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Revision 1.42 / (download) - annotate - [select for diffs], Sat Apr 6 08:05:25 2024 UTC (11 days, 22 hours ago) by wiz
Branch: MAIN
CVS Tags: HEAD
Changes since 1.41: +2 -2
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* recursive bump for libxkbcommon 1.7.0 Marc Baudoin reported problems with using old binary packages with the new libkxbcommon, so force everything to 1.7.0
Revision 1.41 / (download) - annotate - [select for diffs], Tue Jan 30 14:21:54 2024 UTC (2 months, 2 weeks ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2024Q1-base,
pkgsrc-2024Q1
Changes since 1.40: +2 -1
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*: Recursive revbump from audio/pulseaudio-17.0
Revision 1.40 / (download) - annotate - [select for diffs], Mon Nov 20 01:17:39 2023 UTC (4 months, 4 weeks ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2023Q4-base,
pkgsrc-2023Q4
Changes since 1.39: +1 -2
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Diff to previous 1.39 (colored) to selected 1.17 (colored)
etlegacy[-server]: Update to 2.81.1 2.81.1 - Incoming ... Again! (released 12/03/2023) Engine General * Fixed issue with g_oss not being set correctly, making 64bit mods not being listed when using 64bit clients * Added web style # prefixed color strings support Client General * Use json model data for fav servers * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway * Fixed sound bug (long stuttering sound) and cleared queued sounds (such as announcers fe. FIGHT! sound) when rewinding/fastforwarding * Added support for server blocking by using sent list of servers blocked from Legacy master and hiding malicious server in server browser * Removed NONUSBACKSLASH from the default console keys * Fixed zone memory leak on /bind command Audio backend * Fixed sound volume integer overflow Renderer * Fixed decals vertex modulation going out of range Mod General * Added position and size argument to editcomponent command * Added editcomponent command with parentAnchorPoint and parentAnchorComponent option * Extended auto completion for editcomponent command * Fixed localization of server commands were gets truncated * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at init, 1 by default * Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars * Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f, cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f, cg_crosshairHealth_f commands * Fixed editcomponent command with coloration arguments * Fixed editcomponent style help was printing an error * Ignored bots count when using map vote pool depending of players count * Allowed referee command to use slot number for identify player Stability & Performance * Fixed missing NULL terminated in gameConsoleCommand list causing memory corruption * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue * Fixed kick angles framerate dependency by matching 333 FPS kick angles behaviour * Remove unnecessary trace for water hitmark detection, causing unnecessary recomputation of head BBox and extra trace * Fixed func_fakebrush prediction * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit. Graphics * Fixed atmospheric effects during match pause * Fixed missile incorrect visual explosion origin * Fixed flamethrower being invisible if player shoots it outside of PVS UI * Fixed issue when crosshairinfo name affected to follow previous player being set to non default color * Fixed enemy spawn timer not being displayed * Added anchors support to HUD * Added HUD name support, usable with cg_althud cvar * Fixed multi line string buffer HUD components centering * Added No Text style option to disable the Connection interrupted text from Disconnect component * Added No Header style option to hide fireteam header * Added Force Colors style option to force player colors on the kill feed * Added extended system option menu for console con_* cvars * Fixed chargebar icon coloring for field ops * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway. * Fixed timerSet breaking resetTimer display * Added style custimization for compass, such as decor, cardinal point and direction visibility toogle Weapons * Remove adding velocity of ground entity for missiles causing execive velocity add while throwing * Added back default scoped movement to vanilla behaviour (full speed, unscope at 127 ups) * Moved alternate sniper speed to walk movement * Changed unscoping weapon while in air from 250 to 500 ms
Revision 1.39 / (download) - annotate - [select for diffs], Sun Nov 12 13:21:31 2023 UTC (5 months ago) by wiz
Branch: MAIN
Changes since 1.38: +2 -2
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*: revebump for new brotli option for freetype2 Addresses PR 57693
Revision 1.38 / (download) - annotate - [select for diffs], Wed Nov 8 13:19:12 2023 UTC (5 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.37: +2 -2
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*: recursive bump for icu 74.1
Revision 1.37 / (download) - annotate - [select for diffs], Tue Oct 24 22:09:09 2023 UTC (5 months, 3 weeks ago) by wiz
Branch: MAIN
Changes since 1.36: +2 -2
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*: bump for openssl 3
Revision 1.36 / (download) - annotate - [select for diffs], Sat May 6 19:09:19 2023 UTC (11 months, 1 week ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2023Q3-base,
pkgsrc-2023Q3,
pkgsrc-2023Q2-base,
pkgsrc-2023Q2
Changes since 1.35: +2 -2
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*: Recursive revbump from audio/libopus 1.4
Revision 1.35 / (download) - annotate - [select for diffs], Wed Apr 19 08:10:00 2023 UTC (11 months, 4 weeks ago) by adam
Branch: MAIN
Changes since 1.34: +2 -1
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revbump after textproc/icu update
Revision 1.34 / (download) - annotate - [select for diffs], Sat Feb 4 16:13:26 2023 UTC (14 months, 1 week ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2023Q1-base,
pkgsrc-2023Q1
Changes since 1.33: +1 -2
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Diff to previous 1.33 (colored) to selected 1.17 (colored)
