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CVS log for pkgsrc/games/etlegacy-server/Makefile

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Keyword substitution: kv
Default branch: MAIN


Revision 1.34: download - view: text, markup, annotated - select for diffs
Sun Nov 17 09:48:21 2024 UTC (3 weeks ago) by nia
Branches: MAIN
CVS tags: HEAD
Diff to: previous 1.33: preferred, colored
Changes since revision 1.33: +1 -2 lines
etlegacy[-server]: Update to 2.83.1

Release notes:
https://www.etlegacy.com/blog/et-legacy-2830-mom-its-working

Revision 1.33: download - view: text, markup, annotated - select for diffs
Thu Nov 14 22:19:49 2024 UTC (3 weeks, 3 days ago) by wiz
Branches: MAIN
Diff to: previous 1.32: preferred, colored
Changes since revision 1.32: +2 -2 lines
*: recursive bump for icu 76 shlib major version bump

Revision 1.32: download - view: text, markup, annotated - select for diffs
Fri Nov 1 12:52:34 2024 UTC (5 weeks, 2 days ago) by wiz
Branches: MAIN
Diff to: previous 1.31: preferred, colored
Changes since revision 1.31: +2 -2 lines
*: revbump for icu downgrade

Revision 1.31: download - view: text, markup, annotated - select for diffs
Fri Nov 1 00:51:47 2024 UTC (5 weeks, 3 days ago) by wiz
Branches: MAIN
Diff to: previous 1.30: preferred, colored
Changes since revision 1.30: +2 -1 lines
*: recursive bump for icu 76.1 shlib bump

Revision 1.30: download - view: text, markup, annotated - select for diffs
Sun Aug 25 06:18:43 2024 UTC (3 months, 2 weeks ago) by wiz
Branches: MAIN
CVS tags: pkgsrc-2024Q3-base, pkgsrc-2024Q3
Diff to: previous 1.29: preferred, colored
Changes since revision 1.29: +7 -7 lines
*: replace CMAKE_ARGS with CMAKE_CONFIGURE_ARGS

Revision 1.29: download - view: text, markup, annotated - select for diffs
Sat Aug 10 11:12:16 2024 UTC (3 months, 4 weeks ago) by nia
Branches: MAIN
Diff to: previous 1.28: preferred, colored
Changes since revision 1.28: +1 -2 lines
etlegacy[-server]: Update to 2.82.1

2.82.1 - Patches Again! (released 19/04/2024)

  Engine

    General

     * Fixed the download cancellation state not being properly checked
     * Added 64+ players server support to ETLTV
     * Added chaining support to ETLTV
     * Reverted removal of CL_GetTag

  Client

     * Fixed client being stuck on loading screen after kick
     * Fixed dynamic shaders memory leak and crash on some systems
     * Don't clear keystate when toggling console, this breaks any +commands
       and vstr scripts that use +commands whenever console is toggled

  Renderer

     * Made sure the render commands are properly aligned in memory
     * Forced r_depthbits range to 0-24

  Mod

    General

     * Fixed class command 2nd weapon selection was always selecting best
       weapon
     * Fixed HUD conversion from V2 to V3 could failed if V2 HUD is
       duplicated name or invalid parent
     * Fixed reload getting out of sync between client<->server when client
       is holding +reload before revived
     * Increased objective XP reward
          * 3 -> 5 pts Taking objective item
          * 5 -> 5 pts Returning objective item
          * 8 -> 10 pts Capturing objective item
          * 2 -> 5 pts Capturing spawn flag (flag pole / checkpoint)
          * 3 -> 5 pts Killing objective carrier
          * 2 -> 3 pts Killing near TOI
     * Prevented gaining XP on self drop objective
     * Fixed crosshair alignment from center screen
     * Fixed crosshair blurrines effect when size was below 24px

    Stability & Performance

     * Fixed division by 0 in CG_Cabinet when entity is setup incorrectly

    Audio

     * Fixed artillery bomb falling sound not always playing
     * Removed EV_GRENADE_BOUNCE to artillery marker bombs (no sound played
       on bounce)

    Graphics

     * Fixed blood flash alpha value overflowing normalized range
     * Fixed issue with wrong calculation of fov for hiding coronas
     * Used correct fov for corona frustum culling, which culled coronas at
       the sides of the screen too early on > 4:3 aspect ratio

    UI

     * Fixed numericfield keyhandler ignoring maxChars data
     * Fixed scoreboard and mapvote panels were displaying swapped mapbias
       team
     * Fix Shoutcaster Allies team name was using axis custom name
     * Fixed Shoutcaster Axis and Allies reinforcement time swap
     * Fixed various HUDs components size, position, colors, alignment ...

    Weapons

     * Changed fireDelayTime from 100ms to 0ms for following weapons :
          * Flamethrower
          * Scoped Garand
          * Garand
          * Scoped K43
          * K43
          * Mobile Browning set and unset
          * Mobile MG42 set and unset
          * FG42
          * MP34
          * Sten
          * Akimbo Silenced Luger
          * Akimbo Silenced Colt
          * Akimbo Luger
          * Akimbo Colt
          * Silenced Luger
          * Silenced Colt
          * Colt
          * Luger
          * Thompson
          * MP40
     * Fixed animations of smgs, pistols, rifles, mgs when fireDelayTime is
       set to 0
     * Reduced mobile MG jiggle effect by half
     * Reduced mortar jiggle effect by quarter + add fade effect
     * Fixed FG42 1st person firing animation

2.82.0 - Better late than never (released 08/03/2024)

  Engine

    General

     * Allowed sending some extra chars in messages, such as %, ; or "
     * Switched splash image to a svg version
     * Fixed pointer issues with Q_TrimStr causing access overflow
     * Added custom entity loading (ETL only)
     * Added ettv protocol support to etlded and add custom tvgame for ettv,
       see ETLTV
     * Added possibility for etlded to act as a client (ettv)

  Client

    General

     * Added console history. The entries are saved in etl-history file and
       can stored up to 2048 characters
     * Fixed issues where the keycather changes to console, ui or cgame and
       some keys or +/- actions bleed thrue
     * Allowed console resizing while open. No need to close and open with a
       new size with key shortcut.
     * Reworked/Better Support for Gamepads
     * Prevented paste from clipboard using AltGr + V, which on some layouts
       causes problems when trying to type specifics characters suh as @
     * Added previously removed ui_finalURL
     * Fixed ui_finalURL line ending
     * Increased CMD_BACKUP to 128 via extension
     * Changed com_maxfps cvar up to 500

  Server

     * Added Trackbase statistic functionality
     * Reworked server demos
     * Enforced temporary ban on both GUID and IP
     * Added cleartempbans command to clear temporary ban list
     * Fixed Z_malloc allocation failure on download when netchan is already
       buffering too much block

  Renderer

     * Added automatic svg scaling
     * Fixed garbage font where cached image were sharing the same hash
       values on registration
     * Added back r_sdlDriver cvar for setting video driver (mainly useful on
       Linux OS)
     * Fixed VRAM usage grows after continuous vid_restarts

  Mod

    General

     * Fixed ref commands list not set on ref promote
     * Improved vote by requiring more than threshold vote ammount
     * Prevented pushing lagged out players
     * Cleared viewDamage buffer on demo rewind
     * Fixed negative total map vote on client disconnection
     * Fixed Last Played count for not eligible map in map vote draw
     * Changed the next map loaded to random instead of nextmap in MAP VOTE
       game type when no vote has been casted by players
     * Prevented dynamite to be trigger on sudden death for defenders
     * Added passvote and cancelvote commands
     * Added XP Battle Sense reward on differents objectives condition :
          * 3pts Taking objective item
          * 5pts Returning objective item
          * 8pts Capturing objective item
          * 2pts Capturing spawn flag (flag pole / checkpoint)
          * 3pts Killing objective carrier
          * 2pts Killing player on TOI (objective area)
     * Added cg_teamVoiceChatsOnly cvar for better chat filtering
     * Added qsay command to print message without prefix
     * Forced mapnames lowercase for map command
     * Fixed objective disappearing when a player carrying it is revived by
       using revive command
     * Fixed forcetapout command was possible while game in pause or player
       frozen
     * Fixed kill was possible when player was wounded while game in pause or
       player frozen
     * Removed cg_shoutcastDrawPlayers and cg_shoutcastDrawTeamNames
       shoutcaster cvars
     * Removed cg_drawReinforcementTime cvar
     * Fixed shoutcast keycatcher event handling when limbo menu / HUD editor
       is showed or resolution has been changed
     * Allowed ref and callvote commands in server console
     * Fixed intermission impkd stats showing only zeros for some players by
       splitting stats in two differents commands impkd0 and impkd1
     * Fixed Lua modules won't load if one has a syntax error during
       pre-compilation
     * Improved vsay commands, clients can choose which variant of the vsay
       they want to play. Everyone hears the chosen variant.
     * Fixed custom vsay was truncated after first word
     * Fixed velocity was reset when landing on nodamage surface
     * Added g_logTimestamp cvar to control and keep add backward compatible
       log timestamp formats for parsers
          * 0 - no timestamp
          * 1 - integer (ms)
          * 2 - startup relative time (mmm:ss)
          * 3 - vanilla ("hh:mm.ss")
     * Updated HUD file version to v3, using HUD name as indentifier instead
       of index. Old HUD index are compatible as they are converted
     * Protected Alternative HUD, Comp HUD and Shoutcaster against edition.
       They must be cloned first before modification
     * Fixed landmine limit to prevent overflow when changing
       team_maxLandmines cvar value
     * Removed rank text from "You have been revived..." center print text
     * Changed default secondary weapon selection to the best one
     * Fixed team command on swapping team was selecting default weapons in
       case of command flooding or first team join
     * Fixed log stats when player disconnects from limbo were not written to
       the log file
     * Fixed omni-bot mg42 goal names
     * Enabled spawning when changing entity classname with "set"
       scriptaction
     * Fixed dlights not updating if spawned after initial map load

