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*: Recursive revbump from audio/flac-1.5.0
*: replace CMAKE_ARGS with CMAKE_CONFIGURE_ARGS
* recursive bump for libxkbcommon 1.7.0 Marc Baudoin reported problems with using old binary packages with the new libkxbcommon, so force everything to 1.7.0
*: Recursive revbump from audio/pulseaudio-17.0
*: revebump for new brotli option for freetype2 Addresses PR 57693
games/gemrb: update to gemrb-0.9.2 pkgsrc changes: the iconv patches have been integrated and improved upstream by Jaka Kranjc Release announcement: GemRB 0.9.2 released! (Dragon’s horde edition) The GemRB team is proud to announce a new major release. It brings in many improvements for Planescape: Torment, configurable AI speed, improved performance and others. Notably GemRB now also supports PVR(Z) based formats, making content creation easier, most new opcodes/actions/triggers and together with some infrastructural changes, BG2EE games can now be loaded (still not playable though!). Sources and packages are available. You can get them from here. Full changelog digest: GemRB v0.9.2 (2023-07-08): New features: - PVR(Z), BAM2, MOS2 and TIS2 support - support for higher AI speeds ("FPS") and VSync - support for EE-style saves, TLK locations and many more tables - PST's floating text and personalized pc comments - optional smooth fog of war on SDL >= 2.0.18 - 3e-style sneak attack and crippling strike from HoW/iwdee - Anbernic device support Improved features: - PST effect durations - performance, pathfinding, formations - combat, opcodes, EE compat, hp handling, demo - bugfixes Thanks to everyone that contributed their time, including: Brad Allred, Bubb, burner1024, desecaw13, dikau, fizzet, FrElvire, Jaka Kranjc, kloptops, Konrad Klimaszewski, majcosta, MarcelHB, Mingun, Rod Batten, Rodrigo Santellan, Tomsod, Zoltan Gyokeres. Notes to packagers: * optional CapFPS, GameLanguagePath and GameMoviesPath keys have been added to the sample configs * an upgrade to C++14 standard will occur after this release
*: recursive bump for Python 3.11 as new default
games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
*: Recursive revbump from audio/libopus 1.4
gemrb: update to gemrb-0.9.1 Announcement: GemRB 0.9.1 released! (Life is strength edition) The GemRB team is proud to announce a new release. It features loads of improvements in core game systems, making Icewind Dale II almost completable, but also in the rest of the engine. Among other things this means further improved speed, better unicode support and deprecation of Python 2 support. As usual the release also comes with many smaller features, bug fixes, polishing and code cleanups. Full changelog digest: GemRB v0.9.1 (2022-08-29): New features: - iwd2 can be progressed to well into chapter 5 - faster loading and saving, faster OpenGL rendering - Use magic device skill, precise shot, iwd1 bard song choice - SDLAudio plugin now supports ambients - console history is now preserved, more text colors externalized - logging is now done via fmt (bundled headers) Improved features: - python3 support (now the only option) - unicode support (iconv not optional any more!) - spellcaster ai, effects, scripting, projectiles, weapon style customization - audio, drawing, appimage, ini spawns - bugfixes
*: Recursive revbup from graphics/freetype2
*: bump PKGREVISION for flac shlib bump
Bump all dependent packages of wayland (belatedly) The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
*: Revbump packages that use Python at runtime without a PKGNAME prefix
g*/*: revbump(1) for libsndfile
revbump for icu and libffi
Recursive revbump for audio/jack
games/gemrb: Makefile: note another issue for python3 This issue will (hopefully) be addressed in 0.9.1, and then we can switch the package to python3.
games/gemrb: update to gemrb-0.9.0 Announcement: GemRB 0.9.0 released! (A view to the future edition) The GemRB team is proud to announce a new major release. Over six years in the making, growing in scope with time, the subviews branch was a true monster. But the quest to lay it to rest has now been successfully completed, among other things modernizing the GUI, drawing and input handling. For most use cases, there is no need for the Widescreen mod any more (see screenshot or video explainer). The SDL2 backend is now mature and default, OpenGL support is not experimental any more, most benefiting Mac users. Additionally, in the last minutes between the merge and this release, Python 3 support was added and our demo received an ending. If you don’t believe that this is a big upgrade, consider just the changes from the branch. It included 3527 commits, 668 changed files, and over 30,000 changed lines of code. That’s about every fifth line! Full changelog digest: GemRB v0.9.0 (2021-06-18): New features: - basic resolution independence - python3 support - arbitrary window dragging support - improved debug console - subtitle support for BIK videos Improved features: - window management, drawing and input handling - performance: SDL2 video playback, general and text rendering - smoother movement animations, demo - bugfixes Thanks to everyone that contributed their time and wit, including: Bernd Schmidt, Brad Allred (main author), Diego J., fizzet, FrElvire, Jaka Kranjc, Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo Santellan. Notes to packagers: Python 3 support has been added. SDL2 is now the default backend and anyone still on SDL1 is encouraged to switch. If you are packaging from git sources, not the archive, either run make fetch-demo-data first or manually include the files. These are (currently two) bigger assets kept in a separate repository. Configuration notes (details): * key TooltipDelay was deprecated (was unused, there is an ingame option) * key ScriptDebugMode was renamed to DebugMode and received more values * key FogOfWar was deprecated for GCDebug * new key GCDebug can be used to draw various debug features of maps * new key TouchInput for force disabling or enabling…
gemrb: update to 0.8.8 GemRB v0.8.8 (2021-06-02): New features: - gameplay content for the demo - Heart of Fury support - SDLAudio caching and volume control - PlayStation Vita port - simpler invocation, AppImage packages Improved features: - lightning bolts, iwd2 stealth, iwd effects, pst levelup - scripting, audio backends, logging - build system, portability and performance improvements - externalized summoning limit, trap limit, narration text speed - bugfixes
gemrb: ensure that libm is linked for ldexpf
gemrb: Update to 0.8.7 GemRB v0.8.7 (2020-08-23): New features: - new smarter pathfinder with bumping support - animal taming, iwd2 hardcoded saving throw bonuses - vcpkg and out-of-the box msvc support - non-ascii data filename support Improved features: - disk reading speedups, ease of setup - iwd chargen, pst spell timing, hardcoded overlays, iwd2 casting ai - better actor speeds & walk sounds - audio, pst ini handling, savegame compatibility, morale handling - effects, projectiles, actions, range calculations - bugfixes Notes: - switched to c++11 and cmake 3.1 as a minimum - dropped windows 9x compatibility
*: revbump for libsndfile
*: recursive bump for libffi
gemrb: Update to 0.8.6 GemRB v0.8.6 (2019-11-24): New features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst Improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes
gemrb: needs iconv
Add games/gemrb. GemRB is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations.