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Revision 1.38 / (download) - annotate - [select for diffs], Sun Jan 22 21:24:37 2023 UTC (10 days, 1 hour ago) by ryoon
Branch: MAIN
Changes since 1.37: +2029 -2105 lines
Diff to previous 1.37 (colored)

blender: Update to 3.4.1

Released December 7th, 2022





Blender 3.4 integrates Intel's Open Path Guiding Library, adding support for
path guiding in CPU to help reduce noise in scenes where finding a path to
light is difficult for regular path tracing, for example when a room is lit by
light coming through a small door crack.

Guiding is supported for surfaces with diffuse BSDFs and volumes with isotropic
and anisotropic scattering.

Important light directions are learned over time, improving as more samples are

Find it in the Sampling panel in Render properties.

Note that while Path Guiding helps to render scenes containing simple caustics
(e.g., water surface), it is not designed to be a caustic solver, such as MNEE,
meaning it might not help render scenes containing complex caustics.

Same render time, with and without Path Guiding.



  * Added Sobol-Burley sampling pattern
  * Improved Progressive Multi-Jittered sampling

Graphic Drivers

  * Intel Arc on Windows: upgrade to driver version 101.3430 or newer to fix
    user interface crashes
  * For AMD HIP on Linux, upgrade to ROCm 5.3 or newer to fix issues with
    textures on Vega and RDNA1 graphics cards
  * For Apple Metal, Intel GPU rendering is now supported starting with macOS

Attribute Node

  * Access Geometry Nodes instance attributes
  * New mode for accessing attributes of the current View Layer, Scene or World


  * New option to bake specular effects from the active camera view, instead of
    above the surface. This may be useful when baking textures that will be
    viewed from a fixed position or with limited camera motion.


The auto-masking settings in Sculpt mode are now accessible from the header in
the 3D Viewport.

New methods have been added for automatically masking by cavity, viewpoint, and


Instead of manually creating a cavity mask, this auto-masking option provides a
faster way of painting and sculpting with Cavity.

Use the "Create Mask" button to convert the auto-mask into a regular mask
attribute (to edit it further or just visualize it).


"Inverted", "Factor", "Blur" and a "Custom Curve" give extra control to
fine tune the cavity mask.

Mask from Cavity


Combine different methods to easily sculpt and paint little details.

  * 1. View Normal
Automatic mask based on the viewing angle.
  * 2. Area Normal
Use the normal direction of the brush cursor from the start of the stroke.
  * 3. Cavity
Sculpt or paint in parts of the mesh sticking in or out.


  * Faster reprojecting attributes using the Voxel Remesher
  * Performance improvements when not using Face Sets and Masks
  * Weight and Vertex painting will use the whole modifier stack if it produces
    no topology changes
  * Face Sets are now opt-in, meaning that primitive objects do not have a Face
    Set attribute by default




The new geometry-based relax brush method helps you improves the quality of the
UV mapping by making the UVs more closely follow the 3D geometry.

As this is a brush, the user can drive the relaxation process.

Non-uniform grid.


Several improvements in the UV Editor grid include:

  * Non-uniform grids
  * Pixel spacing
  * Draw grid on top of the image

Align Rotation

Rotate UVs to follow the geometry orientation in the 3D Viewport, or aligned to
a selected edge, or automatically guess the best orientation.

Quickly set a random value to the scale, rotation or offset of selected UV


  * Live Unwrap support for Grab tool
  * Support for pinned vertices in UV sculpt tools
  * Fix boundary edges for Relax tool Laplacian method
  * Constrain to Bounds for UV sculpt tools
  * UV selection support in many operations
  * Prevent orphaned islands in UV sculpt tools
  * Support constrain to bounds in Rotation operator
  * Add option to use Blender 2.8 margin calculation
  * Many UV Packing operations now work with non-manifold geometry
  * Several fixes



Introducing: Viewport overlay for Geometry Nodes Viewer Node.
Preview attributes without affecting the final result.

The intensity of the overlay can be adjusted from the Overlay popover in the 3D
Viewport header.


A new node to get attribute values based on UV coordinates.
A simple concept that opens endless opportunities.

Sample UV Surface node. Download this file.


The new Face Set Boundaries node finds the edges between different patches of

Corners of Face retrieves corners that make up a face, and Corners of Vertex
retrieves face corners connected to vertices.

Edges of Corner retrieves the edges on boths sides of a face corner, while
Edges of Vertex retrieves the edges connected to each vertex.

Face of Corner Retrieves the face each face corner is part of. Offset Corner in
Face Retrieves neighboring corners within a face.

Retrieves the vertex each face corner is attached to.


Curve of Point Retrieves the curve a control point is part of. Points of Curve
Retrieves a point index within a curve. Offset Point in Curve Offset a control
point index within its curve.

The Set Curve Normal allows choosing the normal evaluation mode for curves.

The Sample Curve node now has inputs for the curve index and a custom value to


Retrieves the current modifier object for retrieving transforms.

Retrieves data from specific geometry elements by index.

Retrieves the indices from the closest geometry elements

Interpolates a field input to the closest location on a mesh surface.

Creates points inside of volume grids.


  * Node Group assets are visible in the Add menu of the node editor
  * Trim Curves node now supports cyclic curves
  * Data-block users count visible in the Context Path and Group node header
  * New Preference to duplicate Node Groups
  * Better looking node links
  * Input sockets are reused when creating new node groups
  * Node Groups can now be duplicated with Alt+D
  * Trim Curves 3-4 times faster
  * Attributes of instances are now accessible from materials through the
    Attribute node
  * New, faster evaluation system



The Fill tool has been greatly improved with new options, shortcuts, and
introducing a new algorithm to close gaps.

The new method uses the Radius of circumference to determine how close the
strokes for filling. This new method is very effective when the extension done
by the previous method (now renamed as Extend) of the strokes never cross.

Use the mouse wheel or PageUp/Down to adjust length of the strokes, S key to
toggle extend method, use D key to toggle extended stroke collision.

Radius method to fill gaps.


