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py-renpy: Fix PLIST for different Python versions Right now packaging will fail unless the user has the exact same Python version as the last person to update the package, which is not an ideal situation.
* recursive bump for libxkbcommon 1.7.0 Marc Baudoin reported problems with using old binary packages with the new libkxbcommon, so force everything to 1.7.0
*: Recursive revbump from audio/pulseaudio-17.0
*: Recursive revbump from multimedia/libvpx
py-renpy: Update to 8.1.3 * deve/py-game_sdl2 does not support Python 3.12. Mark incompatible with Python 3.12 too. * Support Cython 3. No performance consideration. * Please ignore permission error when your project will be initialized via GUI. Changelog: 8.1.3 / 7.6.3 Changes Ren'Py now considers config.gl2 to be true on macOS. This is because there are several fixes for window resizing on newer versions of macOS in the gl2 renderer that are not present in the gl renderer. MMX acceleration for video playback has been re-enabled on Windows and Linux. The way the Steam Deck keyboard is shown has changed. They keyboard is now show, once, when a text input is displayed. By default, the keyboard is shown at the top of the screen, and the keyboard will only be shown once. If it's hidden (for example, the Steam button is pressed), the player needs to hit Steam+X to show it. This works around issues with the Steam Deck. The 32-bit windows Live2D library will be installed into Ren'Py 7. You may need to reinstall Live2D to get this library. Fixes An issue that prevented keys from being bound to text (for example, keysyms like "r" rather than "K_r") has been fixed. There have been several documentation fixes. An issue with rollback not working at the start of the game has been fixed. 8.1.2 / 7.6.2 Changes There have been many documentation improvements. When using renpy.classify(), a directory will now match patterns that do not end with /. (For example, "renpy.app" will match the renpy.app directory). ATL has been changed to use a deep compare to determine if a transform should be continued or restarted. This means a transform will restart if global variables it uses are changed. The styles of a viewport's children will not change when it gains drag focus. This was rarely used, and the style change could cause drags to be slow or to miss. Load will now roll the game back to the statement after the last statement that interacted to the user. (Previously, it would roll back to the start of the current statement.) This makes rollback on load match other rollbacks. The _autosave variable now takes precedence over forced autosaves, including those on quit and at choice menus. PYTHON* variables are filtered from the environment when launching a Ren'Py project from the launcher. In self-voicing mode, Ren'Py will try to ensure that self-voicing notificatons are fully spoken to the player, even if the notification window fades away. Self voicing now speaks screens closer to the player before those further away from the player. Frame() will ensure that the frames it draws are at least one pixel in size in both dimensions. renpy.pause() can now roll forward to calls and jumps from screens. On the web browser, the "display" : "window" preference now disables fullscreen mode. It is now possible to bind mouse buttons to skipping. Fixes Problems with the web port entering fullscreen mode have been fixed. The Ren'Py 8 launcher can now launch games on Windows systems where the path to Ren'Py is not representable in the system encoding. The functionality to import Python from the game/ directory has been improved to better comply with Python's PEP 302. GamepadExist() now works as documented. As a byproduct of this fix, the gamepad screen will be displayed in Help when in developer mode. An issue analyzing nested comprehensions in screen has been fixed, fixing a case where nested comprehensions could cause default variables to not be available. Viewport inertia continues even if the interaction restarts during the animation. The if_changed clause to play (and renpy.music.play()) now considers and preserves looping. VS Code launch has been fixed on Linux. Several crashes on the web port of Ren'Py 7 have been fixed. Movie functions now ensure the relevant channels exist before playing. This can fix issue caused by loading a Movie from a save file. 8.1.1 / 7.6.1 Android When creating keys for Android, Ren'Py will now use the same key for APKs and Play Bundles, as for new games it's not necessary to use different keys. (For existing games, Ren'Py will continue to use the existing separate keys.) We've received reports of games uploaded to the Google Play as bundles having their APKs rejected for having different keys. This was caused by an old release of Ren'Py that used the APK key for bundles. A solution to this problem is documented in incompatible changes. Fixes Web audio now treats the end time as a time, not a duration. An issue with that prevented audio volumes and pan from participating in rollback has been fixed. Fix an issue where Live2D could select an image despite all of the required attributes not being present. Support for start, end, and loop times in videos has been