|File: [cvs.NetBSD.org] / pkgsrc / emulators / mednafen / Makefile (download)
Revision 1.30, Sun Mar 22 16:08:26 2020 UTC (3 months, 2 weeks ago) by nia
CVS Tags: pkgsrc-2020Q1-base, pkgsrc-2020Q1
Changes since 1.29: +2 -3
mednafen: Update to 1.24.1
-- 1.24.1: --
February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.
February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
NES: Don't memset() MDFN_PixelFormat object.
February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.
February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.
February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.
SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
-- 1.24.0-UNSTABLE: --
December 19, 2019:
PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".
December 18, 2019:
PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.
December 16, 2019:
SNES-Faust: Added SDD-1 emulation.
November 26, 2019:
SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers
audio that leads to a hang in the "Tenshi no Uta" game.
SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".
SNES-Faust: Added DSP-2 emulation.
November 19, 2019:
SNES-Faust: Added MSU1 support.
SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.
SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".
SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.
SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).
SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.
November 17, 2019:
On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's
WASAPI sound code.
November 16, 2019:
Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.
November 14, 2019:
SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.
Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads,
main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improve
Saturn emulation performance on a dual-core CPU with hyperthreading.
Cleaned up multithreading code and API.
November 10, 2019:
Removed "using namespace Mednafen;" from types.h, and related changes.
October 25, 2019:
SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.
September 18, 2019:
Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.
September 13, 2019:
Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".
Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).
-- 1.23.0-UNSTABLE: --
August 26, 2019:
Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".
SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.
August 25, 2019:
Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.
NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter. Fixes eventual hang in "The Last Blade".
NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark. Fixes broken voice playback in
"Densetsu no Ogre Battle Gaiden".
NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong,
though), per tip from byuu.
August 24, 2019:
PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility
issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.
August 22, 2019:
SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics
on the title screen and main menu.
August 20, 2019:
SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with,
to fix explosion graphic glitches in "Thunder Force III".
SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.
August 12, 2019:
SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with,
to fix quasi-random hangs when pausing the game in "Thunder Force AC".
SS: Corrected the value the SCU DMA mode registers are initialized to on reset.
June 18, 2019:
SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with,
to fix a hang after the title screen.
SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character
June 16, 2019:
SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn.
Fixes FMV flickering in "Lunar".
SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.
SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.
SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated
via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage),
graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".
SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).
SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".
SS: Added a per-game horrible hacks mechanism.
SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.
SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full
cache emulation with, to fix hangs/crashes.
SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.
SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.
SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.
SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the
later stages of "Shienryu" when on arcade mode.
SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors
March 15, 2019:
SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.
SNES-Faust: Made various changes to try to improve game compatibility