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CVS log for pkgsrc/games/cataclysm-dda/Makefile.common

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Default branch: MAIN


Revision 1.8: download - view: text, markup, annotated - select for diffs
Tue Jul 18 18:13:43 2023 UTC (21 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2025Q1-base, pkgsrc-2025Q1, pkgsrc-2024Q4-base, pkgsrc-2024Q4, pkgsrc-2024Q3-base, pkgsrc-2024Q3, pkgsrc-2024Q2-base, pkgsrc-2024Q2, pkgsrc-2024Q1-base, pkgsrc-2024Q1, pkgsrc-2023Q4-base, pkgsrc-2023Q4, pkgsrc-2023Q3-base, pkgsrc-2023Q3, HEAD
Diff to: previous 1.7: preferred, colored
Changes since revision 1.7: +2 -3 lines
games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES

Revision 1.7: download - view: text, markup, annotated - select for diffs
Fri Sep 3 11:38:36 2021 UTC (3 years, 7 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2023Q2-base, pkgsrc-2023Q2, pkgsrc-2023Q1-base, pkgsrc-2023Q1, pkgsrc-2022Q4-base, pkgsrc-2022Q4, pkgsrc-2022Q3-base, pkgsrc-2022Q3, pkgsrc-2022Q2-base, pkgsrc-2022Q2, pkgsrc-2022Q1-base, pkgsrc-2022Q1, pkgsrc-2021Q4-base, pkgsrc-2021Q4, pkgsrc-2021Q3-base, pkgsrc-2021Q3
Diff to: previous 1.6: preferred, colored
Changes since revision 1.6: +3 -3 lines
cataclysm-dda: update to 0.F.2

Point release Frank-2 includes following bugfixes backported to original
Frank release:

* 50877 Catch SecurityException in SDL getSerialNumber
* 50452 Fix dropping worn items from AIM
* 50814 Prevent endless loop during butchering
* 51035 Resolve a bug in partial stack dropping/using and unify ui behaviour
* 51147 Fix crash resulting from NPC activity migration (loading 0.F saves)

Revision 1.6: download - view: text, markup, annotated - select for diffs
Mon Jul 12 20:54:02 2021 UTC (3 years, 9 months ago) by nia
Branches: MAIN
Diff to: previous 1.5: preferred, colored
Changes since revision 1.5: +4 -5 lines
cataclysm-dda: update to 0.F

## Highlights
Nested Containers rationalize inventory management and enable dropping and retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while using boats.
Large-scale audit of weapon and armor values for better representativeness and consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, cooking, and special attacks.
Magiclysm added a huge content update including many new traits called Attunements that switch up gameplay at the endgame.

## Statistics
3974 files changed, 5440251 insertions(+), 3904330 deletions(-)
10,463 commits
~454 contributors

Revision 1.5: download - view: text, markup, annotated - select for diffs
Sat Dec 19 10:54:28 2020 UTC (4 years, 3 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, pkgsrc-2020Q4-base, pkgsrc-2020Q4
Diff to: previous 1.4: preferred, colored
Changes since revision 1.4: +3 -3 lines
cataclysm-dda: Update to 0.E.3.

This is a minor bugfix release, and includes some build fixes for clang.

Revision 1.4: download - view: text, markup, annotated - select for diffs
Tue Dec 8 12:08:20 2020 UTC (4 years, 4 months ago) by nia
Branches: MAIN
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +4 -4 lines
cataclysm-dda: Update to 0.E.2

This is a minor bugfix release.

Revision 1.3: download - view: text, markup, annotated - select for diffs
Sat May 23 10:21:02 2020 UTC (4 years, 10 months ago) by rillig
Branches: MAIN
CVS tags: pkgsrc-2020Q3-base, pkgsrc-2020Q3, pkgsrc-2020Q2-base, pkgsrc-2020Q2
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +4 -1 lines
games/cataclysm-dda: fix shell portability

Revision 1.2: download - view: text, markup, annotated - select for diffs
Thu Apr 30 14:57:30 2020 UTC (4 years, 11 months ago) by nia
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +6 -9 lines
cataclysm-dda: Update to 0.E

Highlights:

Long distance automove feature for walking, driving and boating.
Extensive bugfixes to inter-level interactivity, on by default.
Riding animals and animal-pulled vehicles.
More flexible Basecamp construction options.
Default starting date changed to mid-spring for better survivability.
Time advancement is rationalized, a turn is now one second.
Extensive river and lake systems, and boat support for navigating them.
Expanded NPC usefulness and interactivity.
Massive increases in location variety and consistency, especially rooftops.
Expansion of mi-go faction with new enemies and locations.
Batteries now store charge instead of being pseudo-items.
Overhaul and rebalance of martial arts.
Zombie grabbing and biting more manageable and predictable.
Overhauled stamina and damage recovery for grittier gameplay.
Crouching movement mode allows hiding.
Magiclysm and Aftershock mods have first class support within the game.

Revision 1.1: download - view: text, markup, annotated - select for diffs
Wed Aug 7 18:05:25 2019 UTC (5 years, 8 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1, pkgsrc-2019Q4-base, pkgsrc-2019Q4, pkgsrc-2019Q3-base, pkgsrc-2019Q3
Add games/cataclysm-dda.

Based partially on work by Yorick Hardy in pkgsrc-wip.

Cataclysm: Dark Days Ahead is a turn-based survival game set in a
post-apocalyptic world.

Struggle to survive in a harsh, persistent, procedurally generated world.

Scavenge the remnants of a dead civilization for food, equipment, or, if
you are lucky, a vehicle with a full tank of gas to get you the hell out of
Dodge.

Fight to defeat or escape from a wide variety of powerful monstrosities,
from zombies to giant insects to killer robots and things far stranger and
deadlier, and against the others like yourself, that want what you have...

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