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Revision 1.21, Mon Oct 11 08:27:04 2021 UTC (2 years, 6 months ago) by adam
Branch: MAIN
CVS Tags: HEAD
Changes since 1.20: +1 -1 lines
FILE REMOVED

scummvm: updated to 2.5.0

2.5.0 "Twenty years ago today..." (2021-10-09)

 New games:
 - Added support for Grim Fandango.
 - Added support for The Longest Journey.
 - Added support for Myst 3: Exile.
 - Added support for Little Big Adventure.
 - Added support for Red Comrades 1: Save the Galaxy.
 - Added support for Red Comrades 2: For the Great Justice.
 - Added support for Transylvania.
 - Added support for Crimson Crown.
 - Added support for OO-Topos.
 - Added support for Glulx interactive fiction games.
 - Added support for Lure of the Temptress Konami release.
 - Added support for Private Eye.
 - Added support for Spanish Blue Force.
 - Added support for Spanish Ringworld.
 - Added support for Spanish Amazon: Guardians of Eden.
 - Added support for AGS Games versions 2.5+.
 - Added support for Nightlong: Union City Conspiracy.
 - Added support for The Journeyman Project 2: Buried in Time.
 - Added support for Crusader: No Remorse.
 - Added support for L-ZONE.
 - Added support for Spaceship Warlock.

 New ports:
 - The Nintendo DS port got a major rewrite.

 General:
 - Switched ScummVM GUI output to UTF-32.
 - Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
 - Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
 - Major extension to the number of supported graphics scalers.
 - Display path to scummvm configuration file in GUI -> Options -> Paths.
 - Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
 - Added HiDPI support to the ScummVM GUI.
 - Added command line option --window-size for specifying ScummVM window size,
   applicable only to the OpenGL renderer.
 - Fixed switching to the default graphics mode. This was sometimes not applied
   until restarting ScummVM or starting a game.
 - ScummVM GUI has been fully translated into Korean and Japanese.
 - Added GUI option for enabling and disabling the Discord RPC integration.

 ADL:
 - Added support for Mystery House French translation.
 - Added support for several game variants.

 AGI:
 - Added support for Russian versions. Input now works.

 AGOS:
 - Added support for the Japanese PC-98 version of Elvira 1.

 CGE:
 - Added option to use Text To Speech for Soltys.

 CGE2:
 - Added option to use Text To Speech for Sfinx.

 Cine:
 - Added detection for Future Wars CD version with French translation patch.
 - Added detection for Italian Amiga Operation Stealth.
 - Fixed crash before entering secret base.
 - Fixed space missing in verb line.
 - Fixed vertically overflowing message boxes.

 Dreamweb:
 - Rendering fixes for Russian fan translation.

 Glk:
 - Fixed savegame issues with several subengines.
 - Fixed memory overrun in Level9 game detector.
 - Added detections for 2020 IF Comp games.
 - Enabled Glulx sub-engine.

 Gob:
 - Added support for Bargon Attack Russian translation.
 - Added support for Woodruff Russian translation.

 Griffon:
 - Fixed Return to Launcher from The Griffon Legend.
 - Added option to use Text To Speech in The Griffon Legend

 Grim:
 - Added support for Brazillian Portuguese Grim Fandango.

 Kyra:
 - Added support for the Japanese Sega-CD version of Eye of the Beholder.
 - Added support for the Hebrew fan translation of Legend of Kyrandia.
 - Added support for the Hebrew fan translation of Legend of Kyrandia 2.
 - Added support for the Simplified Chinese version of Legend of Kyrandia 3.
 - Added support for the playable demo of Lands of Lore.

 Lure:
 - Fixed fire animation in first room when loading saves.
 - Fixed AdLib support.
 - Fixed MT-32 support.

 Pegasus:
 - Added support for DVD/GOG.com release.

 Queen:
 - Added support for German Amiga floppy release.

 SAGA:
 - Added support for ITE GOG Mac CD v1.1.
 - Added support for ITE PC-98 Japanese.