    Stability & Performance

     * Removed send EV_SHAKE event if out of range of the shake wave
     * Added client prediction optimization (instead of iterating over whole
       CMD_BACKUP array every frame oldest valid cmd will be saved during
       snapshot transition frame as future starting point)

    Graphics

     * Added cg_bloodPuff to toggle showing blood puff effect when players
       are shot
     * Fixed FT icon display on enemies when sprites are disabled
     * Added .svg version of simple items icons
     * Improved brass ejection position to ensure it doesn't obstruct view

    UI

     * Added missing shader for Fire in the hole icon

     * Fixed wrong computation of x coordinate for environment awareness when
       icons was behind the player

     * Added cg_drawEnvAwarenessScale cvar for moving icons position relative
       to screen center

     * Added cg_drawEnvAwarenessIconSize cvar to resize icons

     * Fixed scope mask draw over scoreboard

     * Added larges score abbreviation by thousands

     * Enhanced server browser selection by retaining last selected server
       during server list load

     * Added focus on connect to IP textBox when opened

     * Removed cg_numPopups cvar

     * Improved bot flag readability

     * Fixed chat button usage in shoutcaster mode

     * Added cg_commandMapTime to control +mapexpand animation speed

     * Fixed animation cut-off when expanding map as a spectator

     * Fixed team map data position for players with noclip on

     * Fixed spectator freecam was not speclocked correctly

     * Updated huds.hud file to json format

     * Fixed scoreboard tooltip show if alternative features are disabled

     * Added .svg version of crosshairs

     * Added cg_shoutcasterhud cvar to toggle hud to selected from it when
       becoming shoutcaster

     * Suppressed fireteam invites and proposals from ignored clients

     * Fixed speaker editor handle drag and panels resolution / position on
       widescreen

     * Fixed antiwarp lagometer

     * HUD changes :

          * Fixed crosshair name revealing disguised enemy covert ops
          * Fixed crosshair name in 3rd person
          * Fixed Popup Messages alpha and fade effect
          * Fixed objectives HUD icon scaling
          * Added Always draw style option for compass to keep compass draw
            while map extend is displayed
          * Changed default component visibility to 0 for
            fps/ping/speed/lagometer/localtime on default HUD 0 (ETmain)
          * Fixed no clip weapon dynamic color ammo count
          * Adjusted icons and spacing on fireteam overlay
          * Fixed unscaled spacing on fireteam overlay
          * Added cg_drawCrosshairFade cvar to control delay before fading
            crosshair information
          * Fixed crosshair name fade effect for dynamite and mines
          * Adjusted icons size on follow text
          * Added thin white border to the simple compass and smaller letters
            and lines
          * Fixed weapon icon alignment and alpha color
          * Fixed proposition/invitation vote text was not displayed
          * Fixed vote text color
          * Fixed warmup text color
          * Added background and border for bar comp
          * Changed Color Main and Color Secondary to modify bar color
            instead of background and border color
          * Changed Background Color and Color Border to modify both
            background/border of comp and bar
          * Enable Lerp Color for bar comp
          * Added Dynamic Color style for healthbar and crosshairbar comp
          * Changed maximum popup message to be displayed in popupmessage
            from 7 to 32, depending of componement free space.
          * Added multiline support to popupmessage component
          * Added Scroll Down style option to popupmessage component,
            starting popup to draw from top instead of bottom
          * Added popupmessage2and popupmessage3 comps which behave the same
            as popupmessage comp
          * Added Colorless Name, Status Color Row and Status Color Row style
            to fireteam comp to show player status as color in ft and allow
            forced white names
          * Added scPlayerListAxis, scPlayerListAllies, scTeamNamesAxis,
            scTeamNamesAllies shoutcaster componement
          * Added HUD 5 Shoutcaster HUD
          * Replace status comp with shoutcaster player status
          * Enhanced RoundTimer comp to work with shoutcaster
          * Enhanced weapon icons in popup messages point towards the victim
            when Swap V<->K is toggle
          * Added draw suffix style option to healthtext, breathtext,
            sprinttext, chargeweapontext and xptext
     * HUD Editor

          * Added a toggle for noise generator in HUD Editor (n key)
          * Removed temporisation on save button from HUD Editor
          * Added warning message about HUD 0 can't be modify from HUD Editor
          * Added a toogle for fullscreen display in HUD editor (f key)
          * Added option to show visible component layout only
          * Added blinking warning message on default HUDs as they can't be
            modified until cloned
          * Changes HUD selection by name instead of index
          * Added grid support for elements alignment (o, c and d keys)
          * Added grid alignment option to force element when moved / rezised
            to be aligned with the grid depending of the grid scale (a key)
     * Debriefing

          * Fixed LAST played map indicator index on map vote panel
          * Fixed "Participation" percent on on map vote panel
          * Enhanced map vote panel popularity score
          * Fixed map bias on map vote panel
          * Enhanced map bias by showing computed map bias for the team
            advantaged for the selected map on map vote panel
          * Added panels windows with quick access buttons to each panels
            availables
          * Added blinking effects for map vote button when the vote isn't
            casted
          * Fixed campaign map list wasn't draw when at least 1 maps was
            missing localy
     * UI Menu

          * Added back crosshair cvar in option menu
          * Added cg_dynamicIcons* cvars on Option View menu
          * Improved server browser filter description

    Weapons

     * Fixed binocular switching multiple time while moving
     * Added jiggle effect on mobile MG and tank MG
     * Added spread visual crosshair to nested MG and tank MG
     * Increased mines spotting update frequency from 1000 to 500 ms, back to
       default vanilla value
     * Fixed an issue where current weapon gets changed even if the removed
       weapon is not the one currently being held
     * Fixed exploit by ensuring weapalt will not be executed if binoc are
       used
     * Fixed extra ammo gain for soldier SMG due to add secondary weapon
       again if it's already added as a primary
     * Fixed flamethrower spawns too many flames with cg_drawGun 0 and 2
     * Fixed riflegrenade being equipped again if player shoots and dies
       right after
     * Fixed altweapon state not being properly restored when revived
     * Fixed riflegrenade grenade model disappearing if player dies and gets
       revived
     * Improved flying nade effect fix when getting revived
     * Improved weapon selection when player dies and upon revive has invalid
       weapon equipped
     * Improved altweapon initialization on respawn (silenced pistols)
     * Fixed pliers not working near TOI on some maps (such as fixed MG on
       Railgun / Radar or 1st barrier in Bremen)
     * Changed satchel charge fade on player dead instead of wounded
     * Changed mgs nested fire rate from 50ms to 66ms to match ETpro

Revision 1.28: download - view: text, markup, annotated - select for diffs
Wed May 29 16:32:34 2024 UTC (6 months, 1 week ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2024Q2-base, pkgsrc-2024Q2
Diff to: previous 1.27: preferred, colored
Changes since revision 1.27: +2 -2 lines
revbump after icu and protobuf updates

Revision 1.27: download - view: text, markup, annotated - select for diffs
Thu May 16 06:14:54 2024 UTC (6 months, 3 weeks ago) by wiz
Branches: MAIN
Diff to: previous 1.26: preferred, colored
Changes since revision 1.26: +2 -1 lines
*: recursive bump for gnutls p11-kit option

(existing installations need the bl3.mk included, but it's now only
optionally included)

Revision 1.26: download - view: text, markup, annotated - select for diffs
Mon Nov 20 01:17:40 2023 UTC (12 months, 2 weeks ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2024Q1-base, pkgsrc-2024Q1, pkgsrc-2023Q4-base, pkgsrc-2023Q4
Diff to: previous 1.25: preferred, colored
Changes since revision 1.25: +1 -2 lines
etlegacy[-server]: Update to 2.81.1