etlegacy: update to 2.81.0 2.81.0 - Incoming! (released 27/01/2023) Notes: Unix binaries are now using different name such as etl/etlded.x86 and etl/etlded.x86_64 Engine General * Added cJSON 1.7.15 * Allow loading loose ttf/otf fonts in pure mode * Fixed unfinished unicode encoding crashing clients * Added entry point for additional system calls without breaking compatbility with other engines (from ETe) * Added extension system to flash window * Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) * Fixed net_port range by restricting it to RFC 793 specification * Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly * Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg * Added platforms manifest to the generated mod pk3 * Added support for JSON file parsing / writing * Added fs_printOpen command to dump a list of all open files * Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option * Fixed IPV6 MacOS * Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Client General * Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client * Fixed escape key not sending a char event which avoid closing UI menu properly * Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). * Added cgame_restart commands for development purpose * Added command completion support for cgame command * Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) * Made sure we only copy over the vanilla data from the glconfig struct * Scaled ui mouse movement to match the window manager mouse movement * Fixed [skipnotify] text on console print * Added support for ttf ingame console fonts * Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend * Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. * Fixed OpenAl incorrect ambient and entity sounds volume * Fixed s_volume and s_alGain were not affecting volume on OpenAl Server * Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP * Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime * Fixed a typo in an error message printed when client fails a www download * Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. * Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) * Added 2 digits for attacklog timestamps instead of 1 * Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer * Fixed wrong decal projectors being culled Mod General * Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) * Added editcomponent command allowing HUD customization with commands (more info Customize HUD) * Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls * Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces * Fixed prone rotation being severly limited while proning on non-axial surfaces * Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping * The cvar now acts as a bitmask value, so you can combine values 1 and 2 * Fixed various graphical and camera bugs when rewinding demos * Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios * Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection * Fixed dead players capturing flag * Fixed ref command not working on dedicated server * Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE * Fixed weapon charge getting reduced when underwater where weapon doesn't fire * Added window flashing on game init and match starting * Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value * Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn * Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush * Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove * Moved to JSON format following files : * weapon stats * huds * mapvoteinfo * Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap * Fixed scores command showing followed players xp counts in stopwatch game mode * Added missing commands to gamecommand list * Added player shove events in server log Shove: <attacker> <victim> Stability & Performance * Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity * Bots are no longer antiwarped * Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering * Fixed game pause behaviour wasn't consistent on various game elements * Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players * Fixed stamina prediction * Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. * Fixed STAT_AIRLEFT prediction * Fixed grenadeTimeLeft firing prediction * Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. * Fixed crashland prediction (event EV_FALL*) * Fixed artillery prediction (weaponTime and event) * Fixed nofatigue prediction * Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map * Fixed time played being counted during pause * Fixed free fireteams initalization producing runtime errors * Fixed rotation of smoke particles framerate dependency * Fixed potential crash in trigger_multiple activation * Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio * Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics * Fixed incorrect timings for voice chat sprites staying twice as long as expected * Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) * Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement * Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 * Added back granular bobbing control * Changed cg_bobbing cvar from 1 to 0 * Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI * Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass * Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded * Fixed preset_high_ui.cfg automatically executing when entering system settings menu * +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started * Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly * Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes * Added cg_customFont1/2 cvars to change fonts * Added listfonts command to list available fonts, which includes "documentation" on usage * Allowed executing regular binds from UI by holding down left/right shift * Fixed env awareness and compass showing enemy item objective * Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: * 0 disabled * 1 item flags objectives * 2 Secondary objectives * 4 Primary objectives * Fixed crosshairnames showing at the place where respawning teammate died * Fixed limbopanel roll animation * Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using * Checbox side by side with map name * Selecting map and click one more time to toogle the map vote * Changed voice chat icon for Fire In The Hole from blue color to orange * Fixed team chat flag wasn't drawing correct team * Added fall down icon for MOD_FALLING obituary * Improved text readability by scaling text shadow/outline based off text size * Added shadowed text for demo list * Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu * Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those * Removed ui_browserOssFilter cvar * Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS * Added center print text for letting know medic who they just revived * Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps * Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. * Added semitransparent color for fireteam weapon that is not updated * Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color Weapons * Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out * Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 * cg_zoomDefaultSniper cvar is now capped within this range (32-4) * Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much * Fixed flamethrower flame animation not showing if the animation started in solid * Increased FG42 scoped recoil pitch * Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon * Fixed selected weapon at spawn/respawn * Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order * Fixed corpses blocking flamethrower hit registration * Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) * Fixed calling artillery was playing gun shot sound in some cases * Fixed pliers hint and usage priority near TOI * Fixed arty/airstrike bombs potentially spawning indoors * Fixed missile collision issues with skyboxes * Fixed (reduced) charge time when dropping grenades on death * Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing * Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped
Revision 1.33 / (download) - annotate - [select for diffs], Sun Jan 29 21:16:09 2023 UTC (14 months, 2 weeks ago) by ryoon
Branch: MAIN
Changes since 1.32: +2 -2
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*: Recursive revbup from graphics/freetype2
Revision 1.32 / (download) - annotate - [select for diffs], Wed Nov 23 16:20:02 2022 UTC (16 months, 3 weeks ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2022Q4-base,
pkgsrc-2022Q4
Changes since 1.31: +2 -2
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massive revision bump after textproc/icu update
Revision 1.31 / (download) - annotate - [select for diffs], Wed Oct 26 10:31:26 2022 UTC (17 months, 3 weeks ago) by wiz
Branch: MAIN
Changes since 1.30: +2 -2
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*: bump PKGREVISION for libunistring shlib major bump
Revision 1.30 / (download) - annotate - [select for diffs], Sun Sep 11 12:51:39 2022 UTC (19 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2022Q3-base,
pkgsrc-2022Q3
Changes since 1.29: +2 -2
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*: bump PKGREVISION for flac shlib bump
Revision 1.29 / (download) - annotate - [select for diffs], Thu Aug 11 05:08:25 2022 UTC (20 months, 1 week ago) by gutteridge
Branch: MAIN
Changes since 1.28: +2 -1
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Bump all dependent packages of wayland (belatedly) The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
Revision 1.28 / (download) - annotate - [select for diffs], Sun Apr 17 09:24:14 2022 UTC (2 years ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2022Q2-base,
pkgsrc-2022Q2
Changes since 1.27: +1 -2
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Diff to previous 1.27 (colored) to selected 1.17 (colored)
etlegacy[-server]: update to 2.80.0 2.80.0 (released 09/04/2022) Engine General * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing * Changed default URI from ET:// (upper case) to et:// (lower case) and made case insensitive for compatibility / flexibility Client General * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean)) SDL2 Audio backend * Fixed double played sound in one frame increasing sound (i.e mg42) Mod General * Fixed players not set unready after swapping teams * Fixed wait map-script command not matching the correct time on higher sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay elements * Updated game command list and related help in console * Fixed accuracy calculation for splashdamage weapons * Fixed dropping objective was allowed during pause * Added cg_activateLean, allowing all clients activate lean usage * Added g_shoveNoZ to allow disabling Z shove completely * Added binds for shifting enemy spawn timer and requesting artillery * Changed the way for displaying help command by swapping arguments order (Before: <command_name> ?) (After: ? <command_name>) Stability & Performance * Fixed hitsounds reduced network performance and sometimes get duplicated, especially with high pings * Added commands flood protection (g_floodProtection / g_floodLimit / g_floodWait cvars) * Changed unprotect flood for team cmd so class cmd doesn't get dropped * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT Audio * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health (-113 HP) Graphics * Fixed players breath puffs effect missing completely * Fixed pause weapon animation in 1st person during pause * Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon draw on FOV > 90 * Remove g_altSuicideAnim and default to the normal death anim on player suiciding * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination * Added voice chat icons for : * Affirmative / Negative * Hold your fire * Say player class UI * Fixed disconnect icon rendering through walls * Added hud componement scale and color configurability from hud file * Fixed fireteam highlight overlay spacing on top edge * Fixed * characters in map description were not replaced by line feed * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share the spawntimer you have set for when you think the enemy spawns * Removed grid drawing on compass * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value * Added cvar name tooltip in option menus * Added missile camera for practice * Enhanced squared compass * Fixed icon scaling to match regular compass * Fixed slightly incorrect out of bounds check for icons * Icons are now drawn when they're inside the map and respect map zoom * Added indicators for N, S, E, W Weapons * Increased landmine splash radius by 25 (225 -> 250) to match etpro * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade instead of 5 * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine) infinite bouncing * Removed hardcoded sensitivity on mounted mg's and use common sensitivity * Added cg_scopedSensitivityScaler to scale sensitivity when scoped
Revision 1.27 / (download) - annotate - [select for diffs], Mon Mar 28 10:44:07 2022 UTC (2 years ago) by tnn
Branch: MAIN
CVS Tags: pkgsrc-2022Q1-base,
pkgsrc-2022Q1
Changes since 1.26: +2 -1
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Diff to previous 1.26 (colored) to selected 1.17 (colored)
g*/*: revbump(1) for libsndfile
Revision 1.26 / (download) - annotate - [select for diffs], Thu Dec 9 16:10:58 2021 UTC (2 years, 4 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2021Q4-base,
pkgsrc-2021Q4
Changes since 1.25: +1 -2
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Diff to previous 1.25 (colored) to selected 1.17 (colored)
etlegacy[-server]: update to 2.78.1 Changelog 2.78.1 (released 01/11/2021) Android Engine Client * Adjusted Linux menu launcher to automatically start with the dedicated GPU instead of iGPU * Fixed mouse focus issue due to HDPI scaling by temporarily reverting to SDL 2.0.14 (windows only) * Fixed raw input on Linux Server Renderer * Fixed brightness changing multiple times while loading map * Reintroduced support for r_overBrightBits * Added renderer scaling via r_scale (experimental, still has bugs) Mod * Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes) * Added chat customizability options * Changed demo status message to a HUD element and simplified it by default * Added mission time in warmup on scoreboard and HUD * Added selective weapon animations display * Added delta time display in 2nd round of SW mode * Added cg_drawUnit to set unit system * Changed cg_drawspeed to work with cg_drawUnit * Added unit distances to objective awarness * Fixed demo grenadecam bind not being drawn * Fixed cursor hint position on ultra wide screen * Changed objective status icons and separated from powerups to lessen potential confusion * Added UI warning for old ET:L clients * Fixed fireteam icon displayed upside-down in 2.60b client * Changed cg_drawEnvAwareness to draw only static objectives * Fixed activate when trace starts inside BBox * Changed BBox height to prevent player from getting stuck into the world 2.78 (released 01/10/2021) Android * Enabled Relative Mouse by default when greater than Android 6.0.1 Version * Fixed Android Back Button breaking keyboard input * Fixed Legacy pk3 not being copied to internal storage of phone * Added Minimum Android Version to run a game (Android 5.0) * Support for armeabi-v7a and arm64-v8a * Initial support Engine * Fixed random crashes caused by non ascii characters * Fixed Sys_DestroyConsole was never call on quit * Updated libs to * WolfSSL 4.8.1 * OpenSSL 1.1.1l * libogg 1.3.5 * libvorbis 1.3.7 * SQLite 3.36.1 * SDL 2.0.16 * Latest tinygettext Client * Fixed opening of URL's on Android Devices * Fixed ui_r_intensity/ui_r_mapoverbrightbits/ui_r_overBrightBits/com_fps option from UI trigger default config load * Fixed ui_r_intensity option from UI doesn't trigger vid_restart * Changed default IRC network to Libera.chat * Fixed player name buffer in CL_ServerStatusResponse * Added con_background cvar to set solid color for console background. * Fixed vanilla patch collision on 2.60b servers * OpenAL: * Fixed source gain was too high * Fixed minimal and maximum range source attenuation * Changed attenuation model from Inverse (Doubling the distance halves the source gain) to Linear * Changed default sound backend to SDL2 Server Renderer * Fixed screenshots and video recording getting double gamma Mod * Reworked server demo record (tons of fixes) * Demo listing in the UI supports subfolders * Auto demos and screenshots are now placed in subfolders based on the year and month * Fixed some translations getting nuked * Reworked HUD blood effects * Added directional damage * Added cg_bloodFlashTime * Added teams chat icons directional on HUD (revive/medic/ammo/objective) * Added cg_drawEnvAwareness * Fixed LogExit possibly triggered twice with adverse effects (such as Prestige points autocollected) * Fixed adrenaline animation * Adjusted z velocity to emulate framerate-dependent behavior in g_fixedPhysics * Fixed map vote disable after regular vote * Fixed arty/airstrike impact timing to 750ms (vanilla) * Fixed arty/airstrike falling sounds wasn't played on some maps * Fixed arty/airstrike exploding inside room on some maps * Fixed arty/airstrike exploding in mid-air on some maps * Fixed arty/airstrike shells getting stuck on patch meshes * Fixed airstrike plane wasn't visible on some maps * Added objective indicator on HUD and compass * Adjusted prone rotation * Adjusted proning transition * Fixed target_remove_powerups not updating flag counters * Fixed ready state flag * Fixed hit region registering * Fixed wrong spreadscale when pitching or yawing across 0 degrees * Fixed 'players sticking to each other' prediction errors * Fixed flame chunck trajectory to be fps independent * Fixed steals disguises to be fps independent * Fixed muzzleTrace was snapped for nothing since it's not sent over network * Fixed lagometer with sv_fps different from 20 * Made body hitbox height follow head animation * Fixed OID entity was ignored for construction box * Fixed player name buffer length is some location * Changed bad userinfo client drop timeout to 0 * Fixed g_fixedphysics slope * Improved picking up weapon * Fixed 3rd person view by not applying zoom from weapon * Fixed skill rating score 0 displays as negative value * Added dynamite sudden death (g_suddendeath) * Fixed framerate dependence issues * Fixed skill levels -1 display * Removed entities optimization hack * Fixed unable to change follow when followed team went into limbo * Fixed scoped FG42 giving light weapons xp * Changed allowed FOV range to [75 - 160] * Fixed instant dynamite throw when switched to it and fire button is held down * Fixed overkill damage counting towards stats * Changed height of dead and wounded players bounding box (from 24 to 0) * Added cg_simpleItemsScale (range 0.25-1.5) * Fixed dynamite being thrown inadvertently in some case * Fixed FT weapon icons when player use tank/MG nest * Added fireteam name and location customization cvars * Fixed ammo not despawning after pickup for fieldop that changed class * Fixed trace failing when start point inside bbox * Fixed knife hits being blocked by corpses bbox * Fixed wounded players getting stuck in solids * Fixed items falling through some surfaces * Fixed corpses clipping to solids on suicide animation * Fixed corpses going underground when selfkilling mid-air * Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0 * Fixed dynamite chaining deleting non armed dynamites * Fixed dynamite chaining on multi-stage objs * Removed g_dynamiteChaining * Fixed axis soldier spawning with extra flamethrower ammo * Fixed client set firing flag while noclipping * Fixed rifle swapping to riflenade when out of ammo * Fixed antiwarp locking players in place on respawn forever on high pings * Improved stand suicides animation (slight faster) * Added crouch and prone suicide animations * Added g_dropObjDelay for delay time when dropping and picking obj back up * Changed crouch bbox height (slightly raise from 18 to 21) * Added creating/joining a fireteam automatic (g_autoFireteams 2) * Added vote cancel by caller * Lua * Updated to Lua lib 5.4.3 * Updated to LuaSQL 2.6.0 2.77.1 (released 17/03/2021) Engine * Enhanced installer for all platform * Added clipboard to console * Fixed compatibility with ETJump shared cvar * Fixed asset MD5 checksum failed pop-up during installation * Fixed load official pak file error when connecting to servers * Fixed infinite download loop when connecting to server * Fixed pack isolation with no pure servers * Added conversion for extended chars to utf-8 chars in output printing Client * Fixed Alt+Tab Minimiser doesn't work * Fixed console scrolling to bottom on map load working only on localhost * Fixed un-reset timeout after getinfo command was retrieved from server * Fixed issues with maximizing a window with a non desktop resolution Server Renderer * Fixed crash in RE_AddRefEntityToScene Mod * Fixed bouncing entity velocity was too high * Fixed ready status disappearing * Fixed entities stuck inside construction point (now, player are crushed and items deleted) * Fixed pushing players through solids * Fixed body and corpses hindered picking items * Fixed un-reset trace ignore cause trace issues * Fixed multi votes send on team change during intermission * Fixed shoving wounded players * Enhanced shoutcaster mod: * Added culling for player spawn counts on minimap (When zoomed the text was sometimes drawn outside of minimap) * Fixed icons being drawn over minimap border * Hided followed player overlay when topshots window is on 2.77 (released 01/03/2021) Notes: This release is also shipping OmniBot v0.87 and WolfAdmin v1.2.1 Legacy mod is now shipped in a unique .pk3. The vanilla pak1.pk3 and pak2.pk3 are now unneeded on the server side. Engine * Changed "wget" command name to "download" * Added com_downloadURL cvar to specify URL of download command * Added db schema updates depending on version * Updated to db schema V2 * Added OSX quarantine administration * Removed obsolete curses support * Ensure swap-endiness functions compile to bswap instruction * Added timestamp in dedicated console and logs * Fixed incorrect packets and user movements encoding due to unstripped UTF8 commands sent to 2.60b clients