restored. Hotspots can no longer be const when the images used by the imagemap the hotspots come from are not const. An issue with non-resizable windows on macOS has been fixed. An issue with linting fonts in the font directory has been fixed. In some cases, when a class that inherited from the object class was changed to no longer inherit from the object class, Ren'Py would crash. Ren'Py now diagnoses this error, and config.ex_rollback_classes lets you suppress the error. The error is only shown to developers, and is otherwise silently ignored. Other Changes Ren'Py will disable text input methods when text editing is not possible, which makes it possible to use the space key to advance the game even if an input method that uses the space key is active. The "system cursor" Preference() now applies to config.mouse_displayable, when it used to only disable config.mouse. ATL Transitions now use the animation timebase. This is generally the same behavior as before, until the interaction restarts, in which case the transition would often incorrectly restart. Ren'Py will produce an error if an object that inherited from store.object in an old save is loaded, and no longer inherits from store.object, which would break rollback. Preferences no longer have defaults, meaning all preferences can be changed using the default statement. The absolute type, used to represent absolute amounts of pixels, now ensures the result of mathematically operations with integers and floats remain absolutes. This fixes a class of problems where operations performed on absolutes could produce the incorrect type, leasing to layout problems. Live2D now checks for a motion after evaluating an attribute_filter, and does not sustain the previous motions if a new motion is present. 8.1 / 7.6 Documentation Improvements and Fixes There have been many documentation improvements and fixes, many of which are not in the changelog. The documentation now has a new theme, including a dark mode. Ren'Py Sync Ren'Py Sync is a new feature that makes it easier to move save files between devices, using a server that is run as part of the Ren'Py project. For example, when a player has to leave, they can click "Upload Sync" on their computer to upload the saves and get a short code. They can then choose "Download Sync" on the copy of their game on their phone, enter the code, and keep playing as they travel. Ren'Py Sync is designed with privacy in mind - the saves are encrypted, and only a hash of the game title is sent to the server. Ren'Py Sync is enabled by the new UploadSync and DownloadSync actions. Speech Bubble Dialogue Ren'Py now includes a new Speech Bubbles dialogue system. This is a comprehensive system that allows dialogue to be displayed in comic-like speech bubbles, and includes an interactive editor that allows the speech bubbles to be repositions, and the look of a bubble to be changed interactively. Adding bubble support to an existing game requires adding files and script to the game. The bubble documentation includes the required changes. Platform Improvements Web Ren'Py 8.1 can now be used to create games that run inside the web browser. When running inside the web browser, Ren'Py used Python 3.11 (3.9 is used on all other platforms). On Ren'Py 8.1, Ren'Py can be used to create progressive web apps that run inside the browser. Depending on the browser and platforms, it may be possible to install a web game on a device in a manner similar to a native application. Other platforms allow pinning a web app to the home screen. There is a new Preference(), "web cache preload". If enabled, the game will download all game data to the device from the web server. When online, the game will check the downloaded data, and only download newer data if required. When offline, the game will use the downloaded data. Ren'Py can now play back movies on the web platform. Only movies that the browser supports can be played. Macintosh On the Macintosh, Ren'Py now uses a universal binary that can run natively on both Intel and Apple Silicon processors. Android Android has been changed so that the android.keystore file and bundle.keystore file are expected to be found in the project's base directory, and not in the rapt directory. This allows projects to be built with different keys, and helps ensure the same keys are used with multiple Android versions. When the new "Generate Keys" button is pressed, if old keystore files exist, Ren'Py will offer to copy the old files into the project. The android configuration file has been renamed from .android.json to android.json. Ren'Py will automatically create the new file if the old exists. Sticky Layers A sticky layer is defined as one that, when a tag is shown upon it, will be treated as that tag's default layer until it is either hidden, or shown on another sticky layer. In practice, that means showing a tag on a layer other than its default, and assuming that layer is sticky, it will be updated with attributes set via a show or say statement without the need to respecify the layer. The following example assumes that the default layer for eileen is master, and that near is a sticky layer: show eileen onlayer near eileen happy "Hello there!" # will now work, where previously