 SCI:
 - Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
   issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
 - Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
   in these two games.
 - Added support for Macintosh version of Gabriel Knight 1.
 - Added support for CD-Audio version of Mixed-Up Mother Goose.
 - Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
   EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
 - Added support for Space Quest 4 Update 1.3 by New Rising Sun.
 - Added support for French LSL1VGA.
 - Added support for Hebrew QFG1VGA.
 - Added support for Hebrew GK1.
 - Added support for Russian Longbow.
 - Added support for Russian LSL6.
 - Added support for alternate Russian LSL7.
 - Added support for alternate Polish LSL7 including files packaged with InstallShield.
 - Added support for alternate Russian SQ5.
 - Added support for alternate Russian Torin's Passage.
 - Added support for fan game Soulshade Asylum.
 - SCI1.1 views are now scaled accurately.
 - Fixed sounds not stopping or restarting correctly.
 - Fixed sound issues when restoring SCI0 games.
 - Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
 - Space Quest 4 CD sound effects now match the selected platform.
 - Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
 - Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
 - Fixed King's Quest 5 Amiga beach error that prevented completing the game.
 - Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
   LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
 - Unlocked JANE easter egg in Gabriel Knight 1.

 SCUMM:
 - Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
   also include some improvements to the common text display (mainly the formatting of wrapped texts).
 - Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
 - Added support for numerous Korean translations from scummkor project.
 - Added support for Russobit-M versions of Pajama2 and SpyOzone.
 - Fixed speech playback in Akella version of COMI.
 - Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
 - Added smooth scrolling for FM-TOWNS versions of games.
 - Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
 - Fixed audio distortion in Loom for PC-Engine.
 - Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
 - Added support for Japanese Mac version of The Dig.
 - Added partial support for the high resolution fonts and cursor in the
   16-color Macintosh version of Indiana Jones and the Last Crusade.
 - Fixed missing instruments in the m68k Mac versions of Monkey Island 2
   and Indiana Jones and the Fate of Atlantis.
 - Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
   Loom and Indiana Jones and the Last Crusade.
 - Enabled difficulty selection in the version of Monkey Island 2 that was
   included on the LucasArts Mac CD Game Pack II compilation. (It had been
   disabled along with the copy protection.)
 - Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
   This means that the GOG and Steam versions will no longer accept incorrect
   numbers, e.g. for Edna's phone number. (Why are they selling a cracked
   version anyway?!)
 - Added support for Low quality music in Macintosh version of Loom.
 - Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
   several audio related bugs for both games.
 - Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
 - Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
 - Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
   of one of the three destroyable turrets in the fort.
 - Added animated cigar smoke to the close-up of captain Smirk in the CD
   version of Monkey Island 1. It was present in earlier versions.
 - Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
   versions as well as the English Macintosh, FM-Towns and Sega CD versions
   of Monkey Island 1.
 - Made the clock tower in Monkey Island 1 behave the same in the CD version
   as in earlier versions, i.e. after examining it you have to leave the
   room and come back again for its description to change.

 Tinsel:
 - Enabled the Return to Launcher feature.

 Titanic:
 - Fixed crashes when asking bots what I should do.

 TsAGE:
 - Added support for uninstalled floppy version.

 Stark:
 - Added support for Hungarian translation.

 Supernova:
 - Added Italian translation for part 1.

 Sword25:
 - Made the extracted version working.
 - Fixed crash when selecting Croatian language.

 Ultima:
 - Ultima 4: Added several debugger commands.
 - Ultima 4: Allow Enter key to exit ZStats display.
 - Ultima 8: Fixed several animation bugs for events and objects.
 - Ultima 8: Restored original text for the Spell of Resurrection book.

 Xeen:
 - Fixed occasional border corruption during fights.
 - Improvements to cutscenes to better match the original games.
 - Fixes for character selection, deselection, and dismissing to better match original.
 - Added support for Russian version.

 AmigaOS port:
 - Added native system file browser feature.
 - Re-activated nuked OPL Adlib driver.