from the server if legacy mod was in use. * Fixed 1 byte overflow with packaged messages * Added upstream metainfo.xml for AppStream * Changed Windows default installation path (to avoid potential trademark issue) * Added Raspberry Pi support * Enabled IPV6 code by default * Fixed etconfig.cfg was no more created/loaded * Fixed files weren't created with 664 permissions (*nix only) * Updated libs to * cURL 7.68.0 * SDL 2.0.14 * Fixed NUMLOCK 5 status fails * FreeType 2.10.2 * OpenSSL 1.1.1g * libjpeg-turbo 2.0.4 * libpng 1.6.37 * libogg 1.3.4 * SQLite 3.32.1 Client * Added cl_allowDownload 2 to stop all noise while downloading * Changed bindlist command to print free keys * Fixed vid_restart not reinitializing i18n when language is changed * Added central storage of favorites to have one source of favorites for all mods available (optionally) * Replaced the splash screen on Windows by a logo in the loading screen for all platforms * Fixed console flickering - r1 MAX_RENDER_COMMANDS increased * Added new download container system * Fixed timing issues when client is downloading or recording demos and window is minimized or has no focus * Readded con_drawNotify() for easier debug * Added system clock in console * Removed /screenshotJPEG command (/screnshot now uses JPEG by default) * Increased r_displayRefresh range check to support 240Hz panels * Removed /clean command * Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags options were not handle in start sound function * Added cursor management for edit text/field UI element * Check NUM LOCK status for CGAME input keys * Added engine version in userinfo * Added PNG output for screenshots * Fixed window location and display used not remembered * Removed anachronistic r_highQualityVideo cvar * Fixed OpenAL causing a crash when the file is missing * Fixed small and full console toggling * Allow setting multisample to 8x for increased visual quality * Fixed global vars for GCC 10 compatibility * Removed r_primitives * Fixed issue with not playing server demo at 1st try * Changed map filter field to server name filter field in server browser * Added private slots counter for server browser * Fixed VM_Create when player had utf-8 chars in their username (Windows) Server * Removed never used tracker feature * Fixed bots being affected by limit of sv_ipMaxClients value * Added mapvoteplayerscount.cfg file for filtering map depending of players count * Added invalid GUID check at client connection (sv_guidCheck) * Reduced warning spam from approaching cs limit Renderer2 * Fixed bsp static light parser to match 'keeplight' ents Mod * Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects func_bobbing and func_pendulum) * Added HUD indicators for invulnerability and adrenaline usage * Fixed G_SKillRatingDB_DeInit error message printed in console at intermission * Fixed stopwatch not restarted after round end * Fixed medic/ammo pack were draining stamina without drop pack * Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag) * Fixed obvious phony servers hidden in browser by default * Fixed fov range check in shipped configs to take autofov into account * Added GeoIP privacy option with cg_allowGeoIP * Fixed SR scoreboard not default with g_SkillRating 1 * Fixed SR scoreboard displayed in SW and LMS gametype modes * Changed g_mapscriptdirectory cvar default value to "mapscripts" * Added hit regions stats to debriefing view * Added most damage given award * Fixed overwriting of ammo count instead of adding at spawning (syringe) * Fixed throwing nade when leaning was no more possible * Fixed weapon alternative reload was not working anymore * Reworked artillery with visible shell and dropping from sky (Twice less ents and used in shorter time) * Reworked airstrike with visible shell, visible plane and dropping shell from plane (Twice less ents used) * Added visible Axis / Allies aircraft models for airstrike plane * Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs models has new weapon for airstrike bomb * Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil getter (Lower / Higher sky height) * Fixed public conf wouldn't reset correctly * Fixed animations for MP34 * Added cg_visualEffects to turn visible / invisible visual effects (i.e airstrike plane, debris ...) * Fixed smoke canister (aistrike) dealed too much damage (back from 400 to 140) * Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE * Display shield status on scoreboard * Fixed seizure inducing effect on trickjump map * Fixed MOD not always displayed due to temp entities not reset * Fixed fieldops charge bar color when quick zooming * Fixed autoscreenshot feature broken in MapVote gametype due to vote displayed first * Added mod_version static cvar * Fixed display of powerup in small scoreboard * Fixed real time SR win percentage not always displaying with lot of connected clients * Added objective indicator * Fixed game log not always created on some platform (linux) * Added game time in server log * Fixed syringe ammo lost when used on a an alive teammate or a killed enemy * Removed g_misc 2 option "medic syringe heal" (use the Lua script instead) * Fixed tapout reinforcement timer color when spectating * Fixed allowed chat length longer than server side limit * Fixed command map objective and flag icons displayed above players icons * Added vote status indicator in debriefing in mapVote mode * Changed limbo health value from -75 to -113 for better gameplay balance * Fixed unwanted weapon switch after picking weapon * Fixed unwanted grenade switch while leaning after swapping weapon * Fixed weird menu overlapping issues, mostly noticeable with customized menus * Fixed cg_teamChatsOnly filters Fireteam chat too * Fixed "throw" command only used throw flighing type. (fling, throw and launch available) * Fixed respawn delayed and could be missed despite no death animation were being played * Fixed latched cvars not being able to be changed immediately by the server leading to various game management issues * Added in-game team selection menu * Added cg_announcer to toggle announcer voice on map start * Removed weird flying nade sound (sound backend issue) * Fixed multiple map votes possible by reconnecting in intermission * Fixed mapvote tally display when connecting while in intermission * Fixed missing default cvars configs * Added popup messages filter * Reworked airstrike and artillery per-minute limitations * Renamed team_airstrikeTime/team_artyTime to team_maxAirtrike/team_maxArtillery (no more time based, but value per minutes) * Removed g_misc 4 option to combine team_airstrikeTime and team_artyTime * Renamed team_maxMg42s/maxPanzers to generic team_maxMachineguns/team_maxRockets * Fixed cg_tracers 3 * Added power icon colours to show airtrike and artillery availability * Removed dynamite tick sound and pulse icon * Improved server browser filter ergonomy * Fixed in-game UI favorite button to allow to remove favorite * Fixed server browser sort would alternate when opening Play Online again * Fixed prone hitbox height (was twice as high as desired!) * Added slightly lower hitbox when crouching