2.81.1 - Incoming ... Again! (released 12/03/2023)

  Engine

    General

     * Fixed issue with g_oss not being set correctly, making 64bit mods not
       being listed when using 64bit clients
     * Added web style # prefixed color strings support

  Client

    General

     * Use json model data for fav servers
     * Moved listfonts command from legacy UI to client engine, since
       con_fontName can now be used on any mod, and the legacy-specific
       cg_customFont1/2 require ETL client anyway
     * Fixed sound bug (long stuttering sound) and cleared queued sounds
       (such as announcers fe. FIGHT! sound) when rewinding/fastforwarding
     * Added support for server blocking by using sent list of servers
       blocked from Legacy master and hiding malicious server in server
       browser
     * Removed NONUSBACKSLASH from the default console keys
     * Fixed zone memory leak on /bind command

    Audio backend

     * Fixed sound volume integer overflow

  Renderer

     * Fixed decals vertex modulation going out of range

  Mod

    General

     * Added position and size argument to editcomponent command
     * Added editcomponent command with parentAnchorPoint and
       parentAnchorComponent option
     * Extended auto completion for editcomponent command
     * Fixed localization of server commands were gets truncated
     * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at
       init, 1 by default
     * Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha,
       cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt,
       cg_crosshairPulse, cg_crosshairHealth cvars
     * Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f,
       cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f,
       cg_crosshairHealth_f commands
     * Fixed editcomponent command with coloration arguments
     * Fixed editcomponent style help was printing an error
     * Ignored bots count when using map vote pool depending of players count
     * Allowed referee command to use slot number for identify player

    Stability & Performance

     * Fixed missing NULL terminated in gameConsoleCommand list causing
       memory corruption
     * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue
     * Fixed kick angles framerate dependency by matching 333 FPS kick angles
       behaviour
     * Remove unnecessary trace for water hitmark detection, causing
       unnecessary recomputation of head BBox and extra trace
     * Fixed func_fakebrush prediction
     * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit.

    Graphics

     * Fixed atmospheric effects during match pause
     * Fixed missile incorrect visual explosion origin
     * Fixed flamethrower being invisible if player shoots it outside of PVS

    UI

     * Fixed issue when crosshairinfo name affected to follow previous player
       being set to non default color
     * Fixed enemy spawn timer not being displayed
     * Added anchors support to HUD
     * Added HUD name support, usable with cg_althud cvar
     * Fixed multi line string buffer HUD components centering
     * Added No Text style option to disable the Connection interrupted text
       from Disconnect component
     * Added No Header style option to hide fireteam header
     * Added Force Colors style option to force player colors on the kill
       feed
     * Added extended system option menu for console con_* cvars
     * Fixed chargebar icon coloring for field ops
     * Moved listfonts command from legacy UI to client engine, since
       con_fontName can now be used on any mod, and the legacy-specific
       cg_customFont1/2 require ETL client anyway.
     * Fixed timerSet breaking resetTimer display
     * Added style custimization for compass, such as decor, cardinal point
       and direction visibility toogle

    Weapons

     * Remove adding velocity of ground entity for missiles causing execive
       velocity add while throwing
     * Added back default scoped movement to vanilla behaviour (full speed,
       unscope at 127 ups)
     * Moved alternate sniper speed to walk movement
     * Changed unscoping weapon while in air from 250 to 500 ms

Revision 1.25: download - view: text, markup, annotated - select for diffs
Wed Nov 8 13:19:12 2023 UTC (13 months ago) by wiz
Branches: MAIN
Diff to: previous 1.24: preferred, colored
Changes since revision 1.24: +2 -2 lines
*: recursive bump for icu 74.1

Revision 1.24: download - view: text, markup, annotated - select for diffs
Tue Oct 24 22:09:09 2023 UTC (13 months, 2 weeks ago) by wiz
Branches: MAIN
Diff to: previous 1.23: preferred, colored
Changes since revision 1.23: +2 -2 lines
*: bump for openssl 3

Revision 1.23: download - view: text, markup, annotated - select for diffs
Wed Apr 19 08:10:00 2023 UTC (19 months, 3 weeks ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2023Q3-base, pkgsrc-2023Q3, pkgsrc-2023Q2-base, pkgsrc-2023Q2
Diff to: previous 1.22: preferred, colored
Changes since revision 1.22: +2 -1 lines
revbump after textproc/icu update

Revision 1.22: download - view: text, markup, annotated - select for diffs
Sat Feb 4 16:13:26 2023 UTC (22 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2023Q1-base, pkgsrc-2023Q1
Diff to: previous 1.21: preferred, colored
Changes since revision 1.21: +1 -2 lines
etlegacy: update to 2.81.0

2.81.0 - Incoming! (released 27/01/2023)

     Notes: Unix binaries are now using different name such as etl/etlded.x86
     and etl/etlded.x86_64

  Engine

    General

     * Added cJSON 1.7.15
     * Allow loading loose ttf/otf fonts in pure mode
     * Fixed unfinished unicode encoding crashing clients
     * Added entry point for additional system calls without breaking
       compatbility with other engines (from ETe)
     * Added extension system to flash window
     * Fixed precision in patch collide generation to avoid
       "MAX_PATCH_PLANES" errors (from q3e/ETe)
     * Fixed net_port range by restricting it to RFC 793 specification
     * Fixed Splash Screen as work around for SDL_GetWindowSurface not
       working properly
     * Don't allow writeconfig to write configs called default.cfg,
       default_left.cfg or default_android.cfg
     * Added platforms manifest to the generated mod pk3
     * Added support for JSON file parsing / writing
     * Added fs_printOpen command to dump a list of all open files
     * Allowed omitting default values from being written with writeconfig by
       specifying -nd or -no-defaults option
     * Fixed IPV6

    MacOS

     * Fixes VM entry point for M1 processors by changing entry point from
       variadic to fixed parameters due to architecture differences

  Client

    General

     * Added cl_extrapolationMargin with a default value of 1 and allowed
       range 0 to 10 to reduce the client latency due to incorrect serverTime
       values caused by automatic adjustments to serverTimeDelta on the
       client
     * Fixed escape key not sending a char event which avoid closing UI menu
       properly
     * Fixed console char set scaling when r_scale is used. (Only for vanilla
       renderer since it's the only one with r_scale anyway).
     * Added cgame_restart commands for development purpose
     * Added command completion support for cgame command
     * Added the ISO keyboards nonUSBackslash key to the default console keys
       (for mac user)
     * Made sure we only copy over the vanilla data from the glconfig struct
     * Scaled ui mouse movement to match the window manager mouse movement
     * Fixed [skipnotify] text on console print
     * Added support for ttf ingame console fonts
     * Added a new default console font (JetBrainsMono-SemiBold) and an icon
       font for the custom ET font icons

    Audio backend

     * Fixed SDL2 sounds were played at incorrect range distance, which lead
       to heard sound closer or farther than expected.
     * Fixed OpenAl incorrect ambient and entity sounds volume
     * Fixed s_volume and s_alGain were not affecting volume on OpenAl

  Server

     * Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of
       clients allowed on server instead of max clients per IP
     * Added sv_serverTimeReset cvar for resetting svs.time on map change to
       avoid various issues related to high server uptime
     * Fixed a typo in an error message printed when client fails a www
       download
     * Added sv_userInfoFloodProtect cvar to protect against userinfo
       flooding, so sv_floodProtect can be off and server can still be
       protected against user info flooding.
     * Blocked connection from IP with engine temp bans (exclude ports to fix
       issue with clients changing net_port and reconnecting after a kick,
       circumventing temp ban)
     * Added 2 digits for attacklog timestamps instead of 1
     * Added sv_protectLogInterval to control time in milliseconds between
       attack log entires (default 1000). Helps at keeping attack logs at
       reasonable sizes so they don't get spammed 100+ lines per second when
       someone runs server scanning

