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Revision 1.192 / (download) - annotate - [select for diffs], Sat Apr 6 08:05:17 2024 UTC (6 days, 20 hours ago) by wiz
Branch: MAIN
Changes since 1.191: +2 -1 lines
Diff to previous 1.191 (colored)

* recursive bump for libxkbcommon 1.7.0

Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0

Revision 1.191 / (download) - annotate - [select for diffs], Fri Apr 5 12:08:47 2024 UTC (7 days, 16 hours ago) by wiz
Branch: MAIN
Changes since 1.190: +2 -2 lines
Diff to previous 1.190 (colored)

mame: update to 0.264.

MAME 0.264 is ready right on time! Before we get to emulation
improvements, there are some changes to the debugger that may affect
you. The debugger printf and logerror commands now support more
formatting conversions and options, including NUL-terminated strings
from emulated memory, hexadecimal numbers with lowercase digits,
and left-aligned fields. This may change the behaviour of some
debugger scripts. In other general changes, MAME now supports saving
compact cassette images in compressed FLAC format, so you can save
some disk space.

Thanks to new contributor Enzo Lombardi, Dribbling now has emulated
sound! This classic twin-stick top-down football game was once a
common sight in Italy numerous arcades. Sound effects make for
a much more authentic experience. Robin Sergeant, another relative
newcomer to MAME development, has been putting in a lot of work to
improve the state of the Research Machines RM-380Z family, and it
really coming together. This release adds sound, graphics, 8" disk
drives, and more.

The very rare arcade game Vampire from Entertainment Enterprises
has finally been dumped and emulated. A rare sight in 0s arcades,
it wasn known for being a great game. In a way, this makes it
more interesting, as wee more often reminded of successful games
and more likely to forget the failures.

If youe feeling adventurous, you can use the newly emulated Visual
Technology XDS-19P as a graphical terminal for a modern Linux system
running X11 applications. It requires setting up BootP and TFTP
servers, as well as configuring the host system so it can connect,
so be prepared for a challenge if you decide to try it out.

Of course, there much more, including working controls for Tomy
Plarail and Tomica TV games, fixes for audio CD playback, and dumps
of the few remaining EC series Japanese e-kara cartridges.

Revision 1.190 / (download) - annotate - [select for diffs], Thu Feb 29 07:24:25 2024 UTC (6 weeks, 1 day ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2024Q1-base, pkgsrc-2024Q1
Changes since 1.189: +2 -2 lines
Diff to previous 1.189 (colored)

mame: update to 0.263.

Are you all ready for MAME 0.263? This release has some big changes
that are going to affect everyone: several default UI control
assignments have changed, including pause and save/load state. The
changes will hopefully make life easier for people emulating
computers. After updating, please check the User Interface input
assignments and make any changes necessary for your setup.

Wee fixed some long-standing bugs this month. Issues affecting
large hard disk images (tens of gigabytes) have been fixed, and
chdman will now report more invalid combinations of options rather
than just producing invalid output files. Crashes or hangs when
emulating systems that use discrete sound circuitry simulation on
multi-core ARM systems should be fixed, as well as occasional bad
sound output from the discrete circuitry simulation.

Thanks to recent work reverse-engineering the K052591 chip, this
release features improved protection simulation for Hexion, S.P.Y.
and Thunder Cross. Newly supported systems include a few computers
from the former Yugoslavia, two more Tiger LCD games, and several
more chess computers. The ROMs for the unreleased Deluxe Color
Computer have been dumped recently, allowing emulation to be
completed, and there a big update for the Apple II software lists
this month.

Revision 1.189 / (download) - annotate - [select for diffs], Sat Feb 17 21:43:03 2024 UTC (7 weeks, 6 days ago) by nia
Branch: MAIN
Changes since 1.188: +7 -1 lines
Diff to previous 1.188 (colored)

mame: Assumes presence of SSSE3 on x86-64

Revision 1.188 / (download) - annotate - [select for diffs], Wed Jan 31 21:00:04 2024 UTC (2 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.187: +2 -3 lines
Diff to previous 1.187 (colored)

mame: update to 0.262.

After two long months, wee back with MAME 0.262! Of course, it
full of exciting work on multiple fronts. In core media support,
MAME now supports FLAC compression for compact cassette images,
and Zstandard compression in zip archives and CHD disk images. For
maximum compatibility, chdman won use Zstandard compression by
default, so youl need to enable it if you want to use it when
creating or converting disk images. For your convenience, unidasm
now allows you to specify offsets in hexadecimal or octal.

Three LaserDisc games designed by Rick Dyer are now working: the
Japanese version of Time Traveler, the console-to-arcade conversion
Thayer Quest, and Don Bluth Dragon Lair. It very exciting
to see multiple LaserDisc captures combined to eliminate all dropouts
from disc degradation and pressing faults for Dragon Lair and
Thayer Quest.

Following up on work in the previous release, MAME now supports
Sega TV Ocha-Ken system, based on the same technology as the
Advanced Pico BEENA. It a far simpler system designed for young
children, using barcode cards to trigger mini-games. Also from
Sega, initial support for the AI computer has been added. No, this
isn related to the current artificial intelligence craze; it
a rather obscure system from 1986 featuring a pen tablet and using
cartridge and compact cassette media.

Two more Casio Phase Distortion synthesisers have been added: the
CZ-230S keyboard and the rare SZ-1 sequencer. The CZ-2230S lacked
sound editing features but added a programmable drum machine (using
PCM samples) and sequencer. Also in synthesiser emulation, MAME
Wave Blaster host driver now supports multiple synthesiser modules
from Casio, Samsung, and Yamaha. In other musical news, the original
version of the very obscure Shamisen Brothers rhythm game from
Kato has now been fully dumped and emulated.

The microcontroller program for Taito KiKi KaiKai was recently
extracted. This contains a substantial amount of game logic, allowing
the simulation code previously used by MAME to be retired and giving
more confidence that the emulation is accurate. Improvements to
our Fujitsu MB8841 emulation have fixed persistent issues in Arabian
from Sun Electronics. HT1130 microcontrollers are now supported,
allowing cheap hand-held rick gamesto be emulated, albeit
without sound for now.

This is a big release for chess computer emulation. There are lots
of newly supported chess computers from the brands you love, like
Hegener + Glaser, Novag, and Saitek, as well as more versions of
systems that were already supported. There were also a couple of
backgammon computers added, from Saitek and Tryom.

There inevitably far more than we have time to talk about here,
including an Arabic version of the Mattel Aquarius, an 8" floppy
drive controller for the Apple II family, numerous Aristocrat
Leisure gambling systems promoted to working, some big software
list updates, and lots of code modernised.

Revision 1.187 / (download) - annotate - [select for diffs], Tue Jan 30 14:21:47 2024 UTC (2 months, 1 week ago) by ryoon
Branch: MAIN
Changes since 1.186: +2 -1 lines
Diff to previous 1.186 (colored)

*: Recursive revbump from audio/pulseaudio-17.0

Revision 1.186 / (download) - annotate - [select for diffs], Sat Dec 9 13:02:11 2023 UTC (4 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2023Q4-base, pkgsrc-2023Q4
Changes since 1.185: +2 -3 lines
Diff to previous 1.185 (colored)

mame: update to 0.261.

MAME 0.261 will be the final MAME release of 2023, and it a real
ripper! Wee ending the year with a bang! Over a hundred pull
requests were merged this month, including several from first-time
contributors as well as many familiar names. Following up on the
work last month, two more Casio Phase Distortion synthesisers have
been added: the high-end CZ-1 keyboard and the unreleased MZ-1
module. The Yamaha MU50 XG tone generator module is also working
a lot better in this release.

Two home consoles with drawing features are now working: LJN
VideoArt from 1987 and Sega Advanced Pico BEENA from 2005. Although
they were both positioned as intellectually stimulating consoles
for children and both had drawing features, they couldn be more
different. The VideoArt was universally derided for its poor controls
and lack of entertainment value, drawing negative comparisons to
the popular Etch-a-Sketch toy. On the other hand, the BEENA was a
high-quality device using media combining a ROM cartridge with a
picture book, and featured dual pen digitisers. Its ARM CPU is
fairly demanding to emulate in MAME, so youl need a fast PC to
run it at full speed. Wee aware that the current scans of the
picture books are not perfect, but it still quite usable apart
from some peripherals that aren emulated yet.

On a completely different note, some of the Taito gambling and
medal games have started to come to life. The purpose of the games
is to separate you from your money, and there isn much gameplay
value, but theye still interesting to see. Some of them feature
characters from popular Taito franchises. Speaking of gambling
games, a couple of Chinese-language mahjong gambling games from
BMC have been dumped.

Systems with AVR8 CPUs now run up to 50% faster, including the
Uzebox console, Linus kesson demos, and the homebrew Sega Master
System paddle controller. A means of dumping the microcontrollers
Jaleco used for protection in some Mega System 1 games has been
discovered recently, allowing the protection simulation code to be
retired for 64th St. - A Detective Story and Big Striker. Our
understanding of the gate array protection used for some other
Jaleco games has also improved. The internal Super A'Can now has
its main CPU internal ROM hooked up properly, improving the
accuracy of its boot process.

Of course, there far more in this release than we have time to
talk about here, including newly dumped Korean versions of arcade
games, bootlegs from Spain, support for PDS cards on the Mac
Quadra/LC 630 family, more Heathkit Terminal Logic Board variants,
and lots of new software list items.

Revision 1.185 / (download) - annotate - [select for diffs], Sun Nov 12 13:21:22 2023 UTC (5 months ago) by wiz
Branch: MAIN
Changes since 1.184: +2 -2 lines
Diff to previous 1.184 (colored)

*: revebump for new brotli option for freetype2

Addresses PR 57693

Revision 1.184 / (download) - annotate - [select for diffs], Wed Nov 8 13:19:06 2023 UTC (5 months ago) by wiz
Branch: MAIN
Changes since 1.183: +2 -1 lines
Diff to previous 1.183 (colored)

*: recursive bump for icu 74.1

Revision 1.183 / (download) - annotate - [select for diffs], Thu Nov 2 01:51:58 2023 UTC (5 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.182: +2 -3 lines
Diff to previous 1.182 (colored)

mame: update to 0.260.

MAME 0.260

Some long-anticipated updates landed in October, making MAME 0.260
a very exciting release! Firstly, there are some general updates
to MAME itself. After a few false starts, MAME now supports bgfx
video output with Wayland on Linux. As requested by users, you can
finally use delta CHD files for clone systems and software items.
This allows for major disk space savings in some cases when you
have multiple versions of a system or software item. There also
an updated version of PortAudio included.

Two very different systems from Casio have been promoted to working
this month. The first is the CZ-101 compact keyboard synthesiser.
It used Phase Distortion Synthesis, which was Casio patent-avoiding
answer to Yamaha DX series. To help you load patches, MAME can
now feed SysEx files to emulated MIDI input ports. The other is
the Loopy, a game console released exclusively in Japan and marketed
primarily to girls. While sound output, the sticker printer, and
the frame grabber accessory are not emulated (yet), you can try
out the system entire library of eleven software titles.

Several Korean arcade games were added this month, including a
Solitaire card game from F2 System that uses a dedicated control
panel and features some rather disturbing pre-rendered 3D animations.
A few Merit games were added as well. Other improvements include
more emulated NuBus and PDS cards for Macs, Cumana DFS disk image
support for the Acorn Electron, and support for an MSX Flash

MAME 0.259

It looks like MAME 0.259 just squeaked in before the end of September!
As usual, it packed with exciting stuff. One thing we know some
of you have been patiently waiting for is emulation of Namco System
12 games using the CDXA board and CD-ROM storage: Truck Kyosokyoku
and the interesting but unsuccessful Um Jammer Lammy NOW! The work
to support these games also puts us in a better position to support
systems that use SH-2 CPUs with different combinations of onboard
peripherals. Also added this month are two Konami LCD games, Bandai
two-player tabletop U-Boat game, and three arcade games on dgPix

On a completely different front, VME-based systems in MAME have
had a major overhaul. The system of backplanes and cards is more
faithfully reproduced. Speaking of cards, another ZXBUS storage
interface card has been emulated for enhanced ZX Spectrum derivatives
with a suitable slot. In other card-related news, work on PC video
cards is still progressing, with the added benefit of fixing
MegaTouch XL 6000 graphics this month. While wee talking about
graphics, the Sharp X68000 had a few glitches fixed, too.

Initial support for built-in Ethernet has been implemented for
several Macintosh Quadra systems, and some bugs in the onboard
video emulation for MC68040-based Macs were fixed. Also in Apple
news, the Apple III now runs at a more realistic speed, and there
been a little progress on the first-generation PowerMac family.

MAME now has support for hard-sectored floppy formats, which were
a thing back in the days of big 8" drives, and a few issues with
how TD0 format disk images are handled were fixed. Also related to
floppy disks, the poorly-received TIB Disc Drive DD-001 that attached
to the Commodore 64 cartridge port is now emulated. Finally,
players curious about CPS-2 games can now twiddle the debugging
DIP switches that were apparently present on development systems.

Revision 1.182 / (download) - annotate - [select for diffs], Mon Oct 23 14:26:45 2023 UTC (5 months, 2 weeks ago) by micha
Branch: MAIN
Changes since 1.181: +2 -2 lines
Diff to previous 1.181 (colored)

Recursive revbump for new ABI major version of converters/utf8proc

Revision 1.181 / (download) - annotate - [select for diffs], Mon Oct 23 06:37:45 2023 UTC (5 months, 2 weeks ago) by wiz
Branch: MAIN
Changes since 1.180: +3 -2 lines
Diff to previous 1.180 (colored)

*: update for Python base package change

Instead of depending on one of the removed packages (that are now included
in the base Python packages), include to require
a Python version that supplies them.

Remove now included packages.


Revision 1.180 / (download) - annotate - [select for diffs], Sat Sep 9 20:04:57 2023 UTC (7 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2023Q3-base, pkgsrc-2023Q3
Changes since 1.179: +2 -3 lines
Diff to previous 1.179 (colored)

mame: update to 0.258.

Yes, it time for another release: MAME 0.258! It been another
month of exciting Apple updates. Several low-cost Macintosh computers
with 68040 CPUs are now supported, and there are fixes for some
issues with sound playback. For earlier Macintosh computers, there
are two new floppy disk software lists: one for original dumps and
one containing low-impact cracks. Support for early CD-ROM drives
has been improved, allowing early multimedia software for the Apple
II and Macintosh to run. There are also a few Apple III fixes in

Moving on to other computers, Silicon Graphics workstation support
is still making progress. This month, the Personal IRIS 4D family
have been promoted to working. The ZX Spectrum family has been
further filled out with another enhanced clone from Scorpion, Ltd.
Work is continuing on various PC video and sound cards, allowing
software that uses more of their advanced features to run. This
month, you may notice better sampled sound playback when using the
Sound Blaster ISA card. In some cases, software that would previously
hang when playing sounds now works properly.

Two quiz games running on Namco System 12 are now working: Derby
Quiz My Dream Horse, and Kaiun Quiz. A version of The Legend of
Kage with different sound hardware has been added, as well as a
location test version of Dogyuun and a version of Makaimura (released
internationally as Ghosts Goblins) that fits in between two of
the previously supported versions. Although it doesn provide much
in the way of gameplay, Sega Wanpaku Safari ride, based on Saturn
hardware, has been dumped and added.

Revision 1.179 / (download) - annotate - [select for diffs], Fri Sep 1 07:32:22 2023 UTC (7 months, 1 week ago) by nia
Branch: MAIN
Changes since 1.178: +9 -1 lines
Diff to previous 1.178 (colored)

mame: Bump required GCC version as a workaround.

Revision 1.178 / (download) - annotate - [select for diffs], Mon Aug 28 07:42:37 2023 UTC (7 months, 2 weeks ago) by nia
Branch: MAIN
Changes since 1.177: +2 -2 lines
Diff to previous 1.177 (colored)

mame: Unlimit all the things, this is one of the hugest binaries in pkgsrc.

Revision 1.177 / (download) - annotate - [select for diffs], Mon Aug 14 05:24:21 2023 UTC (7 months, 4 weeks ago) by wiz
Branch: MAIN
Changes since 1.176: +2 -1 lines
Diff to previous 1.176 (colored)

*: recursive bump for Python 3.11 as new default

Revision 1.176 / (download) - annotate - [select for diffs], Fri Aug 11 08:38:42 2023 UTC (8 months ago) by nia
Branch: MAIN
Changes since 1.175: +3 -1 lines
Diff to previous 1.175 (colored)

mame: Explicitly disable some dependencies that are not explicitly included

Revision 1.175 / (download) - annotate - [select for diffs], Wed Aug 2 19:27:31 2023 UTC (8 months, 1 week ago) by nia
Branch: MAIN
Changes since 1.174: +4 -4 lines
Diff to previous 1.174 (colored)

*: Instead of using BUILDLINK_TRANSFORM to force a "gnu" language
variant when a package is using GNU extensions without setting
-std=gnuXX, use FORCE_(C|CXX)_STD.

Revision 1.174 / (download) - annotate - [select for diffs], Sat Jul 29 19:42:10 2023 UTC (8 months, 2 weeks ago) by wiz
Branch: MAIN
Changes since 1.173: +2 -2 lines
Diff to previous 1.173 (colored)

mame: update to 0.257.

Well, it the end of another month, meaning MAME 0.257 is about
due! First of all, you might notice there are some big software
list updates this month. There are quite a few ZX Spectrum cassettes
and a pile of MSX cartridges. There also a boatload of original
Apple II floppy disk dumps, including plenty of Infocom, MECC,
Stickybear and Timeout titles. More 3.5" disks for 8-bit Apple II
computers are being dumped now, so make sure you have your emulated
drives set up properly if you want to try them out. Speaking of
Apple, Macintosh computers with 68040 CPUs are starting to reach
working status in MAME. Get ready to relive the confusing array of
Quadra, Centris and LC models from the early 1990s.

For many years, Capcom Avengers was an enigma. It was obvious
that substantial parts of the game logic don run on the main
CPU, but how it was actually implemented was a long-standing mystery.
It turns out the cheeky boys at Capcom put an 8751 microcontroller
under the sound module on the circuit board, and no-one noticed it
hiding there until Phil Bennett spotted it last year! Since then,
a microcontroller was sourced, and the internal program was
exfiltrated by Caps0ff. Unfortunately, the data was damaged slightly,
but it now running in MAME with a patch. This allowed the old
simulation code to be removed, providing a better representation
of the game original logic.

If youe been following updates this year, you might have noticed
the activity around the 16-bit Psion handheld computers. Quite a
few have been promoted to working this month, including several
Series 3 clamshell PDAs and the Workabout data entry terminal.
Naturally, there a software list for Psion Solid State Disk media
for you to try out. From the same corner of the world, MAME gained
support for the Bellfruit ףlack Boxelectromechanical gambling
machine platform. Although the games are marked as not working,
you can spin the reels without having to worry about losing your

There lots more in this release, ranging from an overhaul for
Taito Change Lanes, to support for building against Qt 6 on Linux.

Revision 1.173 / (download) - annotate - [select for diffs], Tue Jul 18 18:02:46 2023 UTC (8 months, 3 weeks ago) by nia
Branch: MAIN
Changes since 1.172: +2 -2 lines
Diff to previous 1.172 (colored)

emulators: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES

Revision 1.172 / (download) - annotate - [select for diffs], Wed Jun 28 07:46:18 2023 UTC (9 months, 2 weeks ago) by wiz
Branch: MAIN
Changes since 1.171: +2 -2 lines
Diff to previous 1.171 (colored)

mame: update to 0.256.

Yes, it already time for MAME 0.256, our midyear release! Several
very rare and exciting things have turned up this month. Remember
that rally racing game Top Driving that was added last month? This
month, Mortal Race, an earlier, rarer game based on the same codebase
has been found and dumped. The rare Gamate cartridge Mighty Boxer
has finally been tracked down and dumped, which means all Gamate
games known to have been released are accounted for. Taiko no
Tatsujin RT: Nippon no Kokoro has been dumped, bringing us closer
to completing the Namco System 10 collection. This offshoot of the
popular series was designed for venues like hospitals and aged care
facilities. It doesn accept coins, and it features easier songs.
Four more versions of the prototype arcade game Turbo Sub have also
been dumped and added.

For computers, there are lots of software list additions, particularly
for MSX and ZX Spectrum. The Heathkit H89 now has enough functionality
emulated to be marked working. You can now add ROM cards to your
emulated Apple II computers, and FLEX now works on the TRS Color
Computer family.

There are also lots of emulation improvements, including fixes for
a few more Taito F3 graphical glitches, and better graphics layer
mixing on Sharp X68000. Behind the scenes, wee been working on
support for wait states in the MOS 6502 and Hitachi H8 CPU families
and there have been some changes to streamline the code.

Revision 1.171 / (download) - annotate - [select for diffs], Tue Jun 6 12:41:21 2023 UTC (10 months, 1 week ago) by riastradh
Branch: MAIN
CVS Tags: pkgsrc-2023Q2-base, pkgsrc-2023Q2
Changes since 1.170: +2 -2 lines
Diff to previous 1.170 (colored)

Mass-change BUILD_DEPENDS to TOOL_DEPENDS outside mk/.

Almost all uses, if not all of them, are wrong, according to the
semantics of BUILD_DEPENDS (packages built for target available for
use _by_ tools at build-time) and TOOL_DEPEPNDS (packages built for
host available for use _as_ tools at build-time).

No change to BUILD_DEPENDS as used correctly inside buildlink3.

As proposed on tech-pkg:

Revision 1.170 / (download) - annotate - [select for diffs], Fri Jun 2 14:26:15 2023 UTC (10 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.169: +2 -3 lines
Diff to previous 1.169 (colored)

mame: update to 0.255.

As you may have expected, it MAME 0.255 release day! Following
on from April breakthroughs, Namco System 10 MP3 audio is now
supported, making Golgo 13: Juusei no Requiem, Seishun Quiz Colorful
High School and Nice Tsukkomi fully playable. On top of that, Point
Blank 3 and Gunbalina now run, and the later version of Gamshara
has been dumped correctly. If you like rhythm games, more than half
a dozen Pop'n Music titles are now working. Lots of LCD and LED
games were added this month, including two Teenage Mutant Ninja
Turtles games from Konami, Super Goal Keeper from Tronica, and two
sports-themed games from Tomy.

Remember the Motorola 88000 CPU architecture? It OK if you don,
it never achieved the same market penetration as its rivals MIPS,
SPARC and POWER. But that makes it really cool that two Omron
workstations based on 88100 CPUs, the Luna 88K and Luna 88K², are
now working. This release also adds support for the Psion HC 100
series of hand-held computers from the early 1990s. These devices
found their niche as portable data collection terminals. Support
for the ZX Spectrum many descendants continues to grow, with the
Sprinter Sp2000 arriving this month.

Of course, there are lots of other changes, including software list
additions, bug fixes and general emulation improvements.

Revision 1.169 / (download) - annotate - [select for diffs], Sat May 6 19:09:13 2023 UTC (11 months, 1 week ago) by ryoon
Branch: MAIN
Changes since 1.168: +2 -1 lines
Diff to previous 1.168 (colored)

*: Recursive revbump from audio/libopus 1.4

Revision 1.168 / (download) - annotate - [select for diffs], Thu Apr 27 08:05:42 2023 UTC (11 months, 2 weeks ago) by wiz
Branch: MAIN
Changes since 1.167: +2 -3 lines
Diff to previous 1.167 (colored)

mame: update to 0.254.

MAME 0.254, the most hotly anticipated emulator release in recent
memory, is ready today! Yes, it finally happened: the first batch
of Namco System 10 games have been emulated! It been a real team
effort, with contributors around the world working on emulation,
cracking encryption, and properly dumping the Flash memory chips.
Youl be able to enjoy Namco Mr. Driller 2 and Mr. Driller G,
as well as the spin-off Star Trigon. System 10 was home to Mitchell
final two arcade games, Gamshara and Kono e Tako. From Metro, there
are two GAHAHA Ippatsudou mini-game collections and the two-in-one
mahjong tile puzzle game GekiToride-Jong Space. Other working Namco
games include Kotoba no Puzzle Mojipittan, Panikuru Panekuru, and
Uchuu Daisakusen: Chocovader Contactee.

Quite a few of the System 10 games that are still marked as not
working are already playable. Taiko no Tatsujin 2, 4 and 6 are
playable, although we aren confident enough in the timing accuracy
of MAME PlayStation emulation to mark rhythm games as working at
the moment. You can play the light gun shooter Golgo 13: Juusei no
Requiem, but it missing sounds and voice acting at the moment.
Several coin pushers on the closely related WIDEISM SP-02 platform
run; you can trigger various animations, but there no gameplay
as such.

Of course, Namco System 10 emulation isn the only thing that
updated in this release. Almost a dozen Yamaha keyboards based on
the GEW7 CPU are now working. Interestingly, their sound synthesis
capabilities are closely related to the MultiPCM chip used in
various Sega arcade games. Another game from SNK early Micon Kit
series has been dumped and emulated. There are also two more working
Brother word processors and two working Liberty Electronics serial

Cave CV1000 games now have more realistic blitter performance,
meaning you don need to tweak settings to get close to the arcade
experience. Properly emulating the absence of a memory management
unit in the R4650 CPU used by Namco System 23 solves crashes in
Time Crisis 2. Some fixes in SGI workstation emulation have IRIX
running again. A few bugs affecting PC Engine and Virtual Boy games
have been fixed. Issues with certain sound effects in classic Konami
arcade games have been fixed, too.

Revision 1.167 / (download) - annotate - [select for diffs], Wed Apr 19 08:09:53 2023 UTC (11 months, 3 weeks ago) by adam
Branch: MAIN
Changes since 1.166: +2 -1 lines
Diff to previous 1.166 (colored)

revbump after textproc/icu update

Revision 1.166 / (download) - annotate - [select for diffs], Fri Mar 31 20:39:45 2023 UTC (12 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.165: +6 -7 lines
Diff to previous 1.165 (colored)

mame: update to 0.253.

It time for MAME 0.253, but before we start talking about all
the exciting updates, there are a couple of things that will affect
people compiling or packaging MAME. Firstly, libc++ 6 is no longer
supported. You can still compile with clang 6, but youl need to
use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++
standard library. Secondly, MAME now requires Lua compiled as C++
to work correctly. This prevents the use of Lua libraries from
Linux distribution package repositories, as they are compiled as
C. (The technical reason for this change is that MAME requires C++
stack frames to be unwound correctly, including destructor calls,
when Lua errors are raised from C++ code. Using Lua compiled as C
will cause resource leaks.)

Wee updated to Lua 5.4, which comes with an all-new garbage
collector, giving better performance. This should have minimal
impact on people writing scripts and plugins. Two of the biggest
visible changes are that unpack has been replaced with table.unpack
and the deprecated bitlib has been removed. While wee talking
about Lua, we like to draw your attention to the new MAME Goodies
repository, where wel be adding additional content for use with
MAME. So far, there are two plugins. One of them is sure to be
useful for fans of Konami arcade rhythm games. They also serve
as example code for people looking to learn about some of the things
you can do with MAME Lua scripting capabilities.

The long-rumoured microcode-based Motorola 68000 CPU core is finally
here! It already delivering results, with a number of previously
out-of-reach Atari ST demos now running. Wee done some intensive
testing, but there are probably still regressions lurking. Let us
know if one of your favourite 68k-based games flakes out on you.

One of the more interesting systems to be dumped and emulated this
month is Akazukin, a 1983 arcade game where you shoot wolves preying
on a defenceless girl. There also a game bearing the rather
generic title Heroes, an early version of Data East Mutant Fighter.
Wee added a few more electronic toys to play with, including Race
Time from Bandai, Punch Your Lights Out from Tiger, and a trio of
backgammon and chess games from Tryom. If youe in a more serious
mood, the Brother LW-30 and LW-840ic dedicated word processors are
now supported. The Sony NWS-3410 UNIX workstation is now working
(albeit without its frame buffer, so youl need to use a serial
terminal), as is the ironically named Vector 4 S-100 bus computer
(Vector Graphic never sold a system with vector graphics capabilities).

Building on the work in last month release, Hyper Neo Geo 64
games are looking better than ever. Numerous texturing and tilemap
issues have been resolved. Taito F3 video emulation has had several
effects fixed, with Land Maker in particular looking noticeably
better. Switching from video to sound, the KC 85 computer family
now has working audio output, some issues with looping and retriggered
samples on the Apple IIgs have been fixed, and fixes for PC Engine
CD audio playback issues have made some games go from crashing to
playable. More subtly, correcting audio chip clock frequencies has
fixed the pitch of sounds for several systems, including Snow Bros.
2 and Noboranka.

Revision 1.165 / (download) - annotate - [select for diffs], Wed Feb 22 11:15:21 2023 UTC (13 months, 2 weeks ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2023Q1-base, pkgsrc-2023Q1
Changes since 1.164: +2 -3 lines
Diff to previous 1.164 (colored)

mame: update to 0.252.

After almost two months, wee ready to release MAME 0.252, the
first MAME release of 2023! As promised, there are some big updates,
and some of them may require you to make a few adjustments to your
MAME setups. In particular, the modules MAME uses to handle input
and output (e.g. video, sound and controllers) have been cleaned
up, fixing lots of bugs and resource leaks.

First of all, the BGFX video module has had a serious overhaul.
Numerous issues affecting artwork rendering have been fixed, and
toggling full-screen mode no longer crashes. MAME now saves many
BGFX video settings to your CFG files for each emulated system.

