact callbacks: begin, end, pre-solve, post-solve
! 7: Convex polygons and circles
! 8: Multiple shapes per body
! 9: One-shot contact manifolds
! 10: Dynamic tree broadphase
! 11: Efficient pair management
! 12: Fast broadphase AABB queries
! 13: Collision groups and categories
! 14:
! 15: Physics
! 16: Continuous physics with time of impact solver
! 17: Persistent body-joint-contact graph
! 18: Island solution and sleep management
! 19: Contact, friction, and restitution
! 20: Stable stacking with a linear-time solver
! 21: Revolute, prismatic, distance, pulley, gear, mouse joint,
! 22: and other joint types
! 23: Joint limits, motors, and friction
! 24: Momentum decoupled position correction
! 25: Fairly accurate reaction forces/impulses
! 26:
! 27: System
! 28: Small block and stack allocators
! 29: Centralized tuning parameters
! 30: Highly portable C++ with no use of STL containers
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