  * Import multiple SVG files at once
  * New Offset parameter in reproject operator for surface mode
  * Set Start Point operator for cyclic strokes
  * New "Chain" mode in Time Offset modifier
  * LineArt: Forced Intersection
  * Python: New Trace Frame parameter in Trace operator
  * New "Outline" modifier to generate perimeter stroke from camera view


Animation & Rigging

  * Adjust Last Operation panel in NLA, Dopesheet and Timeline
  * NLA: Draw track background based on strip's extrapolation
  * NLA usability improvements
  * Mute Drivers


  * Override Resource Directories
  * Several improvements to fonts handling
  * Metaball objects are now evaluated as meshes
  * WebM videos frame extraction
  * Support FFmpeg AV1 codec encoding
  * Higher resolution thumbnails in Windows Explorer


  * Improved performance in Subdivision Surface Modifier
  * Major speed up when batch creating objects
  * Performance: Optimize evaluation of disabled modifiers
  * Faster WebP thumbnail creation

EEVEE & Viewport

  * Headless rendering support on Linux

Pipeline, Assets & I/O

  * Support for PBR extensions in .mtl files
  * OBJ Importer: New global scale factor

User Interface

  * Improved font thumbnails
  * Improved caret when editing Text objects
  * New shortcuts in Python Console editor
  * Detect existing file and add auto-increase for output filepaths
  * Improved editing of text containing non-precomposed diacritical marks
  * Select objects menu now sorted by distance
  * Outliner improvements


  * Import Image as Plane: Improved UI
  * New add-on: Storypencil, for storyboarding

Python API

  * Blender as a Python Module
  * Internal mesh format changes

Revision 1.37 / (download) - annotate - [select for diffs], Mon Nov 15 17:48:06 2021 UTC (14 months, 2 weeks ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2022Q4-base, pkgsrc-2022Q4, pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2, pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4
Changes since 1.36: +1697 -1697 lines
Diff to previous 1.36 (colored)

blender: sort PLIST

Revision 1.36 / (download) - annotate - [select for diffs], Thu Nov 4 05:08:05 2021 UTC (14 months, 4 weeks ago) by mrg
Branch: MAIN
Changes since 1.35: +2 -1 lines
Diff to previous 1.35 (colored)

update to blender 2.93.5.

among other things, fixes a problem with proxy creation for video
editing (T87932).  full list of fixes since 2.93.1:

LTS Release 2.93.2:
    Line Art Bug FIx: stroke default in-front should be on. [rB9e64fd461ac3fa05e4ae780ee3a9f41b18c7c216]
    Follow Path for empty works only in negative values. [T89153]
    Align Orientation to Target keeps rotation when toggled. [T89571]
    `bpy.ops.screen.screen_full_area()` resets certain fields of the context. [T89526]
    Fix edit-mesh random select regression in random seed use. [rB27e32652679]
    Use-after-free when tabbing through numeric inputs. [T89265]
    Fix invalid polygon normal array access building bake data. [rB32658bb5c9f]
    Select Similar Face Regions triggers AddressSanitizer crash. [T89247]
    Undefined Geometry nodes cause a crash when connected to a Group Output node. [T89004]
    Set Origin missing from Text object in 2.93. [T88808]
    Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. [rB3c6a981fd98]
    Viewport Render Preview glitching with Eevee Render Engine. [T89405]
    Cleanup: Remove deprecated variables and functions calls from our ffmpeg code. [rBf522e8db228]
    Fix T87932: Failure to build movie strip proxy. [rBfe4cbe62dff]
    Make encoded video fps correct with ffmpeg < 4.4. [rB14308b0a5ef]
    Fix T88623, T87044: Make encoded videos play correctly in VLC. [rB19c0666d408]
    FFmpeg: Update proxy settings. [rB00ffe028200]
    Fix T57397: Movies are blurred after sws_scale. [rB13ab6b7bb60]
    FFmpeg: Fix seeking not returning the correct frame when not using TC index. [rB7eb3e77b94f]
    Fix: Wrong logic for checking if we can reuse decoded frame. [rB02a6be54432]
    Fix: Prevent small memory leak in VSE indexer. [rBcea80f1add5]
    Fix: VSE timecodes being used even when turned off. [rBa68f5456e48]
    Fix: VSE indexer seeking not working correctly. [rB7616f4ae577]
    Fix: VSE search in mpegts files would fail. [rB444a8cbc2fd]
    Fix: VSE seeking with proxy strips would fail on certain frames. [rBbec8e436a1c]
    UI: Collection tab should hide when scene master collection is active. [T89422]
    Blender crash when showing thumbnail of a strongly skewed .exr image. [T89868]
    Fix T89861: Checking face selection breaks UV stitch operator. [rB062764d5d01]
    Fix T70356: Scaling up 1 pixel image reads past buffer bounds. [rB41bd164e4c7]
    Fix object "Set Origin" operating on linked library data. [rB5d1ef0efd01]
    BlenderKit: draw categories in asset card. [rBA0d880d12]
    BlenderKit: many post-release fixes. [rBA526557bb]
    BlenderKit: fix category display. [rBA29db4b5f]
    BlenderKit: fix an error when trying to assign material to unsupported object type. [rBAae7be84e]
    Alembic export not respecting the renderable flag. [T89594]
    Alembic export: evaluation mode option. [rB7b94e7cca49]
    TGA Images with any alpha value smaller than one behaves unexpected. [T89034]
    Collection user counts are set to `1` on file load. Boolean modifier orphans Collections. [T89765]
    Round end-caps on Freestyle lines not working properly. [T88015]
    Crash when baking to vertex colors while "Normals-> Auto Smooth" is enabled. [T88756]
    Crash when using Cycles preview or render - custom data layer / auto smooth. [T89455]
    Crash when editing a Collection Instance referenced by Line Art object. [T89838]
    [2.93.2] Geometry nodes: wrongly detected "Node group has unidentified nodes or sockets" error. [T89851]
    Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering. [T89736]
    adding a custom AOV doesn't show the output on the compositors render layer node. [T89981]
    Geometry Nodes: `New' Button tries to create node_tree on active modifier, rather than button context. [T89982]
    Py API: `` incorrect argument parsing. [T89733]
    Drawing with make line tool in an empty scene results crash. [T89724]
    It can't snap vertices when using community addon `Snap_Utilities_Line'. [T89812]
    Blender File View - can't type space while holding shift key. [T85517]
    Separating meshes by material makes render passes in cycles stuck in 1/64. [T89884]

LTS Release 2.93.3:
    Cursor vertex snapping not working in UV editor. [T90477]
    Fix invalid index use for edit-mesh laplacian smooth. [rB4d7f10d6143]
    Fix slicing with negative indices. [rBe862874606b]
    Slicing certain BMEditSelSeq objects crashes Blender. [T89450]
    Fix broken logic in Windows directory query function. [rBa1b687c7a4a]
    font loading creates duplicate ID names. [T90417]
    Separate by loose parts weird result. [T85436]
    Edit mode. Spin tool. Spin center is always on 3d-cursor despite pivot selection. [T86030]
    Fix memory leaks in Python gizmo get/set handlers. [rB2be2aeaf0a5]
    Fix gpu.types.GPUTexture crash when the size argument was too big. [rBbc627fbf657]
    Fix memory leak with Python RNA property get callback errors. [rBa818ad5a549]
    LineArt: Occlusion accuracy fix. [rB69edb9c7d96]
    BlenderKit: fetch user's ratings from server. [rBA6a81558b]
    BlenderKit: improve ratings UI. [rBA78a5ae9b]
    GPencil: Dopesheet channel box selection is offset. [T89952]
    Very slow performance when copying rigid body physics. [T76356]
    Hair particles duplication with duplicate settings enabled copies all the particles instead of one selected. [T83317] can connect one output to a multi-input many times; access violation occurs when disconnecting. [T89416]
    UI: Output Metadata: Strip Name no long accessible. [T78469]
    Driver Editor not updated in real-time (blender >= 2.90). [T87041]
    Crash after Instancing to Scene after making linked Collection local. [T89835]
    Spline IK `joint_bindings` parameter is broken. [T83164]

LTS Release 2.93.4:
    VSE: Flush audio encode after finishing video export. [rB85c08c9717b]
    FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53]
    VSE: Fix "off by one" error when encoding audio. [rB9511009438d]
    VSE: Fix memory leak when adding bad image/movie strips. [rB54a821e8fd7]
    VSE: Fix video strip duration calculation. [rBd486d248687]
    VSE: Fix seeking issues. [rB00dd68405d8]
    VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c]
    VSE: Use lines to draw waveform. [rBc634d859b21]
    M2T video seeking is broken. [T87967]
    Add sanity NULL checks when loading sound sequences. [rB1a4122d4415]
    wrong address to get boost libraries in /build_files/build_environment/ [T90719]
    Effect Strip added to a nested Metastrip gets duplicate name (thus inherits fcurves from other Strips). [T90737]
    Memorie spike shrink-wrap and geometry nodes. [T89429]
    Fix: DNA struct alignment on 32 bit. [rB9fb9bf59967]
    Makesdna: Fix detecting 32 bit padding issues. [rB70df9119f46]
    Fix FTBFS on mips64el architecture. [rB9d94b358ca1]
    Fix memory leak with building springs in the cloth simulator. [rB20f04ce62af]
    Knife project leaks memory each time a text, curve, or surface object is used for cutting. [T90791]
    Grease Pencil layer transformations ignored by select tool. [T90690]
    Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0]
    Scale to Fit overflows into a second line. [T89241]
    Memory leak after importing a model/ toggling shading workspace. [T88033]
    ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. [T90493]
    blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931]
    Incorrect result of Vector Projection (Geometry Nodes -> Attribute Vector Math). [T90567]
    Grease Pencil Reproject Strokes on surfaces from a camera's point of view is incorrectly placing the strokes on the Back Faces when canvas is intersecting the object. [T89101]
    Something in Blender can generate invalid (Nan) values in UVMaps. [T79775]
    Blender Crashing when opening file. [T89805]
    bpy.types.Object.parent_bone not reset when clearing a bone parent. [T88498]
    UI bugs in NLA Editor and Action Editor. [T87681]
    Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle. [T90364]

LTS Release 2.93.5:
    Crash selecting 3D tracking marker. [T90651]
    Image Editor not sampling color from the the currently selected pass. [T90772]
    PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine. [T90887]
    Blender popup windows open on the wrong screen. [T90752]
    Fix buffer size mismatch in SCRIPT_OT_python_file_run. [rB515bdda3d9c]
    Fix invalid mask use for the UV-project modifier. [rB969d6d3a0ff]
    Fix "Text to Object" creating invisible object. [rB933c6b7d8a3]
    Fix T88909: Win32 getTitle() UTF8 Support. [rBd6facd44b53]
    Fix error scaling thumbnails to zero dimensions. [rB16637e7ff40]
    Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears. [T88887]
    GPencil Time Offset Modifier together with Armature Modifier or/and Lattice Modifier broken in 2.93.3. [T91060]
    Grease Pencil: Adding driver in Transform doesn't behave as expected during playback. [T88433]
    GPencil: Sculpt Smooth Brush is using Affect Pressure but is not used internally. [T91159]
    Loop Tools Relax. [T90600]
    Text "Scale to Fit" no longer working properly since 2.93.4. [T91401]
    Fix memory leak if an error occurred assigning id-property sequence. [rBec448d5a6ac]
    Bisect straight line gesture features dont work ("Flip" / "Snap" option). [T91320]
    Workbench doesn't respect GP simplify options when rendering. [T91448]
    GPencil: Scripting weight_get and Vertex Groups not working at expected with several groups. [T91511]
    GPencil: Interpolate Sequence crash and quit. [T91534]
    Eevee ambient occlusion is incorrect on M1 macMini. [T87801]
    Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black. [T88754]
    VSE playback periodically refuses to work (Pulseaudio, OpenAL seems fine). [T89045]
    GPencil: Tint modifier "apply" removes the effect. [T91607]
    Texture Paint Stencil doesn't use assigned UV Layer. [T91557]
    Fix default surface resolution U/V mis-match. [rB4528c9a357a]
    Fix `WM_window_find_under_cursor'. [rB1ff10bb6d18]
    Fix building without audaspace. [rBaf42086e743]

Revision 1.35 / (download) - annotate - [select for diffs], Mon Jul 26 05:15:15 2021 UTC (18 months, 1 week ago) by mrg
Branch: MAIN
CVS Tags: pkgsrc-2021Q3-base, pkgsrc-2021Q3
Changes since 1.34: +2120 -2108 lines
Diff to previous 1.34 (colored)

update to blender 2.93.

thanks to nia and joerg for help with updating.

see for a full list
of changes.  vague summary includes:


The fourth major release in 2020 is here to further improve the
user experience, adding powerful new booleans, better cloth
sculpting with support for collisions, volume objects modifiers,
improved animation tools and so much more.

Introducing collision support for the sculpt cloth brush and

The new Sculpt Trim tool lets you cut and even add geometry using
box or lasso gestures.

This brush includes a set of deformation modes designed to control
the shape of the mesh boundaries.

The new Simulation Target property allows the Pose and Boundary
brushes to simulate cloth effects as you use them.

Introducing the Exact solver to take care of complex geometry.

Curve and text objects now have support for custom bevel profiles,
just like the bevel modifier.

All bevel types now support flat curve caps too!

A new modifier for volume objects allows you to dynamically
convert them into a mesh, ideal for stylized fluids.

Convert any mesh into a volume and combine it with the new Volume
Displace modifier.

Convert images into Grease Pencil objects with just one click!

The new Holdout option in materials allows you to paint holes in
strokes and filled areas.

Can't remember where that setting is? Search for it!

Sloppy typing? Don't worry! Fuzzy search makes it so you can be
less precise and still find what you look for.

The new support for Compound Shape collisions allow for complex
simulations not possible before.

You now can combine multiple primitive shapes into a concave
shape, resulting in blazing fast simulations.

Everywhere! Tag your collections with colors.

