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CVS log for pkgsrc/games/love11/distinfo

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Default branch: MAIN
Current tag: HEAD


Revision 1.5 / (download) - annotate - [select for diffs], Thu Mar 14 04:05:37 2024 UTC (4 weeks, 5 days ago) by charlotte
Branch: MAIN
CVS Tags: pkgsrc-2024Q1-base, pkgsrc-2024Q1, HEAD
Changes since 1.4: +4 -4 lines
Diff to previous 1.4 (colored)

games/love11: Update to 11.5

Changelog:

- Added "LOVE Loader" launcher on Android for easier loading of .love files.
- Changed iOS game selector to alphabetically sort the list of .love files.
- Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default,
  since performance and available JIT memory isn't reliable.
- Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
- Fixed "unexpected alignment" errors when running love on some 32 bit Linux
  systems.
- Fixed running fused games on Windows when the executable has been
  code-signed.
- Fixed undefined behaviour in love.data.hash's implementation.
- Fixed writing files when a symlink exists in the save directory's path.
- Fixed love.threaderror not being called if the error message is an empty
  string.
- Fixed a race condition when a Thread is destroyed immediately after
  Thread:start.
- Fixed unexpectedly slow first frames on macOS.
- Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
- Fixed love.joystick.getGamepadMappingString.
- Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
- Fixed DistanceJoint type information.
- Fixed time drift in Source:tell after a Source loops.
- Fixed audio not always pausing when the app is minimized on Android.
- Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
- Fixed identical frames in Ogg Theora videos being skipped.
- Fixed love.font.newBMFontRasterizer's single file parameter variant.
- Fixed the original window size not always being restored when exiting
  fullscreen on Linux.
- Fixed some cases of framerate hitches in Windows when vsync is enabled in
  windowed mode.
- Fixed colors appearing over-saturated on P3 displays in macOS.
- Fixed textures looking washed out when gamma-correct rendering is used on
  some Android devices.
- Fixed images with mipmaps when ANGLE is used with an AMD GPU.
- Fixed line rendering when duplicate points are used in the line.
- Fixed line rendering with miter and bevel line join modes when antiparallel
  lines are formed.
- Fixed a crash when calling Text:add with an empty string parameter.

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