it would not show eileen excited # implicit onlayer near hide eileen # implicit onlayer near show eileen # implicit onlayer master, eileen's default The default for this feature is for the master layer to be sticky, as well as any layers created with renpy.add_layer() unless passed the new parameter sticky=False. Detached Layers & Layer Displayable Detached layers are creator-defined layers which are not automatically added to a scene. They are instead displayed using a new Layer displayable which can be show on other layers. One of the driving factors behind this is that it allows shaders and other transform effects to be applied to a group of tags while still allowing them to operate normally with other systems such as show and say statements. It also also allows the same layer to be shown multiple times, for instance in reflections or several TV showing the same channel. As detached layers don't participate in scene building in the same way as typical layers, they are defined directly in config.detached_layers rather than through add_layer(), and are inherently sticky. New Image Formats and Image Oversampling These releases add support for two new image formats: * The AV1 Image File Format (AVIF) is a new image format that uses modern compression techniques to produce smaller files than JPEG, PNG, or WebP. In many cases, converting images to AVIF will reduce their size without sacrificing image quality. * SVG files are a vector graphics format used on the web. Ren'Py supports a SVG files containing a subset of SVGs capability. (Notably, Ren'Py does not support text in SVG files.) Ren'Py will automatically oversample (or undersample) SVGs when the game is scaled, to ensure the SVGs remain sharp at any resolution, similar to the way it oversamples text. This makes svgs a reasonable choice for interface elemnts that need to remain sharp. This release of Ren'Py also adds support for oversampling raster images, like PNG, JPEG, WebP, and AVIF. For these images, oversampling is done by including an @ and number in the filename. For example, "eileen happy@2.png" will be oversampled by a factor of 2. This allows for easier ways of making a remastered version of a game with minimal changes to the code. Image manipulators, which are now obsolete but common in older games, support oversampled images. For raster images, oversampling causes the image file to be loaded at full resolution, but treated as if it was smaller by the oversampling factor. For example, if the image is 1000x1000, and is oversampled by 2, it will be treated as a 500x500 image for the purpose of layout. If the game is scaled up, all of the image data is available to keep the image sharp. Image oversampling can also be used with the new config.physical_width and config.physical_height variables to upgrade the resolution of a game without having to adjust the game's layout. AV1 Video Ren'Py now supports the modern AV1 video format. AV1 is supported in WEBM and MKV containers. AV1 videos should be about 30% smaller than the equivalent quality movie encoded with VP9, the previous best codec. Note that the newer AV1 format requires more CPU to decode. It's possible that some hardware that plays VP9 fluidly will struggle with AV1. Audio Mixer now work on power in decibels, similar to the way the volume controls on audio equipment and computers work. An empty mixer slider represents -40 dB below the maximum volume, while a full bar represents 0 dB, the full volume. This makes the mixers more dynamic. Previously, the volume slider had to be very near the bottom before it had an effect. Now, the volume increases and decreases match the way people perceive loudness. Variables that control the default mixer volumes, such as config.default_music_volume, config.default_sfx_volume, and config.default_voice_volume now work on a scale where 0.0 is -40 dB, and 1.0 is 0 dB. SetCharacterVolume() works in a similar way, as do the new preferences.set_mixer() and preferences.get_mixer() functions. The audio fadein and fadeout functions also work using power. This ensures that the fade is apparent over the course of the entire fadeout or fadein, rather than only at the end. The audio fading implementation has also been rewritten to allow fades of very short lengths. Previously, fading would produce errors if the fade time was too short. The config.fadeout_audio variable (renamed from config.fade_music) controls the default fadeout used when stopping audio, or changing audio using play. (It is not used by queue). The default value is now 0.016 seconds, which eliminates popping sounds that occured when audio was stopped abruptly. Audio panning (renpy.music.set_pan()) is now constant-power, so that panning audio should not change the volume. Draggable Viewports Viewports can now be dragged by the user, even if a button or other displayable inside the viewport is focused. Ren'Py will now detect when the user is dragging, and switch focus to the viewport, allowing the viewport to move. The draggable property of viewports and vpgrids can now take a screen variant like "touch", in which case the viewport will only be draggable if touch is enabled. _ren.py Files - Ren'Py in Python The new _ren.py file format allows Ren'Py