Drag & drop now works for modifiers, constraints and Grease Pencil

Animation curves can now become much snappier, allowing for more
sudden changes with fewer keyframes required.


A completely new workflow for editing meshes, new physics
simulation methods, faster Cycles rendering, better compositing
with Eevee, and so much more. Blender 2.92 marks the beginning of
something incredible.

The new Geometry Nodes editor opens the door for creating and
manipulating meshes using a node-based system.

Create your own custom modifier! Expose properties from the nodes
in the modifier stack for an easy-to-use interface.

This first iteration focuses on object scattering and instancing,
laying the groundwork for more advanced workflows in the upcoming

Smear multires displacement over the limit surface similar to how
smearing for colors and topology slide works.

Shape silhouettes as you please with this new option in the Grab

Mesh Fairing allows you to visually remove parts of your mesh by
completely smoothing the area inside a Face Set.

Grease Pencil strokes can now be edited as curves!

The Trace Image feature now supports image sequences!

Grease Pencil interpolation has been improved to better deal with
different sized strokes.

Volume rendering is significantly more memory efficient, by using
a sparse NanoVDB grid.

OptiX now supports hybrid rendering to combine the power of your
CPU and GPU devices.

See everything with the new Exposure node in the Compositor.


A total of 22 new nodes were added to the Geometry Nodes editor
expanding the attribute system, sampling textures, support for
volume data, improved usablity, mesh primitives, Cycles support
for attributes, and much more.

It is now possible to create mesh circles, cones, cubes,
cylinders, grids, ico-spheres, uv-spheres, and lines without ever
leaving the Geometry Nodes editor.

Geometry Nodes allows you to create the most flexible modifiers.

For this releases' splash, the author Erindale went all-in and
made the entire thing pretty much using only Geometry Nodes.

It has never been easier to create, tweak, and expand Masks or
Face sets as you sculpt.

Splitting complex figures into multiple objects is a quick way to
significantly improve performance. In order to ease this workflow,
there is a new way to quickly jump between objects while in Sculpt

The Line Art modifier generates stylized lines on your scene,
collections, or individual objects.

The Interpolate operator is now a full-fledged tool!

The new Eevee looks so good you may want to re-render all your

The new Depth of Field handles close-ups and outlines much better.

Volume shaders in Eevee now support Area Lights and Soft Shadows.

Revision 1.34 / (download) - annotate - [select for diffs], Sat Sep 5 11:40:58 2020 UTC (2 years, 4 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, pkgsrc-2020Q4-base, pkgsrc-2020Q4, pkgsrc-2020Q3-base, pkgsrc-2020Q3
Changes since 1.33: +2098 -2103 lines
Diff to previous 1.33 (colored)

blender: Update to 2.90.0

Building on the success of the 2.8 series, Blender 2.90 continues
to polish the user experience, introducing improvements to EEVEE,
Cycles, sculpt, VR, animation, modeling, UV editing and so much
more. Blender integrates industry standard libraries such as Intel
Embree, Intel OpenImageDenoise and NVidia Optix to provide a
cutting-edge rendering experience.

Revision 1.33 / (download) - annotate - [select for diffs], Tue Jun 9 10:34:26 2020 UTC (2 years, 7 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2020Q2-base, pkgsrc-2020Q2
Changes since 1.32: +2104 -2080 lines
Diff to previous 1.32 (colored)

blender: Update to 3.83.0

With over 1250 bugfixes, and further critical fixes due throughout
the next two years as part of the Long Term Support program, Blender
2.83 LTS provides the performance and stability needed for major
projects. New features include VR support, OpenVDB import, OptiX
viewport denoising and a powerful new physics-enabled Cloth Brush.

Revision 1.32 / (download) - annotate - [select for diffs], Tue Mar 17 14:23:04 2020 UTC (2 years, 10 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1
Changes since 1.31: +2080 -2080 lines
Diff to previous 1.31 (colored)

blender: Update to 2.28a

* Exclude incompatible Python 3.6.
* Fix build with Python 3.8.

Blender 2.82a: Bug Fixes
    Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (rB69c587888)
    Fix T73898: UDIM crash changing form tiled to single (rBd6977b5)
    Fix T73862: Fluid Sim file handle resource leak (rB60890cc)
    Fix T74182: Crash saving images from non-image spaces (rB096936fe1)
    Fix T72903: Bone envelope & bone size tool functionality swapped (rBdd2cdd436)
    Fix T74278: camera border gizmo size (rB9cac5fa681, rB360443a48)
    Fix T54270: Reset last_hit and last_location when reading the file (rB2df040ed58fb)
    Fix T74431: crash when compiling renderpass shader on some AMD drivers (rB9c4523b1fde4 + rBe5f98c79b0ed)
    Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry (rB1648a7903672)
    Fix Fix (unreported) Separate bones creates empty armature (rB498397f7bd8)
    Revert "Constraints: remove special meaning of Local Space for parentless Objects." (rBf881162f81e)
    Fix T73932: modifying keyframes in nodes fails when there is an image sequence (rBf0a22f5)
    Fix crash loading .blend file saved with Blender 2.25 (rBed8aa15)
    Fix potential crash with Eevee render of missing image textures (rBab18dbb)
    Fix T72253: Mantaflow adaptive domain cuts off (rB32fc22db5679)
    Keymap: Add front/back Alt-MMB absolute view axis switching (rBa200986273)
    Fix T72028: Crash switching to vertex paint (rB31aefdeec5)
    Fix bone envelopes displaying wrong when armature is scaled (rBee7034949fd)
    Fix Vertex weight gradient tool show wrong weight/strength values in the UI (rBf38c54d56e)
    Fix T74225: Image (from sequence) cannot be loaded (rB9dbfc7ca8bf)
    Fix T63892: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) (rBd95e9c7cf8)
    Fix T73369: corner pin & sun-beam nodes gizmos are too big (rB212660f467)
    Fix T74425: Cannot texture paint an images sequence anymore (rBca717f0489)

    glTF: Fix some strange reference error in blender api when exporting shapekeys / ApplyModifier (rBA659c121a68)
    glTF: Fix crash using compositor rendering for image generation (rBAaf687f5a041ee)

Revision 1.31 / (download) - annotate - [select for diffs], Fri Feb 21 16:36:53 2020 UTC (2 years, 11 months ago) by nia
Branch: MAIN
Changes since 1.30: +133 -34 lines
Diff to previous 1.30 (colored)

blender: Update to 2.82

Release notes:

TBB being optional is broken with this release

Revision 1.30 / (download) - annotate - [select for diffs], Sat Nov 23 23:47:14 2019 UTC (3 years, 2 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2019Q4-base, pkgsrc-2019Q4
Changes since 1.29: +193 -20 lines
Diff to previous 1.29 (colored)

blender: Update to 2.81

Release notes:

Revision 1.29 / (download) - annotate - [select for diffs], Wed Sep 18 23:40:17 2019 UTC (3 years, 4 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2019Q3-base, pkgsrc-2019Q3
Changes since 1.28: +1821 -1544 lines
Diff to previous 1.28 (colored)

blender: Update to 2.80

Release notes:

Revision 1.28 / (download) - annotate - [select for diffs], Sun Apr 28 11:56:00 2019 UTC (3 years, 9 months ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2019Q2-base, pkgsrc-2019Q2
Changes since 1.27: +1 -670 lines
Diff to previous 1.27 (colored)

blender: build with WITH_PYTHON_INSTALL=OFF

also actually get it to use the external openjpeg.