in idle position * Improved debug hitbox code * Fixed no weapon on revive issue * Fixed riflenade disappearing for no reason * Fixed team spawn counter is visible in limbo panel when player has not joined team * Added genericity for impact mark/sound and make them customizable by surface from weapon file * Improved weapon file parser for sound ressources * Added back water impact effect for missile (was unused) * Increased size of wounded hitbox for syringe * Increased compass size on alternate huds * Fixed rank display on alternate huds * Added popup filter for promotion upgrades * Removed g_misc 32 option "loose spawn protection" (use the Lua script instead) * Fixed fireteam health color indicator was not in sync with healthbar color * Changed simple items colour when not available to class * Added objectives as simple items too (use cg_simpleItems 2 to only use simple packs and weapon) * Fixed shielded players could be pushed * Disabled vertical shoving by default (use g_misc 1 to enable) * Removed cg_useScreenshotJPEG cvar * Fixed players in limbo and heavy machine guns users would trigger g_inactivity * Moved eject brass offset (in first person) computation on fire event received. Was computed each frame even no weapon fire. * Added missileFallSound / missileBouncingSound / fireRecoil / adjustLean in weapon file * Optimized landmine snapshot callback code * Fixed spawn shield displayed on HUD when still in limbo * Added shoutcaster mode * Added team_riflegrenade cvar for 3vs3 competition * Added average team ping display in scoreboard * Excluded heavy weapons and knives from accuracy stats computation * Fixed session stats always reset between rounds in StopWatch mode * Fixed grenade timer was reset while arty was used * Fixed fireteam chat fallback to team chat instead of global chat when not in a fireteam * Fixed global chat not working in localhost * Fixed cg_teamChatOnly filters spectator team * Fixed compass hidden even when not overlapped by command map * Fixed allies rank displayed for spectator in debriefing * Added dropping objective ability * Added specific flag for bots on scoreboard * Fixed spawn count displayed out of command map borders (removed "Troops") * Fixed double countdown with g_inactivity * Fixed cg_wolfparticles 0 does not spawn the explosive trails * Added cg_drawGun 2 to only draw non-weapons and throwables * Fixed FG42 spread/sway was different (too low) from vanilla behaviour. Was adding 50% reducing from lvl 3 covert-ops (vanilla behaviour) + 35% reducing from lvl 3 Light weapon (change from Legacy and keeped value). * Fixed covert ops received 50% reduction in both recoil jump and weapon sway with ONLY Scoped Weapons (following the original documentation) * Added clearer simple items icons * Added percentage in map votes display * Added cg_simpleItems 2 option that displays 3D models for objectives * Fixed limboed clients not moved to intermission point * Added "nostamina" command * Added pain anims that are only played in idle state (visuals) * Added new death anims * Fixed spread bonus is now correctly applied only for the SMG weapons * Fixed mini compass showing player icons in wrong places * Fixed bug where OpenAL users could hear sounds from wrong position on certain maps * Fixed cg_simpleItems colors to improve visibility * Fixed cg_simpleItems weapon icons aspect ratio * Fixed debriefing was showing spawning place instead of appropriate portal cam * Fixed explosion shakes were missing * Added shakes from panzer/bazooka and mortar missile explosions * Fixed airstrike delay was shorter than it should * Fixed airstrike/artillery sounds are now properly played * Fixed spawn point counts on command map * Added /listspawnpt command to shown available spawn points to use with /setspawnpt command * Fixed cg_popupBigFilter had inverse behavior, which made skill upgrades not displayed and played by default * Fixed upscaled debris effects of the broken props * Added secondary weapon to class menu selection * Fixed gibs are not drawn * Added dynamic spawn points selection menu * Removed g_countryFlag option to make bots use server location flag * Added fading effect on weapons disappearing * Added bouncing effect for items (weapons/pack/obj launched/dropped) * Fixed weapons reload faster animations * Fixed centerprint inserts awkward newlines * Fixed cabinets are not affected by cg_autoActivate 0 * Fixed pick-up weapon when player doesn't have a primary weapon to drop * Removed required tapout when doing selfkill in warmup * Fixed cg_gibs cvar * Fixed wounded players waiting for revive didn't gib * Fixed chargebar status colour hard to differentiate when at low level * Fixed last bullet firing animation on Luger * Fixed alternative switch wasn't possible when weapon fire last bullet in clip/reserve * Fixed force alternative switch with cg_noAmmoAutoSwitch 0 * Fixed mortar out-of-ammo was playing spinup sound * Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice * Fixed no explosion effect on satchel suicide * Added cursor management in debriefing chat and limbo panel player name field * Fixed register images from debriefing were loaded each frame * Fixed soldiers incorrectly dropped primary weapon with SMG in secondary * Removed min/max cap on displayed skill rating values * Added map bias display in /statsdump * Added partial GUID in /players and /statsdump command * Fixed stats not correctly reset for slow connecters * Fixed SR time data retrieval after reconnect while playing * Fixed end of match stats not sent to non-following spectators * Added /specuninvite command * Added specinvite status in /players command * Fixed logged out shoutcaster not unfollowing locked teams * Fixed taken objective disappear when shuffling without restart * Fixed set weapon position displayed incorrectly to followers * Fixed team class HP bonus at first spawn * Added dynamic maximum health computation (depending of medics count in team) * Fixed on team swap/move weapon selection was lost * Fixed on team move class selection was lost * Fixed weapon selection in limbo panel was lost on team selection (axis <-> allies) * Fixed empty name display in award list when awarded players disconnect early * Added nickname autocompletion and highlight with @ in messages (f.e. @nickname) * Fixed phantom bullet tracers * Added team chat for spectator team * Fixed chat maximum length in intermission * Added colour for simpleItem of currently used weapon * Added cg_etVersion info display in /players command * Fixed mortar hud marker from fieldops artillery call was missing * Fixed pins were not displayed on map loading and debriefing * Fixed time played stats was incorrectly reset in 2nd round of stopwatch * Added gravity effect on corpse while player died and standing on ground * Added gravity pause for item and physic object. This allow ent falling again if possible. * Fixed death animation was cut when the player was sent to the limbo * Fixed corpses were rotated by 90° when grounding * Added log shutdown reason * Fixed regression where on server disconnect ui wasn't reloaded * Added timestamp and game info in g_log