  Renderer

     * Fixed wrong decal projectors being culled

  Mod

    General

     * Added HUD editor in-game allowing player to fully customize HUD
       components (more info Customize HUD)
     * Added editcomponent command allowing HUD customization with commands
       (more info Customize HUD)
     * Fixed collision issues with prone causing players to get stuck on
       walls and being able to go through certain thin walls
     * Adjusted prone head collision box size to match head size to smooth
       out crawling on uneven surfaces
     * Fixed prone rotation being severly limited while proning on non-axial
       surfaces
     * Extended g_pronedelay cvar with value 2 - clients can't prone for
       850ms after jumping
          * The cvar now acts as a bitmask value, so you can combine values 1
            and 2
     * Fixed various graphical and camera bugs when rewinding demos
     * Fixed head bbox having no collision when lean key was released,
       allowing it to clip through solids and use +activate in some scenarios
     * Separated handling for class command on server side so we can have
       team command flood protected, but allow class commands to bypass flood
       protection
     * Fixed dead players capturing flag
     * Fixed ref command not working on dedicated server
     * Changed map vote to 1 points for each vote in game type 6
       GT_WOLF_MAPVOTE
     * Fixed weapon charge getting reduced when underwater where weapon
       doesn't fire
     * Added window flashing on game init and match starting
     * Fixed g_corpses value to act as a boolean as it was initializing the
       body queue but not put any corpses to it by setting it to negative
       value
     * Added option to visualize spawnpoints in the map with
       cg_drawSpawnpoints. Displays major spawnpoint name & number, and
       individual spawnpoints where players spawn
     * Added func_fakebrush drawing with railbox when debugging by setting
       g_debugHitboxes func_fakebrush
     * Swapped the check for PW_INVULNERABLE to be on the victim (the client
       getting shoved) rather than on the player doing the shove
     * Moved to JSON format following files :
          * weapon stats
          * huds
          * mapvoteinfo
     * Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha,
       cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale,
       cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp ,
       cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha,
       cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse,
       cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints,
       cg_descriptiveText, cg_drawBuddies, cg_drawCompass,
       cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames,
       cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing,
       cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot,
       cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime,
       cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha,
       cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN,
       cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries,
       cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter,
       cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap
     * Fixed scores command showing followed players xp counts in stopwatch
       game mode
     * Added missing commands to gamecommand list
     * Added player shove events in server log Shove: <attacker> <victim>

    Stability & Performance

     * Fixed a bug in antiwarp code that caused players to warp when they had
       no user input but still had velocity
     * Bots are no longer antiwarped
     * Fixed incorrect shader count for blacksmokeanimb causing error upon
       shader registering
     * Fixed game pause behaviour wasn't consistent on various game elements
     * Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players
     * Fixed stamina prediction
     * Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's
       just display information.
     * Fixed STAT_AIRLEFT prediction
     * Fixed grenadeTimeLeft firing prediction
     * Fixed bobcycle not being in sync between client/server in some cases
       which causes client to miss predict footsteps.
     * Fixed crashland prediction (event EV_FALL*)
     * Fixed artillery prediction (weaponTime and event)
     * Fixed nofatigue prediction
     * Fixed viewheight calculation for other leaning players, which caused
       leaning to be invisible to others depending on your location in the
       map
     * Fixed time played being counted during pause
     * Fixed free fireteams initalization producing runtime errors
     * Fixed rotation of smoke particles framerate dependency
     * Fixed potential crash in trigger_multiple activation
     * Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1

    Audio

     * Fixed missing hitsound when players reach lower health than
       FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that
       will gib them to not play the hitsound

    Graphics

     * Fixed incorrect timings for voice chat sprites staying twice as long
       as expected
     * Medic and ammo request voice chat sprites are now cleared when client
       spawns/is revived (medic sprite only)
     * Changed cg_shadows cvar default value from 1 to 0 and changed Normal
       graphics preset to have shadows disabled, due to unreasonable
       performance penalty they cause compared to the visual improvement
     * Fixed voice chat icons were not drawn if a player had cg_voiceChats 0
     * Added back granular bobbing control
     * Changed cg_bobbing cvar from 1 to 0
     * Allowed changing cg_swingSpeed when cheats are disabled from range 0.1
       to 0.3

    UI

     * Minimap icons in cg_drawCompass 2 are now positioned along the edges
       of the map following the same viewangle-based logic as regular compass
     * Fixed incorrect levelshot in mapvote menu displaying for maps which
       client hadn't downloaded
     * Fixed preset_high_ui.cfg automatically executing when entering system
       settings menu
     * +stats display in Stopwatch mode after 2nd round now shows stats from
       the match all they way up until a new game is started
     * Fixed drawing of several cursorhints, eliminating unwanted lines due
       to the texture not being aligned properly
     * Increased (doubled) UI memory pool size for x64 architecture, fixing
       cases where UI would run out of memory on x64 but run fine on x86 due
       to different pointer sizes
     * Added cg_customFont1/2 cvars to change fonts
     * Added listfonts command to list available fonts, which includes
       "documentation" on usage
     * Allowed executing regular binds from UI by holding down left/right
       shift
     * Fixed env awareness and compass showing enemy item objective
     * Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness
       cvars:
          * 0 disabled
          * 1 item flags objectives
          * 2 Secondary objectives
          * 4 Primary objectives
     * Fixed crosshairnames showing at the place where respawning teammate
       died
     * Fixed limbopanel roll animation
     * Changed map vote selection in debriefing with game type 6
       GT_WOLF_MAPVOTE by using
          * Checbox side by side with map name
          * Selecting map and click one more time to toogle the map vote
     * Changed voice chat icon for Fire In The Hole from blue color to orange
     * Fixed team chat flag wasn't drawing correct team
     * Added fall down icon for MOD_FALLING obituary
     * Improved text readability by scaling text shadow/outline based off
       text size
     * Added shadowed text for demo list
     * Prevent unwanted script execution binding by pressing shift key alone
       (K_LSHIFT and K_RSHIFT) from UI menu
     * Limit the bindings that are allowed to be executed from UI menu and do
       not allow +/- actions or vstr that can contain those
     * Removed ui_browserOssFilter cvar
     * Added ui_disableOssFilter cvar for filtering server list depending of
       supported mod by OS
     * Added center print text for letting know medic who they just revived
     * Enhanced map vote windows on map vote game type by adding map
       popularity and history of last 333 played maps
     * Changed vote points from map vote game type from 1, 2, 3 points to a
       unique 1 point per vote.
     * Added semitransparent color for fireteam weapon that is not updated
     * Added red font to teamkill cp message to easily identify it and avoid
       abusing it by changing player color

    Weapons

     * Fixed zoom level for FG42 changing to incorrect value when trying to
       zoom in/out
     * Increased maximum zoom out level for scoped K43/Garand and binoculars
       from 20 to 32
          * cg_zoomDefaultSniper cvar is now capped within this range (32-4)
     * Knife backstabs now ignore both target and attacker view pitch, which
       previously caused backstabs to fail if the target was looking up/down
       too much
     * Fixed flamethrower flame animation not showing if the animation
       started in solid
     * Increased FG42 scoped recoil pitch
     * Fixed alt weapon switch bug/exploit by not allowing switch till we
       have switched to selected weapon
     * Fixed selected weapon at spawn/respawn
     * Fixed explosion hit registration being inconsistent by sorting players
       depending of distance from the explosion origin in ascending order
     * Fixed corpses blocking flamethrower hit registration
     * Fixed allies riflenade impact sound volume (from 64 to 127) & radius
       (from 1.5 to 64)
     * Fixed calling artillery was playing gun shot sound in some cases
     * Fixed pliers hint and usage priority near TOI
     * Fixed arty/airstrike bombs potentially spawning indoors
     * Fixed missile collision issues with skyboxes
     * Fixed (reduced) charge time when dropping grenades on death
     * Reduced speed from 127 to 80 (crouch speed) while player use scoped
       weapon and standing
     * Added back unscoping weapon while in air more than 250 ms, allowing
       player to walk on slope and stair without getting unscoped

Revision 1.21: download - view: text, markup, annotated - select for diffs
Wed Nov 23 16:20:02 2022 UTC (2 years ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2022Q4-base, pkgsrc-2022Q4
Diff to: previous 1.20: preferred, colored
Changes since revision 1.20: +2 -2 lines
massive revision bump after textproc/icu update

Revision 1.20: download - view: text, markup, annotated - select for diffs
Wed Oct 26 10:31:26 2022 UTC (2 years, 1 month ago) by wiz
Branches: MAIN
Diff to: previous 1.19: preferred, colored
Changes since revision 1.19: +2 -2 lines
*: bump PKGREVISION for libunistring shlib major bump

Revision 1.19: download - view: text, markup, annotated - select for diffs
Mon Apr 18 19:11:04 2022 UTC (2 years, 7 months ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2
Diff to: previous 1.18: preferred, colored
Changes since revision 1.18: +2 -1 lines
revbump for textproc/icu update

Revision 1.18: download - view: text, markup, annotated - select for diffs
Thu Dec 9 16:10:59 2021 UTC (3 years ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4
Diff to: previous 1.17: preferred, colored
Changes since revision 1.17: +1 -2 lines
etlegacy[-server]: update to 2.78.1

                                   Changelog
2.78.1 (released 01/11/2021)

  Android

  Engine

    Client

     * Adjusted Linux menu launcher to automatically start with the dedicated
       GPU instead of iGPU
     * Fixed mouse focus issue due to HDPI scaling by temporarily reverting
       to SDL 2.0.14 (windows only)
     * Fixed raw input on Linux

    Server

    Renderer

     * Fixed brightness changing multiple times while loading map
     * Reintroduced support for r_overBrightBits
     * Added renderer scaling via r_scale (experimental, still has bugs)

  Mod

     * Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes)
     * Added chat customizability options
     * Changed demo status message to a HUD element and simplified it by
       default
     * Added mission time in warmup on scoreboard and HUD
     * Added selective weapon animations display
     * Added delta time display in 2nd round of SW mode
     * Added cg_drawUnit to set unit system
     * Changed cg_drawspeed to work with cg_drawUnit
     * Added unit distances to objective awarness
     * Fixed demo grenadecam bind not being drawn
     * Fixed cursor hint position on ultra wide screen
     * Changed objective status icons and separated from powerups to lessen
       potential confusion
     * Added UI warning for old ET:L clients
     * Fixed fireteam icon displayed upside-down in 2.60b client
     * Changed cg_drawEnvAwareness to draw only static objectives
     * Fixed activate when trace starts inside BBox
     * Changed BBox height to prevent player from getting stuck into the
       world

2.78 (released 01/10/2021)

  Android

     * Enabled Relative Mouse by default when greater than Android 6.0.1
       Version
     * Fixed Android Back Button breaking keyboard input
     * Fixed Legacy pk3 not being copied to internal storage of phone
     * Added Minimum Android Version to run a game (Android 5.0)
     * Support for armeabi-v7a and arm64-v8a
     * Initial support

  Engine

     * Fixed random crashes caused by non ascii characters
     * Fixed Sys_DestroyConsole was never call on quit
     * Updated libs to
          * WolfSSL 4.8.1
          * OpenSSL 1.1.1l
          * libogg 1.3.5
          * libvorbis 1.3.7
          * SQLite 3.36.1
          * SDL 2.0.16
          * Latest tinygettext

    Client

     * Fixed opening of URL's on Android Devices
     * Fixed
       ui_r_intensity/ui_r_mapoverbrightbits/ui_r_overBrightBits/com_fps
       option from UI trigger default config load
     * Fixed ui_r_intensity option from UI doesn't trigger vid_restart
     * Changed default IRC network to Libera.chat
     * Fixed player name buffer in CL_ServerStatusResponse
     * Added con_background cvar to set solid color for console background.
     * Fixed vanilla patch collision on 2.60b servers
     * OpenAL:
          * Fixed source gain was too high
          * Fixed minimal and maximum range source attenuation
          * Changed attenuation model from Inverse (Doubling the distance
            halves the source gain) to Linear
     * Changed default sound backend to SDL2

    Server

    Renderer

     * Fixed screenshots and video recording getting double gamma

  Mod

     * Reworked server demo record (tons of fixes)

     * Demo listing in the UI supports subfolders

     * Auto demos and screenshots are now placed in subfolders based on the
       year and month

     * Fixed some translations getting nuked

     * Reworked HUD blood effects

     * Added directional damage

     * Added cg_bloodFlashTime

     * Added teams chat icons directional on HUD
       (revive/medic/ammo/objective)

     * Added cg_drawEnvAwareness

     * Fixed LogExit possibly triggered twice with adverse effects (such as
       Prestige points autocollected)

     * Fixed adrenaline animation

     * Adjusted z velocity to emulate framerate-dependent behavior in
       g_fixedPhysics

     * Fixed map vote disable after regular vote

     * Fixed arty/airstrike impact timing to 750ms (vanilla)

     * Fixed arty/airstrike falling sounds wasn't played on some maps

     * Fixed arty/airstrike exploding inside room on some maps

     * Fixed arty/airstrike exploding in mid-air on some maps

     * Fixed arty/airstrike shells getting stuck on patch meshes

     * Fixed airstrike plane wasn't visible on some maps

     * Added objective indicator on HUD and compass

     * Adjusted prone rotation

     * Adjusted proning transition

     * Fixed target_remove_powerups not updating flag counters

     * Fixed ready state flag

     * Fixed hit region registering

     * Fixed wrong spreadscale when pitching or yawing across 0 degrees

     * Fixed 'players sticking to each other' prediction errors

     * Fixed flame chunck trajectory to be fps independent

     * Fixed steals disguises to be fps independent

     * Fixed muzzleTrace was snapped for nothing since it's not sent over
       network

     * Fixed lagometer with sv_fps different from 20

     * Made body hitbox height follow head animation

     * Fixed OID entity was ignored for construction box

     * Fixed player name buffer length is some location

     * Changed bad userinfo client drop timeout to 0

     * Fixed g_fixedphysics slope

     * Improved picking up weapon

     * Fixed 3rd person view by not applying zoom from weapon

     * Fixed skill rating score 0 displays as negative value

     * Added dynamite sudden death (g_suddendeath)

     * Fixed framerate dependence issues

     * Fixed skill levels -1 display

     * Removed entities optimization hack

     * Fixed unable to change follow when followed team went into limbo

     * Fixed scoped FG42 giving light weapons xp

     * Changed allowed FOV range to [75 - 160]

     * Fixed instant dynamite throw when switched to it and fire button is
       held down

     * Fixed overkill damage counting towards stats

     * Changed height of dead and wounded players bounding box (from 24 to 0)

     * Added cg_simpleItemsScale (range 0.25-1.5)

     * Fixed dynamite being thrown inadvertently in some case

     * Fixed FT weapon icons when player use tank/MG nest

     * Added fireteam name and location customization cvars

     * Fixed ammo not despawning after pickup for fieldop that changed class

     * Fixed trace failing when start point inside bbox

     * Fixed knife hits being blocked by corpses bbox

     * Fixed wounded players getting stuck in solids

     * Fixed items falling through some surfaces

     * Fixed corpses clipping to solids on suicide animation

     * Fixed corpses going underground when selfkilling mid-air

     * Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0

     * Fixed dynamite chaining deleting non armed dynamites

     * Fixed dynamite chaining on multi-stage objs

     * Removed g_dynamiteChaining

     * Fixed axis soldier spawning with extra flamethrower ammo

     * Fixed client set firing flag while noclipping

     * Fixed rifle swapping to riflenade when out of ammo

     * Fixed antiwarp locking players in place on respawn forever on high
       pings

     * Improved stand suicides animation (slight faster)

     * Added crouch and prone suicide animations

     * Added g_dropObjDelay for delay time when dropping and picking obj back
       up

     * Changed crouch bbox height (slightly raise from 18 to 21)

     * Added creating/joining a fireteam automatic (g_autoFireteams 2)

     * Added vote cancel by caller

     * Lua

          * Updated to Lua lib 5.4.3
          * Updated to LuaSQL 2.6.0

2.77.1 (released 17/03/2021)

  Engine

     * Enhanced installer for all platform
     * Added clipboard to console
     * Fixed compatibility with ETJump shared cvar
     * Fixed asset MD5 checksum failed pop-up during installation
     * Fixed load official pak file error when connecting to servers
     * Fixed infinite download loop when connecting to server
     * Fixed pack isolation with no pure servers
     * Added conversion for extended chars to utf-8 chars in output printing

    Client

     * Fixed Alt+Tab Minimiser doesn't work
     * Fixed console scrolling to bottom on map load working only on
       localhost
     * Fixed un-reset timeout after getinfo command was retrieved from server
     * Fixed issues with maximizing a window with a non desktop resolution

    Server

    Renderer

     * Fixed crash in RE_AddRefEntityToScene

  Mod

     * Fixed bouncing entity velocity was too high

     * Fixed ready status disappearing

     * Fixed entities stuck inside construction point (now, player are
       crushed and items deleted)

     * Fixed pushing players through solids

     * Fixed body and corpses hindered picking items

     * Fixed un-reset trace ignore cause trace issues

     * Fixed multi votes send on team change during intermission

     * Fixed shoving wounded players

     * Enhanced shoutcaster mod:

          * Added culling for player spawn counts on minimap (When zoomed the
            text was sometimes drawn outside of minimap)
          * Fixed icons being drawn over minimap border
          * Hided followed player overlay when topshots window is on

2.77 (released 01/03/2021)

     Notes: This release is also shipping OmniBot v0.87 and WolfAdmin v1.2.1

     Legacy mod is now shipped in a unique .pk3.

     The vanilla pak1.pk3 and pak2.pk3 are now unneeded on the server side.

  Engine

     * Changed "wget" command name to "download"
     * Added com_downloadURL cvar to specify URL of download command
     * Added db schema updates depending on version
     * Updated to db schema V2
     * Added OSX quarantine administration
     * Removed obsolete curses support
     * Ensure swap-endiness functions compile to bswap instruction
     * Added timestamp in dedicated console and logs
     * Fixed incorrect packets and user movements encoding due to unstripped
       UTF8 commands sent to 2.60b clients from the server if legacy mod was
       in use.
     * Fixed 1 byte overflow with packaged messages
     * Added upstream metainfo.xml for AppStream
     * Changed Windows default installation path (to avoid potential
       trademark issue)
     * Added Raspberry Pi support
     * Enabled IPV6 code by default
     * Fixed etconfig.cfg was no more created/loaded
     * Fixed files weren't created with 664 permissions (*nix only)
     * Updated libs to
          * cURL 7.68.0
          * SDL 2.0.14
               * Fixed NUMLOCK 5 status fails
          * FreeType 2.10.2
          * OpenSSL 1.1.1g
          * libjpeg-turbo 2.0.4
          * libpng 1.6.37
          * libogg 1.3.4
          * SQLite 3.32.1

    Client

     * Added cl_allowDownload 2 to stop all noise while downloading
     * Changed bindlist command to print free keys
     * Fixed vid_restart not reinitializing i18n when language is changed
     * Added central storage of favorites to have one source of favorites for
       all mods available (optionally)
     * Replaced the splash screen on Windows by a logo in the loading screen
       for all platforms
     * Fixed console flickering - r1 MAX_RENDER_COMMANDS increased
     * Added new download container system
     * Fixed timing issues when client is downloading or recording demos and
       window is minimized or has no focus
     * Readded con_drawNotify() for easier debug
     * Added system clock in console
     * Removed /screenshotJPEG command (/screnshot now uses JPEG by default)
     * Increased r_displayRefresh range check to support 240Hz panels
     * Removed /clean command
     * Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags
       options were not handle in start sound function
     * Added cursor management for edit text/field UI element
     * Check NUM LOCK status for CGAME input keys
     * Added engine version in userinfo
     * Added PNG output for screenshots
     * Fixed window location and display used not remembered
     * Removed anachronistic r_highQualityVideo cvar
     * Fixed OpenAL causing a crash when the file is missing
     * Fixed small and full console toggling
     * Allow setting multisample to 8x for increased visual quality
     * Fixed global vars for GCC 10 compatibility
     * Removed r_primitives
     * Fixed issue with not playing server demo at 1st try
     * Changed map filter field to server name filter field in server browser
     * Added private slots counter for server browser
     * Fixed VM_Create when player had utf-8 chars in their username
       (Windows)

    Server

     * Removed never used tracker feature
     * Fixed bots being affected by limit of sv_ipMaxClients value
     * Added mapvoteplayerscount.cfg file for filtering map depending of
       players count
     * Added invalid GUID check at client connection (sv_guidCheck)
     * Reduced warning spam from approaching cs limit

    Renderer2

     * Fixed bsp static light parser to match 'keeplight' ents

  Mod

     * Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects
       func_bobbing and func_pendulum)

     * Added HUD indicators for invulnerability and adrenaline usage

     * Fixed G_SKillRatingDB_DeInit error message printed in console at
       intermission

     * Fixed stopwatch not restarted after round end

     * Fixed medic/ammo pack were draining stamina without drop pack

     * Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag)

     * Fixed obvious phony servers hidden in browser by default

     * Fixed fov range check in shipped configs to take autofov into account

     * Added GeoIP privacy option with cg_allowGeoIP

     * Fixed SR scoreboard not default with g_SkillRating 1

     * Fixed SR scoreboard displayed in SW and LMS gametype modes

     * Changed g_mapscriptdirectory cvar default value to "mapscripts"

     * Added hit regions stats to debriefing view

     * Added most damage given award

     * Fixed overwriting of ammo count instead of adding at spawning
       (syringe)

     * Fixed throwing nade when leaning was no more possible

     * Fixed weapon alternative reload was not working anymore

     * Reworked artillery with visible shell and dropping from sky (Twice
       less ents and used in shorter time)

     * Reworked airstrike with visible shell, visible plane and dropping
       shell from plane (Twice less ents used)

     * Added visible Axis / Allies aircraft models for airstrike plane

     * Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs
       models has new weapon for airstrike bomb

     * Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil
       getter (Lower / Higher sky height)

     * Fixed public conf wouldn't reset correctly

     * Fixed animations for MP34

     * Added cg_visualEffects to turn visible / invisible visual effects (i.e
       airstrike plane, debris ...)

     * Fixed smoke canister (aistrike) dealed too much damage (back from 400
       to 140)

     * Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE

     * Display shield status on scoreboard

     * Fixed seizure inducing effect on trickjump map

     * Fixed MOD not always displayed due to temp entities not reset

     * Fixed fieldops charge bar color when quick zooming

     * Fixed autoscreenshot feature broken in MapVote gametype due to vote
       displayed first

     * Added mod_version static cvar

     * Fixed display of powerup in small scoreboard

     * Fixed real time SR win percentage not always displaying with lot of
       connected clients

     * Added objective indicator

     * Fixed game log not always created on some platform (linux)

     * Added game time in server log

     * Fixed syringe ammo lost when used on a an alive teammate or a killed
       enemy

     * Removed g_misc 2 option "medic syringe heal" (use the Lua script
       instead)

     * Fixed tapout reinforcement timer color when spectating

     * Fixed allowed chat length longer than server side limit

     * Fixed command map objective and flag icons displayed above players
       icons

     * Added vote status indicator in debriefing in mapVote mode

     * Changed limbo health value from -75 to -113 for better gameplay
       balance

     * Fixed unwanted weapon switch after picking weapon

     * Fixed unwanted grenade switch while leaning after swapping weapon

     * Fixed weird menu overlapping issues, mostly noticeable with customized
       menus

     * Fixed cg_teamChatsOnly filters Fireteam chat too

     * Fixed "throw" command only used throw flighing type. (fling, throw and
       launch available)

     * Fixed respawn delayed and could be missed despite no death animation
       were being played

     * Fixed latched cvars not being able to be changed immediately by the
       server leading to various game management issues

     * Added in-game team selection menu

     * Added cg_announcer to toggle announcer voice on map start

     * Removed weird flying nade sound (sound backend issue)

     * Fixed multiple map votes possible by reconnecting in intermission

     * Fixed mapvote tally display when connecting while in intermission

     * Fixed missing default cvars configs

     * Added popup messages filter

     * Reworked airstrike and artillery per-minute limitations

     * Renamed team_airstrikeTime/team_artyTime to
       team_maxAirtrike/team_maxArtillery (no more time based, but value per
       minutes)

     * Removed g_misc 4 option to combine team_airstrikeTime and
       team_artyTime

     * Renamed team_maxMg42s/maxPanzers to generic
       team_maxMachineguns/team_maxRockets

     * Fixed cg_tracers 3

     * Added power icon colours to show airtrike and artillery availability

     * Removed dynamite tick sound and pulse icon

     * Improved server browser filter ergonomy

     * Fixed in-game UI favorite button to allow to remove favorite

     * Fixed server browser sort would alternate when opening Play Online
       again

     * Fixed prone hitbox height (was twice as high as desired!)

     * Added slightly lower hitbox when crouching in idle position

     * Improved debug hitbox code

     * Fixed no weapon on revive issue

     * Fixed riflenade disappearing for no reason

     * Fixed team spawn counter is visible in limbo panel when player has not
       joined team

     * Added genericity for impact mark/sound and make them customizable by
       surface from weapon file

     * Improved weapon file parser for sound ressources

     * Added back water impact effect for missile (was unused)

     * Increased size of wounded hitbox for syringe

     * Increased compass size on alternate huds

     * Fixed rank display on alternate huds

     * Added popup filter for promotion upgrades

     * Removed g_misc 32 option "loose spawn protection" (use the Lua script
       instead)

     * Fixed fireteam health color indicator was not in sync with healthbar
       color

     * Changed simple items colour when not available to class

     * Added objectives as simple items too (use cg_simpleItems 2 to only use
       simple packs and weapon)

     * Fixed shielded players could be pushed

     * Disabled vertical shoving by default (use g_misc 1 to enable)

     * Removed cg_useScreenshotJPEG cvar

     * Fixed players in limbo and heavy machine guns users would trigger
       g_inactivity

     * Moved eject brass offset (in first person) computation on fire event
       received. Was computed each frame even no weapon fire.

     * Added missileFallSound / missileBouncingSound / fireRecoil /
       adjustLean in weapon file

     * Optimized landmine snapshot callback code

     * Fixed spawn shield displayed on HUD when still in limbo

     * Added shoutcaster mode

     * Added team_riflegrenade cvar for 3vs3 competition

     * Added average team ping display in scoreboard

     * Excluded heavy weapons and knives from accuracy stats computation

     * Fixed session stats always reset between rounds in StopWatch mode

     * Fixed grenade timer was reset while arty was used

     * Fixed fireteam chat fallback to team chat instead of global chat when
       not in a fireteam

     * Fixed global chat not working in localhost

     * Fixed cg_teamChatOnly filters spectator team

     * Fixed compass hidden even when not overlapped by command map

     * Fixed allies rank displayed for spectator in debriefing

     * Added dropping objective ability

     * Added specific flag for bots on scoreboard

     * Fixed spawn count displayed out of command map borders (removed
       "Troops")

     * Fixed double countdown with g_inactivity

     * Fixed cg_wolfparticles 0 does not spawn the explosive trails

     * Added cg_drawGun 2 to only draw non-weapons and throwables

     * Fixed FG42 spread/sway was different (too low) from vanilla behaviour.
       Was adding 50% reducing from lvl 3 covert-ops (vanilla behaviour) +
       35% reducing from lvl 3 Light weapon (change from Legacy and keeped
       value).

     * Fixed covert ops received 50% reduction in both recoil jump and weapon
       sway with ONLY Scoped Weapons (following the original documentation)

     * Added clearer simple items icons

     * Added percentage in map votes display

     * Added cg_simpleItems 2 option that displays 3D models for objectives

     * Fixed limboed clients not moved to intermission point

     * Added "nostamina" command

     * Added pain anims that are only played in idle state (visuals)

     * Added new death anims

     * Fixed spread bonus is now correctly applied only for the SMG weapons

     * Fixed mini compass showing player icons in wrong places

     * Fixed bug where OpenAL users could hear sounds from wrong position on
       certain maps

     * Fixed cg_simpleItems colors to improve visibility

     * Fixed cg_simpleItems weapon icons aspect ratio

     * Fixed debriefing was showing spawning place instead of appropriate
       portal cam

     * Fixed explosion shakes were missing

     * Added shakes from panzer/bazooka and mortar missile explosions

     * Fixed airstrike delay was shorter than it should

     * Fixed airstrike/artillery sounds are now properly played

     * Fixed spawn point counts on command map

     * Added /listspawnpt command to shown available spawn points to use with
       /setspawnpt command

     * Fixed cg_popupBigFilter had inverse behavior, which made skill
       upgrades not displayed and played by default

     * Fixed upscaled debris effects of the broken props

     * Added secondary weapon to class menu selection

     * Fixed gibs are not drawn

     * Added dynamic spawn points selection menu

     * Removed g_countryFlag option to make bots use server location flag

     * Added fading effect on weapons disappearing

     * Added bouncing effect for items (weapons/pack/obj launched/dropped)

     * Fixed weapons reload faster animations

     * Fixed centerprint inserts awkward newlines

     * Fixed cabinets are not affected by cg_autoActivate 0

     * Fixed pick-up weapon when player doesn't have a primary weapon to drop

     * Removed required tapout when doing selfkill in warmup

     * Fixed cg_gibs cvar

     * Fixed wounded players waiting for revive didn't gib

     * Fixed chargebar status colour hard to differentiate when at low level

     * Fixed last bullet firing animation on Luger

     * Fixed alternative switch wasn't possible when weapon fire last bullet
       in clip/reserve

     * Fixed force alternative switch with cg_noAmmoAutoSwitch 0

     * Fixed mortar out-of-ammo was playing spinup sound

     * Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice

     * Fixed no explosion effect on satchel suicide

     * Added cursor management in debriefing chat and limbo panel player name
       field

     * Fixed register images from debriefing were loaded each frame

     * Fixed soldiers incorrectly dropped primary weapon with SMG in
       secondary

     * Removed min/max cap on displayed skill rating values

     * Added map bias display in /statsdump

     * Added partial GUID in /players and /statsdump command

     * Fixed stats not correctly reset for slow connecters

     * Fixed SR time data retrieval after reconnect while playing

     * Fixed end of match stats not sent to non-following spectators

     * Added /specuninvite command

     * Added specinvite status in /players command

     * Fixed logged out shoutcaster not unfollowing locked teams

     * Fixed taken objective disappear when shuffling without restart

     * Fixed set weapon position displayed incorrectly to followers

     * Fixed team class HP bonus at first spawn

     * Added dynamic maximum health computation (depending of medics count in
       team)

     * Fixed on team swap/move weapon selection was lost

     * Fixed on team move class selection was lost

     * Fixed weapon selection in limbo panel was lost on team selection (axis
       <-> allies)

     * Fixed empty name display in award list when awarded players disconnect
       early

     * Added nickname autocompletion and highlight with @ in messages (f.e.
       @nickname)

     * Fixed phantom bullet tracers

     * Added team chat for spectator team

     * Fixed chat maximum length in intermission

     * Added colour for simpleItem of currently used weapon

     * Added cg_etVersion info display in /players command

     * Fixed mortar hud marker from fieldops artillery call was missing

     * Fixed pins were not displayed on map loading and debriefing

     * Fixed time played stats was incorrectly reset in 2nd round of
       stopwatch

     * Added gravity effect on corpse while player died and standing on
       ground

     * Added gravity pause for item and physic object. This allow ent falling
       again if possible.

     * Fixed death animation was cut when the player was sent to the limbo

     * Fixed corpses were rotated by 90° when grounding

     * Added log shutdown reason

     * Fixed regression where on server disconnect ui wasn't reloaded

     * Added timestamp and game info in g_log file

     * Fixed possible client invalid when creating stats

     * Fixed objective indicator not reset when using multiple spawned items

     * Added EV_MISSILE_FALLING event. Used to played the missile falling
       sound

     * Changed skill rating rank levels to match a more realistic player base
       statistical distribution

     * Fixed some 3D models partially disappear when talking

     * Added ANIMFL_RELOADINGANIM flags for reloading animation detection

     * Removed protocol, qport, challenge pairs from userinfo string once
       connection is established

     * Added SR win probability in log and statsdump

     * Fixed prone player could rotate their head into solid

     * Fixed prone viewpoint horizontal axis

     * Fixed head/legs collision on steppable elements

     * Fixed killed players was stuck on ladder

     * Added prestige feature that tracks players skill levels reset

     * Fixed weapons sanitization from team command

     * Added holding grenade animation and extend throwing animation

     * Fixed cursor hint icon and distance for HINT_BAD_USER and ET_ALARMBOX

     * Added bp command for banner print and UI time slider

     * Fixed restricted weapons can be picked up

     * Replaced fireteam icons by a unique simpler icon

     * Adjusted item position and angle when grounding on inclined plane

     * Removed follow1/follow2 commands

     * Fixed an old issue in antilag to improve hit detection

     * Fixed non working hitSounds UI options

     * Fixed revive icon not displayed to following spectator

     * Merged all cg_bob* cvars into cg_bobbing

     * Readded syringe stats

     * Fixed small scoreboard toggle to avoid overflow with many spectators

     * Lowered adrenaline and shield powerup icon priority on HUD

     * Fixed version string cut off in /players commands

     * Fixed dumpstats file not always created on *nix

     * Fixed windowed mode set without border in UI

     * Added better ready icon

     * Fixed kicking wrong player by using robuster client num

     * Fixed shoutcaster can't differentiate spotted landmines

     * Fixed shuffle team string leftover

     * Added prestige popups filter

     * Allow reading custom huds from a local file (hud.dat)

     * Fixed item stutter while stuck in solid

     * Fixed falling sound event timing

     * Added persistent xp save for campaign

     * Fixed g_voiceChatAllowed spam check time period

     * Added cointoss callvote

     * Added arty command map target display visible to entire team

     * Fixed total servers count in browser

     * Fixed inconsistencies between regular and small scoreboard

     * Fixed "give health" cmd with negative amount wasn't using damage
       function

     * Removed cg_wolfparticles cvar

     * Fixed axis uniform skin for first person view luger and m1 garand
       weapons models

     * Fixed undercover axis uniform for first person view weapons models

     * Added server version check for etlded

     * Removed vanilla pak1.pk3 and pak2.pk3 dependencies

     * Fixed uncoloured name not possible in spectator labels

     * Added fireteam icon always displayed

     * Fixed warmup vote ignored when countdown is too short by disabling
       voting during warmup

     * Fixed revive icon displayed when followed player is not medic

     * Fixed ammo count when dropping ticking grenade when killed then
       revived

     * Reworked explosion effects

     * Fixed SR and PR rewards gained without playing time

     * Fixed broken cover ops line of sight computation

     * Fixed prepare sound announcement played too late

     * Fixed debris on explosion effects too large

     * Added WITHBITS and WITHOUTBITS support in cvar restriction

     * Fixed missing defusing team in logged popup message

     * Added dynamite chaining when in blast radius

     * Fixed sorting of browser when servers use leading spaces

     * Added color to fireteam icon of selected members

     * Fixed fireteam member icons not colored on command map

     * Fixed enemy wounded can block team wounded for revive

     * Fixed no tick sound when scoreboard is open

     * Fixed minimap icons flickering when near compass edge

     * Added intermission time to ready button

     * Fixed Dynamite, Landmines and Satchel Bounding Box to match their
       models (keep hitbox as original BBox values)

     * Fixed distance triggers for pliers and activate action to match hint
       icon

     * Added display name of player to be followed on activate

     * Adjusted compass map icon tolerance

     * Added missing map icon shaders for some popular maps

     * Fixed phantom artillery marker at map start

     * Fixed fireteam icon of disguised enemy reveals him if he has same
       uniform as player

     * Improved reinforcement timer colors with a yellow-red gradient

     * Added hide map voting results while in progress until vote is send

     * Added gradient color to identify third most voted maps in progress

     * Improved vote timout result display

     * Used remaining countdown (warmup / timelimit) as vote time countdown

     * Fixed bounding box height for prone and dead position

     * Fixed player markers over head shines through Covert smoke

     * Fixed objectif marker over head reveals position of hiding player

     * Added map vote auto filtering by players count using
       mapvoteplayerscount.cfg

     * Fixed set mg crosshair discrepancy

     * Improved forcetapout of wounded players on /kill

     * Fixed permanently disabled buttons in vote menu

     * Fixed dead players can capture flags

     * Fixed newbie award computation for differential XPs only

     * Added visual vote indicator in main debriefing

     * Added map name and total map time on scoreboard

     * Added displaying player names over players in demo playback

     * Added separate cg_drawSpectatorNames cvar to display spectator labels

     * Added private slots display in server browser

     * Fixed missing players name in main intermission screen by scaling flag
       sizes with playercount

     * Improved hitsounds latency by moving them to the event messages

     * Added special trail for grenade, rifle grenade andd smoke grenade for
       shoutcasters (cg_shoutcastGrenadeTrail)

     * Added players names bind to demo menu player (EDV)

     * Added players health as floating text or health bar to shoutcaster
       (cg_shoutcastDrawHealth)

     * Changed limbo times instead of warmup in reinforcement time HUD
       element

     * Improved spawn timer period by game

     * Added shoutcast overlay

     * Fixed dynamite armed on pause

     * Added option to set player position and pov

     * Hided vehicle healthbar when setdamagable 0

     * Lua

          * Updated to Lua lib 5.4.0
          * Updated to LuaSQL 2.5.0
          * Fixed/removed static classname of Lua entity create/fixed
            possible crash
          * Fixed Lua vm stack was uncontrollably growing after each hook
            callback call
          * Added constants for gamestates, teams and skills
          * Added WP_AIRSTRIKE constant
          * Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight,
            ps.leanf entity fields available
          * Added G_LuaHook_WeaponFire callback
          * Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions
          * Added PM and STATS constants
          * Added CONTENTS, SURF and MASK constants
          * Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire,
            G_LuaHook_AAGunFire callbacks
          * Renamed et_LuaSpawnEntitiesFromString callback to
            et_SpawnEntitiesFromString for consistency

Revision 1.17: download - view: text, markup, annotated - select for diffs
Wed Dec 8 16:04:28 2021 UTC (3 years ago) by adam
Branches: MAIN
Diff to: previous 1.16: preferred, colored
Changes since revision 1.16: +2 -2 lines
revbump for icu and libffi

Revision 1.16: download - view: text, markup, annotated - select for diffs
Wed Sep 29 19:00:38 2021 UTC (3 years, 2 months ago) by adam
Branches: MAIN
Diff to: previous 1.15: preferred, colored
Changes since revision 1.15: +2 -2 lines
revbump for boost-libs

Revision 1.15: download - view: text, markup, annotated - select for diffs
Wed Apr 21 13:24:40 2021 UTC (3 years, 7 months ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2021Q3-base, pkgsrc-2021Q3, pkgsrc-2021Q2-base, pkgsrc-2021Q2
Diff to: previous 1.14: preferred, colored
Changes since revision 1.14: +2 -2 lines
revbump for boost-libs

Revision 1.14: download - view: text, markup, annotated - select for diffs
Wed Apr 21 11:41:39 2021 UTC (3 years, 7 months ago) by adam
Branches: MAIN
Diff to: previous 1.13: preferred, colored
Changes since revision 1.13: +2 -2 lines
revbump for textproc/icu

Revision 1.13: download - view: text, markup, annotated - select for diffs
Thu Nov 5 09:08:08 2020 UTC (4 years, 1 month ago) by ryoon
Branches: MAIN
CVS tags: pkgsrc-2021Q1-base, pkgsrc-2021Q1, pkgsrc-2020Q4-base, pkgsrc-2020Q4
Diff to: previous 1.12: preferred, colored
Changes since revision 1.12: +2 -2 lines
*: Recursive revbump from textproc/icu-68.1

Revision 1.12: download - view: text, markup, annotated - select for diffs
Tue Jun 2 08:23:49 2020 UTC (4 years, 6 months ago) by adam
Branches: MAIN
CVS tags: pkgsrc-2020Q3-base, pkgsrc-2020Q3, pkgsrc-2020Q2-base, pkgsrc-2020Q2
Diff to: previous 1.11: preferred, colored
Changes since revision 1.11: +2 -2 lines
Revbump for icu

Revision 1.11: download - view: text, markup, annotated - select for diffs
Fri May 22 10:56:08 2020 UTC (4 years, 6 months ago) by adam
Branches: MAIN
Diff to: previous 1.10: preferred, colored
Changes since revision 1.10: +2 -2 lines
revbump after updating security/nettle

Revision 1.10: download - view: text, markup, annotated - select for diffs
Wed May 6 14:04:32 2020 UTC (4 years, 7 months ago) by adam
Branches: MAIN
Diff to: previous 1.9: preferred, colored
Changes since revision 1.9: +2 -2 lines
revbump after boost update

Revision 1.9: download - view: text, markup, annotated - select for diffs
Sun Apr 12 08:28:39 2020 UTC (4 years, 7 months ago) by adam
Branches: MAIN
Diff to: previous 1.8: preferred, colored
Changes since revision 1.8: +2 -2 lines
Recursive revision bump after textproc/icu update

Revision 1.8: download - view: text, markup, annotated - select for diffs
Sun Mar 8 16:49:36 2020 UTC (4 years, 9 months ago) by wiz
Branches: MAIN
CVS tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1
Diff to: previous 1.7: preferred, colored
Changes since revision 1.7: +2 -2 lines
*: recursive bump for libffi

Revision 1.7: download - view: text, markup, annotated - select for diffs
Sat Jan 18 21:49:23 2020 UTC (4 years, 10 months ago) by jperkin
Branches: MAIN
Diff to: previous 1.6: preferred, colored
Changes since revision 1.6: +2 -2 lines
*: Recursive revision bump for openssl 1.1.1.

Revision 1.6: download - view: text, markup, annotated - select for diffs
Sun Jan 12 20:20:16 2020 UTC (4 years, 10 months ago) by ryoon
Branches: MAIN
Diff to: previous 1.5: preferred, colored
Changes since revision 1.5: +2 -2 lines
*: Recursive revbump from devel/boost-libs

Revision 1.5: download - view: text, markup, annotated - select for diffs
Fri Nov 22 21:38:31 2019 UTC (5 years ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2019Q4-base, pkgsrc-2019Q4
Diff to: previous 1.4: preferred, colored
Changes since revision 1.4: +2 -2 lines
etlegacy: Don't download unversioned tarballs.

Should prevent PLIST issues in future.

Revision 1.4: download - view: text, markup, annotated - select for diffs
Thu Aug 22 12:23:08 2019 UTC (5 years, 3 months ago) by ryoon
Branches: MAIN
CVS tags: pkgsrc-2019Q3-base, pkgsrc-2019Q3
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +2 -2 lines
Recursive revbump from boost-1.71.0

Revision 1.3: download - view: text, markup, annotated - select for diffs
Sat Jul 20 22:46:21 2019 UTC (5 years, 4 months ago) by wiz
Branches: MAIN
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +2 -2 lines
*: recursive bump for nettle 3.5.1

Revision 1.2: download - view: text, markup, annotated - select for diffs
Mon Jul 1 04:08:11 2019 UTC (5 years, 5 months ago) by ryoon
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +2 -1 lines
Recursive revbump from boost-1.70.0

Revision 1.1: download - view: text, markup, annotated - select for diffs
Sun Jun 30 23:33:41 2019 UTC (5 years, 5 months ago) by nia
Branches: MAIN
Split out an etlegacy-server package for etlegacy.

Allows most of the dependencies to be disabled because they won't be used
on a headless server.

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