Game controller handling has also been overhauled. The downside is
that you may need to reconfigure inputs for MAME. The upside is
that things should work better out-of-the-box, with better default
input assignments for more controllers:

    For Windows users, more XInput controllers are fully supported,
    including guitars, the DJ Hero turntable, and the Rock Band

    For people using SDL builds, like our lovely macOS and Linux
    users, there a brand new joystick input module using the SDL
    game controller API. This gives consistent assignments for
    popular gamepads, and allows you to supply your own button and
    axis assignment schemes if the defaults don suit you. If want
    the old behaviour, it still available: just set the
    joystickprovider setting to sdljoy in your mame.ini file.

    For everyone, it should be easier to navigate MAME UI using
    a game controller, and MAME should choose better default game
    input assignments for more gamepads.

Of course, we haven stopped working on emulation. Newly supported
systems include the NABU PC (a Canadian 8-bit home computer and
cable network terminal), the I-Star Chess King (a Taiwanese hand-held
chess computer of dubious quality), Computer Othello (one of
Nintendo earliest video games), YoYo Spell (a prototype of the
arcade game Little Robin), the very rare English language version
of SegaSonic Cosmo Fighter (dumped from the unit previously operated
at Sega World Sydney), and Saturn: Space Fighter 3D (a Space Invaders
variant from Data East).

The MSX updates haven stopped: this release includes support for
MSX-DOS2 and RAM expansion cartridges. The Hyper Neo Geo 64 has
had some welcome fixes for both 2D and 3D graphics, and there should
be more coming in the next release. At the other end of the spectrum,
Apple II video has seen a number of improvements, and somewhere in
between, S3 ViRGE reached a point where 256-colour mode works in
Windows 98.

Revision 1.164 / (download) - annotate - [select for diffs], Tue Feb 14 16:05:58 2023 UTC (13 months, 4 weeks ago) by wiz
Branch: MAIN
Changes since 1.163: +2 -2 lines
Diff to previous 1.163 (colored)

*: recursive bump for SDL2_ttf dependency change

Revision 1.163 / (download) - annotate - [select for diffs], Mon Jan 30 17:04:02 2023 UTC (14 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.162: +12 -15 lines
Diff to previous 1.162 (colored)

mame: update some variables and remove unneeded GConf dependency


Revision 1.162 / (download) - annotate - [select for diffs], Sun Jan 29 21:16:01 2023 UTC (14 months, 1 week ago) by ryoon
Branch: MAIN
Changes since 1.161: +2 -1 lines
Diff to previous 1.161 (colored)

*: Recursive revbup from graphics/freetype2

Revision / (download) - annotate - [select for diffs], Sat Jan 21 14:48:34 2023 UTC (14 months, 3 weeks ago) by bsiegert
Branch: pkgsrc-2022Q4
Changes since 1.160: +2 -2 lines
Diff to previous 1.160 (colored) next main 1.161 (colored)

Pullup ticket #6721 - requested by wiz
emulators/mame: bugfixes

Revisions pulled up:
- emulators/mame/Makefile                                       1.161
- emulators/mame/PLIST                                          1.73
- emulators/mame/distinfo                                       1.127

   Module Name:	pkgsrc
   Committed By:	wiz
   Date:		Sat Dec 31 11:12:58 UTC 2022

   Modified Files:
   	pkgsrc/emulators/mame: Makefile PLIST distinfo

   Log Message:
   mame: update to 0.251.

   It looks like MAME 0.251 has made it out the door just in time for
   the end of 2022! December felt like a long month in MAME development,
   because so much happened! Nebula, an elusive DECO Cassette game,
   is now emulated. With working steering controls, Magical Pumpkin:
   Puroland de Daibouken is now playable. Two members of the HP 9825
   family from the 1970s have been added, and issues with keyboard
   input on localised versions of the HP 86B have been fixed.

   One of the most interesting systems added this month is the so-called
   Ger?t 32620, make by the Institut f?r Kosmosforschung of the Deutsche
   Demokratische Republik. This device was used to read coded messages
   to be broadcast via shortwave radio numbers stations for reception
   by undercover agents. If a human were to read the numbers, they
   could inadvertently disclose knowledge about the nature of the
   messages or the coding scheme in their speech patterns. This device
   gives a small glimpse into the shadowy world of espionage.

   Konami fans have a lot to be excited about. Firstly, two more
   hand-held LCD games have been added: Skate or Die, and Bill Elliott?s
   NASCAR Racing. Secondly, Windy Fairy has been making steady progress
   on the PowerPC-based arcade systems, with gun controls now working
   in Teraburst. Finally, various refinements and fixes to the CPU
   core for Konami?s custom 6809 processor have fixed a subtle parallax
   scrolling effect in the classic Padodius DA!

   Several systems have been fleshed out noticeably this month,
   including the NEC PC-8801mkII SR family of Japanese computers, the
   3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer.
   Additionally, the NEC PC-88VA2 can now boot most software, and the
   work on the Palm systems has allowed the VTech IQ Unlimited to show
   signs of life.

   Quite a few systems have had pluggable controller support added
   this month, and support for some additional controllers has been
   added, including:

   * Pluggable controller support for consoles and computers from
     Sega, NEC and Sharp.

   * Sega Mega Drive mouse and 4-player adaptor support.

   * Support for an ATmega-based paddle controller that works with
     export versions of the Sega Master System.

   * NEC PC Engine mouse support.

   * Support for the Dempa Micom Soft XE-1AP, the first analog
     gamepad. Can be used with compatible software for the Sega Mega
     Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

   Of course, there are lots of other fixes and emulation improvements.
   The Apple IIgs has better ADB and real-time clock emulation. Sega?s
   Turbo and Buck Rogers: Planet of Zoom have better controls, and
   the latter has had graphical priority issues fixed. The NES APU
   frame counter interrupt is now emulated, fixing issues with dozens
   of games. For developers, debugger command and expression history
   is now saved between sessions.

Revision 1.161 / (download) - annotate - [select for diffs], Sat Dec 31 11:12:58 2022 UTC (15 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.160: +2 -2 lines
Diff to previous 1.160 (colored)

mame: update to 0.251.

It looks like MAME 0.251 has made it out the door just in time for
the end of 2022! December felt like a long month in MAME development,
because so much happened! Nebula, an elusive DECO Cassette game,
is now emulated. With working steering controls, Magical Pumpkin:
Puroland de Daibouken is now playable. Two members of the HP 9825
family from the 1970s have been added, and issues with keyboard
input on localised versions of the HP 86B have been fixed.

One of the most interesting systems added this month is the so-called
Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche
Demokratische Republik. This device was used to read coded messages
to be broadcast via shortwave radio numbers stations for reception
by undercover agents. If a human were to read the numbers, they
could inadvertently disclose knowledge about the nature of the
messages or the coding scheme in their speech patterns. This device
gives a small glimpse into the shadowy world of espionage.

Konami fans have a lot to be excited about. Firstly, two more
hand-held LCD games have been added: Skate or Die, and Bill Elliott
NASCAR Racing. Secondly, Windy Fairy has been making steady progress
on the PowerPC-based arcade systems, with gun controls now working
in Teraburst. Finally, various refinements and fixes to the CPU
core for Konami custom 6809 processor have fixed a subtle parallax
scrolling effect in the classic Padodius DA!

Several systems have been fleshed out noticeably this month,
including the NEC PC-8801mkII SR family of Japanese computers, the
3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer.
Additionally, the NEC PC-88VA2 can now boot most software, and the
work on the Palm systems has allowed the VTech IQ Unlimited to show
signs of life.

Quite a few systems have had pluggable controller support added
this month, and support for some additional controllers has been
added, including:

* Pluggable controller support for consoles and computers from
  Sega, NEC and Sharp.

* Sega Mega Drive mouse and 4-player adaptor support.

* Support for an ATmega-based paddle controller that works with
  export versions of the Sega Master System.

* NEC PC Engine mouse support.

* Support for the Dempa Micom Soft XE-1AP, the first analog
  gamepad. Can be used with compatible software for the Sega Mega
  Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

Of course, there are lots of other fixes and emulation improvements.
The Apple IIgs has better ADB and real-time clock emulation. Sega
Turbo and Buck Rogers: Planet of Zoom have better controls, and
the latter has had graphical priority issues fixed. The NES APU
frame counter interrupt is now emulated, fixing issues with dozens
of games. For developers, debugger command and expression history
is now saved between sessions.

Revision 1.160 / (download) - annotate - [select for diffs], Wed Nov 30 09:30:42 2022 UTC (16 months, 1 week ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2022Q4-base
Branch point for: pkgsrc-2022Q4
Changes since 1.159: +2 -3 lines
Diff to previous 1.159 (colored)

mame: update to 0.250.

November has passed us by, and it time for MAME 0.250, with a
distinct Konami flavour! On the arcade side, the third and fourth
player positions are supported in NBA Play By Play, and lots of
regional variants have been added for games running on Hornet
hardware. Wee also added support for a Konami hand-held LCD game,
a Tiger LCD game based on a popular Konami franchise, and a prototype
of an unreleased title in the same series. In addition to
the Castlevania-themed LCD game, wee added licensed Tiger LCD
games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles
characters, although the latter two are different skins for the
same game.

MSX computer emulation has had a major overhaul, with more supported
systems and peripherals, including lots of cartridge port floppy
drives. As a bonus, the Fujitsu FM Towns family gained support for
more controllers, including the Marty Pad and the twin-stick Libble
Rabble joypad. Hard disk issues affecting the FM Towns family were
also tracked down and fixed. Atari 8-bit computer cartridge emulation
has been modernised, and a few more unlicensed Game Boy cartridges
are supported (you can now play some very famous unauthorised
translations in MAME). The Quantel DPB-7000 is looking much better,
with lots of progress on video output and peripheral support.

Namco Alpine Surfer is now playable in MAME, and several graphical
glitches that had plagued System 22 emulation have been banished.
Support for Italian versions of Quizard has been added, and German
versions of Quizard 3 and Quizard 4 Rainbow are now working, as
well as a Czech version of Quizard 4 Rainbow. A missing line scroll
effect in Seta Caliber 50 is now emulated, and some flickering
graphics in Atari Return of the Jedi have been fixed.

Other improvements include lots of fixes for invalid memory accesses,
function keys for the Franklin Ace (Apple II clone) computers,
proper DIP switch labels for Nintendo Vs. Mahjong, and much, much

Revision 1.159 / (download) - annotate - [select for diffs], Wed Nov 23 16:19:58 2022 UTC (16 months, 2 weeks ago) by adam
Branch: MAIN
Changes since 1.158: +2 -1 lines
Diff to previous 1.158 (colored)

massive revision bump after textproc/icu update

Revision 1.158 / (download) - annotate - [select for diffs], Sun Oct 30 21:13:43 2022 UTC (17 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.157: +2 -2 lines
Diff to previous 1.157 (colored)

mame: update to 0.249.

After a whirlwind four weeks of development, MAME 0.249 is ready
for release! Highlights this month include improved Atari 8-bit
family emulation, a newer version of Kyukyoku Tiger with a two-player
cooperative mode, another version of The Crystal Maze promoted to
working, and lots of prototype cartridge dumps for consoles including
the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment
System. There are also eight e-kara cartridges, including a rare
e-kara Web cartridge containing twelve youth-oriented songs.

The modernisation of Apple II and Macintosh emulation is progressing
steadily. This month, the last of the legacy floppy devices were
phased out; various ADB emulation issues were resolved, making
mouse/keyboard input more reliable; and the Apple IIe standard
80-column card now works properly. Brian Johnson has added some
hard disk and sound cards for the Epson QX-10 and improved the
keyboard support. Thanks to holub, MAME now emulates the ZX Evolution:
BASECONF, another successor to the Sinclair ZX Spectrum. As an
added bonus, there also better I/O emulation for the ATM-Turbo

All the little fixes and newly supported features this month add
up to make this a must-have release. There better display emulation
for the Victor 9000, data cassette support for the Casio RZ-1,
proper emulation for the K051316 tile flip configuration flags
(allowing an old hack to be removed), better video emulation in
Jaleco Field Combat, fixes for sample playback on the Yamaha
MU-5, and the German UI translation has been brought up to date.

Revision 1.157 / (download) - annotate - [select for diffs], Wed Sep 28 11:11:28 2022 UTC (18 months, 2 weeks ago) by wiz
Branch: MAIN
Changes since 1.156: +2 -3 lines
Diff to previous 1.156 (colored)

mame: update to 0.248.

It must be that time of month again time for MAME 0.248! The
Hartung Game Master was one of several hand-held game consoles
positioned as low-cost alternatives to the Nintendo Game Boy. It
was notable for its somewhat unconventional choice of an NEC µPD78C11
CPU, its low screen resolution, and the poor quality of its software
library. And now, for the first time, you can relive the disappointment
of all eighteen games released for the system in emulation!

Speaking of hand-held consoles, MAME now supports more Game Boy
cartridges, including the Pocket Camera, the EEPROM and two-axis
accelerometer used by Kirby Tilt Tumble and Command Master,
and several memory controllers used for unlicensed games and

Still on the topic of Nintendo, MAME now emulates the earliest
version of the RP2A03 audio processing unit, used on arcade boards
as well as early production runs of the Famicom console. Several
games play sounds incorrectly with the later RP2A03G used in the
NES and the majority of Famicom consoles. Several issues with
Famicom peripherals have been fixed, too.

MAME Win32 debugger can now save your window arrangement, and
there an option to use light text on a dark background. On recent
versions of macOS, MAME Cocoa debugger now follows the system
colour scheme.

Revision 1.156 / (download) - annotate - [select for diffs], Sun Sep 11 12:51:33 2022 UTC (19 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2022Q3-base, pkgsrc-2022Q3
Changes since 1.155: +2 -1 lines
Diff to previous 1.155 (colored)

*: bump PKGREVISION for flac shlib bump

Revision 1.155 / (download) - annotate - [select for diffs], Fri Sep 9 18:28:26 2022 UTC (19 months ago) by wiz
Branch: MAIN
Changes since 1.154: +2 -3 lines
Diff to previous 1.154 (colored)

mame: update to 0.247.

With a change of season just around the corner, it's time to unveil
MAME 0.247! This is a huge release, and should have something for

Newly added systems, and systems promoted to working, include:

    The M&D Monon Color - a low-cost Chinese hand-held console.
    This required finding an exploit to extract the CPU's internal
    ROM as audio. Said CPU is a high-performance derivative of
    Intel's MCS-51 architecture.
    A prototype version of Tecmo Super Pinball Action that used
    separate screens for the simulated backglass and playfield.
    This version was presumably poorly received due to the need
    for an expensive dedicated cabinet.
    An initial driver for second-generation Sony NEWS workstations
    based on MIPS processors. This one has been a long time coming,
    with a lot of preparatory work, but it's finally here!
    The Dracula and Game Pachinko - two Tsukuda hand-held games
    with vacuum fluorescent displays.
    Micom Mahjong - an example of an early CPU-based TV game, and
    possibly the first dedicated electronic mahjong system.
    Three new Casio synthesisers.
    Several Impera Magic Card games. This one's also been a while
    coming, requiring several new devices to be emulated.
    A few Astro Corp. gambling games, including Dino Dino, Magic
    Bomb, Stone Age, and Zoo.
    Some previously missing NO CD versions of Capcom's Red Earth.