Revision 1.27 / (download) - annotate - [select for diffs], Wed Mar 27 11:05:57 2019 UTC (3 years, 10 months ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2019Q1-base, pkgsrc-2019Q1
Changes since 1.26: +2199 -2200 lines
Diff to previous 1.26 (colored)

blender: PLIST cleanup, python 3.7 patch, build patches

Revision 1.26 / (download) - annotate - [select for diffs], Sun Oct 7 23:44:49 2018 UTC (4 years, 3 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2018Q4-base, pkgsrc-2018Q4
Changes since 1.25: +2201 -1506 lines
Diff to previous 1.25 (colored)

Update to

* Fix startup

In this release:

    Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations.
    Grease Pencil: New frame interpolation tools, per-layer onion skinning.
    Alembic: Improvements to compatibility, stability and support.
    User Interface: Initial support for reusable custom configurations, automatic DPI scaling.
    Twenty Three new and several updated add-ons.
    And: 100s of bug fixes and other improvements!

In this release:

    Cycles: Cycles now supports rendering spherical stereo images for VR.
    Grease Pencil: Reworked to be similar to other 2D drawing softwares.
    Alembic: Initial basic support in Blender.
    Improvements to Bendy Bones for Easier and Simpler Rigging.
    Eleven new add-ons.
    And: 100s of bug fixes and other improvements!

Revision 1.25 / (download) - annotate - [select for diffs], Sat Jul 1 22:12:13 2017 UTC (5 years, 7 months ago) by joerg
Branch: MAIN
CVS Tags: pkgsrc-2018Q3-base, pkgsrc-2018Q3, pkgsrc-2018Q2-base, pkgsrc-2018Q2, pkgsrc-2018Q1-base, pkgsrc-2018Q1, pkgsrc-2017Q4-base, pkgsrc-2017Q4, pkgsrc-2017Q3-base, pkgsrc-2017Q3, pkgsrc-2017Q2-base, pkgsrc-2017Q2
Changes since 1.24: +2 -2 lines
Diff to previous 1.24 (colored)

Allow NetBSD 8 for PLIST subst. Match path name with reality.

Revision 1.24 / (download) - annotate - [select for diffs], Mon Feb 6 01:29:10 2017 UTC (5 years, 11 months ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2017Q1-base, pkgsrc-2017Q1
Changes since 1.23: +14 -4 lines
Diff to previous 1.23 (colored)

Allow python3.6

Revision 1.23 / (download) - annotate - [select for diffs], Mon Aug 15 19:26:18 2016 UTC (6 years, 5 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2016Q4-base, pkgsrc-2016Q4, pkgsrc-2016Q3-base, pkgsrc-2016Q3
Changes since 1.22: +38 -26 lines
Diff to previous 1.22 (colored)

Update to 2.77a

* Convert to cmake build from scons

In this release:

    Cycles: Better Subsurface Scattering, GPU support for Smoke/Fire and Point Density.
    Grease pencil stroke sculpting and improved workflow.
    OpenVDB caching for smoke/volumetric simulations.
    Reworked library handling to manage missing and deleted datablocks.
    Redesigned progress bar.
    Edit mode boolean tool, better decimate modifier.
    Improved extruding and weight painting tools for sculpting/painting.
    Support for Windows XP and the SCons build system was removed.
    And: 100s of bug fixes and other improvements!

Revision 1.22 / (download) - annotate - [select for diffs], Sat Dec 19 20:52:12 2015 UTC (7 years, 1 month ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2016Q2-base, pkgsrc-2016Q2, pkgsrc-2016Q1-base, pkgsrc-2016Q1, pkgsrc-2015Q4-base, pkgsrc-2015Q4
Changes since 1.21: +1487 -1412 lines
Diff to previous 1.21 (colored)

Update blender to 2.76b

Fixes build with python35  (PR pkg/50566)

Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015).
- Initial support for Pixar's OpenSubdiv geometry subdivision technology.
- A huge view-port performance boost.
- Big file browser performance boost and arrow keys navigation support.
- Node auto-offset feature that helps organizing node layouts.
- Absolute grid snapping in the 3D view.
- Sculpting with tiled strokes.
- Text effect strips for the sequencer, supporting subtitle export
- As usual, hundreds of bugs fixed and other improvements!

Blender 2.75a release.
- Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
- Cycles has much awaited initial support for AMD GPUs, and a new Light
  Portals feature.
- UI now allows font previews in the file browser.
- High quality options for viewport depth of field were added
- Modeling has a new Corrective Smooth modifier.
- The Decimate modifier was improved significantly.
- 3D viewport painting now supports symmetry and the distribution of Dynamic
  Topology was improved
- Video Sequence Editor: Placeholders can now replace missing frames of
  image sequences
- Game Engine now allows smoother LOD transitions, and supports mist
  attributes animation
- And: 100s of bug fixes and smaller feature improvements.

Revision 1.21 / (download) - annotate - [select for diffs], Tue Dec 15 09:46:27 2015 UTC (7 years, 1 month ago) by markd
Branch: MAIN
Changes since 1.20: +92 -327 lines
Diff to previous 1.20 (colored)

Update blender to 2.74

Blender 2.74, released Mar 31 2015!
- Cycles got several precision, noise, speed, memory improvements, new
  Pointiness attribute.
- Viewport has new cool compositing features, outliner now manages
  orphan datablocks better.
- Modeling now allows custom normals, and transferring data layers
  between meshes!
- Massive improvements to hair dynamics and editing tools: a big step
  forward with more to come- A new tool ◊§avity Mask„ŗwas added to  sculpting/painting, along with
  other improvements.
- Great memory consumption optimization in Freestyle NPR stroke rendering.
- Grease pencil and Game engine improvements, and more„ŗ
Blender 2.73, released January 8 2015!
- Several Cycles Rendering updates, improvements and new features, support
  for GeForce 9xx GPUs.
- New fullscreen mode, improved Pie Menus, 3D View can now display the
  world background.
- Knife-tool now allows freehand smart cuts, and more improvements were
  made in selection tools, Bevel Modifier and Shapekeys.
- Unwrapping UVs was improved, strength is now enabled for Grab and Snake
  Hook brushes, better visual feedback mode for painting with masks.
- Sequencer now can show a backdrop, strips can be snapped to others along
  with other improvements.
- Freestyle NPR Rendering has a new SVG exporter add-on, along with other
- Grease Pencil had a major update, it is now possible to edit and animate
  strokes! New draw styles, and imporvements in user interface.
- Collada Importer was updated, improving the compatibility with other
  software—‘ bone concepts.
- Add-ons: FBX improved importing/exporting armatures, some Python API
  changes  could need some Add-ons to be updated!
- As usual several other minor updates and improvements, and lot of
  bugfixing also in this release.

