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games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
cataclysm-dda: update to 0.F.2 Point release Frank-2 includes following bugfixes backported to original Frank release: * 50877 Catch SecurityException in SDL getSerialNumber * 50452 Fix dropping worn items from AIM * 50814 Prevent endless loop during butchering * 51035 Resolve a bug in partial stack dropping/using and unify ui behaviour * 51147 Fix crash resulting from NPC activity migration (loading 0.F saves)
cataclysm-dda: update to 0.F ## Highlights Nested Containers rationalize inventory management and enable dropping and retrieving go-bags during fights. Achievements track your deeds and misdeeds across games. Proficiencies better represent deeper knowledge required for various endeavors, mostly crafting. Bleeding added to both the player and monsters as the first step toward a more comprehensive wound and wound treatment system. Weariness tracking added to represent longer-term physical exhaustion. Elevated bridges over navigable rivers added, allowing better navigability while using boats. Large-scale audit of weapon and armor values for better representativeness and consistency. Improved armor handling by separating ballistic damage into its own damage type. Pervasive performance enhancements throughout the game. Tileset vehicle support for more cohesive vehicle rendering. Aftershock changes direction to a total conversion mod with a new far-future setting on a frozen world. Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with missions and dino locations. Added many dino features, including zombie, fungal, evolved, bionic, baby, and mutant dino variants. Dinomod added many dino interactions, including farming, riding, butchering, cooking, and special attacks. Magiclysm added a huge content update including many new traits called Attunements that switch up gameplay at the endgame. ## Statistics 3974 files changed, 5440251 insertions(+), 3904330 deletions(-) 10,463 commits ~454 contributors
cataclysm-dda: Update to 0.E.3. This is a minor bugfix release, and includes some build fixes for clang.
cataclysm-dda: Update to 0.E.2 This is a minor bugfix release.
games/cataclysm-dda: fix shell portability
cataclysm-dda: Update to 0.E Highlights: Long distance automove feature for walking, driving and boating. Extensive bugfixes to inter-level interactivity, on by default. Riding animals and animal-pulled vehicles. More flexible Basecamp construction options. Default starting date changed to mid-spring for better survivability. Time advancement is rationalized, a turn is now one second. Extensive river and lake systems, and boat support for navigating them. Expanded NPC usefulness and interactivity. Massive increases in location variety and consistency, especially rooftops. Expansion of mi-go faction with new enemies and locations. Batteries now store charge instead of being pseudo-items. Overhaul and rebalance of martial arts. Zombie grabbing and biting more manageable and predictable. Overhauled stamina and damage recovery for grittier gameplay. Crouching movement mode allows hiding. Magiclysm and Aftershock mods have first class support within the game.
Add games/cataclysm-dda. Based partially on work by Yorick Hardy in pkgsrc-wip. Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have...