You'll also find numerous bug fixes and emulation improvements
across the board. There's better support for low-cost Macintosh
models based on the V8 chipset (including the LC, LC II, and Classic
II). There are quite a few fixes for issues with Nintendo's
NES/Famicom-derived arcade systems, the VS. System and PlayChoice-10.
Several ZX Spectrum derivatives from the Eastern Bloc are in better
shape. The Atari POKEY sounds better. The PC Engine pachinko
controller from Coconuts Japan is now supported. There also an
important fix for extracting CHD CD-ROM images.

The stream of prototype cartridges is still flowing, with a number
of Atari 2600, Game Boy Color, NES, and Super NES additions landing
this month. Youl also find the Scholastic Microzine disks for
Apple II, and several PC magazine cover disks. The new VGMPlay
music rips include music from the recently-emulated Poly-Net Warriors
arcade game.

Revision 1.154 / (download) - annotate - [select for diffs], Thu Aug 11 05:08:19 2022 UTC (20 months ago) by gutteridge
Branch: MAIN
Changes since 1.153: +2 -1 lines
Diff to previous 1.153 (colored)

Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.

Revision 1.153 / (download) - annotate - [select for diffs], Sun Jul 31 19:10:19 2022 UTC (20 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.152: +2 -2 lines
Diff to previous 1.152 (colored)

mame: update to 0.246.

Just in time for the end of July, MAME 0.246 makes its grand
entrance. The biggest upheaval this month was the reorganisation
of the source code to match the project structure. If youe paying
attention, youl see the change on the system information screens.
Apart from that, it should be transparent to users, while simplifying
life for developers.

Several audio issues have been fixed this month, including a big
overhaul for Fairlight CMI IIx synthesiser channel card emulation,
and DAC sound for JPM Lucky Casino fruit machines. The latest
enhancements for the crt-geom and crt-geom-deluxe shaders have been
belatedly integrated, and the Chinese and Brazilian Portuguese user
interface translations are once again up-to-date and complete.
Software list updates this month include more prototype console
cartridges, half a dozen newly dumped e-kara cartridges, and quite
a few metadata cleanups and corrections, as well as the usual
batches of Apple II floppies, Commodore 64 tapes and vgmplay music

Revision 1.152 / (download) - annotate - [select for diffs], Fri Jul 1 16:57:29 2022 UTC (21 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.151: +2 -2 lines
Diff to previous 1.151 (colored)

mame: update to 0.245.

The highly-anticipated release of MAME 0.245 has finally arrived!
As I sure many of you are already aware, wee added support for
two elusive arcade games that didn see widespread release: Megumi
Rescue and Marble Madness II, and the Konami Polygonet system has
finally come to life. But before we get to that, there are some
changes to MAME user interface that you should be aware of. Input
options have been moved off the main menu to a submenu of their
own. Depending on the system, there can be quite a few of them,
and they weren all grouped. There also a new option to see the
input devices recognised by MAME, which should help with diagnosing

Megumi Rescue was exhibited at a trade show, but apparently never
sold as an arcade game. A home system port was released, but only
in Japan. The original arcade game uses a vertically-oriented
monitor, and lacks the life bar system and vertical scrolling found
in the home version. Despite the arcade version remaining unreleased,
and the home version never being widespread, the game was widely
copied for TV game systems. It nice to see the original preserved
all these years later.

Marble Madness II was considered a failure on location test. It
demonstrates Atari complete failure to understand what Mark Cerny
got right when he made the mid 0s classic. A few examples survived
in the hands of collectors, but the game was never seen widely.

The Polygonet system was Konami first foray into 3D arcade games.
It was quite apparent that their in-house system wasn able to
compete toe-to-toe with offerings from Sega and Namco. Polygonet
Commanders was added to MAME almost twenty years ago, and saw
sporadic progress for a few years after that. Regular contributor
Ryan Holtz has written an engaging blog post about his adventures
bringing it up to a playable state this month. The two games haven
been promoted to working yet as they haven been extensively
tested, but we love it if you try them out and post your experiences,
good or bad.

Wee got more complete emulation for three Mac NuBus video cards
this month: the Apple Macintosh Display Card, the SuperMac Spectrum/8
Series III, and the SuperMac Spectrum PDQ. The Macintosh Display
card, which MAME uses by default for the Mac II, now supports
configuring the amount of video RAM installed, as well as a selection
of monitors with correct resolutions, refresh rates and colour
profiles. The SuperMac Spectrum/8 Series III supports on-screen
resolutions up to 1024768, and virtual desktop resolutions up to
a massive 40961536 in Black & White mode. Virtual desktop panning
and desktop zoom are hardware-accelerated. The Spectrum PDQ supports
resolutions up to 1152870, with hardware acceleration for things
like moving windows in 256-colour modes. Please be aware that MAME
currently has trouble with some combinations of Mac video cards if you want to use multiple monitors on your emulated Mac, it
best to stick with the Macintosh Display Card or Radius ColorBoard.
If youe youe just looking to jump into Mac emulation, there
some helpful information to get you started on our wiki.

Thanks in large part to the efforts of Ignacio Prini and Manuel
Gomez Amate, the ZX Spectrum cassette software list now includes
the Spanish MicroHobby magazine cover tape and type-in program
collection. A number of prototypes cartridges have been added for
the Game Boy, Super NES and other consoles. Commodore 64 tapes,
Apple II floppies, and game music rips in VGM format have each seen
a batch of additions.

Revision 1.151 / (download) - annotate - [select for diffs], Wed May 25 09:06:03 2022 UTC (22 months, 2 weeks ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2022Q2-base, pkgsrc-2022Q2
Changes since 1.150: +2 -2 lines
Diff to previous 1.150 (colored)

mame: update to 0.244.

Given how many exciting updates have gone into MAME 0.244, it
hard to believe it only been a month since the last release! Only
one disk has been added to the Apple II software lists, but it
comes with a very engaging story involving physically damaged media
and manual data repairs. The Zilog Z80 CPU has had a bit of an
overhaul this month, allowing more accurate memory access timings
for the ZX Spectrum family. This fixes a lot of broken visual
effects and other glitches. The HP 9000/300 series computers have
had the necessary floppy disk image formats hooked up, allowing
them to mount floppy disks from their software list.

MAME driver for JPM first CPU-based fruit machine platform,
dating all the way back to the late 1970s, has been almost completely
rewritten this month. Four games are now playable, albeit with
minimal internal artwork. Colour video output has been implemented
for Zilec Vortex. Don get too excited, though while the
approach they used to produce colourful graphics without adding
any video memory is technically interesting, the results are very
ugly and don make a bad game any better.

Other improvements in arcade emulation include:

    Score display and diorama control outputs have been hooked up
    for Bubble Trouble (this means youl need updated artwork for
    Golly! Ghost! as well).  Layer offsets in Slap Fight and Alcon
    should be fixed, and cocktail mode now works for the original
    sets.  The communication board for Super Street Fighter II:
    The Tournament Battle is now supported, allowing it to actually
    run in eight-player tournament mode.

SDL builds (the default for Linux and macOS) now detect game
controller reconnection. Note that due to limitations of SDL itself,
MAME may confuse similar controllers, potentially causing issues
if multiple controllers are disconnected at the same time. Issues
using MIDI input or output with 64-bit Windows builds should be

Revision 1.150 / (download) - annotate - [select for diffs], Mon May 2 15:24:24 2022 UTC (23 months, 1 week ago) by wiz
Branch: MAIN
Changes since 1.149: +2 -3 lines
Diff to previous 1.149 (colored)

mame: update to 0.243.

Another month has passed, and it time for another MAME release!
MAME 0.243 has a few fairly big internal changes, and while wee
working towards making MAME more future-proof, there will likely
be some regressions in the short term. The most noticeable regression
that wee aware of is that rhythm games using DVD media on Konami
Firebeat platform are now very unhappy with our lack of proper DVD
drive emulation. If you find any other regressions, please report
them it a lot easier to fix things when we know theye broken.

Remember the unreleased arcade version of Rise of the Robots,
running on the RasterSpeed platform? This month sees support added
for another game on the same hardware: Football Crazy. In a clear
demonstration of the benefits of MAME modular architecture, this
provides test cases yielding fixes for the CPU, serial controller
and SCSI controller used in the system. Numerous games and computer
systems using the same devices stand to benefit.

MAME floppy drive emulation system has had an overhaul this month.
We think wee finally nailed down and fixed the issues that were
causing bad data to be written by the Apple IIgs. Of course, it
still a good idea to back up your precious disk images. There are
lots of nice fixes for NES/Famicom cartridge support, making a
whole lot of Chinese-language games playable. The driver for the
NEC PC-8801 family has had an overhaul this month, giving more
expansion options and better software compatibility. Also, several
more early Rockwell electronic calculators are now emulated.

As always, there were plenty of bugs squashed this month, including
Midway Seattle and Vegas stability issues, graphical glitches in
The Karate Tournament, erratic joystick movement on the Apple IIgs,
missing sounds in Looping, and quite a few incorrectly labelled
DIP switches.

Revision 1.149 / (download) - annotate - [select for diffs], Mon Apr 18 19:11:00 2022 UTC (23 months, 3 weeks ago) by adam
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revbump for textproc/icu update

Revision 1.148 / (download) - annotate - [select for diffs], Sat Apr 2 13:15:50 2022 UTC (2 years ago) by wiz
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mame: update to 0.242.

Today is a bittersweet day. After a quarter of a century, wee
decided that it no longer in our best interests to distribute
MAME as Open Source/Free Software. Wait, that not the right
announcementAfter many fruitful years, wee come to realise MAME
has achieved everything it can. The project is now in maintenance
mode, and there will be no new functionality or regular releases.
Hang on, that can be right, either! Happy April Foolsday!

We have an interesting release today in several ways. Yes, the
rumours are true, after many years, wee added support for another
LaserDisc-based arcade system. It a system that only ran a single
game: Time Traveler, created by Rick Dyer at Virtual Image Productions,
starring Stephen Wilber, and published by Sega. This full-motion
video game consists of a near-constant stream of quick time events,
utilising a mixture of live action video and computer-generated
imagery. Although re-living the early 0s corniness is pretty
awesome, this is a milestone because it the first LaserDisc arcade
game preserved using the Domesday86 Project toolchain. In short,
this involves the use of custom hardware to record the raw radio
frequency signal from a LaserDisc player laser pickup, and then
decoding it in software. This frees you from the limitations of
LaserDisc player demodulators and video capture devices. As well
as better, more consistent video quality, this opens up possibilities
like combining multiple captures to overcome disc degradation and
laser pickup dropout.

In another first for emulation, MAME 0.242 adds support for systems
based on Rockwell B5000 family microcontrollers. This includes
several electronic toys from Mattel, and calculators from Rockwell
themselves. Youl also find the first working game based on a
Sharp SM530 microcontroller: the Star Fox game watch from Nelsonic.

There are plenty of software list updates this month, including
recently-released prototype dumps for Mega Drive, NES and Super
NES, all the latest Apple II dumps, and some more of the steady
stream of Commodore 64 cassettes. Youl also see that a big batch
of Amiga software has been promoted to working that because
the Amiga family has had an overhaul this month, and it paid off
with substantial improvements in compatibility.

There lots more going on, in fact this was a record month for
pull requests, with over a hundred and thirty merged, including
quite a few from first-time contributors, as well as some regulars.
It great to have you all with us! There are dozens of reported
bugs fixed, too, with a particular emphasis on fixing up DIP switch

Revision 1.147 / (download) - annotate - [select for diffs], Mon Mar 28 10:53:04 2022 UTC (2 years ago) by tnn
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{c,d,e}*/*: revbump(1) for libsndfile

Revision 1.146 / (download) - annotate - [select for diffs], Wed Feb 23 19:12:50 2022 UTC (2 years, 1 month ago) by wiz
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mame: update to 0.241.

Is it already the last Wednesday of the month again? That felt
quick! Of course, that means it must be MAME 0.241 release day.
This month youl get to play The Tower, a rather poor quality
imitation of Crazy Climber running on the DECO Cassette system.
There a brand new software list for the Tandy/Memorex VIS multimedia
player. Keep in mind that this was effectively a 86-based Windows
PC with no disk cache running software from a CD-ROM drive. It
shouldn come as a surprise that it wasn popular, earning the
backronym ׷irtually Impossible to Sell A three-player version
of Wally wo Sagase! (based on the popular Where Wally? books)
has also been found, dumped and emulated.

As well as an assortment of newly supported NES/Famicom cartridges,
youl have a better experience with the Zapper lightgun, improved
PPU (graphics) and APU (sound) emulation, and several fixes for
the related coin-operated VS. System and PlayChoice-10 systems.
Newly supported systems include some electronic toys from Entex
and Mattel, and a couple more Fidelity chess computers. If youe
interested in scripting MAME, the Lua interface now exposes address
space taps for intercepting emulated memory accesses, as well as
debugger expressions, and a simpler way to discover general input

Revision 1.145 / (download) - annotate - [select for diffs], Mon Jan 31 11:27:50 2022 UTC (2 years, 2 months ago) by wiz
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mame: update to 0.240.

As lunar new year draws near and we approach a quarter of a century
since Nicola Salmoria released MAME to the public, it time for
MAME 0.240 the first release of the 2022 calendar year. Wait,
what was that? A quarter of a century? Yes, on 5 February, it will
be twenty-five years since MAME 0.1 was released, supporting just
five Z80-based games. MAME is coming up to its silver jubilee! And
what a long way wee come
This month, wee added support for dozens more versions of the
Igrosoft five-reel slot machines. But buried in there are the
remaining versions of Nintendo Game & Watch series games (rare
versions of Helmet, Judge and Mario Cement Factory), two more
Elektronika games based on Nintendo programs, a German version of
Exidy Mouse Trap, and the incredibly rare Mahjong Block Jongbou
2 from SNK.

In the software lists, there are a whole pile of recently dumped
prototypes of console games, and some homebrew titles for the Bandai
RX-78. That on top of the steady stream of Apple II floppies,
Commodore 64 cassettes, FM Towns CDs, and newly supported NES and
Famicom cartridges. Building on the work last month, the CD-i has
received a few more fixes that improve performance and add support
for more discs.

Revision 1.144 / (download) - annotate - [select for diffs], Thu Dec 30 11:18:34 2021 UTC (2 years, 3 months ago) by wiz
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mame: update to 0.239.

Did you think we let 2021 finish without a parting MAME release?
MAME 0.239 is here, just in time for the new year. This release
includes a fix for many subtle and not-so-subtle sound and music
timing issues in games using Yamaha FM synthesis chips. The frame
rate for Gaelco games has been adjusted to satisfy some wily
protection checks, fixing crashes when continuing in Thunder Hoop
and graphical issues in Squash. A big update for Philips CD-i
emulation just made it in for this release, greatly improving the
experience in a lot of games. Nintendo Famicom Disk System emulation
has also seen some improvements this month.