Blender 2.72, relased Oct 4 2014.
Cycles GPU rendering supports Volume and Subsurface Scattering now. The
User Interface comes with optional Pie Menus now and the Tooltips have been
improved. For Modeling, a new intersection tool has been added in Edit Mode.
Texture painting workflow has been streamlined with easy access to painted
images and UV layers. The Compositor now comes with a Sun Beam node.
Freestyle NPR rendering is now available with Cycles as well.

Revision 1.20 / (download) - annotate - [select for diffs], Wed Jul 9 20:01:08 2014 UTC (8 years, 6 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2015Q3-base, pkgsrc-2015Q3, pkgsrc-2015Q2-base, pkgsrc-2015Q2, pkgsrc-2015Q1-base, pkgsrc-2015Q1, pkgsrc-2014Q4-base, pkgsrc-2014Q4, pkgsrc-2014Q3-base, pkgsrc-2014Q3
Changes since 1.19: +858 -491 lines
Diff to previous 1.19 (colored)

Update to 2.71

Many bugfixes.
I detail see

Revision 1.19 / (download) - annotate - [select for diffs], Mon Apr 7 12:26:22 2014 UTC (8 years, 9 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2014Q2-base, pkgsrc-2014Q2
Changes since 1.18: +1 -3 lines
Diff to previous 1.18 (colored)

Remove NetBSD specific lines from generic PLIST

Revision 1.18 / (download) - annotate - [select for diffs], Mon Apr 7 12:21:25 2014 UTC (8 years, 9 months ago) by ryoon
Branch: MAIN
Changes since 1.17: +119 -112 lines
Diff to previous 1.17 (colored)

Update to 2.70


New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.

The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering

Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.

CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.

Motion Tracker

Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.

User Interface

The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.


The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.

The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.

Threaded Dependency Graph

An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.

Game Development

The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.

A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.

Freestyle NPR Rendering

The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.

More Features

Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.

Feature Videos

For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.

Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon

Bug Fixes

In addition to the new features, over 560 bugs that existed in previous releases have been fixed.

Revision 1.17 / (download) - annotate - [select for diffs], Sat Feb 1 03:57:52 2014 UTC (9 years ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2014Q1-base, pkgsrc-2014Q1
Changes since 1.16: +1 -3 lines
Diff to previous 1.16 (colored)

Build on Linux.

Revision 1.16 / (download) - annotate - [select for diffs], Fri Jan 10 20:06:46 2014 UTC (9 years ago) by joerg
Branch: MAIN
Changes since 1.15: +1281 -1265 lines
Diff to previous 1.15 (colored)

Update to Blender 2.69. Add fixes for building with Clang, either from
upstream or submitted for upstream. Import changes:

A new hidden wire display option was added to help with retopology. Mesh
Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill,
Grid fill and Symmetrize tools were improved. New curve and lattice
editing tools were added too.

Hair rendering was improved with a new Hair shader and reorganized
settings. Subsurface scattering uses a new sampling algorithm and now
supports bump mapping and texture blurring. Sky rendering now uses a
more accurate sky model. New blackbody, vector transform and HSV nodes
were added. The non-progressive integrator was renamed to Branched Path
Integrator, and is now available for GPU rendering.

The Motion tracker now supports plane tracking, which can be used to
replace billboards, screens and other flat things in footage.

Lists in the user interface can now be resized, sorted and filtered.
Further there are small improvements for vertex parenting, empty
objects, the shrinkwrap modifier, mask editing, armatures, f-curves and

FBX Import support has been added and FBX/OBJ can now export split
normals (without the need for the edge split modifier).

In addition to the new features, over 270 bugs that existed in previous
releases have been fixed.

Revision 1.15 / (download) - annotate - [select for diffs], Fri Dec 27 01:59:42 2013 UTC (9 years, 1 month ago) by dholland
Branch: MAIN
CVS Tags: pkgsrc-2013Q4-base, pkgsrc-2013Q4
Changes since 1.14: +1 -2 lines
Diff to previous 1.14 (colored)

Update plist for latest python33; it seems that some stuff called
"venv" is copied wholesale from the python33 install, I guess via
the wonders of scons, and one of the files went away in the last
python33 update.

Revision 1.14 / (download) - annotate - [select for diffs], Sat Oct 12 22:11:00 2013 UTC (9 years, 3 months ago) by ryoon
Branch: MAIN
Changes since 1.13: +1265 -1165 lines
Diff to previous 1.13 (colored)

Update to 2.68a

* New features
* Bugfixes
* Many improvements

Revision 1.13 / (download) - annotate - [select for diffs], Wed Mar 13 20:28:48 2013 UTC (9 years, 10 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2013Q3-base, pkgsrc-2013Q3, pkgsrc-2013Q2-base, pkgsrc-2013Q2, pkgsrc-2013Q1-base, pkgsrc-2013Q1
Changes since 1.12: +1165 -1164 lines
Diff to previous 1.12 (colored)

Update to 2.66a

Bug fix update

Over 80 bugs fixed since 2.66 release:


    Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760)
    Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929)
    Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945)
    Fix soft shadow at top edge incorrectly drawn (r54954)
    Fix #34418: Screencast could be started twice (r54961)
    Fix #34509: Panel color were not updated from old files properly (r54996)
    Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027)
    Fix (regression) #34391: Window position not saving correctly for next start-up (r54879)
    Fix #34390: quicktime video codec menu showing blank (r54942)


    Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783)
    Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789)
    Fix #34426: Manipulator handles drawn incorrectly by depth (r54923)
    Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928)


    Fix zoom for graph-editor (and other editors) (r54910)


    Fix #34439: Strip modifier - Mask multiply failure (r54901)
    Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904)
    Fix sequencer crash when pasteing strips after creating new file (r54935)


    Fix #34356: Inputs list in file output doesn't appear properly. (r54754)
    Fix #34359: Crash when using image output node (r54746)
    Fix #34474: "Record Composite" image op segfaults in compositor code (r54948)
    Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960)
    Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047)