 Big-endian ports:
 - Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
   Full Pipe games.

 iOS port:
 - Fixed using arrow keys on physical keyboard in iOS 15.
 - Fixed rotating the device while ScummVM is inactive.
 - Added support for upside down portrait orientation.

 macOS port:
 - Added support for Dark Mode.
 - Use OpenGL renderer by default, providing better support for HiDPI displays.

 MorphOS port:
 - Added native system file browser feature.
 - Added Cloud feature.
 - Re-activate nuked OPL Adlib driver.
 - Added CAMD MIDI driver support.

Windows port:
 - Use OpenGL renderer by default, providing better support for HiDPI displays.

Revision 1.20 / (download) - annotate - [select for diffs], Thu Jul 21 13:48:49 2016 UTC (7 years, 9 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, pkgsrc-2020Q4-base, pkgsrc-2020Q4, pkgsrc-2020Q3-base, pkgsrc-2020Q3, pkgsrc-2020Q2-base, pkgsrc-2020Q2, pkgsrc-2020Q1-base, pkgsrc-2020Q1, pkgsrc-2019Q4-base, pkgsrc-2019Q4, pkgsrc-2019Q3-base, pkgsrc-2019Q3, pkgsrc-2019Q2-base, pkgsrc-2019Q2, pkgsrc-2019Q1-base, pkgsrc-2019Q1, pkgsrc-2018Q4-base, pkgsrc-2018Q4, pkgsrc-2018Q3-base, pkgsrc-2018Q3, pkgsrc-2018Q2-base, pkgsrc-2018Q2, pkgsrc-2018Q1-base, pkgsrc-2018Q1, pkgsrc-2017Q4-base, pkgsrc-2017Q4, pkgsrc-2017Q3-base, pkgsrc-2017Q3, pkgsrc-2017Q2-base, pkgsrc-2017Q2, pkgsrc-2017Q1-base, pkgsrc-2017Q1, pkgsrc-2016Q4-base, pkgsrc-2016Q4, pkgsrc-2016Q3-base, pkgsrc-2016Q3
Changes since 1.19: +3 -1 lines
Diff to previous 1.19 (colored) to selected 1.7 (colored)

Revision 1:
* Switched to .tar.xz.
* Added missing depednencies; now all supported engines are built.
* FluidSynth is not an option any more.
* Enabled release mode; but without forced compiler optimisations.

Revision 1.19 / (download) - annotate - [select for diffs], Mon Mar 2 17:06:42 2009 UTC (15 years, 1 month ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2016Q2-base, pkgsrc-2016Q2, pkgsrc-2016Q1-base, pkgsrc-2016Q1, pkgsrc-2015Q4-base, pkgsrc-2015Q4, pkgsrc-2015Q3-base, pkgsrc-2015Q3, pkgsrc-2015Q2-base, pkgsrc-2015Q2, pkgsrc-2015Q1-base, pkgsrc-2015Q1, pkgsrc-2014Q4-base, pkgsrc-2014Q4, pkgsrc-2014Q3-base, pkgsrc-2014Q3, pkgsrc-2014Q2-base, pkgsrc-2014Q2, pkgsrc-2014Q1-base, pkgsrc-2014Q1, pkgsrc-2013Q4-base, pkgsrc-2013Q4, pkgsrc-2013Q3-base, pkgsrc-2013Q3, pkgsrc-2013Q2-base, pkgsrc-2013Q2, pkgsrc-2013Q1-base, pkgsrc-2013Q1, pkgsrc-2012Q4-base, pkgsrc-2012Q4, pkgsrc-2012Q3-base, pkgsrc-2012Q3, pkgsrc-2012Q2-base, pkgsrc-2012Q2, pkgsrc-2012Q1-base, pkgsrc-2012Q1, pkgsrc-2011Q4-base, pkgsrc-2011Q4, pkgsrc-2011Q3-base, pkgsrc-2011Q3, pkgsrc-2011Q2-base, pkgsrc-2011Q2, pkgsrc-2011Q1-base, pkgsrc-2011Q1, pkgsrc-2010Q4-base, pkgsrc-2010Q4, pkgsrc-2010Q3-base, pkgsrc-2010Q3, pkgsrc-2010Q2-base, pkgsrc-2010Q2, pkgsrc-2010Q1-base, pkgsrc-2010Q1, pkgsrc-2009Q4-base, pkgsrc-2009Q4, pkgsrc-2009Q3-base, pkgsrc-2009Q3, pkgsrc-2009Q2-base, pkgsrc-2009Q2, pkgsrc-2009Q1-base, pkgsrc-2009Q1
Changes since 1.18: +2 -2 lines
Diff to previous 1.18 (colored) to selected 1.7 (colored)