This release is packed with even more Soviet re-skins of the Game
& Watch Egg program, the latest Apple II dumps and cracks, another
batch of Commodore 64 cassettes, and more exotic NES and Famicom
cartridges. Milan Galcik, who been busy with the Elektronika
hand-held games, has also completed a Slovak UI translation and
updated the neglected Czech translation. Both genuine and cloned
Apple II systems have had emulation updates this month, with a
number of unique VTech Laser and Franklin ACE features now supported,
and performance improvements for the Apple IIgs.

Revision 1.143 / (download) - annotate - [select for diffs], Wed Dec 8 16:04:17 2021 UTC (2 years, 4 months ago) by adam
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revbump for icu and libffi

Revision 1.142 / (download) - annotate - [select for diffs], Wed Nov 24 14:07:49 2021 UTC (2 years, 4 months ago) by wiz
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mame: update to 0.238.

You know what time it is? It time for MAME 0.238, our November
release! After many years of waiting, the rare space shooter Monster
Zero from Nihon Game is now playable. Despite the title, this game
does not feature a three-headed space dragon. This release adds
support for Fowling and Monkey Goalkeeper, two more Elektronika
hand-held games built around the Egg/Mickey Mouse Game & Watch

There are a few changes to MAME UI and the debugger this month.
Firstly, MAME is now less eager to reset your input configuration
if you run it without connecting a game controller. Analog inputs
support a few more configuration options, and wee added some
(long overdue) documentation for the input configuration process.
The timecode logging feature (used by people making gameplay videos)
has been moved to a plugin, and debugger memory views now support
octal data display, and octal or decimal address display.

Support for several Famicom controllers has been added or fixed
this month, including the IGS Tap-tap Mat, Bandai Family Trainer,
Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard,
and Konami Exciting Boxing air bag. Also involving peripheral
support, the Acorn Archimedes drivers now support podule expansions,
the Econet module slot, serial/parallel ports, and extension ROM

Revision 1.141 / (download) - annotate - [select for diffs], Wed Oct 27 09:31:44 2021 UTC (2 years, 5 months ago) by wiz
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mame: update to 0.237.

For everyone who waited patiently all month, MAME 0.237 is out
today! As well as the updates to the UI and debugger that wee
already announced, there are several updates to the included plugins:

* A brand-new input macro plugin.
* The data plugin can now show text from the Japanese command.dat
  file (or a Chinese command.txt file if you rename it to command.dat).
* The location the hiscore support plugin uses to store its data
  and configuration has changed. You won lose your high scores,
  but you need to move the .hi files from the hi folder to the hiscore
  folder in your plugin data (homepath) folder.
* The configuration format for the autofire plugin has changed.
  Unfortunately, you will need to add your autofire button settings

Interesting machines added this month include a Mexican TRS-80
Color Computer clone, Tronica Thunder Ball (a re-skin of Space
Rescue with a nautical theme), the original version of Pengo that
the widespread bootlegs seem to be based on, the original hardware
revision of the Laser 128 (Apple II clone), and a slightly older
version of Street Fighter Zero 2 Alpha for Asia.

Master of multi-memory controllers kmg is still on a roll broadening
NES/Famicom and clone cartridge compatibility. Highlights of the
month include:

* Railway management simulator A Ressha de Ikou.
* Recent NES/Famicom games released by Ancient to promote Gotta
  Protectors (Minna de Mamotte Knight). NES development is still
  alive over two decades after the last licensed title was released
  in 1995.
* The two Korean Brilliant Com (ܮ edutainment games.
* Some multi-game cartridges featuring the ambitious Titenic game,
  inspired by a highly successful James Cameron film.
* Kart Fighter using the engine from an unlicensed NES port of
  Street Fighter II, and unlicensed depictions of the character roster
  from Super Mario Kart, this is almost a premonition of Super Smash
  Bros. It even features Yoshi tail smash, and depicts Kinopio
  (Toad) as a bare-knuckle brawler long before the Mii costume was
  available for purchase.
* Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH START

Amiga software compatibility has been improved this month, the NEC
PC-6001 family has gained a cartridge software list, and another
batch of Commodore 64 cassettes has been added. An issue was
identified with ake E7Apple II cracks that could prevent them
from working if they were written out to disks to use on original
hardware. Although this didn prevent them from being used in
MAME, disk images with the issue fixed have been added to the
software list. Over a hundred Apple IIgs cracks have been added,

Revision 1.140 / (download) - annotate - [select for diffs], Wed Sep 29 08:30:22 2021 UTC (2 years, 6 months ago) by wiz
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mame: update to 0.236.

The big event of the day is here! MAME 0.236 is ready for your
enjoyment! Sadly, this month marked the passing of Sir Clive
Sinclair, who it could be argued did more to put computers into
the hands of everyday people than anyone. There a small update
to MAME ZX Spectrum software list in this release.

The effort to dump and preserve protection microcontrollers is
still going well. This month additions include Juuouki and Wonder
Planet. Protection simulation has been removed for Wonder Planet
and Space Harrier. Remember, this is a worthy cause that provides
multiple benefits: it improves accuracy by taking guesses out of
emulation, helps people maintain and repair ageing arcade boards,
and simplifies MAME code.

MAME NEC PC-8001 now supports floppy disks. The PC-8001 and
PC-8801 software lists have been reorganised to match, and a big
batch of items from the Neo Kobe collection have been added. MAME
continues to improve its NES/Famicom cartridge coverage. There are
a whole lot of games you can play now, including Chinese RPGs,
fighting game bootlegs, and pirate multi-game cartridges. Experience
a parallel universe of software of such inconsistent quality that
you can stop going down the rabbit hole! Saturn emulation has
seen a few improvements, with several games that didn boot
previously reaching playable status this month.

As you might expect, the FM Towns, PC-98 and V.Smile software lists
have been updated as usual. A couple of recently dumped prototypes
have been added to the SNES and Game Boy software lists. The
SpongeBob SquarePants Jellyfish Dodge game has been dumped and
emulated, and a Korean version of Sotsugyo Shousho known as Jor-eop
Jeungmyeongseo has been found. More pleasant surprises include
working emulation for the IDE protection dongle included in Killer
Instinct 2 upgrade kit, and some fixes for Atari 8-bit home computers
using the ANTIC video chip.

For people with more exotic tastes, MAME has added its oldest
working software list additions: Munching Squares and Punchy for
the MIT TX-0. There also a new disassembler for the DEC VAX
architecture. In more mundane news, you can now reduce the
proliferation of duplicate ROM sets for families of similar keyboards
and other devices.

Revision 1.139 / (download) - annotate - [select for diffs], Mon Sep 20 08:41:19 2021 UTC (2 years, 6 months ago) by nia
Branch: MAIN
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MAME switched to C++17, fix building it on NetBSD/aarch64.

Revision 1.138 / (download) - annotate - [select for diffs], Wed Sep 8 21:05:00 2021 UTC (2 years, 7 months ago) by nia
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Recursive revbump for audio/jack

Revision 1.137 / (download) - annotate - [select for diffs], Mon Aug 30 21:52:31 2021 UTC (2 years, 7 months ago) by wiz
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mame: update to 0.235.

What in store with MAME 0.235? First of all, the lost unencrypted
version of Rafflesia has resurfaced, ending a long saga! A genuine
copy of Bubble Buster, an early North American version of Puzzle
Bobble, has been found, and a prototype of Tecfri Sauro known as
Sea Wolf has been dumped. This release includes an update to BGFX
and fixes for the long-standing issues with YUV decoding, so
LaserDisc games can be played with BGFX shaders.

Konami Viper emulation now has sound support thanks to Windy Fairy,
and a big batch of unlicensed multi-game cartridges for NES/Famicom
are now playable. As usual, the Apple II, FM Towns and PC-98 software
lists have been updated with the latest dumps.

Revision 1.136 / (download) - annotate - [select for diffs], Thu Jul 29 09:46:06 2021 UTC (2 years, 8 months ago) by wiz
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mame: update to 0.234.

Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly
supported systems include Runaway (a licensed version of Sega
Head On made by Sun Electronics), Konami Magical Twin Bee (the
European version of Twin Bee Yahhoo!), and Tronica LCD hand-held
Spider (same program as Space Mission, but with different artwork).
Although it was added last month, VS Mahjong Triangle is now working.
This is a rare early example of a mahjong game supporting two
simultaneous single-player games, or a two-player game a format
popularised a decade later by Psikyo Taisen Hot Gimmick.

There have been two significant sets of improvements for 3D arcade
games this month: rewritten 3dfx Voodoo Graphics emulation, giving
significant performance gains in many cases, and continued development
on Konami ZR017 and GTI Club hardware. Although not directly
related to 3D graphics, bug fixes for the Fujitsu TGP DSP make
Motor Raid more playable. We haven forgotten 2D arcade games Namco racing games have seen another round of fixes for missing or
incorrectly positioned sprites, and missing sprites are now drawn
in Data East Chanbara.

For home systems, our friend kmg has been hard at work adding
support for pirate NES/Famicom cartridges, and Brian Johnson has
fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock
added support for the LANceGS card, providing another networking
option for Apple II users.

Revision 1.135 / (download) - annotate - [select for diffs], Fri Jul 2 11:47:16 2021 UTC (2 years, 9 months ago) by wiz
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mame: update to 0.233.

Are you ready for MAME 0.233? With dozens of reported issues fixed,
over a hundred pull requests merged, and a flurry of development
across all areas, our mid-year release is huge! Some of the more
interesting machines added this month include several prototype
JAKKS Pacific TV Games, the elusive English version of Namco
Armadillo Racing, and the LCD hand-held game Space Mission from

There are lots of new Apple IIgs and Macintosh software list items,
tying in nicely with the recently improved emulation of these
systems, as well as an update to the Colour Genie collection, and
a massive haul of MicroBee floppy dumps. A few more Mattel Juice
Box cartridges have been dumped, allowing you to marvel at the
poor-quality, 6 frames-per-second video.

Significantly improved systems include the Atari Portfolio, Tandy
MC-10, and Tandy VIS. Carl has continued to work on Japanese home
computers, and Ville Linde is back this month, bringing a batch of
updates for the Konami Hornet platform. Juno First, The Tin Star,
The Empire Strikes Back have all had bugs squashed, and some of
the last remaining regressions from the Yamaha FM synthesis rewrite
have been resolved. David Haywood has turned his attention to
bootlegs of games including Final Lap 3, Guttang Gottong, and Alien

This release includes preliminary sound support for the Super A'Can
console. On the topic of sound, some Yamaha synthesisers have been
promoted to working, and MAME can now play back standard MIDI files
to exercise machines that take MIDI input.

There are several general usability improvements in this release,
including updated Chinese and Greek translations, better configuration
handling for slot devices, and a few small enhancements to the
built-in user interface. Issues with artwork using SVG and Windows
DIB (BMP) images on ARM/AArch64-based Linux systems should also be

Revision 1.134 / (download) - annotate - [select for diffs], Mon May 31 10:13:38 2021 UTC (2 years, 10 months ago) by wiz
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mame: update to 0.232.

It time for MAME 0.232, and do we have a surprise for you! The
incredibly rare Universal game Mrs. Dynamite has finally been found
and dumped! This is an early example of a game where you place
bombs to kill enemies that walk over them, showing Universal
flair for cute characters and cutscenes. Mrs. Dynamite is believed
to had performed poorly on location tests, and never had a widespread
release. The graphics in the version that has been dumped don
match what shown on flyers. Other arcade additions include Dokaben
2 and a prototype of Spinal Breakers.

Namco racing games have taken a leap forward this month. Final Lap
has its sprite chip hooked up subtly differently to later games on
the System II platform, which had been causing graphical issues on
the title screen. Lack of playback status register emulation in
the C140 sound chip was causing issues with engine sounds in Final
Lap, Suzuka 8 Hours, and Four Trax. The horizontal position of the
road layer has also been adjusted to better match videos made using
original hardware.

A number of bug fixes allow previously unplayable Japanese home
computer games, including µPD7220 issues affecting the Madou
Monogatari games on PC-98, the missing 1-bit DAC sound on PC-98,
broken sprites in Asuka 120% Burning Fest. on FM Towns, and background
bugs on Sharp X68000. Mac media support continues to improve, with
working CD-ROM drives on more Macs, and fixes for high density
floppy drives. The V.Smile Smart Keyboard is now supported, in US,
French, and German variants. Tim Lindner has continued to fix
long-standing bugs in Tandy CoCo 3 emulation.

Software list additions include Taiwanese Game Gear cartridges,
Master System prototypes, a big batch of software for the Australian
MicroBee series, and quite a few add-on ROMs for the Acorn BBC
Micro. Wee also got the latest Apple II floppy dumps and cracks,
FM Towns floppies and CDs, and PC floppies.

Revision 1.133 / (download) - annotate - [select for diffs], Sat May 1 18:12:32 2021 UTC (2 years, 11 months ago) by wiz
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mame: update to 0.231.

MAME 0.231, our April release, is out now! The Yamaha FM synthesis
rewrite is progressing, with the OPL family (including YM2413,
YM3526, YM3812, YMF262 and Y8950) done this month. A number of
regressions reported against the previous release have also been
fixed. Most things should be improved, but if you notice something
wrong with a system using one of these chips, be sure to let us
know. Warp-1, a very rare Sun Electronics game from the late 0s,
has been added this month. This is an early example of an nto
the screenspace shooter.

For as long as it has been emulated, the Dstages in Contra have
been too easy. This comes down to the functionality of the Konami
007452 chip, which Konami calls a VRC&DMP. Now we know that VRC
stands for Virtual ROM Controller, and controls ROM banking. However,
the DMP part has been more of a mystery, assumed to be some kind
of protection. This month, furrtek worked out that it apparently
some kind of Divide/Multiply Processor, for 16-bit maths operations
that would be unacceptably slow on the games pair of 6809-family
CPUs. The great news is the game now runs correctly, the bad news
is youl probably die a lot more.

David שazeHaywood is back this month with fixes for several
arcade games that have never been quite right. He fixed graphical
priority issues in SNK Beast Busters and Mechanized Attack,
improved timing in Seibu Kaihatsu Shot Rider, and corrected layer
offsets in Mitchell Funky Jet. He also added support for a couple
of protected Mega Drive bootleg games from Argentina. Recently,
David has been streaming MAME gaming sessions, often highlighting
under-appreciated games. You can watch the recorded streams on his
YouTube channel. Still on the topic of things that have never been
right, sasuke has been busy this month. He improved the Nichibutsu
1412M2 DAC playback rate and timer period calculation, most noticeable
on the Mighty Guy soundtrack, and made Taito unicycling game
Cycle Maabou playable.

Revision 1.132 / (download) - annotate - [select for diffs], Wed Apr 21 11:41:35 2021 UTC (2 years, 11 months ago) by adam
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revbump for textproc/icu

Revision 1.131 / (download) - annotate - [select for diffs], Thu Apr 1 12:22:38 2021 UTC (3 years ago) by wiz
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mame: update to 0.230.

