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CVS log for pkgsrc/games/asc/distinfo

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Default branch: MAIN


Revision 1.11 / (download) - annotate - [select for diffs], Sat Dec 3 20:17:47 2011 UTC (5 months, 3 weeks ago) by cheusov
Branch: MAIN
CVS Tags: pkgsrc-2012Q1-base, pkgsrc-2012Q1, pkgsrc-2011Q4-base, pkgsrc-2011Q4, HEAD
Changes since 1.10: +2 -2 lines
Diff to previous 1.10 (colored)


Closes PR 31025.

Revision 1.10 / (download) - annotate - [select for diffs], Wed Nov 23 23:29:45 2011 UTC (6 months ago) by joerg
Branch: MAIN
Changes since 1.9: +6 -1 lines
Diff to previous 1.9 (colored)

Fix build with newer GCC

Revision 1.9 / (download) - annotate - [select for diffs], Sat Mar 10 17:08:18 2007 UTC (5 years, 2 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2011Q3-base, pkgsrc-2011Q3, pkgsrc-2011Q2-base, pkgsrc-2011Q2, pkgsrc-2011Q1-base, pkgsrc-2011Q1, pkgsrc-2010Q4-base, pkgsrc-2010Q4, pkgsrc-2010Q3-base, pkgsrc-2010Q3, pkgsrc-2010Q2-base, pkgsrc-2010Q2, pkgsrc-2010Q1-base, pkgsrc-2010Q1, pkgsrc-2009Q4-base, pkgsrc-2009Q4, pkgsrc-2009Q3-base, pkgsrc-2009Q3, pkgsrc-2009Q2-base, pkgsrc-2009Q2, pkgsrc-2009Q1-base, pkgsrc-2009Q1, pkgsrc-2008Q4-base, pkgsrc-2008Q4, pkgsrc-2008Q3-base, pkgsrc-2008Q3, pkgsrc-2008Q2-base, pkgsrc-2008Q2, pkgsrc-2008Q1-base, pkgsrc-2008Q1, pkgsrc-2007Q4-base, pkgsrc-2007Q4, pkgsrc-2007Q3-base, pkgsrc-2007Q3, pkgsrc-2007Q2-base, pkgsrc-2007Q2, pkgsrc-2007Q1-base, pkgsrc-2007Q1, cwrapper, cube-native-xorg-base, cube-native-xorg
Changes since 1.8: +13 -4 lines
Diff to previous 1.8 (colored)

Update to 1.16.4.0:

Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories

Revision 1.8 / (download) - annotate - [select for diffs], Tue Jan 24 07:33:34 2006 UTC (6 years, 4 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2006Q4-base, pkgsrc-2006Q4, pkgsrc-2006Q3-base, pkgsrc-2006Q3, pkgsrc-2006Q2-base, pkgsrc-2006Q2, pkgsrc-2006Q1-base, pkgsrc-2006Q1
Changes since 1.7: +4 -4 lines
Diff to previous 1.7 (colored)

Update to 1.16.3.0:

ASC 1.16.3 released
* If the player choses to continue playing a map after victory,
  the defeat-event will be deactivated
* Windows version creates crash dumps
* Fixed compilation problems with gcc 4.1
* Fixed lack of energy in campaign map 7
* Fixed message loading on 64 Bit machines (when loading Savegames
  / Email-Games)
* Fixed memory allocation error
* Fixed triggering unit lost message when viewing unit movement range
* Fixed crash in AI
* Fixed: unit could be loaded into itself
* Fixed research transfer when starting new campaign map from old one
* Fixed replay bug
* Fixed: ai reduces movement of loaded units
* Fixed: mines and objects could be placed in not visible areas
* Fixed ammo transfer bug
* Large amounts of ammo are reset on game load

ASC 1.16.2 released
* Updated unit production cost calculation
* Now the campaign updates promised for 1.16.1 are really included :)
* Fixed: moving transports one field at a time reduced movement
  cost for cargo in some situation
* Fixed: ammo increase when transferring between units
* Fixed: AI did not capture buildings
* Fixed: AI problems refulling units in buildings
* Fixed AI crash

Revision 1.7 / (download) - annotate - [select for diffs], Fri Jul 22 11:25:02 2005 UTC (6 years, 10 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2005Q4-base, pkgsrc-2005Q4, pkgsrc-2005Q3-base, pkgsrc-2005Q3
Changes since 1.6: +4 -13 lines
Diff to previous 1.6 (colored)