script to be embedded in a valid Python file. For example: """renpy init python: """ flag = True is equivalent to: init python: flag = True The purpose of this new format is to allow Python-heavy script files to be edited with Python-specific tools, while still running as Ren'Py script. Constant Stores Ren'Py has the ability to mark a named store as a constant, by setting the _constant variable in that store. If true, variables in that constant store will not be saved, and objects reachable solely from that store will not participate in rollback. The reason to declare a store constant is that there are small per-store and per-variable overheads that are required to support rollback. Declaring a store constant can eliminate these overheads. The following stores are declared to be constant by default: _errorhandling _gamepad _renpysteam _sync _warper audio achievement build director iap layeredimage updater Variables in a constant store can be updated during the init phase, but should not change after the init phase finishes. Lenticular Bracket Ruby Text Ruby text, small text above the main characters used for readings and translations, can now be written be written by enclosing it in full-width lenticular brackets (????), with the full-width or half-width vertical line character (?? or |) separating the bottom text from the top text. For example: e "Ruby can be used for furigana (???????????? ??????????????)." e "It's also used for translations (????????Tokyo??)." In some contexts, the left full-width lenticular bracket (??) must be doubled, to "????", to prevent it from being interpreted as the start of ruby text. For example: e "????This is not | ruby text.??" Accessibility The new config.tts_substitutions variable allows the game to provide substitution rules for self-voicing. That is meant to allow the creator to control pronunciation of words that might be mispronounced by the text to speech engine. For example: define config.tts_substitutions = [ ("Ren'Py", "Ren Pie"), ] Will cause the word "Ren'Py" to be pronounced as "Ren Pie" whenever self-voicing speaks it. Self-voicing now respects the voice volume mixer. Save Token Security Ren'Py now uses tokens to warn users when a save file is moved between devices, to prevent the user from making mistakes described in the security documentation. This works by generating a token the first time Ren'Py is run on a given computer. This token is included in saves and in persistent data. If the token for a different computer is found in a save file, the user is warned and asked if they want to continue. If they choose yes, the user will be asked if they want to automatically accept all saves from that computer. Persistent data is loaded if it's from the current computer, or a computer with an accepted token. The first time a game is run with a version of Ren'Py supporting save tokens, all save files that exist for that game are checked, and if a token does not exist in those files, the token is added. This should prevent prompting during upgrades to Ren'Py 8.1/7.6 or later. There is intentionally no way to disable this feature, as it's important for end-users to be warned about the security issues when possible. New Search Paths Ren'Py will now search for audio files in the game/audio directory, and font files in the game/fonts directory, if not found in the game directory. Images will still be searched for in the game/images directory, but other files will not be found there. New 3D Stage Properties There are several new properties that affect the 3D Stage: point_to Selects the point that the camera is looking at, or has a sprite point at a point or the camera. xrotate, yrotate, zrotate Rotates a sprite or the camera around the given axis. orientation Rotates a sprite or the camera around all three axes at once, using the shortest path on a sphere. Live2D Ren'Py now supports the new features found in Live2D Cubism Editor 4.2. To support these features, it should be run with Cubism 4 Sdk for Native R6_2 or later. Live2D is now supported on x86_64 Android. The new Live2D.blend_opacity method makes it possible for a Live2D update_function to change the opacity of the Live2D model. Launcher and Engine Translations Where possible, machine translation has been used to update strings used by the launcher and the engine, to update translations that might not have been updated in many years. If you'd like to improve these translations, you can do so. Edit the .rpy files in launcher/game/tl/language, and send them to us. Please remove the "Automatic translation" lines when you do. The following languages have had their translations automatically updated: * Finnish * French * German * Greek * Indonesian * Italian * Japanese * Korean * Polish * Portuguese * Russian * Simplified Chinese * Turkish * Ukrainian The following translations had manual updates: * French * Portuguese * Spanish * Japanese * Ukrainian More New Features The input displayable can now take multiline input. The new JSONDB system allows a developer to store data in a JSON file that can be saved alongside the game script. For example, a JSONDB is used to store the speech bubble information. The new areapicker displayable provides a way for tools to let the player