Fasten your seatbelts and get ready for MAME 0.230! There are big
changes this month, but before we get to that, let highlight some
of the more routine additions. Several TV games featuring adaptations
of popular Hasbro board games are now supported, as well as a couple
of VTech systems featuring Dora the Explorer. Several electronic
toys and handheld LED game from Mattel and Invicta have been emulated
this month. There a big update for the Apple II software lists
this month, with clean cracks of lots of educational software from

If youe been following along with development, youe no doubt
excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608,
YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This
addresses numerous subtle and not-so-subtle issues, particularly
in Sega and Data East games. Windy Fairy and Jennifer Taylor have
continued to improve MAME support for Konami rhythm games, making
beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise
games playable. Thanks to Happy, a couple more graphics issues with
the Hyper Neo Geo 64 have been fixed.

There been a lot of work on the Apple IIgs and 68k Mac drivers
this month. As well as the flood of machines promoted to working,
Apple 3.5" floppy support has been revolutionised, and improvements
to ADB GLU microcontroller simulation make the IIgs control panel
usable. On the console side, save EEPROM support has been fixed
for several Mega Drive games.

Revision 1.130 / (download) - annotate - [select for diffs], Wed Feb 24 15:39:30 2021 UTC (3 years, 1 month ago) by wiz
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mame: update to 0.229.

It been an eventful month, culminating in the release of MAME
0.229 today. One change that youl notice straight away is that
the 4suffix is no longer added to the file name for 64-bit
versions of MAME. If youe unsure, you can see the data model at
the end of the window title.

One very elusive Argentinian title has finally made it into MAME
this month. Wee very proud to present Ms PacMan Twin, an extensive
hack of Ms. Pac-Man with simultaneous two-player cooperative
gameplay. Another rarity you can now experience is Midway unreleased
Power Up Baseball the NBA Jam of baseball. On the topic of
prototypes, Wayne Gretzky 3D Hockey Fatality Edition is now

Several TV games for preschool age children from JAKKS Pacific
Sharp Cookie line have been dumped and emulated, featuring popular
characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas
the Tank Engine. Travelling back a little, Mattel representations
of Basketball, Hockey, Soccer, and Tag as electronic toys are now
supported. Elektronika Autoslalom has arrived from Russia (with
love). Another batch of JPM IMPACT fruit machines have been promoted
to working this month, making use of new artwork engine features
for their internal layouts.

Updates to the Win32 and Qt debuggers add a context menu to debugger
views with an option to copy visible text to the clipboard, improve
behaviour when views are scrolled to the bottom, and fix a crash
when right-clicking some memory views. Wee lucky enough to have
received another shader update from cgwg, improving the appearance
of the popular crt-geom and crt-geom-deluxe effects. Wee added
support for the NEC/Renesas V850 family to unidasm.

That all wee got time for here, but there are lots of software
list updates, newly dumped bootlegs, bug fixes, and other enhancements.

Revision 1.129 / (download) - annotate - [select for diffs], Wed Jan 27 17:06:06 2021 UTC (3 years, 2 months ago) by wiz
Branch: MAIN
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mame: add patch to fix running mame on NetBSD.


Revision 1.128 / (download) - annotate - [select for diffs], Tue Jan 26 22:10:05 2021 UTC (3 years, 2 months ago) by wiz
Branch: MAIN
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mame: update to 0.228.

Has it already been an entire month? It must have been, because
MAME 0.228 is ready today! Wee added support for two very rare
arcade games this month. The first is Namennayo, an overhead-view
obstacle course game making unauthorised use of Satoru Tsuda
Nameneko characters. The second is Get A Way, an overhead-view
racing game made by Universal, touted as the irst game in the
world to feature a 16-bit microcomputer.Universal went on to
create the much loved Mr. Do! character. Emulation is preliminary
while the game is playable, there are some graphical issues, and
sound is absent.

In other arcade emulation news, Windy Fairy has made a triumphant
return, bringing numerous fixes for issues affecting Bemani rhythm
games running on System 573 hardware. Thanks to the persistent
efforts of David שazeHaywood, various fruit machines from JPM
are starting to become playable in MAME. Interestingly, these
machines rely on similar Brooktree RAMDACs to NCD X11 terminals,
and Motorola DUARTs used by numerous other systems emulated in
MAME. A complete dump of the type 01 program for Zaccaria Cat
and Mouse has finally been obtained, making both known versions of
this obscure game playable at last.

For hand-held consoles, the WonderSwan and WonderSwan Color have
had an overhaul, and Game Gear X-Terminator cartridges are now
supported. Several Bandai RX-78 cartridges have been dumped,
exercising more aspects of the emulation and allowing several
shortcomings to be fixed. Wee also made some progress on emulating
Apple floppy drive controllers, providing a path to support for
SuperDrive high-density floppy drives, and eventually the HD20
external hard disk.

There been plenty more happening, including a new LCD shader from
cgwg, all the latest FM Towns software dumps, fixes for recent
regressions, and more code modernisation.

Revision 1.127 / (download) - annotate - [select for diffs], Fri Jan 1 15:18:27 2021 UTC (3 years, 3 months ago) by wiz
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mame: update to 0.227.

It time to say goodbye to 2020, and wee doing that with the
release of MAME 0.227, the fruit of our extended November/December
development cycle. A lot has happened in these two months, in terms
of internal improvements to MAME as well as user-visible changes.
If youe been following along with development, youl have noticed
that wee migrated MAME to C++17, overhauled the Lua interface,
further streamlined and enhanced the emulated memory system, and
cleaned up a lot of ageing code.

MAME 0.227 adds preliminary support for macOS on AArch64, also
known as עpple Silicon Please note that we lack a native A64
recompiler back-end, and there are some issues with our C recompiler
back-end. If youe running an A64 build of MAME, you can disable
recompilers for most systems that use them with the -nodrc option
on the command line. You may get better performance for emulated
systems with MIPS III or PowerPC processors by running an x86-64
build of MAME under Rosetta 2 with recompilers enabled. (Yo, up
dawg. I heard you like recompilers

Lots of long-standing issues have been fixed in this release.
Missing platforms in stage 15 of Sega Quartet now appear properly.
This relies on a protection microcontroller feature that we were
previously unaware of. Protection features that are only used late
in the game have been a recurring source of frustration not just
for emulator developers, but also for arcade bootleggers, and even
publishers re-issuing old games in new formats. It seems Sega missed
this feature in their Astro City Mini release. Another long-standing
protection issue was fixed this month that made Atari Rampart
impossible to complete on Veteran difficulty. This one was actually
a regression that managed to stay unresolved for years, possibly
because the game high difficulty makes it difficult to reach.
While wee on the topic, protection simulation has been added for
the versions of Sega Carnival that run on Head On hardware.

While protection emulation may encompass the most noticeable fixes,
lots of other things that have been improved as well. Graphical
issues have been fixed in Chase Bombers, Championship Bowling, and
Prop Cycle. NFL Blitz 9 no longer skips animations in attract
mode. DIP switch descriptions have been corrected in 3-D Bowling,
Bloxeed and Mahjong Tenkaigen. Game switching now works on Multipede,
and Klax bootlegs are playable, with working sound.

It wouldn be a MAME release without new supported systems. This
month wee got TV games from dreamGEAR, JungelTac, LexiBook and
Senario. As always, the quality varies enormously. New versions of
1944: The Loop Master, Cookie & Bibi 2, F-1 Grand Prix, Forgotten
Worlds, and Narc have been found and dumped. One of the newly
supported Narc versions is particularly interesting, as it appears
to be an early test version, lacking a substantial amount of content
found in other versions of the game. Another incomplete copy of
Unico Master Fury was found, which could be combined with the
previous incomplete set to make the game playable.

Finally, there are a few improvements to the internal user interface.
There are more controls for screenshots, aspect ratio and scaling
accessible from the Video Options menu. You can now use NOT codes
when assigning analog joystick axes to digital inputs. The menus
for the Cheat and Autofire plugins have been made more consistent.

Of course, there far more that we don have space for here, but
you can read all about it in the whatsnew.txt file, and get the
source and 64-bit Windows binary packages from the download page.
It been a very tough year for a lot of us, but it still been
a great year for MAME development. Thanks to everyone who contributed
this year, even if it was just a kind word or helping out a user
on a community forum. Have a great new year, and keep the spirit
of digital preservation alive!

Revision 1.126 / (download) - annotate - [select for diffs], Thu Nov 5 09:08:04 2020 UTC (3 years, 5 months ago) by ryoon
Branch: MAIN
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*: Recursive revbump from textproc/icu-68.1

Revision 1.125 / (download) - annotate - [select for diffs], Wed Oct 28 16:56:24 2020 UTC (3 years, 5 months ago) by wiz
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mame: update to 0.226.

You know what day it is? It MAME 0.226 day! A lot has happened
in this development cycle, and plenty of it is worth getting excited
about! First of all, there a change that affects all systems with
keyboard inputs, including most computers. MAME now allows you to
activate and deactivate keyboard and keypad inputs per emulated
device in the Keyboard Mode menu. When a system has multiple
keyboards (for example a computer with a terminal connected to a
serial port), you can choose which keyboard you want to type on
rather than effectively typing on all the keyboards at once. If a
system has multiple devices with keyboard inputs, MAME will start
with only one enabled by default. Sadly, MAME doesn have mind-reading
capabilities yet, so it may not always choose the keyboard you want
to type on. If you find you can type on an emulated computer,
check that the right keyboard is enabled in the Keyboard Mode menu.

Another batch of layout/artwork system updates are ready this month.
More image formats are supported, several long-standing alignment
and clipping bugs have been fixed, more parameter animation features
are available, and external artwork loads faster. Lots of systems
using built-in layouts look prettier, but Cosmo Gang probably shows
the biggest improvement in this release (yes, the electromechanical
redemption game). Try it out in MAME 0.226, and maybe do a before/after
comparison to see how far wee come.

Apple II systems have seen some significant development this month.
Firstly, a number of issues with demos using raster split effects
have been fixed. The Apple II has no hardware support for raster
effects, so these demos rely on open bus read behaviour to work
out what the video hardware is doing. Getting this to work requires
precise emulation of memory access timings. Secondly, two parallel
printer cards are now working: Orange Micro popular Grappler+
and Apple Parallel Interface Card. The Grappler+ is well-supported
by Apple II software and provides a better out-of-the-box experience
if you want to try one of them.

Sega Tranquillizer Gun was a somewhat ambitious title for 1980,
but was largely overlooked at the time. It finally fully emulated
in MAME, with audio emulation and protection simulation being added
in this release. Wee also added support for Must Shoot TV, an
unreleased prototype developed at Incredible Technologies. Step
into the shoes of disgruntled ITS Cable employee Chuck and go on
a rampage!

Far more has been added this month than we can cover in detail
here, like another batch of TV games (including several Vs Maxx
titles), support for Mattel Aquarius CAQ format cassette images,
and working Sega Mega Play games.

Revision 1.124 / (download) - annotate - [select for diffs], Tue Oct 20 11:14:41 2020 UTC (3 years, 5 months ago) by nia
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mame: Install the correct executable name

Revision 1.123 / (download) - annotate - [select for diffs], Wed Sep 30 09:22:48 2020 UTC (3 years, 6 months ago) by wiz
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mame: update to 0.225.

Whether it the Autumn harvest moon, or the ornamental plum blossoms
are blowing in the Spring breeze, it time for something special:
MAME 0.225 is out today! Wee got some big updates that benefit
everyone! First of all, MAME sound output system has been
overhauled, with better sample rate conversion and mixing. This
makes pretty much everything sound sweeter, but on top of that,
the Votrax SC-01 speech synthesiser has been tuned up. Does anyone
here speak Q*Bertese? SC-01 speech has been added to the Apple II
Mockingboard card, too. While wee talking about Apple II cards,
Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller
from VICE, allowing MAME to emulate the a2RetroSystems Uthernet

Other across-the-board enhancements include more artwork system
features (youl start to see this show up in external artwork
soon), an option to reduce repeated warnings about imperfectly
emulated features, and several internal improvements to make
development simpler. Significant newly emulated system features
include the Philips P2000T cassette drive from Erwin Jansen, the
Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM
support for the WonderSwan hand-helds, and initial support for the
NS32000 CPU.

Newly emulated systems include several TV games from MSI based on
arcade titles, a couple of Senario Double Dance Mania titles, Sun
Mixing elusive Super Bubble Bobble, a location test version of
Battle Garegga, a couple more versions of Jojo Bizarre Adventure,
and three more Street Fighter II': Champion Edition bootlegs. Some
of the immediately noticeable fixes this month include 15-bit
graphics mode refinements for FM Towns from r09, gaps in zoomed
sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED
outputs lost during refactoring restored, and clickable artwork
remaining clickable when rotated.

Revision 1.122 / (download) - annotate - [select for diffs], Sat Sep 5 10:08:15 2020 UTC (3 years, 7 months ago) by nia
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mame: Needs FORCE_DRC_C_BACKEND on non-x86

Revision 1.121 / (download) - annotate - [select for diffs], Thu Sep 3 07:47:42 2020 UTC (3 years, 7 months ago) by wiz
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mame: update to 0.224.

Are you ready kids? MAME 0.224 (our August release) is out now! As
always, there plenty to talk about. First of all, the Magnavox
Odyssey² and Philips Videopac+ G7400 have had a major overhaul,
with many graphical errors fixed, most software working, and support
for the Chess and Home Computer modules. The Gigatron 8-bit homebrew
computer, created by the late Marcel van Kervinck and based entirely
on 7400-series logic chips, is now working with graphics and
controller support. Acorn 8-bit expansions continue to arrive, with
several additions for the BBC Micro and Electron. Speaking of
expansions, regular contributor F.Ulivi has delivered serial modules
for the HP Integral PC and HP9825/HP9845 families.

Analog arcade audio continues to advance. If youe played Namco
Tank Battalion, ancestor of the NES classic Battle City, youl be
acutely aware of the limitations of the sample-based audio. That
has been addressed this month, with netlist-based audio emulation.
For Midway, 280 ZZZAP sound has been further refined, and netlist-based
audio has been implemented for Laguna Racer and Super Speed race,
which use similar circuitry. Sega G-80 games have received some
long-overdue attention, with netlist-based audio added for Astro
Blaster, Eliminator, Space Fury and Zektor, as well as better
Universal Sound Board emulation for Star Trek and Tac/Scan, and
more accurate CPU timing. Other games receiving netlist-based audio
are Destroyer and Flyball from Atari, and Fire One and Star Fire
from Exidy. On the topic of audio emulation, the ultra low cost
GameKing now has preliminary sound emulation, making the games feel
more complete.

Work on UK gambling systems has continued, with several more
Barcrest, BWB and JPM games working in this release. There are also
a number of new European gambling games, including several Cherry
Master and Jolly Joker sets. A significant number of arcade driving
games have had additional internal layouts optimised for use on
wide aspect ratio displays added. Other advances in home computer
emulation include Apple IIe RGB monitor mode support, Apple II CMS
SCSII II card support, and proper emulation speed for the VTech
Laser 500.

