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File: [cvs.NetBSD.org] / pkgsrc / games / doomlegacy / Makefile (download)
Revision 1.1, Mon Jun 17 13:53:22 2019 UTC (4 years, 9 months ago) by micha
games/doomlegacy: import doomlegacy-1.47.2 This is one of the most popular Doom source ports. It enhances Doom with things like: - Free Look - OpenGL renderer - Heretic support, - TCP/IP networking and much more. Doom Legacy can play Doom, Boom, Marine's Best Friend (MBF), and Heretic maps. In addition to the original games by id Software and Raven Software, there are hundreds of free, fan-made maps available on the Internet. These maps are typically distributed as PWAD files, which are not fully self-contained. For each game you will also need the corresponding IWAD data file, which contains all the graphics, wall and floor textures, sounds, and music for that game. For example, if you want to play Doom II maps, you'll need the IWAD file doom2.wad, or one of the free replacements. Legacy has implemented the fundamental and de-facto-standard Boom extensions, and the Marine's Best Friend (MBF) extensions. Legacy also has implemented among other things 3D floors, swimmable water and other special effects using extended linedef codes, and supports the FraggleScript scripting language. This package contains the SDL build of Doom Legacy. |
# $NetBSD: Makefile,v 1.1 2019/06/17 13:53:22 micha Exp $ VERS= 1.47.2 PKGNAME= doomlegacy-${VERS} CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=doomlegacy/} DISTNAME= ${PKGNAME:S/-/_/}_source DISTFILES= ${DEFAULT_DISTFILES} doomlegacy_${VERS}_common.zip EXTRACT_SUFX= .tar.bz2 MAINTAINER= micha@NetBSD.org HOMEPAGE= http://doomlegacy.sourceforge.net/ COMMENT= The legacy of Doom LICENSE= gnu-gpl-v2 # Tested on Linux/ppc (32bit Big Endian) and NetBSD/amd64 (64bit Little Endian) # Untested: In general the source code has support for the other listed OS too ONLY_FOR_PLATFORM= Darwin-*-* DragonFly-*-* FreeBSD-*-* Linux-*-* \ NetBSD-*-* OpenBSD-*-* SunOS-*-* USE_LANGUAGES+= c99 USE_TOOLS+= gmake MAKE_JOBS_SAFE= no .include "../../mk/bsd.prefs.mk" .include "../../mk/endian.mk" .if ${OPSYS} == "FreeBSD" || ${OPSYS} == "DragonFly" MAKE_FLAGS+= OS=FREEBSD .elif ${OPSYS} == "NetBSD" MAKE_FLAGS+= OS=NETBSD .elif ${OPSYS} == "Darwin" MAKE_FLAGS+= OS=MAC .else # Other Unix (should work for GNU/Linux, OpenBSD and SunOS) MAKE_FLAGS+= OS=LINUX .endif MAKE_FLAGS+= HAVE_MIXER=1 .if ${MACHINE_ENDIAN} == "big" # Some compilers define this themselves (but maybe not all) CFLAGS+= -D__BIG_ENDIAN__ .endif # DOOMWADDIR is intentionally shared with other Doom packages DOOMWADDIR= share/doom INSTALLATION_DIRS= bin ${PKGMANDIR}/man1 share/doc/doomlegacy ${DOOMWADDIR} MESSAGE_SRC+= MESSAGE.doomlegacy MESSAGE_SUBST+= PKGNAME=${PKGNAME:C/-.*//} MESSAGE_SUBST+= DOOMWADDIR_CONF="${PREFIX}/${DOOMWADDIR}" # Configure defaults for LEGACYWADDIR and DOOMWADDIR SUBST_CLASSES+= doomdef SUBST_STAGE.doomdef= do-configure SUBST_MESSAGE.doomdef= Preparing doomdef.h file ... SUBST_FILES.doomdef= src/doomdef.h SUBST_SED.doomdef= -e 's,LEGACYWADDIR "/usr/local/share/games/doomlegacy",LEGACYWADDIR "${PREFIX}/${DOOMWADDIR}",g' SUBST_SED.doomdef+= -e 's,DEFWADS01 "~/games/doomlegacy/wads",DEFWADS01 "${PREFIX}/${DOOMWADDIR}",' pre-configure: ${CP} ${FILESDIR}/doomlegacy.in1 ${WRKDIR} # Process manpage template do-configure: cd ${WRKDIR} && \ ${SED} -e 's,$$NAME,doomlegacy,g' \ -e 's,$$VERSION,${VERS},g' \ -e 's,$$WADDIR,${PREFIX}/${DOOMWADDIR},g' \ doomlegacy.in1 >doomlegacy.1 do-install: cd ${WRKSRC} && \ ${INSTALL_PROGRAM} bin/doomlegacy \ ${DESTDIR}${PREFIX}/bin; \ ${INSTALL_DATA} docs/legacy.css docs/whatsnew.html \ ${DESTDIR}${PREFIX}/share/doc/doomlegacy; \ cd ${WRKDIR}/doomlegacy_${VERS} && \ ${INSTALL_DATA} legacy.wad \ ${DESTDIR}${PREFIX}/${DOOMWADDIR}/legacy.wad; \ cd ${WRKDIR} && \ ${INSTALL_MAN} ${WRKDIR}/doomlegacy.1 \ ${DESTDIR}${PREFIX}/${PKGMANDIR}/man1 # Ensure that at least the shareware Episode 1 of Doom is available # Note: The demos from games/doom1 are not compatible with the Legacy engine DEPENDS+= doom1-[0-9]*:../../games/doom1 BUILDLINK_API_DEPENDS.SDL_mixer+= SDL_mixer>=1.2.7 .include "../../audio/SDL_mixer/buildlink3.mk" BUILDLINK_API_DEPENDS.SDL+= SDL>=1.2.10 .include "../../devel/SDL/buildlink3.mk" .include "../../mk/bsd.pkg.mk"