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Annotation of pkgsrc/graphics/box2d/DESCR, Revision 1.1

1.1     ! ryoon       1: Box2D is a 2D physics engine for games.
        !             2:
        !             3: Features:
        !             4: Collision
        !             5:     Continuous collision detection
        !             6:     Contact callbacks: begin, end, pre-solve, post-solve
        !             7:     Convex polygons and circles
        !             8:     Multiple shapes per body
        !             9:     One-shot contact manifolds
        !            10:     Dynamic tree broadphase
        !            11:     Efficient pair management
        !            12:     Fast broadphase AABB queries
        !            13:     Collision groups and categories
        !            14:
        !            15: Physics
        !            16:     Continuous physics with time of impact solver
        !            17:     Persistent body-joint-contact graph
        !            18:     Island solution and sleep management
        !            19:     Contact, friction, and restitution
        !            20:     Stable stacking with a linear-time solver
        !            21:     Revolute, prismatic, distance, pulley, gear, mouse joint,
        !            22:       and other joint types
        !            23:     Joint limits, motors, and friction
        !            24:     Momentum decoupled position correction
        !            25:     Fairly accurate reaction forces/impulses
        !            26:
        !            27: System
        !            28:     Small block and stack allocators
        !            29:     Centralized tuning parameters
        !            30:     Highly portable C++ with no use of STL containers

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