select an area on the screen. Movie can now take a group argument. If the Movie is in a group, and it has started up, and another Movie in the same group had displayed in the prior frame, the Movie will display the last image of the old Movie. This is intended to allow movie sprites to switch from one to the other seamlessly. The new config.file_slotname_callback variable allows the developer to customize how file slot names are generated. One application of this is allow the developer to apply a prefix to save slots (for example, to select between dlc and non-dlc saves). The new autosave_prefix_callback allows a similar prefix to be given to autosaves. A new tool, accessible through the developer (Shift+D) menu, allows persistent data to be viewed. The interactive director can now create a statement that removes an attribute from an image. The show screen, hide screen, and call screen statements can now take expression, as, onlayer, zorder, and with clauses, which have the same meaning as the corresponding clauses in the show and hide statements. The renpy.include_module() function can now be used to load a rpym file in such a way that its init blocks are interleaved with those from the rest of the game. The new "voice after game menu" preference controls if voice is allowed to continue playing after the game menu is shown. A creator-defined statement can now execute a function at the same time the default statements are executed. This is after the init phase, but before the game starts; when a save is loaded; after rollback; before lint; and potentially at other times. The new config.after_default_callbacks allows callbacks to be run immediately after the default statements are executed. The interactive director now lets you negate an attribute by right clicking on the attribute name. The Text() displayable now takes a new tokenized argument. When true, the Text displayable expects to take a list of tokens taken from a custom text tag. Two new layers are now part of Ren'Py. The "top" layer is displayed above all other layers, and does not participate in transitions. This makes it useful for display information that is always shown. The "bottom" layer is displayed below all other layers. The bottom layer is useful for handling keys in a way that is always active. Ren'Py supports the C90 encoding for Thai fonts, which uses the unicode private area to provide glyphs that are combinations of base characters, vowel marks, and tone marks. This can be enabled by selecting a Thai font that supports the C90 encoding, and then setting language to "thaic90". It's now possible for a mouse keysym to be given modifiers corresponding to the state of keyboard modifiers when the mouse button was pressed. For example, "shift_mouseup_1" will only trigger when mouse button 1 is released while the shift key is held down. Keysyms have been reworked to make it possible to bind to numeric keypad keys (like the arrows and home) when numlock is off, and the keymap has been reworked to make better use of the numeric keypad. Normally, when a displayable or screen with the same tag or name as one that is hiding is shown, the hiding displayable or screen is removed, cancelling the hide transform. The new show_cancels_hide transform property controls this behavior. The console (accessed with shift+O) help command can now take an expression, in which case it display the pydoc documentation for the function or class that expression refers to. The new renpy.get_translation_identifier() function returns the unique identifier for the current line of dialogue, if there is one. The new config.scene_callbacks function contains a list of functions that are called when the scene statement is run or the renpy.scene() function is called. The size text tag now takes multipliers, so it's possible to have: "{size=*2}This is double size{/size} and {size=*0.5}this is half size{/size}." The dismiss displayable now takes a keysym property, specifying what keysym causes the dismiss. The new config.autosave_callback is run after a background autosave finishes. The new renpy.music.pump() function can be called to cause audio changes to take effect immediately, rather than at the start of the next interaction. The main use of this is to allow a sound to be played, and then faded out. (By default, a play followed by a stop causes the track to never be played, and hence never faded out.) The new renpy.clear_attributes() function allows for an image tag to be cleared of all the attributes attached to it. The previous way to do this was to hide and show the image again, which had the consequence of also resetting the placement of the image on the screen. It is not the case with this function. The new config.check_conflicting_properties variable, which is disabled in existing games but enabled in newly created games, enables you to check for conflicting style or transform properties being set concurrently. This is dangerous as the resulting behavior is undefined and may vary between platforms and versions of Ren'Py. The new config.font_name_map variable allows you to name font files or Font Groups, so that it becomes easier to use them in {font} tags. Previously, there was no way to use a fontgroup in a {font} tag. The Scroll Action now takes a delay parameter, so that the scrolling is animated over a short period of time. The new preferences.audio_when_unfocused preference now enables the audio of the game to be paused when the player switches to another window. The screens' for loops now support the continue and break statements. Disabling Dialogue's Monologue Mode is now possible using the rpy monologue none statement at the beginning of the file it should apply to. Other Changes The polar motion properties (around, radius, and angle) will now produce circular, rather than oval motion, with radius using the minimum of the available wdith and height to scale distances expressed as heights. The new anchoraround, anchorradius, and anchorangle properties can position the anchor using polar coordinates. Ren'Py will now produce errors when a screen sets two conflicting properties, like align, and xalign. Previously, the behavior of this was undefined. Lint will now check your game for statements that can never be reached, and will report the statements. Lint will now check your game for translations that are no longer being used, and report those. It's possible to configure the channels used to upload to itch.io using the build.itch_channels variable. Triple quote strings can now be used in most places a single quoted string can. Most notably, this allows triple quoted strings to be used in screens. For example, you can use: screen example(): text """\ line 1 line 2 line 3""" to create three lines in one text displayable. The maximized window state is now stored int preferences, and if a game was maximized when it shut down it will be maximized again when started again. A screen language displayable can now have at transform on the first line: text "Spinny text" at transform: rotate 0.0 linear 2.0 rotate 360.0 repeat It's now possible for a screen language statement to have both an at property and an at transform block, provided the property comes first. Local variables (prefixed with __) may now be used in f-strings. The {nw} tag will wait for self-voicing to complete, when self-voicing is enabled. The selected_insensitive style prefix will now be generated, and selected and selected_insensitive events will be given to transforms when appropriate. Displayables with an id property can now be given the prefer_screen_to_id property, which controls if properties supplied by the screen override the properties supplied by the displayable identifier. The default remains that the displayable identifier overrides the screen. The fadein clause can be used when queuing an audio track. Ren'Py will limit calls to BOverlayNeedsPresent on Steam Deck, preventing a freezing issue. Dialogue is now present in the history list (and hence the history screen) during the statement in which the dialogue is shown. Previously, it was only present at the end of the statement. When config.steam_appid is not set, Ren'Py will delete any existing steam_appid.txt file in the game directory. This is to prevent the wrong app id from being used. Audio volumes are now preserved when muted. (This means that the volume will not drop to 0 when the game is muted.) It is now explicitly documented that non-self-closing tags will be closed at the end of a block of text. This was the behavior of many versions of Ren'Py, but would produce lint warnings. Now, the following is explicitly valid: e "{size+=20}This is big!" Self-voicing and auto-forward mode may now be enabled at the same time. When this is the case, auto-forward will only occur when the dialogue is focused. Ren'Py no longer requires grids or vpgrids to be full - it will now pad these grids with nulls as required. The execute_init argument to renpy.register_statement() now respects the init_priority argument. Previously, all execute_init function ran at init priority 0. The config.label_callback variable has been renamed to config.label_callbacks, and now takes a list of callback functions. A number of documented functions, classes and Actions have seen their signatures (meaning the arguments they take) corrected in the documentation, making them safer to use. Ren'Py used to normalize all whitespace to standard spaces, and now supports non-standard spaces such as \u3000, the full-width ideographic space.
*: revebump for new brotli option for freetype2 Addresses PR 57693
*: Recursive revbump from audio/libopus 1.4
py-renpy: Update to 8.0.3 * Use devel/py-game_sdl2 instead of devel/py-game. Changelog: Too long including: * Many bugfixes. * Support newer Android platforms. * Rewriting backends.
*: Recursive revbup from graphics/freetype2
py-renpy: convert to egg.mk
*: revbump after fontconfig bl3 changes (libuuid removal)
Use correct path to cython.
Changed PYTHON_VERSIONS_INCOMPATIBLE to PYTHON_VERSIONS_ACCEPTED; needed for future Python 3.8
Revbump after updating graphics/glew
fix some whitespace, mostly introduced in the previous python 3.4 / 3.5 removal commit.
Omit mentions of python 34 and 35, after those were removed. - Includes some whitespace changes, to be handled in a separate commit.
extend PYTHON_VERSIONS_ for Python 3.7
Recursive bumps for fontconfig and libzip dependency changes.
revbump after x264-devel update
Follow some redirects.