Changes 0.13.0:
General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.

Revision 1.18 / (download) - annotate - [select for diffs], Thu Jan 17 21:22:35 2008 UTC (16 years, 3 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2008Q4-base, pkgsrc-2008Q4, pkgsrc-2008Q3-base, pkgsrc-2008Q3, pkgsrc-2008Q2-base, pkgsrc-2008Q2, pkgsrc-2008Q1-base, pkgsrc-2008Q1, cwrapper, cube-native-xorg-base, cube-native-xorg
Changes since 1.17: +5 -5 lines
Diff to previous 1.17 (colored) to selected 1.7 (colored)

Changes 0.11.0:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
  video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
  some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
  on POSIX systems (Linux, Mac OS X etc.).

Revision 1.17 / (download) - annotate - [select for diffs], Sun Jul 1 10:12:02 2007 UTC (16 years, 9 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2007Q4-base, pkgsrc-2007Q4, pkgsrc-2007Q3-base, pkgsrc-2007Q3
Changes since 1.16: +1 -11 lines
Diff to previous 1.16 (colored) to selected 1.7 (colored)

Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)

Revision 1.16 / (download) - annotate - [select for diffs], Mon Jul 3 12:25:05 2006 UTC (17 years, 9 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2007Q2-base, pkgsrc-2007Q2, pkgsrc-2007Q1-base, pkgsrc-2007Q1, pkgsrc-2006Q4-base, pkgsrc-2006Q4, pkgsrc-2006Q3-base, pkgsrc-2006Q3
Changes since 1.15: +5 -5 lines
Diff to previous 1.15 (colored) to selected 1.7 (colored)

Changes 0.9.0:
 New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files
 General:
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.
 SCUMM:
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
     MD5.
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.
 SAGA
   - Fixed sound distortion in the Inherit the Earth demo.
 Simon
   - Improved Hebrew support
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
 Broken Sword 1:
   - Added support for the --save-slot option.
 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.

Revision 1.15 / (download) - annotate - [select for diffs], Mon Oct 31 09:05:34 2005 UTC (18 years, 5 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2006Q2-base, pkgsrc-2006Q2, pkgsrc-2006Q1-base, pkgsrc-2006Q1, pkgsrc-2005Q4-base, pkgsrc-2005Q4
Changes since 1.14: +2 -2 lines
Diff to previous 1.14 (colored) to selected 1.7 (colored)

Changes 0.8.0:
 New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.

Revision 1.14 / (download) - annotate - [select for diffs], Tue Mar 29 08:48:31 2005 UTC (19 years ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q3-base, pkgsrc-2005Q3, pkgsrc-2005Q2-base, pkgsrc-2005Q2
Changes since 1.13: +10 -1 lines
Diff to previous 1.13 (colored) to selected 1.7 (colored)

Changes 0.7.1:
 General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.

Revision 1.13 / (download) - annotate - [select for diffs], Tue Jan 4 13:41:53 2005 UTC (19 years, 3 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q1-base, pkgsrc-2005Q1
Changes since 1.12: +6 -7 lines
Diff to previous 1.12 (colored) to selected 1.7 (colored)

Changes 0.7.0:
 New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.

