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CVS log for pkgsrc/games/scummvm/patches/patch-aa

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Default branch: MAIN

Revision 1.20 / (download) - annotate - [select for diffs], Thu Jul 21 13:48:49 2016 UTC (4 years, 1 month ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2020Q2-base, pkgsrc-2020Q2, pkgsrc-2020Q1-base, pkgsrc-2020Q1, pkgsrc-2019Q4-base, pkgsrc-2019Q4, pkgsrc-2019Q3-base, pkgsrc-2019Q3, pkgsrc-2019Q2-base, pkgsrc-2019Q2, pkgsrc-2019Q1-base, pkgsrc-2019Q1, pkgsrc-2018Q4-base, pkgsrc-2018Q4, pkgsrc-2018Q3-base, pkgsrc-2018Q3, pkgsrc-2018Q2-base, pkgsrc-2018Q2, pkgsrc-2018Q1-base, pkgsrc-2018Q1, pkgsrc-2017Q4-base, pkgsrc-2017Q4, pkgsrc-2017Q3-base, pkgsrc-2017Q3, pkgsrc-2017Q2-base, pkgsrc-2017Q2, pkgsrc-2017Q1-base, pkgsrc-2017Q1, pkgsrc-2016Q4-base, pkgsrc-2016Q4, pkgsrc-2016Q3-base, pkgsrc-2016Q3, HEAD
Changes since 1.19: +3 -1 lines
Diff to previous 1.19 (colored)

Revision 1:
* Switched to .tar.xz.
* Added missing depednencies; now all supported engines are built.
* FluidSynth is not an option any more.
* Enabled release mode; but without forced compiler optimisations.

Revision 1.19 / (download) - annotate - [select for diffs], Mon Mar 2 17:06:42 2009 UTC (11 years, 6 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2016Q2-base, pkgsrc-2016Q2, pkgsrc-2016Q1-base, pkgsrc-2016Q1, pkgsrc-2015Q4-base, pkgsrc-2015Q4, pkgsrc-2015Q3-base, pkgsrc-2015Q3, pkgsrc-2015Q2-base, pkgsrc-2015Q2, pkgsrc-2015Q1-base, pkgsrc-2015Q1, pkgsrc-2014Q4-base, pkgsrc-2014Q4, pkgsrc-2014Q3-base, pkgsrc-2014Q3, pkgsrc-2014Q2-base, pkgsrc-2014Q2, pkgsrc-2014Q1-base, pkgsrc-2014Q1, pkgsrc-2013Q4-base, pkgsrc-2013Q4, pkgsrc-2013Q3-base, pkgsrc-2013Q3, pkgsrc-2013Q2-base, pkgsrc-2013Q2, pkgsrc-2013Q1-base, pkgsrc-2013Q1, pkgsrc-2012Q4-base, pkgsrc-2012Q4, pkgsrc-2012Q3-base, pkgsrc-2012Q3, pkgsrc-2012Q2-base, pkgsrc-2012Q2, pkgsrc-2012Q1-base, pkgsrc-2012Q1, pkgsrc-2011Q4-base, pkgsrc-2011Q4, pkgsrc-2011Q3-base, pkgsrc-2011Q3, pkgsrc-2011Q2-base, pkgsrc-2011Q2, pkgsrc-2011Q1-base, pkgsrc-2011Q1, pkgsrc-2010Q4-base, pkgsrc-2010Q4, pkgsrc-2010Q3-base, pkgsrc-2010Q3, pkgsrc-2010Q2-base, pkgsrc-2010Q2, pkgsrc-2010Q1-base, pkgsrc-2010Q1, pkgsrc-2009Q4-base, pkgsrc-2009Q4, pkgsrc-2009Q3-base, pkgsrc-2009Q3, pkgsrc-2009Q2-base, pkgsrc-2009Q2, pkgsrc-2009Q1-base, pkgsrc-2009Q1
Changes since 1.18: +2 -2 lines
Diff to previous 1.18 (colored)

Changes 0.13.0:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
* Added support for Auto-save feature.
* Added support for MIDI music.
* Implemented radio-chatter effect in The DIG.

