# $NetBSD: Makefile,v 1.41 2022/01/18 17:42:26 gdt Exp $
DISTNAME= openmw-openmw-0.47.0
PKGNAME= ${DISTNAME:S/^openmw-//1}
PKGREVISION= 3
CATEGORIES= games
MASTER_SITES= https://gitlab.com/OpenMW/openmw/-/archive/${PKGNAME_NOREV}/
MAINTAINER= nia@NetBSD.org
HOMEPAGE= https://openmw.org/
COMMENT= Recreation of The Elder Scrolls III: Morrowind game engine
LICENSE= gnu-gpl-v3
USE_CMAKE= yes
USE_LANGUAGES= c c++
USE_TOOLS+= pkg-config
# C++11
GCC_REQD+= 4.8
CMAKE_ARGS+= -DCMAKE_BUILD_TYPE="Release"
CMAKE_ARGS+= -DGLOBAL_CONFIG_DIR=${PKG_SYSCONFDIR}
# System bullet is unacceptable due to OpenMW requiring
# double-precision bullet.
CMAKE_ARGS+= -DOPENMW_USE_SYSTEM_BULLET=OFF
EGDIR= ${PREFIX}/share/examples/openmw
PKG_SYSCONFSUBDIR= openmw
CONF_FILES+= ${EGDIR}/defaults.bin ${PKG_SYSCONFDIR}/defaults.bin
CONF_FILES+= ${EGDIR}/gamecontrollerdb.txt ${PKG_SYSCONFDIR}/gamecontrollerdb.txt
CONF_FILES+= ${EGDIR}/openmw.cfg ${PKG_SYSCONFDIR}/openmw.cfg
CONF_FILES+= ${EGDIR}/version ${PKG_SYSCONFDIR}/version
.include "options.mk"
.include "../../archivers/lz4/buildlink3.mk"
.include "../../archivers/unshield/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
#.include "../../devel/bullet/buildlink3.mk"
.include "../../devel/boost-headers/buildlink3.mk"
.include "../../devel/boost-libs/buildlink3.mk"
.include "../../graphics/freetype2/buildlink3.mk"
.include "../../graphics/mygui/buildlink3.mk"
.include "../../graphics/osg/buildlink3.mk"
.include "../../audio/openal-soft/buildlink3.mk"
.include "../../multimedia/ffmpeg4/buildlink3.mk"
.include "../../sysutils/desktop-file-utils/desktopdb.mk"
.include "../../mk/atomic64.mk"
.include "../../mk/bsd.pkg.mk"
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