Revision 1.12 / (download) - annotate - [select for diffs], Tue Jul 27 13:40:36 2004 UTC (19 years, 8 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q4-base, pkgsrc-2004Q4, pkgsrc-2004Q3-base, pkgsrc-2004Q3
Changes since 1.11: +2 -2 lines
Diff to previous 1.11 (colored) to selected 1.7 (colored)

Changes 0.6.1:
 General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions

Revision 1.11 / (download) - annotate - [select for diffs], Tue Mar 30 09:04:05 2004 UTC (20 years ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q2-base, pkgsrc-2004Q2
Changes since 1.10: +7 -17 lines
Diff to previous 1.10 (colored) to selected 1.7 (colored)

Now uses buldlink3; does not force -O optimisation any more

Revision 1.10, Mon Mar 29 01:09:56 2004 UTC (20 years ago) by dillo
Branch: MAIN
Changes since 1.9: +1 -1 lines
FILE REMOVED

Update to 0.6.0:

This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.

Revision 1.9 / (download) - annotate - [select for diffs], Sat Jan 17 21:25:41 2004 UTC (20 years, 3 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q1-base, pkgsrc-2004Q1
Changes since 1.8: +7 -3 lines
Diff to previous 1.8 (colored) to selected 1.7 (colored)

Fixed linking problem

Revision 1.8 / (download) - annotate - [select for diffs], Wed Sep 10 11:02:18 2003 UTC (20 years, 7 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2003Q4-base, pkgsrc-2003Q4
Changes since 1.7: +8 -1 lines
Diff to previous 1.7 (colored)

Now uses vorbis and installs the icon

Revision 1.7 / (download) - annotate - [selected], Mon Aug 4 19:57:16 2003 UTC (20 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.6: +4 -11 lines
Diff to previous 1.6 (colored)

Remove $Header$ from patch.

Revision 1.6 / (download) - annotate - [select for diffs], Mon Aug 4 08:21:05 2003 UTC (20 years, 8 months ago) by adam
Branch: MAIN
Changes since 1.5: +14 -6 lines
Diff to previous 1.5 (colored) to selected 1.7 (colored)

Changes 0.5.0:
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added

Revision 1.5 / (download) - annotate - [select for diffs], Wed May 14 09:25:46 2003 UTC (20 years, 11 months ago) by tron
Branch: MAIN
Changes since 1.4: +2 -2 lines
Diff to previous 1.4 (colored) to selected 1.7 (colored)

Disable "-Wuninitialized" because it doesn't work without "-O" anyway.

Revision 1.4 / (download) - annotate - [select for diffs], Tue May 13 12:06:23 2003 UTC (20 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.3: +6 -5 lines
Diff to previous 1.3 (colored) to selected 1.7 (colored)

Update to 0.4.0:
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
  [not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups

Revision 1.3 / (download) - annotate - [select for diffs], Wed Dec 11 16:19:44 2002 UTC (21 years, 4 months ago) by wiz
Branch: MAIN
CVS Tags: netbsd-1-6-1-base, netbsd-1-6-1
Changes since 1.2: +1 -0 lines
Diff to previous 1.2 (colored) to selected 1.7 (colored)

Add RCS Id.

Revision 1.2 / (download) - annotate - [select for diffs], Tue Dec 10 12:48:47 2002 UTC (21 years, 4 months ago) by wiz
Branch: MAIN
Changes since 1.1: +9 -16 lines
Diff to previous 1.1 (colored) to selected 1.7 (colored)

Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
  MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog

Revision 1.1.1.1 / (download) - annotate - [select for diffs] (vendor branch), Thu Sep 12 00:38:30 2002 UTC (21 years, 7 months ago) by wiz
Branch: TNF
CVS Tags: pkgsrc-base
Changes since 1.1: +0 -0 lines
Diff to previous 1.1 (colored) to selected 1.7 (colored)

Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.

Revision 1.1 / (download) - annotate - [select for diffs], Thu Sep 12 00:38:30 2002 UTC (21 years, 7 months ago) by wiz
Branch: MAIN
Diff to selected 1.7 (colored)

Initial revision

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