file * Fixed possible client invalid when creating stats * Fixed objective indicator not reset when using multiple spawned items * Added EV_MISSILE_FALLING event. Used to played the missile falling sound * Changed skill rating rank levels to match a more realistic player base statistical distribution * Fixed some 3D models partially disappear when talking * Added ANIMFL_RELOADINGANIM flags for reloading animation detection * Removed protocol, qport, challenge pairs from userinfo string once connection is established * Added SR win probability in log and statsdump * Fixed prone player could rotate their head into solid * Fixed prone viewpoint horizontal axis * Fixed head/legs collision on steppable elements * Fixed killed players was stuck on ladder * Added prestige feature that tracks players skill levels reset * Fixed weapons sanitization from team command * Added holding grenade animation and extend throwing animation * Fixed cursor hint icon and distance for HINT_BAD_USER and ET_ALARMBOX * Added bp command for banner print and UI time slider * Fixed restricted weapons can be picked up * Replaced fireteam icons by a unique simpler icon * Adjusted item position and angle when grounding on inclined plane * Removed follow1/follow2 commands * Fixed an old issue in antilag to improve hit detection * Fixed non working hitSounds UI options * Fixed revive icon not displayed to following spectator * Merged all cg_bob* cvars into cg_bobbing * Readded syringe stats * Fixed small scoreboard toggle to avoid overflow with many spectators * Lowered adrenaline and shield powerup icon priority on HUD * Fixed version string cut off in /players commands * Fixed dumpstats file not always created on *nix * Fixed windowed mode set without border in UI * Added better ready icon * Fixed kicking wrong player by using robuster client num * Fixed shoutcaster can't differentiate spotted landmines * Fixed shuffle team string leftover * Added prestige popups filter * Allow reading custom huds from a local file (hud.dat) * Fixed item stutter while stuck in solid * Fixed falling sound event timing * Added persistent xp save for campaign * Fixed g_voiceChatAllowed spam check time period * Added cointoss callvote * Added arty command map target display visible to entire team * Fixed total servers count in browser * Fixed inconsistencies between regular and small scoreboard * Fixed "give health" cmd with negative amount wasn't using damage function * Removed cg_wolfparticles cvar * Fixed axis uniform skin for first person view luger and m1 garand weapons models * Fixed undercover axis uniform for first person view weapons models * Added server version check for etlded * Removed vanilla pak1.pk3 and pak2.pk3 dependencies * Fixed uncoloured name not possible in spectator labels * Added fireteam icon always displayed * Fixed warmup vote ignored when countdown is too short by disabling voting during warmup * Fixed revive icon displayed when followed player is not medic * Fixed ammo count when dropping ticking grenade when killed then revived * Reworked explosion effects * Fixed SR and PR rewards gained without playing time * Fixed broken cover ops line of sight computation * Fixed prepare sound announcement played too late * Fixed debris on explosion effects too large * Added WITHBITS and WITHOUTBITS support in cvar restriction * Fixed missing defusing team in logged popup message * Added dynamite chaining when in blast radius * Fixed sorting of browser when servers use leading spaces * Added color to fireteam icon of selected members * Fixed fireteam member icons not colored on command map * Fixed enemy wounded can block team wounded for revive * Fixed no tick sound when scoreboard is open * Fixed minimap icons flickering when near compass edge * Added intermission time to ready button * Fixed Dynamite, Landmines and Satchel Bounding Box to match their models (keep hitbox as original BBox values) * Fixed distance triggers for pliers and activate action to match hint icon * Added display name of player to be followed on activate * Adjusted compass map icon tolerance * Added missing map icon shaders for some popular maps * Fixed phantom artillery marker at map start * Fixed fireteam icon of disguised enemy reveals him if he has same uniform as player * Improved reinforcement timer colors with a yellow-red gradient * Added hide map voting results while in progress until vote is send * Added gradient color to identify third most voted maps in progress * Improved vote timout result display * Used remaining countdown (warmup / timelimit) as vote time countdown * Fixed bounding box height for prone and dead position * Fixed player markers over head shines through Covert smoke * Fixed objectif marker over head reveals position of hiding player * Added map vote auto filtering by players count using mapvoteplayerscount.cfg * Fixed set mg crosshair discrepancy * Improved forcetapout of wounded players on /kill * Fixed permanently disabled buttons in vote menu * Fixed dead players can capture flags * Fixed newbie award computation for differential XPs only * Added visual vote indicator in main debriefing * Added map name and total map time on scoreboard * Added displaying player names over players in demo playback * Added separate cg_drawSpectatorNames cvar to display spectator labels * Added private slots display in server browser * Fixed missing players name in main intermission screen by scaling flag sizes with playercount * Improved hitsounds latency by moving them to the event messages * Added special trail for grenade, rifle grenade andd smoke grenade for shoutcasters (cg_shoutcastGrenadeTrail) * Added players names bind to demo menu player (EDV) * Added players health as floating text or health bar to shoutcaster (cg_shoutcastDrawHealth) * Changed limbo times instead of warmup in reinforcement time HUD element * Improved spawn timer period by game * Added shoutcast overlay * Fixed dynamite armed on pause * Added option to set player position and pov * Hided vehicle healthbar when setdamagable 0 * Lua * Updated to Lua lib 5.4.0 * Updated to LuaSQL 2.5.0 * Fixed/removed static classname of Lua entity create/fixed possible crash * Fixed Lua vm stack was uncontrollably growing after each hook callback call * Added constants for gamestates, teams and skills * Added WP_AIRSTRIKE constant * Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight, ps.leanf entity fields available * Added G_LuaHook_WeaponFire callback * Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions * Added PM and STATS constants * Added CONTENTS, SURF and MASK constants * Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire, G_LuaHook_AAGunFire callbacks * Renamed et_LuaSpawnEntitiesFromString callback to et_SpawnEntitiesFromString for consistency
Revision 1.25 / (download) - annotate - [select for diffs], Wed Dec 8 16:04:28 2021 UTC (2 years, 4 months ago) by adam
Branch: MAIN
Changes since 1.24: +2 -2
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revbump for icu and libffi
Revision 1.24 / (download) - annotate - [select for diffs], Wed Sep 29 19:00:38 2021 UTC (2 years, 6 months ago) by adam
