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CVS log for pkgsrc/emulators/mednafen/Makefile

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Default branch: MAIN
Current tag: pkgsrc-2020Q4-base


Revision 1.34 / (download) - annotate - [select for diffs], Fri Nov 20 14:54:00 2020 UTC (3 years, 4 months ago) by nia
Branch: MAIN
CVS Tags: pkgsrc-2021Q2-base, pkgsrc-2021Q2, pkgsrc-2021Q1-base, pkgsrc-2021Q1, pkgsrc-2020Q4-base, pkgsrc-2020Q4
Changes since 1.33: +2 -3 lines
Diff to previous 1.33 (colored)

mednafen: Update to 1.26.1

-- 1.26.1: --

November 8, 2020:
	PSX: Fixed various inaccuracies in the SPU reverb emulation code.

	PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when playing a PSF.

November 3, 2020:
	SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio but no audio tracks existed.

	SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one audio track is available.

November 2, 2020:
	SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke loading of audio tracks when the game's filename included a "%" character.

November 1, 2020:
	SS: Fixed compilation errors after configuring with --disable-debugger.

	SS: Fixed compilation errors with clang.

-- 1.26.0-UNSTABLE: --

October 26, 2020:
	SS: Added "The Lost World: Jurassic Park" to the internal database of games to enable full cache emulation with, to fix most rock face graphical glitches.

October 25, 2020:
	SS: Added "Corpse Killer" to the internal database of games to enable full cache emulation with, to fix the glitchy rotation-zoom effect.

October 24, 2020:
	SS: Fixed major bug, existing since Saturn save state support was added, in the SCU save state code that caused wrong state to be saved(and later restored)
	when an SCU DMA level in indirect mode was active.

	SS: Added "Kaitei Daisensou"/"In the Hunt" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix FMV tearing.

	SS: Added "Zero Divide" to the internal database of games to use the data cache read bypass kludge with, to fix a graphical glitch with character portraits.

October 23, 2020:
	SS: Made changes to prevent the CDB emulation from reporting PLAY status until the second sector is read after a seek completes; fixes game-breaking
	problems in "Break Point", "DJ Wars", "Hop Step Idol", and "Tennis Arena".

	SS: Fixed inaccuracies with how CDB playback buffer full auto-pause and resume works; fixes occasional hangs of finite duration in "Dragon Force II" and
	"World Cup France '98: Road to Win" when trying to skip FMVs.

October 22, 2020:
	SS: Added "Mujintou Monogatari R: Futari no Love Love Island" to the internal database of games to use the data cache read bypass kludge with,
	to fix glitches when character portrait graphics change.

October 21, 2020:
	SS: Added "Doraemon: Nobita to Fukkatsu no Hoshi" to the internal database of games to use the data cache read bypass kludge with,
	to fix the blank Game Over screen.

	SS: When a CDB 'Get CD Device Connection' command is issued very shortly after a 'Reset Selector' command, the 'Get CD Device Connection' command
	will now be executed before the resetting effects of the 'Reset Selector' command occur.  Fixes startup hang in the USA version of "Independence Day".

October 20, 2020:
	SS: Slowed down emulated VDP1 pixel plotting performance by a bit less than 20%(10% in 8bpp mode); fixes prematurely cut-off voices in "Paneltia Story",
	and reduces tearing in "Yu-No".

October 18, 2020:
	SS: Added "3D Baseball", "The Crow", "NBA Action", "NFL Quarterback Club 96", "Solar Eclipse", and "Titan Wars" to the internal database of games to
	enable full cache emulation with, to fix minor FMV glitches.

	SS: Added "Thunder Force Gold Pack 1" to the internal database of games to enable full cache emulation with, to fix the glitchy ship sprite in the ending
	of "Thunder Force III".

	SS: Added the Europe releases of "Virtua Cop" and "Virtua Cop 2" to the internal database of games to enable full cache emulation with, to fix
	startup hangs.

	SS: Added "Yu-No" to the internal database of games to enable full cache emulation with, to fix the problem of the intro FMV ending too soon.

	SS: Added "Horror Tour" to the internal database of games to enable full cache emulation with, to fix graphical glitches on the save and load screens.

	SS: Added "Falcom Classics II" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix tearing in the intro FMV of "Ys II".