Ren'Py 6.18.3 This release adds the showif statement to screen language. The showif statement shows and hides its children based on a condition. When its children are ATL transforms, showif delivers ATL events to manage the show and hide process. Ren'Py's image prediction mechanism now models the return stack, and can predict images through a call and return pair. Previously, a call followed by a return would block image prediction. Ren'Py now predicts that the start label will be called from the main menu. This will help to avoid unpredicted image loads at the very start of a game. The ATL on statement now can take a comma-separated list of event names. The new updater.UpdateVersion() function contacts an update server and determines if an update is available. The new renpy.invoke_in_thread() function runs a function in a background thread, and restarts the interaction when that thread finishes. While in self-voicing mode, the {w} and {p} tags are ignored. The Traditional Chinese and Russian translations have been updated. Bug Fixes --------- Fixed a regression that could cause hiding transforms to skip time. Fixed a bug that would cause the screen language if statement to show children from blocks with a false condition, if those child blocks were run during prediction. Fixed an issue where SetScreenVariable and ToggleScreenVariable were declared as pure functions, but weren't. They now have been reimplemented as pure functions. Fixed an issue where a grab could fail to transfer between interactions, leaving Ren'Py unresponsive.
Recursive bump for libvpx shlib major change.
Add python-3.6 to incompatible versions.
Recursive revbump from multimedia/libvpx uppdate
Remove python33: adapt all packages that refer to it.
Extend PYTHON_VERSIONS_INCOMPATIBLE to 35
Recursive revbump from multimedia/libvpx
Recursive revbump from pkgsrc/multimedia/libvpx.
Recursive revbump following MesaLib update, categories g through n.
Mark packages that are not ready for python-3.3 also not ready for 3.4, until proven otherwise.
Fix egg name.
recursive bump from x264-devel builld number change (i.e. API change).
Update to 6.16.5: Ren'Py Updated to 6.16.5 17 Dec 2013 01:00 Ren'Py 6.16.5 has been updated. The update can be downloaded from: http://www.renpy.org/release/6.16 Here's the history of updates to Ren'Py 6.16: 6.16.5.525: December 17, 2013 This release adds back a missing file that is required to launch jEdit. 6.16.4.524: December 16, 2013 This release fixed Android building support, the Replay function, and the scanning of save games. It also includes a number of improvements to the documentation. 6.16.3.502: November 29, 2013 This release fixes a problem that could cause excessive texture memory usage. It also improves Android support in several ways, making it possible for Ren'Py games to appear in the tablet section of Google Play. 6.16.2.490: November 21, 2013 This release adds new Spanish translations of the launcher and template game. It adds a new function that gets the mouse position, and fixes bugs, typos, and usability flaws in the launcher and Ren'Py proper. 6.16.1.409: November 9, 2013 This release includes a number of bug fixes related to translation and running in non-ASCII directories, including a fix to the updater. It also includes documentation improvements. Ren'Py 6.16 Released 6 Nov 2013 01:00 Ren'Py 6.16 has been publicly released. It can be downloaded from: http://www.renpy.org/release/6.16 Here's the release announcement: On behalf of the Ren'Py team, I'm pleased to announce Ren'Py 6.16 "In the Arena". This release brings with it: Improved Android support, including the ability to build APKs from the launcher, support for Expansion APKs, and support for televison-based consoles like the OUYA. The ability to associate JSON information with a save file, and access that information in the load and save screens. Save file synchronization when Ren'Py is run from a shared directory. Support for a creator dumping the text of the game script, and for automatically playing appropriately-named voice files. Improvements to the gallery (including a new navigation overlay) and the music room (such as shuffle, loop, and single-track toggles.) A Japanese translation of the launcher, template, and documentation. As well as a number of minor improvements and bugfixes. This release has been brought to you by: javimat kyouryuukunn Koichi "vbkaisetsu" Akabe Daniel Luque Tom "PyTom" Rothamel With thanks to antoinentx for improving support for international directories, and everyone who contributed ideas, bug reports, and feedback to Ren'Py development.
Deal with different library path of ffmpeg010 to fix build.
Use devel/py-game instead.
Import py27-renpy-6.15.7 as games/py-renpy. Ren'Py is a visual novel engine that helps you use words, images, and sounds to tell stories with the computer. These can be both visual novels and life simulation games. The easy to learn script language allows you to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.