Revision 1.18 / (download) - annotate - [select for diffs], Thu Jan 17 21:22:35 2008 UTC (12 years, 8 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2008Q4-base, pkgsrc-2008Q4, pkgsrc-2008Q3-base, pkgsrc-2008Q3, pkgsrc-2008Q2-base, pkgsrc-2008Q2, pkgsrc-2008Q1-base, pkgsrc-2008Q1, cwrapper, cube-native-xorg-base, cube-native-xorg
Changes since 1.17: +5 -5 lines
Diff to previous 1.17 (colored)

Changes 0.11.0:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
- Added ARM assembly routines for code in the sound mixer and SCUMM
  video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
  some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
  on POSIX systems (Linux, Mac OS X etc.).

Revision 1.17 / (download) - annotate - [select for diffs], Sun Jul 1 10:12:02 2007 UTC (13 years, 2 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2007Q4-base, pkgsrc-2007Q4, pkgsrc-2007Q3-base, pkgsrc-2007Q3
Changes since 1.16: +1 -11 lines
Diff to previous 1.16 (colored)

Changes 0.10.0:
New Games:
  - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
  - Added Touche: The Adventures of the Fifth Musketeer engine.
  - Added support for Gobliins 2.
  - Added support for Simon the Sorcerer's Puzzle Pack.
  - Added support for Ween: The Prophecy.
  - Added support for Bargon Attack.
  - Added Sierra AGI engine.
  - Added support for Goblins 3.
  - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
  - Added dialog which allows the user to select the GUI theme on runtime.
  - Added 'Mass Add' feature to the Launcher, which allows you to scan for
    all games in all subdirectories of a given directory (to use it, press
    shift then click on "Add Game").
  - Improved the way the auto detector generates target names, it now takes
    a game's variant, language and platform into account.
  - Improved compression for DXA movies.
  - Keyboard repeat is now handled in a centralized way, rather than on a
    case-by-case basis. (Simply put, all engines now have keyboard repeat.)

Revision 1.16 / (download) - annotate - [select for diffs], Mon Jul 3 12:25:05 2006 UTC (14 years, 2 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2007Q2-base, pkgsrc-2007Q2, pkgsrc-2007Q1-base, pkgsrc-2007Q1, pkgsrc-2006Q4-base, pkgsrc-2006Q4, pkgsrc-2006Q3-base, pkgsrc-2006Q3
Changes since 1.15: +5 -5 lines
Diff to previous 1.15 (colored)

Changes 0.9.0:
 New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.
   - Fixed sound distortion in the Inherit the Earth demo.
   - Improved Hebrew support
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
 Broken Sword 1:
   - Added support for the --save-slot option.
 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.

Revision 1.15 / (download) - annotate - [select for diffs], Mon Oct 31 09:05:34 2005 UTC (14 years, 10 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2006Q2-base, pkgsrc-2006Q2, pkgsrc-2006Q1-base, pkgsrc-2006Q1, pkgsrc-2005Q4-base, pkgsrc-2005Q4
Changes since 1.14: +2 -2 lines
Diff to previous 1.14 (colored)

Changes 0.8.0:
 New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the first of
     the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

   - Reworked cursor handling in SDL backend. Now cursors can have their own
     palette and scaling. This is used by Humongous Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or music
     volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
   - Fixed the last few known music glitches in Sam & Max. (There are still
     some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken
   - Eliminated all demos targets and platform-specific targets. Config file
     is autoupdated.

   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the speech/music CLU
     files. It was generating one sample too many, which could be heard as a
     very slight popping noise at the end of some sounds. Files that have been
     compressed with older versions of compress_sword2 will, of course, still
     have the same error. You may want to regenerate them.

Revision 1.14 / (download) - annotate - [select for diffs], Tue Mar 29 08:48:31 2005 UTC (15 years, 5 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q3-base, pkgsrc-2005Q3, pkgsrc-2005Q2-base, pkgsrc-2005Q2
Changes since 1.13: +10 -1 lines
Diff to previous 1.13 (colored)

Changes 0.7.1:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
     put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

   - Fixed wrong actor animation in Full Throttle INSANE

 Windows Mobile port (PocketPC / Smartphone) :
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
   - Better low quality Adlib emulation for FOTAQ
   - Fix randomly broken Hide Toolbar option (thanks iKi)
   - Fix first hardware key mapping (was not displayed before)
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
   - Fix Zone key action on Smartphone (now mapped on key 9)
   - Experimental third party VGA mode (SE-VGA) fix
   - Add Key Mapping option in the launcher (Options / Misc / Keys)
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
   - Fix key mapping issues introduced in 0.7.0
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence
   - Quit Simon game with 'Action key' on Smartphones

   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.

