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CVS log for pkgsrc/games/love09/Makefile

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Default branch: MAIN


Revision 1.11 / (download) - annotate - [select for diffs], Wed Sep 8 21:05:06 2021 UTC (6 weeks, 2 days ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2021Q3-base, pkgsrc-2021Q3, HEAD
Changes since 1.10: +2 -2 lines
Diff to previous 1.10 (colored)

Recursive revbump for audio/jack

Revision 1.10 / (download) - annotate - [select for diffs], Sat Feb 6 13:56:35 2021 UTC (8 months, 2 weeks ago) by maya
Branch: MAIN
CVS Tags: pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1
Changes since 1.9: +2 -2 lines
Diff to previous 1.9 (colored)

love*: make fetchable from upstream again. bitbucket -> github

Revision 1.9 / (download) - annotate - [select for diffs], Sat Feb 6 13:50:20 2021 UTC (8 months, 2 weeks ago) by maya
Branch: MAIN
Changes since 1.8: +6 -2 lines
Diff to previous 1.8 (colored)

love09: blindly commit the same changes as the other love packages

create a binary in PREFIX/bin, for the convenience of users who use
non-pkgsrc love games.

Add ALTERNATIVES, in case there is only one love game.
PKGREVISION++

Revision 1.8 / (download) - annotate - [select for diffs], Fri Nov 6 12:15:54 2020 UTC (11 months, 2 weeks ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2020Q4-base, pkgsrc-2020Q4
Changes since 1.7: +2 -2 lines
Diff to previous 1.7 (colored)

Make luajit PaX MPROTECT safe.

Revision 1.7 / (download) - annotate - [select for diffs], Tue Aug 18 17:57:55 2020 UTC (14 months ago) by leot
Branch: MAIN
CVS Tags: pkgsrc-2020Q3-base, pkgsrc-2020Q3
Changes since 1.6: +2 -2 lines
Diff to previous 1.6 (colored)

*: revbump for libsndfile

Revision 1.6 / (download) - annotate - [select for diffs], Thu Jul 2 10:16:02 2020 UTC (15 months, 3 weeks ago) by nia
Branch: MAIN
Changes since 1.5: +2 -2 lines
Diff to previous 1.5 (colored)

love*: Gets lua category

Revision 1.5 / (download) - annotate - [select for diffs], Mon Jun 29 13:04:14 2020 UTC (15 months, 3 weeks ago) by nia
Branch: MAIN
Changes since 1.4: +3 -9 lines
Diff to previous 1.4 (colored)

games: Add love11. Based on work by myself and cfkoch in wip

LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.

Revision 1.4 / (download) - annotate - [select for diffs], Fri Jun 5 12:49:06 2020 UTC (16 months, 2 weeks ago) by jperkin
Branch: MAIN
CVS Tags: pkgsrc-2020Q2-base, pkgsrc-2020Q2
Changes since 1.3: +2 -2 lines
Diff to previous 1.3 (colored)

*: Apply revbump for graphics/giflib API change.

Revision 1.3 / (download) - annotate - [select for diffs], Sun Mar 8 16:49:44 2020 UTC (19 months, 2 weeks ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1
Changes since 1.2: +2 -1 lines
Diff to previous 1.2 (colored)

*: recursive bump for libffi

Revision 1.2 / (download) - annotate - [select for diffs], Mon Oct 1 23:20:41 2018 UTC (3 years ago) by maya
Branch: MAIN
CVS Tags: pkgsrc-2019Q4-base, pkgsrc-2019Q4, pkgsrc-2019Q3-base, pkgsrc-2019Q3, pkgsrc-2019Q2-base, pkgsrc-2019Q2, pkgsrc-2019Q1-base, pkgsrc-2019Q1, pkgsrc-2018Q4-base, pkgsrc-2018Q4
Changes since 1.1: +2 -2 lines
Diff to previous 1.1 (colored)

love09: update to 0.9.2

We would benefit from having the latest branch in each 0.9.x, as they're
backwards compatible (but not forwards!).

changes:

0.9.2:

    The lua 5.3 UTF-8 module was added, bringing easy handling of UTF-8 in strings.
    Added [wiki]love.joystick.loadGamepadMappings[/wiki] and [wiki]love.joystick.saveGamepadMappings[/wiki] to easily load and store gamepad mapping databases. See [wiki]love.joystick.setGamepadMapping[/wiki] for more details.
    Added relative mouse mode ([wiki]love.mouse.setRelativeMode[/wiki]) and the corresponding [wiki]love.mousemoved[/wiki].
    Added symlink support to love.filesystem, as well as [wiki]love.filesystem.getRealDirectory[/wiki], making development and debugging easier.
    Fixed a bunch of memory leaks, crashes and other bugs.
    Renamed FSAA to MSAA.
    The 'console' option now tries to re-use its console, and it can open earlier, allowing its use in early stages of game loading.
    Replace several error messages with clearer, more obvious ones.

0.9.1:

ãāCanvases can now be used with SpriteBatches, ParticleSystems, and Meshes. Canvases and Images are now both sub-types of the new [wiki]Texture[/wiki] type, which those three things accept. [wiki]SpriteBatch:setTexture[/wiki] (etc.) have been added, and [wiki]SpriteBatch:setImage[/wiki] (etc.) is now deprecated, but not removed yet.

Better support for retina displays in OS X has been added. To take advantage of it, you will need to enable the new "highdpi" window flag in either [wiki]love.conf[/wiki] or [wiki]love.window.setMode[/wiki]. When this is done on a compatible computer, the pixel resolution of the window will be double what the requested window size is. You will almost certainly need to adjust your code if you want to use this properly! The new function [wiki]love.window.getPixelScale[/wiki] can help immensely.

Canvases now have antialiasing support. You will need to request it when creating the Canvas, with the new function variant [wiki]love.graphics.newCanvas[/wiki](width, height, texturetype, fsaa).

A new function [wiki]Source:clone[/wiki] has been added. This lets you create multiple static Sources which play the same sound much more efficiently (in terms of loading time, memory usage, and code duplication.)

Some nasty bugs have been fixed, including an off-by-one issue in [wiki]Joystick:isDown[/wiki], love.graphics.setCanvas breaking everything when love.graphics.setScissor is used sometimes, and 8-bit [wiki]SoundData[/wiki] sounding completely wrong when loaded into a [wiki]Source[/wiki].

Revision 1.1 / (download) - annotate - [select for diffs], Sun Sep 30 19:17:24 2018 UTC (3 years ago) by maya
Branch: MAIN

Add love09, LOVE version 0.9.0

LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.

We need multiple versions as games were written for the older versions.

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