Revision 1.120 / (download) - annotate - [select for diffs], Mon Aug 24 12:46:25 2020 UTC (3 years, 7 months ago) by wiz
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mame: update to 0.223.

pkgsrc change: add a BUILDLINK_TRANSFORM that should fix the build
on powerpc (and possibly sparc64), from he@.

MAME 0.223 has finally arrived, and what a release it is there
definitely something for everyone! Starting with some of the more
esoteric additions, Linus kesson AVR-based hardware chiptune
project and Power Ninja Action Challenge demos are now supported.
These demos use minimal hardware to generate sound and/or video,
relying on precise CPU timings to work. With this release, every
hand-held LCD game from Nintendo Game & Watch and related lines
is supported in MAME, with Donkey Kong Hockey bringing up the rear.
Also of note is the Bassmate Computer fishing aid, made by Nintendo
and marketed by Telko and other companies, which is clearly based
on the dual-screen Game & Watch design. The steady stream of TV
games hasn stopped, with a number of French releases from
Conny/VideoJet among this month batch.

For the first time ever, games running on the Barcrest MPU4 video
system are emulated well enough to be playable. Titles that are
now working include several games based on the popular British TV
game show The Crystal Maze, Adders and Ladders, The Mating Game,
and Prize Tetris. In a clear win for MAME modular architecture,
the breakthrough came through the discovery of a significant flaw
in our Motorola MC6840 Programmable Timer Module emulation that
was causing issues for the Fairlight CMI IIx synthesiser. In the
same manner, the Busicom 141-PF desk calculator is now working,
thanks to improvements made to Intel 4004 CPU emulation that came
out of emulating the INTELLEC 4 development system and the prototype
4004-based controller board for Flicker pinball. The Busicom 141-PF
is historically significant, being the first application of Intel
first microprocessor.

Fans of classic vector arcade games are in for a treat this month.
Former project coordinator Aaron Giles has contributed netlist-based
sound emulation for thirteen Cinematronics vector games: Space War,
Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds,
Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest
and Boxing Bugs. This resolves long-standing issues with the previous
simulation based on playing recorded samples. Colin Howell has also
refined the sound emulation for Midway 280-ZZZAP and Gun Fight.

V.Smile joystick inputs are now working for all dumped cartridges,
and with fixes for ROM bank selection the V.Smile Motion software
is also usable. The accelerometer-based V.Smile Motion controller
is not emulated, but the software can all be used with the standard
V.Smile joystick controller. Another pair of systems with inputs
that now work is the original Macintosh (128K/512K/512Ke) and
Macintosh Plus. These systemskeyboards are now fully emulated,
including the separate numeric keypad available for the original
Macintosh, the Macintosh Plus keyboard with integrated numeric
keypad, and a few European ISO layout keyboards for the original
Macintosh. There are still some emulation issues, but you can play
Beyond Dark Castle with MAME Macintosh Plus emulation again.

In other home computer emulation news, MAME SAM Coupé driver now
supports a number of peripherals that connect to the rear expansion
port, a software list containing IRIX hard disk installations for
SGI MIPS workstations has been added, and tape loading now works
for the Specialist system (a DIY computer designed in the USSR).

Revision 1.119 / (download) - annotate - [select for diffs], Tue Aug 18 17:57:46 2020 UTC (3 years, 7 months ago) by leot
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*: revbump for libsndfile

Revision 1.118 / (download) - annotate - [select for diffs], Mon Aug 17 20:18:38 2020 UTC (3 years, 7 months ago) by leot
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*: revbump after fontconfig bl3 changes (libuuid removal)

Revision 1.117 / (download) - annotate - [select for diffs], Mon Jul 13 20:33:56 2020 UTC (3 years, 9 months ago) by wiz
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mame: update to 0.222.

MAME 0.222

26 Jun 2020

MAME 0.222, the product of our May/June development cycle, is ready
today, and it a very exciting release. There are lots of bug
fixes, including some long-standing issues with classics like
Bosconian and Gaplus, and missing pan/zoom effects in games on Seta
hardware. Two more Nintendo LCD games are supported: the Panorama
Screen version of Popeye, and the two-player Donkey Kong 3 Micro
Vs. System. New versions of supported games include a review copy
of DonPachi that allows the game to be paused for photography, and
a version of the adult Qix game Gals Panic for the Taiwanese market.

Other advancements on the arcade side include audio circuitry
emulation for 280-ZZZAP, and protection microcontroller emulation
for Kick and Run and Captain Silver.

The GRiD Compass series were possibly the first rugged computers
in the clamshell form factor, possibly best known for their use on
NASA space shuttle missions in the 1980s. The initial model, the
Compass 1101, is now usable in MAME. There are lots of improvements
to the Tandy Color Computer drivers in this release, with better
cartridge support being a theme. Acorn BBC series drivers now
support Solidisk file system ROMs. Writing to IMD floppy images
(popular for CP/M computers) is now supported, and a critical bug
affecting writes to HFE disk images has been fixed. Software list
additions include a collection of CDs for the SGI MIPS workstations.

There are several updates to Apple II emulation this month, including
support for several accelerators, a new IWM floppy controller core,
and support for using two memory cards simultaneously on the CFFA2.
As usual, wee added the latest original software dumps and clean
cracks to the software lists, including lots of educational titles.

Finally, the memory system has been optimised, yielding performance
improvements in all emulated systems, you no longer need to avoid
non-ASCII characters in paths when using the chdman tool, and
jedutil supports more devices.

MAME 0.221

19 May 2020

Our fourth release of the year, MAME 0.221, is now ready. There
are lots of interesting changes this time. Wel start with some
of the additions. There another load of TV games from JAKKS
Pacific, Senario, Tech2Go and others. Wee added another Panorama
Screen Game & Watch title: this one features the lovable comic
strip canine Snoopy. On the arcade side, wee got Great Bishi
Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico),
the prototype Galun.Pa! (Capcom CPS), a censored German version of
Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou,
and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian,
Pang! 3 and Warriors of Fate.

In computer emulation, wee proud to present another working UNIX
workstation: the MIPS R3000 version of Sony NEWS family. NEWS
was never widespread outside Japan, so it very exciting to see
this running. F.Ulivi has added support for the Swedish/Finnish
and German versions of the HP 86B, and added two service ROMs to
the software list. ICEknight contributed a cassette software list
for the Timex NTSC variants of the Sinclair home computers. There
are some nice emulation improvements for the Luxor ABC family of
computers, with the ABC 802 now considered working.

Other additions include discrete audio emulation for Midway Gun
Fight, voice output for Filetto, support for configurable Toshiba
Pasopia PAC2 slot devices, more vgmplay features, and lots more
Capcom CPS mappers implemented according to equations from dumped
PALs. This release also cleans up and simplifies ROM loading. For
the most part things should work as well as or better than they
did before, but MAME will no longer find loose CHD files in top-level
media directories. This is intentional it unwieldy with the
number of supported systems.

Revision 1.116 / (download) - annotate - [select for diffs], Sun Jun 28 16:33:58 2020 UTC (3 years, 9 months ago) by nia
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mame: work around failures on aarch64

Revision 1.115 / (download) - annotate - [select for diffs], Tue Jun 2 08:23:46 2020 UTC (3 years, 10 months ago) by adam
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Revbump for icu

Revision 1.114 / (download) - annotate - [select for diffs], Sun Apr 12 08:28:37 2020 UTC (4 years ago) by adam
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Recursive revision bump after textproc/icu update

Revision 1.113 / (download) - annotate - [select for diffs], Mon Apr 6 12:26:07 2020 UTC (4 years ago) by wiz
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mame: update to 0.220.

In a world of uncertainty, perhaps you can derive a little comfort
from MAME 0.220, our delayed release for the March development
cycle. This month has seen fixes for some old bugs in Final Star
Force, Ribbit! and Night Slashers, emulation of Crab Grab (the
other Game & Watch title with a colour overlay), the acquisition
of Solite Spirits (an early version of what became 1945k III), and
preliminary work on the Naruto TV game running on the XaviX 2
platform. There are some big software list updates this month,
including a lot of Apple II software aimed at North Dakota schools,
and the latest VGM music packs. Speaking of which, the VGM player
can now show pretty visualisations while you listen.

Newly supported peripherals include the Baby Blue II CPU Plus card
for PC compatibles, serial and CP/M modules for the HP 85 and HP
86, more sound and disk expansions for the TI-99 family, the CoCo
PSG cartridge, and a variety of 8-bit Acorn expansions. Wee added
ROM dumps for a lot of synthesisers in this release, and while most
of them are not working yet, theye there to tinker with if youe

Revision 1.112 / (download) - annotate - [select for diffs], Mon Mar 30 19:37:47 2020 UTC (4 years ago) by joerg
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Allow more virtual memory for clang

Revision 1.111 / (download) - annotate - [select for diffs], Sun Mar 8 16:49:27 2020 UTC (4 years, 1 month ago) by wiz
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*: recursive bump for libffi

Revision 1.110 / (download) - annotate - [select for diffs], Wed Mar 4 12:04:47 2020 UTC (4 years, 1 month ago) by wiz
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mame: update to 0.219.

MAME 0.219 arrives today, just in time for the end of February!
This month wee got another piece of Nintendo Game & Watch history
Pinball as well as a quite a few TV games, including Dream Life
Superstar, Designer World, Jenna Jameson Strip Poker, and
Champiyon Pinball. The previously-added Care Bears and Piglet
Special Day TV games are now working, as well as the big-endian
version of the MIPS Magnum R4000. As always, the TV games vary
enormously in quality, from enjoyable titles, to low-effort games
based on licensed intellectual properties, to horrible bootlegs
using blatantly copied assets. If music/rhythm misery is your thing,
there even a particularly bad dance mat game in there.

On the arcade side, there are fixes for a minor but long-standing
graphical issue in Capcom genre-defining 1942, and also a fairly
significant graphical regression in Seibu Kaihatsu Raiden Fighters.
Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly
improved the experience in Good E-Jan, and speaking of graphics
fixes, cam900 fixed some corner cases in Data East innovative,
but little-known, shoot-m-up Boogie Wings. Software list additions
include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp)
and the Spanish ZX Spectrum Loadѯѳun collection (added by
ICEknight). New preliminary CPU cores and disassemblers include
IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp Xavix

Revision 1.109 / (download) - annotate - [select for diffs], Tue Feb 11 06:36:16 2020 UTC (4 years, 2 months ago) by wiz
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mame: update to 0.218.

It time for MAME 0.218, the first MAME release of 2020! Wee
added a couple of very interesting alternate versions of systems
this month. One is a location test version of NMK GunNail, with
different stage order, wider player shot patterns, a larger player
hitbox, and lots of other differences from the final release. The
other is The Last Apostle Puppetshow, an incredibly rare export
version of Home Data Reikai Doushi. Also significant is a newer
version Valadon Automation Super Bagman. There been enough
progress made on Konami medal games for a number of them to be
considered working, including Buttobi Striker, Dam Dam Boy, Korokoro
Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don expect
too much in terms of gameplay though theye essentially gambling
games for children.

There are several major computer emulation advances in this release,
in completely different areas. Possibly most exciting is the ability
to install and run Windows NT on the MIPS Magnum R4000 ׫azzworkstation, with working networking. With the assistance of Ash
Wolf, MAME now emulates the Psion Series 5mx PDA. Psion EPOC32
operating system is the direct ancestor of the Symbian operating
system, that powered a generation of smartphones. IDE and SCSI hard
disk support for Acorn 8-bit systems has been added, the latter
being one of the components of the BBC Domesday Project system. In
PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated
2D video drivers. F.Ulivi has contributed microcode-level emulation
of the iSBC-202 floppy controller for the Intel Intellec MDS-II
system, adding 8" floppy disk support.

Of course there are plenty of other improvements and additions,
including re-dumps of all the incorrectly dumped GameKing cartridges,
disassemblers for PACE, WE32100 and ׳ipFire88000, better Geneve
9640 emulation, and plenty of working software list additions.

Revision 1.108 / (download) - annotate - [select for diffs], Sun Jan 26 17:31:09 2020 UTC (4 years, 2 months ago) by rillig
Branch: MAIN
Changes since 1.107: +2 -2 lines
Diff to previous 1.107 (colored)

all: migrate homepages from http to https

pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.

Revision 1.107 / (download) - annotate - [select for diffs], Sat Jan 4 22:55:58 2020 UTC (4 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.106: +2 -2 lines
Diff to previous 1.106 (colored)

mame: update to 0.217.

MAME 0.217

What better way to celebrate Christmas than with a new MAME release?
That right MAME 0.217 is scheduled for release today.

The most exciting thing this month is the recovery of the Sega
Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War,
making these games fully playable. Wee been working on Virtua
Fighter as well, and while the graphics are greatly improved, there
are still some gameplay issues as of this release. In other arcade
emulation news, sasuke has been busy fixing long-standing graphical
issues in Nichibutsu games, and AJR has made some nice improvements
to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn
RiscPC emulation. TV game emulation is progressing steadily, with
two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1
now working.

For front-end developers, wee added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers).
The minimaws sample script has been updated to demonstrate a number
of tasks related to handling software lists. For MAME contributors,
wee made save state registration a bit simpler, and more manageable
in the debugger.

MAME 0.216

With the end of November in sight, it time to check out MAME
0.216! Wee addressed the reported issues with last month bgfx
update, and made a whole lot of little improvements to MAME
internal user interface. In particular, setting up controls should
be easier, and several issues affecting macOS users with non-English
number format settings have been fixed. Some of the issues caused
bad settings to be written to INI files. If you still don see
the filter list panel on the system selection menu, try removing
the ui.ini file.

This month, wee able to present two unreleased 1970s prototypes
from Italian developer Model Racing: their internal code names are
Cane and Orbite. With the assistance of former Model Racing employees,
the source code was extracted from the original disks. These games
are incomplete, but they provide a unique look into early CPU-based
arcade development. Game & Watch titles continue to be emulated,
with the addition of Mario The Juggler, and the panorama screen
Mickey Mouse and Donkey Kong Circus games in this release.

This release brings GameKing emulation to MAME. The system-on-a-chip
used in this low-cost, low-resolution hand-held console from the
early 2000s has been identified and emulated. Games for the
colour-screen GameKing III are also playable. Acorn BBC Micro
emulation has been re-worked to support internal expansion boards,
and a number of additional peripherals are now available. ZX Spectrum
emulation has been enhanced with better open bus read behaviour
and support for two Miles Gordon Technology peripherals.

Revision 1.106 / (download) - annotate - [select for diffs], Sun Dec 1 11:05:34 2019 UTC (4 years, 4 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2019Q4-base, pkgsrc-2019Q4
Changes since 1.105: +2 -2 lines
Diff to previous 1.105 (colored)

mame: requires gcc 7.2

Revision 1.105 / (download) - annotate - [select for diffs], Fri Nov 8 09:44:17 2019 UTC (4 years, 5 months ago) by wiz
Branch: MAIN
Changes since 1.104: +2 -2 lines
Diff to previous 1.104 (colored)

mame: update to 0.215.