	SS: Added "Tokimeki Memorial: Forever With You" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix the glitchy
	arm sprite in the Konami intro.

	SS: Added "Virtua Fighter Kids" to the internal database of games to use the data cache read bypass kludge with, to fix a major FMV glitch.

October 17, 2020:
	SS: Made a very small SSE2-based optimization to the cache tag evaluation code.

October 16, 2020:
	SS: Removed incorrect write mirrors for the SH-2 CCR register; fixes FMV glitches in "NFL Quarterback Club 97".

	SS: When full cache emulation is enabled(e.g. via database), alternate slave CPU and bus sharing emulation code will be used, to reduce
	disproportionate sharing of the bus(it's still not perfect, however).

	SS: SH-2 PC-relative MOV.W and MOV.L loads are now correctly treated as instruction fetches instead of data fetches with respect to the
	OD/ID bits of CCR.

	SS: The SH-2 WB/EX pipeline stall emulation logic is now always enabled, instead of only being enabled in full cache emulation mode as it was previously.

October 12, 2020:
	SS: Moved SH-2 cache entry invalid bit from bit31 of the internal combined tag variable to bit0, for slightly better code generation.

October 11, 2020:
	SS: Slave SH-2 on/off is now handled outside of the regular event handling system to prevent a crash under certain conditions.

October 9, 2020:
	SS: Extended the handling of VDP1 command execution slowdown on SH-2 CPU reads/writes to also include SH-2 DMA accesses.

October 5, 2020:
	SS: Bumped up minimum seek timing delay, to compensate for upcoming general CPU timing improvements in the games sensitive to seek timing.

October 4, 2020:
	SS: The SR value loaded with RTE is now properly masked.

October 2, 2020:
	SS: Allow the SMPC joystick reading process to be aborted earlier on, while still waiting for vblank to end; fixes another hang in "QuoVadis".

	SS: Added "Wolf Fang SS: Kuuga 2001" to the internal database of games to enable SH-2 CPU read/write VDP1 draw slowdown with, to
	fix glitchy graphics in the player's robot.

	SS: Added "Mahjong Doukyuusei Special" to the internal database of games to use the data cache read bypass kludge with, to fix the missing
	background graphics layer on disc 2.

	SS: Added "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu" to the internal database of games to use full cache emulation with, to fix a hang.

	SS: Implemented emulation of the timing effects of the B-bus write buffer on SH-2 CPU writes; fixes hang in "QuoVadis".

September 4, 2020:
	SNES-Faust: Fixed bug in the multithreaded PPU renderer that could cause massive graphics corruption when a game interleaves reads and writes to
	VRAM without resetting the VRAM address, like in "NBA Pro Basketball: Bulls vs Blazers".

August 28, 2020:
	SS: Delay CDB status position info update by about 44us after a seek request(via Play command, or otherwise); fixes missing graphics in
	the intro of "Magical Drop 3".

-- 1.25.0-UNSTABLE: --

June 27, 2020:
	SS: Implemented more accurate emulation of VDP1 drawing of excessively-large primitives.
	It's not perfect, there's still something weird going on with antialiasing, and the effects on gradient shading
	and texturing are not fully emulated, but it's enough to fix missing graphics in the attract mode of "Virtua Cop",
	and a hang after defeating the final boss in "Rayman".

	SS: Fixed an off-by-1 inaccuracy in the edge stepping code for sprites and polygons, with minor visible effects in
	non-rectangular sprites/polygons.

June 26, 2020:
	SS, MD: Fixed/Implemented M68K MULU and MULS instruction timing.

June 24, 2020:
	SS: Added wait states to M68K writes; fixes hang in "Lunar" after the Meribia pub singer's singing, that was caused by a timer being
	reloaded too quickly in an interrupt handler.

June 13, 2020:
	SS: Allow VDP1 primitive drawing code to be suspended(and later resumed) mid-drawing when it's consumed too much emulated time; fixes excessive CPU usage during
	the FMV in "Dark Seed II".

June 4, 2020:
	SS: Added "Senken Kigyouden", "Xian Jian Qi Xia Zhuan", "Virtua Fighter", and "Virtua Fighter Remix" to the internal database of games to
	enable full cache emulation with, to fix graphical glitches.

May 17, 2020:
	SS: Implemented more complete emulation of SCSP's buggy(inter-slot contamination) linear interpolation on FM carrier slots.

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