Branch: MAIN
Changes since 1.23: +2 -2
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Diff to previous 1.23 (colored) to selected 1.17 (colored)
revbump for boost-libs
Revision 1.23 / (download) - annotate - [select for diffs], Wed Sep 8 21:05:05 2021 UTC (2 years, 7 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2021Q3-base,
pkgsrc-2021Q3
Changes since 1.22: +2 -2
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Recursive revbump for audio/jack
Revision 1.22 / (download) - annotate - [select for diffs], Wed Apr 21 13:24:40 2021 UTC (2 years, 11 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2021Q2-base,
pkgsrc-2021Q2
Changes since 1.21: +2 -2
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Diff to previous 1.21 (colored) to selected 1.17 (colored)
revbump for boost-libs
Revision 1.21 / (download) - annotate - [select for diffs], Wed Apr 21 11:41:39 2021 UTC (2 years, 11 months ago) by adam
Branch: MAIN
Changes since 1.20: +2 -2
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revbump for textproc/icu
Revision 1.20 / (download) - annotate - [select for diffs], Thu Nov 5 09:08:07 2020 UTC (3 years, 5 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2021Q1-base,
pkgsrc-2021Q1,
pkgsrc-2020Q4-base,
pkgsrc-2020Q4
Changes since 1.19: +2 -2
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*: Recursive revbump from textproc/icu-68.1
Revision 1.19 / (download) - annotate - [select for diffs], Tue Aug 18 17:57:50 2020 UTC (3 years, 8 months ago) by leot
Branch: MAIN
CVS Tags: pkgsrc-2020Q3-base,
pkgsrc-2020Q3
Changes since 1.18: +2 -2
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*: revbump for libsndfile
Revision 1.18 / (download) - annotate - [select for diffs], Tue Jun 2 08:23:49 2020 UTC (3 years, 10 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2020Q2-base,
pkgsrc-2020Q2
Changes since 1.17: +2 -2
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Revbump for icu
Revision 1.17 / (download) - annotate - [selected], Fri May 22 10:56:07 2020 UTC (3 years, 10 months ago) by adam
Branch: MAIN
Changes since 1.16: +2 -2
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revbump after updating security/nettle
Revision 1.16 / (download) - annotate - [select for diffs], Wed May 6 14:04:32 2020 UTC (3 years, 11 months ago) by adam
Branch: MAIN
Changes since 1.15: +2 -2
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revbump after boost update
Revision 1.15 / (download) - annotate - [select for diffs], Sun Apr 12 08:28:39 2020 UTC (4 years ago) by adam
Branch: MAIN
Changes since 1.14: +2 -2
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Recursive revision bump after textproc/icu update
Revision 1.14 / (download) - annotate - [select for diffs], Sun Mar 8 16:49:36 2020 UTC (4 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2020Q1-base,
pkgsrc-2020Q1
Changes since 1.13: +2 -2
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*: recursive bump for libffi
Revision 1.13 / (download) - annotate - [select for diffs], Sat Jan 18 21:49:23 2020 UTC (4 years, 3 months ago) by jperkin
Branch: MAIN
Changes since 1.12: +2 -2
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*: Recursive revision bump for openssl 1.1.1.
Revision 1.12 / (download) - annotate - [select for diffs], Sun Jan 12 20:20:16 2020 UTC (4 years, 3 months ago) by ryoon
Branch: MAIN
Changes since 1.11: +2 -2
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*: Recursive revbump from devel/boost-libs
Revision 1.11 / (download) - annotate - [select for diffs], Fri Nov 22 21:38:31 2019 UTC (4 years, 4 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2019Q4-base,
pkgsrc-2019Q4
Changes since 1.10: +2 -2
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etlegacy: Don't download unversioned tarballs. Should prevent PLIST issues in future.
Revision 1.10 / (download) - annotate - [select for diffs], Thu Aug 22 12:23:08 2019 UTC (4 years, 7 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2019Q3-base,
pkgsrc-2019Q3
Changes since 1.9: +2 -2
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Recursive revbump from boost-1.71.0
Revision 1.9 / (download) - annotate - [select for diffs], Sat Jul 20 22:46:20 2019 UTC (4 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.8: +2 -2
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*: recursive bump for nettle 3.5.1
Revision 1.8 / (download) - annotate - [select for diffs], Mon Jul 1 04:08:10 2019 UTC (4 years, 9 months ago) by ryoon
Branch: MAIN
Changes since 1.7: +2 -2
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Recursive revbump from boost-1.70.0
Revision 1.7 / (download) - annotate - [select for diffs], Sun Jun 30 23:33:40 2019 UTC (4 years, 9 months ago) by nia
Branch: MAIN
Changes since 1.6: +6 -91
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Split out an etlegacy-server package for etlegacy. Allows most of the dependencies to be disabled because they won't be used on a headless server.
Revision 1.6 / (download) - annotate - [select for diffs], Thu Jun 27 16:05:11 2019 UTC (4 years, 9 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2019Q2-base,
pkgsrc-2019Q2
Changes since 1.5: +30 -2
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etlegacy: Do not hardcode an x86_64 ARCH_STRING.
Revision 1.5 / (download) - annotate - [select for diffs], Sun Jun 23 13:28:04 2019 UTC (4 years, 9 months ago) by nia
Branch: MAIN
Changes since 1.4: +9 -5
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etlegacy: rm workaround for SDL_netbsdaudio, since it ain't broken now. Also, improve comments.
Revision 1.4 / (download) - annotate - [select for diffs], Sun Jun 23 11:20:23 2019 UTC (4 years, 9 months ago) by maya
Branch: MAIN
Changes since 1.3: +1 -2
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Diff to previous 1.3 (colored) to selected 1.17 (colored)
etlegacy: have cmake figure out whether -ldl should be used. Make per-OS PLISTs because for some reason it makes one file include per-OS names. It would be easier to just not do that... but that's what it already does. the linux case is actually "else". I think the linux logic can be used for all OSes after this.
Revision 1.3 / (download) - annotate - [select for diffs], Wed May 29 19:52:49 2019 UTC (4 years, 10 months ago) by adam
Branch: MAIN
Changes since 1.2: +2 -2
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Diff to previous 1.2 (colored) to selected 1.17 (colored)
Revbump after updating graphics/glew
Revision 1.2 / (download) - annotate - [select for diffs], Sat May 18 17:29:47 2019 UTC (4 years, 11 months ago) by nia
Branch: MAIN
Changes since 1.1: +6 -2
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Diff to previous 1.1 (colored) to selected 1.17 (colored)
etlegacy: Disable renderer shared lib, it doesn't work with builtin Mesa. Make myself MAINTAINER. Bump PKGREVISION.
Revision 1.1 / (download) - annotate - [select for diffs], Thu Apr 11 20:56:34 2019 UTC (5 years ago) by nia
Branch: MAIN
Diff to selected 1.17 (colored)
games/etlegacy: Add version 2.76. Enemy Territory: Legacy is an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory.