Up to [cvs.NetBSD.org] / pkgsrc / games / doomlegacy
Request diff between arbitrary revisions
Default branch: MAIN
Revision 1.9 / (download) - annotate - [select for diffs], Mon Jan 4 16:40:59 2021 UTC (8 months, 2 weeks ago) by micha
CVS Tags: pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, HEAD
Changes since 1.8: +11 -11 lines
Diff to previous 1.8 (colored)
games/doomlegacy: Update to 1.48.8 Doom Legacy Changelog 1.48.8 SVN1568 (2020-12-19) FEATURES 1.48.8 * Sky generation has gotten a Vanilla setting. Sky drawing (software draw) now puts a solid texture above and below the sky, and no longer tiles the sky. The OpenGL sky draw has separate sky draw behavior. * The mouse2 serial support has been expanded to handle PC mice, MouseSystems mice, and PS/2 mice, for SDL and Win32 ports. The PC and MS mice have been tested. If anyone has found a way to route a PS/2 mouse, possibly on USB, to a serial port input, please let us know. BUG FIXES 1.48.8 * A savegame buffer overflow was fixed. An overflow prevention test had been misplaced. such that it could be avoided in some conditions. Fixes BUG 0667. * Cleaned out some of the accumulated cruft in sky drawing. Fixed sky tiling, and then made changes to prevent sky tiling. * Changed the software mode sky drawing to TM_picture format. This eliminates the line artifacts that were drawn above and below the sky, and restores the vertical alignment. * Limited the software sky drawing to the texture, so to not tile the sky draw. Created a skytop_flat for above the sky, and a ground_flat for below the sky. These are drawn when the viewed sky exceeds the bounds of the sky texture. For now, these flats are created as solid textures. Hardware draw has a separate sky draw behavior. * In the case of 200 or 240 sized sky textures (Heretic and Legacy substitutes), fixed the texture sky height so that the correct size TM_picture is created. Fixes BUG 0668. * Changed the freedoom wad names, avoiding doom wad names as that was conflicting with doom2 gamemode. Freedoom: "freedoom2.wad", "freedoom.wad", and "fdoom2.wad". Ultimate freedoom: "freedoom1.wad", "freedu.wad", "fdoomu.wad". * Fixed BUG 0670, Monsters mysteriously disappearing, moving large distances into the void space. This bug was introduced in the moonwalk patch (SVN 1540) by copying the opposite direction calculation code from PrBoom. This was done in an effort to reduce differences that might lead to bugs. It replaced a table lookup implementation. However, the PrBoom calculation must be guarded against the value DI_NODIR, which the table implementation could handle inherently. Without that protection, an olddir of DI_NODIR introduced a direction of 12 into the logic, which can only handle directions of 0..7, with NODIR=8. Several times a game that 12 value would survive long enough to get used, which would be expressed as a wild walk movement. * Improved the large blockmap handling to deal with more issues of blockmap overflow in the presence of zennode blockmap compression. It can now handle more maps of the Lost Civilization wad, although some other issues are still present. * The mouse2 support was found to be disabled and missing for the SDL port. It has been fixed, and expanded to handle PC mice, MouseSystems mice, and PS/2 mice, for SDL Linux, SDL Windows, and Win32 ports. Fixes BUG 0669. * Made LOGMESSAGES work again, which writes debugging logs. Release binaries do not have this code. If DoomLegacy is compiled with LOGMESSAGES enabled (doomdef.h file), a log.txt file will be produced. This is currently enabled when compiled with DEBUG. * Fixed the overlapped string copies detected by GCC 10. Fixes BUG 0671, Michael Bäuerle. * Reduced warnings when compiling with GCC 10. This was mostly due to signed char being used as an index, which may cause problems on some platforms. Fixes BUG 0671.
Revision 1.8 / (download) - annotate - [select for diffs], Wed Oct 21 11:43:31 2020 UTC (11 months ago) by micha
CVS Tags: pkgsrc-2020Q4-base, pkgsrc-2020Q4
Changes since 1.7: +15 -18 lines
Diff to previous 1.7 (colored)
games/doomlegacy: Update to 1.48.6 Update pkgsrc patches and remove the ones that were merged upstream. Doom Legacy Changelog 1.48.6 SVN1550 (2020-09-09) FEATURES 1.48.6 * DoomLegacy can read zip archives (Linux Only, enabled by compile option ZIPWAD). When an load file is a zip archive, all loadable files within the archive are loaded. When searching for a known file, zip archives of the same name (but with .zip) are also searched. This uses library libzip. When built with compile option ZIPWAD_OPTIONAL, DoomLegacy detects if the libzip library is present on the user machine. This allows DoomLegacy to run without the feature, when the user does not have libzip. A libzip before version 1.2 does not have a seek function. A compile option will provide our own zip_seek function, so libzip 1.0 can be used. * Recorded Demos now include both the Version and Revision numbers, so revision specific behaviors can be enabled. DoomLegacy 1.48.6 has modified its native demo format, which is revision specific. Older demo formats are still playable. * Recognize and handle DeePsea Tall patches. Enabled with compile option DEEPSEA_TALL_PATCH. Michael Bauerle submitted the orignial patch, derived from crispy doom. BUG FIXES 1.48.6 * DoomLegacy and PrBoom monster infighting does not have missile invulnerability between monsters of the same species. Some other ports (Boom, MBF, Eternity engine) do not have the infight test, so their monsters are always invulnerable to missiles from their own species. Added another item to the infight control to select the behavior. Implements "Full Infight" setting with missile damage (Legacy, PrBoom). Implements other infight settings without missile damage (Boom, MBF, Eternity). Fixes BUG 0664. Added MBF infight logic, thats stops monsters from firing on friends. * Legacy demo would fail to start due to blocking the textcmd that loads the map. The Legacy 1.48.4 demo was recorded with player 0 issuing the map textcmd. Player 0 was not in the game yet, and this was detected as a textcmd from a non-existant player, which got caught by new security code. For textcmd issued before player 0 is in the game, the demo needs to use SERVER_PID. Fixed demo read to redirect player 0 demo textcmd to SERVER_PID. DoomLegacy 1.48 has a single long combined textbuf, containing the textcmd from all players. Within the combined textbuf, there are individual textcmd marked with the player id. Individual textcmd are still limited to 255 chars as in an ordinary textbuf. The DoomLegacy 1.48.6 demo format has been changed to store the entire combined textbuf buffer into the player 0 slot. This is simpler for recording and playback, has the same effect, and allows SERVER_PID textcmd, which the previous demo format did not. The commands to create a player (and other server actions) are now issued by SERVER_PID, where in older demos they were issued by player 0, before player 0 existed. DoomLegacy 1.48 has better protection against malicious network traffic than previous versions, and checking textcmd validity is part of the security protection. This fixes demo playback to work with the security checking. Changed the SERVER_PID to 250 now, for future expansion of players. This fixes bug 0665. * Fixed the moonwalk bug, where monsters would sometimes walk backward. This was due to a bad translation of an everything-in-one-expression to more maintainable code. * Make an oof sound when hit a 2s line, just like when hit a 1s line. Adopted from PrBoom, a Killough enhancement. * Make optional, and disabled, some old development hacks. Option DEVPARM_LOADING: Loaded development wads from a special directory. This used switches -wart, -devgame (even older -shdev, -regdev, -comdev). Option WADFILE_RELOAD: If a filename started with a tilde "~", it was taken as an indication to reload the file on every lump access. This was to enable leaving doom running while changing wad files. Option LOADING_DISK_ICON: Not implemented in any port anyway. * The Full Graphics startup was fragile, requiring constant fixing. Video startup now changes directly to the config modes, which is faster and cleaner. Removed some antiquated code and interactions, adopting an interface that puts the main code in control. * Fixed the violet line, trees, and tall sprites of "Lost civilization" wad. This required being able to save the same texture as both a transparent patch texture, for drawing hanging vines, and as a picture format texture, for drawing tiled walls. This fixes Bug 0663. * The fast drawing of wall textures required them to be a power-of-2 in width, so they could be tiled. To handle the case where it is not a power-of-2 in width, it now uses a slower masked draw similar to that in PrBoom, which also handles a negative offset. This fixes the large tree in "Lost civilization". * Fixed some old code to use POSIX fcntl, which allows it to compile on SunOS. Patches submitted by Michael Bauerle. Fixes Bug 0666.
Revision 1.7 / (download) - annotate - [select for diffs], Thu Jun 18 10:14:54 2020 UTC (15 months ago) by micha
CVS Tags: pkgsrc-2020Q3-base, pkgsrc-2020Q3, pkgsrc-2020Q2-base, pkgsrc-2020Q2
Changes since 1.6: +2 -1 lines
Diff to previous 1.6 (colored)
games/doomlegacy: Build fix for SunOS Use master server TCP patches for UDP too.
Revision 1.6 / (download) - annotate - [select for diffs], Wed Jun 17 16:16:57 2020 UTC (15 months ago) by micha
Changes since 1.5: +2 -2 lines
Diff to previous 1.5 (colored)
games/doomlegacy: Build fix for SunOS Use portable fcntl() instead of ioctl() for non-blocking mode of socket (for all operating systems that are relevant for pkgsrc).
Revision 1.5 / (download) - annotate - [select for diffs], Mon Jun 15 10:32:52 2020 UTC (15 months ago) by micha
Changes since 1.4: +2 -1 lines
Diff to previous 1.4 (colored)
games/doomlegacy: Build fix for Solaris Use native inet_aton() on Solaris. Solaris has inet_aton() in libresolv since version 2.6 from 1997. No revision bump because this only affects the Solaris build that was broken before.
Revision 1.4 / (download) - annotate - [select for diffs], Wed Jun 10 15:35:02 2020 UTC (15 months, 1 week ago) by micha
Changes since 1.3: +2 -1 lines
Diff to previous 1.3 (colored)
games/doomlegacy: Build fix for SunOS The type label_t is not available on all OS, e.g. on SmartOS. labelforname() is an unused function and the only place where label_t is used. Commented out with new patch. Bump PKGREVISION because C source file has changed.
Revision 1.3 / (download) - annotate - [select for diffs], Wed May 20 16:04:12 2020 UTC (16 months ago) by micha
Changes since 1.2: +4 -4 lines
Diff to previous 1.2 (colored)
games/doomlegacy: Add link to upstream ticket in patches
Revision 1.2 / (download) - annotate - [select for diffs], Tue May 19 11:20:16 2020 UTC (16 months ago) by micha
Changes since 1.1: +15 -15 lines
Diff to previous 1.1 (colored)
games/doomlegacy: Update to 1.48.4 pkgsrc changes: - Patches for NetBSD support removed (merged upstream) - Define "SOLARIS" for SunOS based operating systems - MESSAGE replaced by file "share/doc/doomlegacy/INSTALL.pkgsrc" - Man page is now installed in section 6 - Patch to disable launcher replaced by startscript (upstream suggested to use an unsupported option for this purpose) - Patch for extended node support added (Feature request #95) Supported formats: DeeP V4, ZDoom uncompressed, ZDoom compressed Without this patch the engine may crash with unsupported node formats - Patch for local blockmap creation added Command line option "-blockmap" added for activation (no automatic mode) The extended node and blockmap patches allow to play modern PWADs like NOVA III and Lost Civilization. Upstream changelog since 1.47.2 is very long, refer to this page: http://doomlegacy.sourceforge.net/docs/whatsnew.html
Revision 1.1 / (download) - annotate - [select for diffs], Mon Jun 17 13:53:22 2019 UTC (2 years, 3 months ago) by micha
CVS Tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1, pkgsrc-2019Q4-base, pkgsrc-2019Q4, pkgsrc-2019Q3-base, pkgsrc-2019Q3, pkgsrc-2019Q2-base, pkgsrc-2019Q2
games/doomlegacy: import doomlegacy-1.47.2 This is one of the most popular Doom source ports. It enhances Doom with things like: - Free Look - OpenGL renderer - Heretic support, - TCP/IP networking and much more. Doom Legacy can play Doom, Boom, Marine's Best Friend (MBF), and Heretic maps. In addition to the original games by id Software and Raven Software, there are hundreds of free, fan-made maps available on the Internet. These maps are typically distributed as PWAD files, which are not fully self-contained. For each game you will also need the corresponding IWAD data file, which contains all the graphics, wall and floor textures, sounds, and music for that game. For example, if you want to play Doom II maps, you'll need the IWAD file doom2.wad, or one of the free replacements. Legacy has implemented the fundamental and de-facto-standard Boom extensions, and the Marine's Best Friend (MBF) extensions. Legacy also has implemented among other things 3D floors, swimmable water and other special effects using extended linedef codes, and supports the FraggleScript scripting language. This package contains the SDL build of Doom Legacy.
This form allows you to request diff's between any two revisions of a file. You may select a symbolic revision name using the selection box or you may type in a numeric name using the type-in text box.