    Fix memory leak when loading multilayer EXR as movie clip (r54934)
    Fix for incorrect subpixel precision of marker when using track offset (r55028)


    Fix #34351: Displacement map Bake margin does not work (r54748)
    Fix #34436: Node editor delete texture crash (r54908)
    Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012)
    Fix #34475: Weird noise bug with Texture nodes (r55021)
    Fix for texture preview render with show alpha enabled (r55026)
    Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022)

Render (Cycles)

    Fix #34421: viewport render stuck with no objects in the scene. (r54885)
    Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959)


    Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793)
    Fix #34369: applying screw modifier turns object to black (r55004)


    Fix #34384: Border select in UV Image window crashed (r54816)
    Fix for weight paint using values over 1.0 when blending (r54833)
    Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834)
    Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875)
    Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891)
    Fix selecting linked faces (r54920 r54921)
    Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944)
    fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969)
    Fix #34534: Copy/Paste objects hangs (r55051)
    Fix (regression) #34438: Solidify crease error (r54882)
    Fix missing select menu for weight, vertex, texture paint modes. (r54883)
    Fix joining meshes could loose crease/bevel weights (r54899)
    Fix (regression) #34449: Edge toggline bevel failed (r54900)


    Fix #34370: Collapse-Edges crash in dyntopo (r54827)
    Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971)
    Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007)

Game Engine

    Fix projection clipping (r54733)
    Fix #34349: Character walkDirection ADD mode -#INF error. (r54738)
    Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745)
    Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757)
    Fix #34219: Webcam support under Linux in Standalone broken (r54764)
    Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769)
    Fix error using actions with multiple scenes (r54767)
    Fix object color channels can now be animated separately without zeroing out the other channels (r54772)
    Fix error using uninitialized variables for rendering (r54776 r54781)
    Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780)
    Fix Game-Engine crashing when on material conversions (r54837)
    Fix #34440: Motion blur (2d filter) not working in osx (r54912)
    Fix #34428 #20856 #20281: converting multi-uv layers. (r54972)
    Fix #34523: 2D-Filter produces render error (r55010)
    Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011)

Rigid Body

    Fix motion paths calculation being incorrect for rigid bodies (r54799)
    Allow rigidbody collision groups to be animated (r54818)
    Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855)
    Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862)
    Fix inconsistency with world rebuilding with the start frame (r54990)

Text Editor

    Fix Fix text editor bug: ctrl+F is not configurable (r54878)
    Fix #54907: freeze when turning on syntax highlight (r54907)
    Fix crash when overwriting ascii character with multibyte character (r54917)


    Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824)
    Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866)
    Fix #34372: mesh.verts.foreach_set not working with normals (r54943)
    Fix for python exception getting the ID from an operator button (r54835)


    Fix freeing all bakes in particle mode (r54822)
    Fix file with packed images crashes on load (r54790)
    Fix image alpha version patch with library linked files (r54794)
    Fix #34427: Collada export crash with armature (r54856)
    Fix X3D import error loading UV's (r4325)
    Fix X3D import for images (r4327)
    Rigify fixes (r4321 r4334 r4335)

Revision 1.12 / (download) - annotate - [select for diffs], Wed Feb 27 15:25:28 2013 UTC (9 years, 11 months ago) by ryoon
Branch: MAIN
Changes since 1.11: +1164 -1137 lines
Diff to previous 1.11 (colored)

Update to 2.66

This release contains long awaited features like rigid
body physics simulation, dynamic topology sculpting and matcap

Other new features include Cycles hair rendering, support for high
pixel density displays, much better handling of premultiplied and
straight alpha transparency, a vertex bevel tool, a mesh cache
modifier and a new SPH particle fluid dynamics solver.

In detail, see

Revision 1.11 / (download) - annotate - [select for diffs], Wed Jan 2 02:22:07 2013 UTC (10 years, 1 month ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2012Q4-base, pkgsrc-2012Q4
Changes since 1.10: +1137 -1294 lines
Diff to previous 1.10 (colored)

Update to 2.65a

* Fix build on NetBSD current, repoted by dholland@
  Fix NetBSD version conditional and link to libexecinfo

* More features
* 200 over bug fixes

Revision 1.10 / (download) - annotate - [select for diffs], Mon Dec 3 13:15:50 2012 UTC (10 years, 2 months ago) by ryoon
Branch: MAIN
Changes since 1.9: +1301 -216 lines
Diff to previous 1.9 (colored)

Update to 2.64a

XXX This revision may build on NetBSD 6.* and Linux only.

* Convert to scons build
* Remove MESSAGE file, we need not to copy files to ~/.blender

* Add cycles engine
* New features and bugfixes

Revision 1.9 / (download) - annotate - [select for diffs], Tue Sep 22 13:23:25 2009 UTC (13 years, 4 months ago) by hasso
Branch: MAIN
CVS Tags: pkgsrc-2012Q3-base, pkgsrc-2012Q3, pkgsrc-2012Q2-base, pkgsrc-2012Q2, pkgsrc-2012Q1-base, pkgsrc-2012Q1, pkgsrc-2011Q4-base, pkgsrc-2011Q4, pkgsrc-2011Q3-base, pkgsrc-2011Q3, pkgsrc-2011Q2-base, pkgsrc-2011Q2, pkgsrc-2011Q1-base, pkgsrc-2011Q1, pkgsrc-2010Q4-base, pkgsrc-2010Q4, pkgsrc-2010Q3-base, pkgsrc-2010Q3, pkgsrc-2010Q2-base, pkgsrc-2010Q2, pkgsrc-2010Q1-base, pkgsrc-2010Q1, pkgsrc-2009Q4-base, pkgsrc-2009Q4, pkgsrc-2009Q3-base, pkgsrc-2009Q3
Changes since 1.8: +2 -3 lines
Diff to previous 1.8 (colored)

Update to 2.49b. Upstream changes:

- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux
  64 bit.
- Updated Blender/Python API and GameEngine docs.
- Python Script Pack and Example Files.

Various Bugs:
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and
  Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never
  close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)

Render Bugs:
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a
  char buffer.
- Lumma Matte, Fix in low value setting. Originally checked against the wrong
  channel (chroma) instead of the luminence channel. Changed default value
  for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
  [bug #19029]
- Fix for high energy sunlamps, turning specular black [bug #18837]

Game Engine Bugs:
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's

Game Engine Python Bugs:
- Converting a mesh from a python argument was broken but happened to work in
  some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and
  quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
- Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]

Game Engine Bullet Bugs:
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.

Sequencer Bugs:
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is alsa
  possible (easy retiming: use the right display handle of input strip and
  shrink or enlarge, will make the speed of the strip exactly fit the effect
  strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really
  fine grained motion blur if you speed up a sequence with high factors
  (bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).

Import/Export Bugs:
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
  [bug #18949]
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans
  now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were
  invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily
- Quake MD2 Export, Fix for vertex normals [patch #19206]

Python API:
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2
  and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.

- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is
  enabled that fixes some menu drawing issues with Mesa3D DRI drivers for
  Intel and Radeon cards.
- Python API - Particles
  - Draw As variable and dict
  - Strand render toggle
  - Object, psys variable in duplicate
  - Material, Strand render variables
  - Texture, Use colorbands
  - Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the
  dynamic actuator.
  - ReplaceMesh Actuator option to replace the physics mesh and display
    mesh + python api options.
  - Video and blend file demo.
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the
  mouse changes.
- EDL importer for the sequencer. supports...
  - audio, video edits
  - fades, wipes, speed changes (video only)
  - importing from multiple reels
- Example import from final cut pro.

Revision 1.8 / (download) - annotate - [select for diffs], Fri Aug 28 20:46:18 2009 UTC (13 years, 5 months ago) by hasso
Branch: MAIN
Changes since 1.7: +182 -139 lines
Diff to previous 1.7 (colored)

Update to 2.49a. Upstream changelog is of course too massive, you can look
at for info about new
features and fixes. While here, sort PLIST correctly.

Revision 1.7 / (download) - annotate - [select for diffs], Sun Jun 14 17:59:06 2009 UTC (13 years, 7 months ago) by joerg
Branch: MAIN
CVS Tags: pkgsrc-2009Q2-base, pkgsrc-2009Q2
Changes since 1.6: +1 -52 lines
Diff to previous 1.6 (colored)

Remove @dirrm entries from PLISTs

Revision 1.6 / (download) - annotate - [select for diffs], Fri Jan 4 19:56:45 2008 UTC (15 years, 1 month ago) by markd
Branch: MAIN
CVS Tags: pkgsrc-2009Q1-base, pkgsrc-2009Q1, pkgsrc-2008Q4-base, pkgsrc-2008Q4, pkgsrc-2008Q3-base, pkgsrc-2008Q3, pkgsrc-2008Q2-base, pkgsrc-2008Q2, pkgsrc-2008Q1-base, pkgsrc-2008Q1, cwrapper, cube-native-xorg-base, cube-native-xorg
Changes since 1.5: +203 -82 lines
Diff to previous 1.5 (colored)

Update blender to version 2.45

pkgsrc changes:
use cmake rather than SCons to build.
DESTDIR support

The 2.45 is a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in
tracking bugs and fixing them. Some performance issues have also been

This release adds subsurface scattering, improved sculpting tools, ffmpeg
support for additional platforms, a number of animation tool improvements,
and a huge number of Python scripts and API enhancements.

This release features sculpting meshes that work as if they were clay,
render passes, retopology painting, multi-resolution meshes, texture map
and light map baking, support for multiple uv sets, fast 3D painting,
defocus blur node, multi-layer image read/write, painting in video
sequences, matte, key, and difference composite nodes, a number of
improved 3D animation tools such as proxy objects, walk cycles, simulation
tool improvements for fluid dynamics, hard body dynamics, and cloth and
softbody dynamics. There were also additional compositing and video
editing improvements.

This release is the result of work done for the Elephants Dream short
film. It includes major feature additions such as node based materials,
node based compositing, a renderer rewrite, improved UV tools, improved
character tools, an array modifier, and a host of other improvements.

Revision 1.5 / (download) - annotate - [select for diffs], Fri Feb 10 20:34:25 2006 UTC (16 years, 11 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2007Q4-base, pkgsrc-2007Q4, pkgsrc-2007Q3-base, pkgsrc-2007Q3, pkgsrc-2007Q2-base, pkgsrc-2007Q2, pkgsrc-2007Q1-base, pkgsrc-2007Q1, pkgsrc-2006Q4-base, pkgsrc-2006Q4, pkgsrc-2006Q3-base, pkgsrc-2006Q3, pkgsrc-2006Q2-base, pkgsrc-2006Q2, pkgsrc-2006Q1-base, pkgsrc-2006Q1
Changes since 1.4: +24 -4 lines
Diff to previous 1.4 (colored)

Changes 2.41:
* GLSL pixel and vertex shaders
* Full access to Blenders material capabilities
* Split screen and multi-viewports
* Number of fixes were made to the physics system
* Return of the armature capabilities

Revision 1.4 / (download) - annotate - [select for diffs], Wed Aug 3 11:58:14 2005 UTC (17 years, 6 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q4-base, pkgsrc-2005Q4, pkgsrc-2005Q3-base, pkgsrc-2005Q3
Changes since 1.3: +23 -8 lines
Diff to previous 1.3 (colored)

Changes 2.37a:
* Appending from files does not set the string for "last loaded file". That could give an accidentally save over of used library files.
* International Font support was broken for non-Latin fonts.
* Other fixes

Revision 1.3 / (download) - annotate - [select for diffs], Fri Mar 4 16:04:59 2005 UTC (17 years, 11 months ago) by reinoud
Branch: MAIN
CVS Tags: pkgsrc-2005Q2-base, pkgsrc-2005Q2, pkgsrc-2005Q1-base, pkgsrc-2005Q1
Changes since 1.2: +69 -1 lines
Diff to previous 1.2 (colored)

Update blender package to include all scripts distributed with it. Also
providing an convenience script that links default scripts directory to
the homedir. This due to oddities in the blender program too far reaching
to easily patch.

Revision 1.2 / (download) - annotate - [select for diffs], Thu Jul 31 18:40:58 2003 UTC (19 years, 6 months ago) by jschauma
Branch: MAIN
CVS Tags: pkgsrc-2004Q4-base, pkgsrc-2004Q4, pkgsrc-2004Q3-base, pkgsrc-2004Q3, pkgsrc-2004Q2-base, pkgsrc-2004Q2, pkgsrc-2004Q1-base, pkgsrc-2004Q1, pkgsrc-2003Q4-base, pkgsrc-2003Q4
Changes since 1.1: +1 -2 lines
Diff to previous 1.1 (colored)

Update blender to 2.28:
Among other things, this version now includes audio support.
The complete and extensive changelog is available at

Revision 1.1 / (download) - annotate - [select for diffs], Wed May 28 15:51:39 2003 UTC (19 years, 8 months ago) by jschauma
Branch: MAIN

Update blender to version 2.27.  A whole lot has changed since our old 2.11
package, most notably the fact that blender is now Open Source Software, and
we can thus compile it instead of using binary only packages.  The new homepage

This package tested under NetBSD/i386, NetBSD/macppc and Linux/i386 -- other
platforms are encouraged to test, but hardly any modifications should be necessary.

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