Changes 1.6.1.0:
ASC now runs on MacOS X
Update Campaign maps
Fixed: moving transports one field at a time disabled movement cost for cargo
Fixed crash when reinforcement event uses invalid IDs
Fixed bug that prevented buildings from being repaired more than once
Fixed bug in pathfinding
Fixed: river not treated as water
Fixed problems when loading map by command line switch
Fixed: AI could move any unit into any other
Fixed problems with recharging reaction fire

Revision 1.6 / (download) - annotate - [select for diffs], Mon Mar 7 14:40:07 2005 UTC (7 years, 2 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2005Q2-base, pkgsrc-2005Q2, pkgsrc-2005Q1-base, pkgsrc-2005Q1
Changes since 1.5: +4 -4 lines
Diff to previous 1.5 (colored)

Update to 1.15.3.0:
Updated most campaign maps
Updated unit cost calculation
Fixed: view problems when starting a map by command line parameter
Fixed: kamikaze units don't defend any more
Fixed: ships could not build ground turrets
Fixed: several replay bugs
Fixed: reaction fire could be evaded
Fixed: mapeditor crash and limitations when resizing maps
Fixed: ai crash
Fixed: resource vanished after refuelling
Fixed: wrong resource capacity display when resource input is disabled in
buildings
Fixed: more resources in buildings that storage capacity

Revision 1.5 / (download) - annotate - [select for diffs], Wed Feb 23 23:11:54 2005 UTC (7 years, 3 months ago) by agc
Branch: MAIN
Changes since 1.4: +5 -1 lines
Diff to previous 1.4 (colored)

Add RMD160 digests.

Revision 1.4 / (download) - annotate - [select for diffs], Thu Dec 2 13:24:15 2004 UTC (7 years, 5 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2004Q4-base, pkgsrc-2004Q4
Changes since 1.3: +3 -3 lines
Diff to previous 1.3 (colored)

Update to 1.15.2.1.

Changes in 1.15.2:
- updated and extended the campaign
- updated units
- fixed ai problems, speed up of ai
- fixed problems with resource transfer between players
- various other bugfixes

Changes in 1.15.1:
Most important change is the addition of multiple reaction fire,
where unit can attack several approaching enemies.
The campaign has also been extended and the maps updated.

Other improvements:

* ASC has an automatic unit production cost calculation
* Units don't defend when attacker is not visible
* New building function: view sats
* ASC can create clipboard files
* Fixed graphical glitches when moving from one field to an invisible
next
* Fixed bugs with generator vehicles
* Changed height system for object types
* Fixed lots of bugs

Changes in 1.15.0:
ASC now features a reserach system. The campaign has been updated
and game system fine tuned, and ASC now runs significantly faster.
As usual, dozens of bugs haven been fixed.

Revision 1.3 / (download) - annotate - [select for diffs], Fri Mar 12 20:06:29 2004 UTC (8 years, 2 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2004Q3-base, pkgsrc-2004Q3, pkgsrc-2004Q2-base, pkgsrc-2004Q2, pkgsrc-2004Q1-base, pkgsrc-2004Q1
Changes since 1.2: +3 -3 lines
Diff to previous 1.2 (colored)

Update to 1.14.0.0:
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.

Revision 1.2 / (download) - annotate - [select for diffs], Sun Aug 31 11:13:33 2003 UTC (8 years, 8 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2003Q4-base, pkgsrc-2003Q4
Changes since 1.1: +3 -5 lines
Diff to previous 1.1 (colored)

Update to 1.13.8.0:
Many annoying replay problems have been fixed, as well as several
bugs in the movement code.

Revision 1.1.1.1 / (download) - annotate - [select for diffs] (vendor branch), Sun Jul 13 22:23:13 2003 UTC (8 years, 10 months ago) by wiz
Branch: TNF
CVS Tags: pkgsrc-base
Changes since 1.1: +0 -0 lines
Diff to previous 1.1 (colored)

Initial import asc, Advanced Strategic Command, a turn based
strategy game in the tradition of Battle Isle.

Revision 1.1 / (download) - annotate - [select for diffs], Sun Jul 13 22:23:13 2003 UTC (8 years, 10 months ago) by wiz
Branch: MAIN

Initial revision

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