Revision 1.13 / (download) - annotate - [select for diffs], Tue Jan 4 13:41:53 2005 UTC (15 years, 8 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q1-base, pkgsrc-2005Q1
Changes since 1.12: +6 -7 lines
Diff to previous 1.12 (colored)

Changes 0.7.0:
 New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

   - Fixed some issues with the Dreamcast backend.

   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

   - Added workarounds for some rare scripting bugs that could render the game

Revision 1.12 / (download) - annotate - [select for diffs], Tue Jul 27 13:40:36 2004 UTC (16 years, 1 month ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q4-base, pkgsrc-2004Q4, pkgsrc-2004Q3-base, pkgsrc-2004Q3
Changes since 1.11: +2 -2 lines
Diff to previous 1.11 (colored)

Changes 0.6.1:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

   - Warn the user if saving a game doesn't work.

   - Fixed crashes in some international versions

Revision 1.11 / (download) - annotate - [select for diffs], Tue Mar 30 09:04:05 2004 UTC (16 years, 5 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q2-base, pkgsrc-2004Q2
Changes since 1.10: +7 -17 lines
Diff to previous 1.10 (colored)

Now uses buldlink3; does not force -O optimisation any more

Revision 1.10, Mon Mar 29 01:09:56 2004 UTC (16 years, 5 months ago) by dillo
Branch: MAIN
Changes since 1.9: +1 -1 lines

Update to 0.6.0:

This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.

Revision 1.9 / (download) - annotate - [select for diffs], Sat Jan 17 21:25:41 2004 UTC (16 years, 8 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2004Q1-base, pkgsrc-2004Q1
Changes since 1.8: +7 -3 lines
Diff to previous 1.8 (colored)

Fixed linking problem

Revision 1.8 / (download) - annotate - [select for diffs], Wed Sep 10 11:02:18 2003 UTC (17 years ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2003Q4-base, pkgsrc-2003Q4
Changes since 1.7: +8 -1 lines
Diff to previous 1.7 (colored)

Now uses vorbis and installs the icon

Revision 1.7 / (download) - annotate - [select for diffs], Mon Aug 4 19:57:16 2003 UTC (17 years, 1 month ago) by wiz
Branch: MAIN
Changes since 1.6: +4 -11 lines
Diff to previous 1.6 (colored)

Remove $Header$ from patch.

Revision 1.6 / (download) - annotate - [select for diffs], Mon Aug 4 08:21:05 2003 UTC (17 years, 1 month ago) by adam
Branch: MAIN
Changes since 1.5: +14 -6 lines
Diff to previous 1.5 (colored)

Changes 0.5.0:
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added

Revision 1.5 / (download) - annotate - [select for diffs], Wed May 14 09:25:46 2003 UTC (17 years, 4 months ago) by tron
Branch: MAIN
Changes since 1.4: +2 -2 lines
Diff to previous 1.4 (colored)

Disable "-Wuninitialized" because it doesn't work without "-O" anyway.

Revision 1.4 / (download) - annotate - [select for diffs], Tue May 13 12:06:23 2003 UTC (17 years, 4 months ago) by wiz
Branch: MAIN
Changes since 1.3: +6 -5 lines
Diff to previous 1.3 (colored)

Update to 0.4.0:
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
  [not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups

Revision 1.3 / (download) - annotate - [select for diffs], Wed Dec 11 16:19:44 2002 UTC (17 years, 9 months ago) by wiz
Branch: MAIN
CVS Tags: netbsd-1-6-1-base, netbsd-1-6-1
Changes since 1.2: +1 -0 lines
Diff to previous 1.2 (colored)

Add RCS Id.

Revision 1.2 / (download) - annotate - [select for diffs], Tue Dec 10 12:48:47 2002 UTC (17 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.1: +9 -16 lines
Diff to previous 1.1 (colored)

Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me.
- fix major race condition resulting in extremely frequent crashes on
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog

Revision / (download) - annotate - [select for diffs] (vendor branch), Thu Sep 12 00:38:30 2002 UTC (18 years ago) by wiz
Branch: TNF
CVS Tags: pkgsrc-base
Changes since 1.1: +0 -0 lines
Diff to previous 1.1 (colored)

Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.

Revision 1.1 / (download) - annotate - [select for diffs], Thu Sep 12 00:38:30 2002 UTC (18 years ago) by wiz
Branch: MAIN

Initial revision

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