A wild MAME 0.215 appears! Yes, another month has gone by, and it
time to check out what new. On the arcade side, Taito incredibly
rare 4-screen top-down racer Super Dead Heat is now playable!
Joining its ranks are other rarities, such as the European release
of Capcom 19XX: The War Against Destiny, and a bootleg of Jaleco
P-47 The Freedom Fighter using a different sound system. Wee
got three newly supported Game & Watch titles: Lion, Manhole, and
Spitball Sparky, as well as the crystal screen version of Super
Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney
Princesses, have also been added.

Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and
Alpha Denshi games, and some graphical updates to the Super A'Can

Wee updated bgfx, adding preliminary Vulkan support. There are
some issues wee aware of, so if you run into issues, check our
GitHub issues page to see if it already known, and report it if
it isn. Wee also improved support for building and running on
Linux systems without X11.


With the end of September almost here, it time to see what goodies
MAME 0.214 delivers. This month, wee got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese computers from the 1980s, and three Motorola
CPU evaluation kits. Cassette support has been added or fixed for
a number of systems, the Dragon Speech Synthesis module has been
emulated, and the Dragon Sound Extension module has been fixed.
Acorn Archimedes video, sound and joystick support has been greatly

On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version
5, Sega versus cabinet billboard support has been added to relevant
games, and long-standing issues with music tempo in Data East games
have been worked around.


It's really about time we released MAME 0.213, with more of everything
we know you all love. First of all, wee proud to present support
for the first Hegener + Glaser product: the rikettchess computers,
Mephisto, Mephisto II and Mephisto III. As you can probably guess,
there an addition from Nintendo Game & Watch line. This month
it Mario Bombs Away. On a related note, wee also added
Elektronika Kosmicheskiy Most, exported as Space Bridge, which
is an unlicensed total conversion of the Game & Watch title Fire.
If you haven played any of the handheld LCD games in MAME, youe
missing something special they look superb with external scanned
and traced artwork.

On the arcade side, wee added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and
Super Shanghai Dragon Eye. The CD for Simpsons Bowling has been
re-dumped, resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully
playable. Protection microcontrollers for The Deep and Last Mission
have also been dumped and emulated. Improvements to Seibu hardware
emulation mean Banpresto SD Gundam Sangokushi Rainbow Tairiku
Senki is now playable, and sprite priorities in Seibu Cup Soccer
have been improved.

In computer emulation, two interesting DOS compatible machines
based on the Intel 80186 CPU are now working: the Mindset Personal
Computer, and the Dulmont Magnum. The Apple II software lists have
been updated to include almost all known clean cracks and original
flux dumps, and the Apple II gameport ComputerEyes frame grabber
is now emulated. Wee received a series of submissions that greatly
improve emulation of the SWTPC S/09 and SS-30 bus cards. On the
SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial
console, and a whole host of improvements have gone into the Indy
ׯewportgraphics board emulation. Finally, MAME now supports HDI,
2MG and raw hard disk image files.

Revision 1.104 / (download) - annotate - [select for diffs], Tue Aug 20 18:03:54 2019 UTC (4 years, 7 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2019Q3-base, pkgsrc-2019Q3
Changes since 1.103: +2 -2 lines
Diff to previous 1.103 (colored)

mame: update to 0.212.

It the moment youe surely been waiting for: the release of MAME
0.212! A huge amount of work has gone into this release in a number
of different areas. Starting with the software lists, youl find
hundreds more clean cracks for Apple II, the Rainbow on Disk
collection for Tandy Color Computer, all the latest Game Boy Advance
dumps, and thousands more ZX Spectrum cassette images. Chess
computers now support chess piece simulation using the built-in
artwork, support has been added for several more chess computers
from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem
R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold
Cliff and Safe Buster, have been added for this release.

Protection microcontrollers continue to fall, with Rainbow Islands
Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway
and Bionic Commando no longer needing simulation, hacks or patches.
In some cases, the dumps have confirmed that the protection had
been reverse-engineered correctly and the simulation was correct,
but it's still important to preserve these programs. It also
important for people repairing these systems if the original
microcontrollers have failed.

There are three important sound-related fixes in this release: FM
Towns CD audio playback positions have been fixed, Konami System
573 digital audio synchronisation has been improved, and a special
low latency mode has been added for the PortAudio sound module.

For more advanced users and developers, more functionality has been
exposed to Lua scripts and plugins. The layout file format has been
overhauled to better support systems that make creative use of LEDs
and LCDs. Disassembler support has been added for the Fujitsu
F2MC-16 and National Semiconductor CompactRISC CR16B architectures.
And if you've been following along, you might notice that wee
waved goodbye to a little more of our C legacy with the removal of
the MACHINE_CONFIG_START macro and its associated crud.

Revision 1.103 / (download) - annotate - [select for diffs], Sun Jul 21 08:34:54 2019 UTC (4 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.102: +2 -2 lines
Diff to previous 1.102 (colored)

mame: update to 0.211.

As we pass the half-way point of 2019, it time for MAME 0.211,
with all the excitement that brings. In this release, SGI Indy and
MIPS RC2030 workstations have been promoted to working. This is a
major milestone in RISC workstation emulation. If youe feeling
nostalgic, why not try one of them out, and install IRIX or RISC/os,
respectively? This release also includes better support for the
China Education Computer Apple II derivatives, along with a
preliminary software list. This opens a window to Chinese classroom
technology in the late 0s and early 0s. Speaking of software
lists, wee added over five hundred cleanly cracked Apple II
software titles, and imported a whole lot of ZX Spectrum cassette

Looking away from computer emulation for a moment, Game & Watch
preservation keeps progressing, with the addition of Ball (the
earliest Game & Watch release) and the panorama screen version of
Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise
system has been promoted to working, and the Pro Stepper system
has been added. System 573 MP3 audio has been greatly improved in
this release, and support has been added for more Bally pinball
sound boards. ClawGrip added example programs from the V.R.
Technologies VT03 software development kit. Gemcrush, a rare brick
breaking arcade game, has been added in this release.

There are lots of other improvements, including a fix for the fatal
error when switching away from MAME in Direct3D full-screen mode.

Revision 1.102 / (download) - annotate - [select for diffs], Sun Jun 23 18:37:45 2019 UTC (4 years, 9 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2019Q2-base, pkgsrc-2019Q2
Changes since 1.101: +2 -2 lines
Diff to previous 1.101 (colored)

mame: update to 0.210.

It time for the delayed release of MAME 0.210, marking the end
of May. This month, wee got lots of fixes for issues with supported
systems, as well as some interesting additions. Newly added hand-held
and tabletop games include Tronica Shuttle Voyage and Space
Rescue, Mattel Computer Chess, and Parker BrothersTalking
Baseball and Talking Football. On the arcade side, wee added
high-level emulation of Gradius on Bubble System hardware and a
prototype of the Neo Geo game Viewpoint. For this release, Jack Li
has contributed an auto-fire plugin, providing additional functionality
over the built-in auto-fire feature.

A number of systems have had been promoted to working, or had
critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC
Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU
issues affecting Apollo and Mac operating systems have been addressed.
Other notable improvements include star field emulation in Tutankham,
further progress on SGI emulation, Sega Saturn video improvements,
write support for the CoCo OS-9 disk image format, and preliminary
emulation for MP3 audio on Konami System 573 games.

There are lots of software list additions this month. Possibly most
notable is the first dump of a Hanimex Pencil II cartridge, thanks
to the team. Another batch of cleanly cracked and
original Apple II software has been added, along with more ZX
Spectrum +3 software, and a number of Colour Genie cassette titles.

Revision 1.101 / (download) - annotate - [select for diffs], Tue Apr 30 21:04:20 2019 UTC (4 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.100: +2 -3 lines
Diff to previous 1.100 (colored)

mame: update to 0.209.

With another month over, it time for another release, and MAME
0.209 is sure to have something to interest everyone. Wee cracked
the encryption on the Fun World CPU blocks, making Fun World Quiz,
Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada
playable. Regular contributor shattered has added зми-го
(Kuzmich-Egorych), a Russian Mario Brothers bootleg running on
heavily modified Apple II hardware. In other Apple II news, CD-ROM
drives now work with the Apple II SCSI card, and another batch of
cleanly cracked floppies has been added to the software list. The
NES SimCity prototype has been added to the software list, along
with MMC5 improvements to support it, and better emulation for
Famicom cartridges with on-board sound chips.

Henrik Algestam has continued his Game & Watch work, bringing Popeye
(wide screen) and Zelda to MAME. Chess computer support has been
expanded with Fidelity Chess Challenger 3, and additional versions
of Applied Concepts Boris, and Novag Super Expert and Super Forte.
Newly supported arcade games include Akka Arrh (an Atari title that
failed location testing), Little Casino II, a French version of
Empire City: 1931, and additional versions of Dock Man and Street
Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit
are no longer missing the cassa (bass drum) channel, and mixing
between music and speech is improved.

Bug fixes include the Rockwell AIM 65 being returned to working
order, working support for multiple light guns on Linux from Kiall,
corrected screen freeze behaviour on Deniam hardware from cam900,
and better flashing characters on the Sinclair QL from vilcans.

Revision 1.100 / (download) - annotate - [select for diffs], Thu Apr 25 07:32:52 2019 UTC (4 years, 11 months ago) by maya
Branch: MAIN
Changes since 1.99: +2 -2 lines
Diff to previous 1.99 (colored)

PKGREVISION bump for anything using python without a PYPKGPREFIX.

This is a semi-manual PKGREVISION bump.

Revision 1.99 / (download) - annotate - [select for diffs], Wed Apr 3 00:32:42 2019 UTC (5 years ago) by ryoon
Branch: MAIN
Changes since 1.98: +2 -1 lines
Diff to previous 1.98 (colored)

Recursive revbump from textproc/icu

Revision 1.98 / (download) - annotate - [select for diffs], Mon Apr 1 12:15:56 2019 UTC (5 years ago) by ryoon
Branch: MAIN
Changes since 1.97: +2 -2 lines
Diff to previous 1.97 (colored)

Update to 0.208

0.208 2019-03-27

MAMETesters Bugs Fixed
- 06423: [Graphics] (amstrad.cpp) cpc6128 [terminat]: Graphics corruption on level 3. (AmatCoder)
- 06439: [DIP/Input] (spec128.cpp) spec128, specpl3e: In Abu Simbel Profanation, the character jumps constantly. (AmatCoder)
- 06611: [Crash/Freeze] (amstrad.cpp) cpc6128: Can't play fourth level of Perico Delgado Maillot Amarillo disk version. (AmatCoder)
- 06854: [Graphics] (amstrad.cpp) cpc6128 [007tld]: Graphical errors in 007 The Living Daylights. (AmatCoder)
- 06927: [Crash/Freeze] (amstrad.cpp) cpc464, cpc6128: Hundra gets stuck in a black screen after leaving main menu. (AmatCoder)
- 06997: [Graphics] (amstrad.cpp) cpc6128: Graphical issues in Galactic Tomb. (AmatCoder)
- 07134: [Media Support] (amstrad.cpp) CPC6128: Floppy drive support is broken. (AmatCoder)
- 07209: [Crash/Freeze] (dai.cpp) Assembler-based games no longer work. (Robbbert)
- 07240: [DIP/Input] (cps1.cpp) sf2rules: Kick buttons are non-functional. (Ivan Vangelista)
- 07250: [DIP/Input] (segas16b.cpp) dunkshot, dunkshota: DIP 1 and DIP 8 are incorrectly marked as unused. (chaneman)
- 07251: [Documentation] (brkthru.cpp) brkthru: Test mode is undocumented. (chaneman)
- 07254: [Multisession] NETLIST: Machines using netlist components raise a fatal error on back-to-back sessions. (Couriersud)
- 07258: [Original Reference] (micro3d.cpp) f15se21: ROM names for F-15 Strike Eagle are incorrect. (chaneman)
- 07260: [Sound] (topspeed.cpp) topspeed: Top Speed engine sounds are missing. (Ivan Vangelista)
- 07263: [Gameplay] (galaxian.cpp) tenspot: Only half of the games are accessible. (Robbbert)

New working machines
Disney (JAKKS Pacific TV Game, Game-Key Ready) (08 FEB 2005 A) [Sean Riddle, David Haywood, anonymous]
Fidelity Electronics Checker Challenger 4 [hap, Sean Riddle]
Fidelity Electronics Gin & Cribbage Challenger [hap, David Viens]
Game & Watch: Balloon Fight (new wide screen) [algestam, anikom15, f205v, hap]
Game & Watch: Fire Attack [algestam, Justin Kerk]
Game & Watch: Octopus [algestam, Zorix, khrainos]
Game & Watch: Parachute [algestam]
Game & Watch: Turtle Bridge [algestam, uman]
Geigeki Go Go Shooting (Japan) [Peter Wilhelmsen, Sean Riddle, ShouTime, David Haywood]
I Can Play Piano [Sean Riddle, David Haywood, anonymous]
Jumping Popira (Japan) [Sean Riddle, David Haywood, anonymous]
Rebound (Rev B) [TTL] [DICE Team, Couriersud]
SpongeBob SquarePants - The Fry Cook Games (JAKKS Pacific TV Game, Game-Key Ready) (AUG 18 2005 21:31:56) [Sean Riddle, anonymous]
Waddingtons 2001: The Game Machine [hap, Sean Riddle, Couriersud]

New working clones
Data Cash Systems CompuChess [hap]
DJ Boy (Japan, set 2) [Artemio Urbina, The Dumping Union]
DJ Boy (World) [Artemio Urbina, The Dumping Union]
Elite Champion Challenger (Travemuende upgrade) [hap, Berger]
Finalizer - Super Transformation (set 2) [pacman70]
Gemini Wing (World) [pacman70]
Head to Head: Electronic Basketball (TMS1000 version) [hap, Sean Riddle]
Karate Champ (US VS version, set 3) [Don Thibert, R.Coltrane, The Dumping Union]
Karate Champ (US VS version, set 4) [Don Thibert, R.Coltrane, The Dumping Union]
Kishon Chesster (v2.2) [Berger]
Komo Como (Topmar, bootleg?) [f205v]
Omega (earlier) [Corrado Tomaselli, The Dumping Union]
Pang Pom's (Nova) [Hammy, The Dumping Union]
Raiden (US set 3) [Apocalypse, The Dumping Union]
VEB Mikroelektronik Erfurt Schachcomputer SC 2 (rev. E) [kaiOr]

Machines promoted to working

Revision 1.97 / (download) - annotate - [select for diffs], Thu Feb 28 22:43:29 2019 UTC (5 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2019Q1-base, pkgsrc-2019Q1
Changes since 1.96: +2 -2 lines
Diff to previous 1.96 (colored)

mame: update to 0.207.

It almost the end of February, and more importantly it time
for MAME 0.207 to be released! Wee added two Nintendo Game &
Watch titles this month: Fire (wide screen) and Snoopy Tennis. If
youe at all interested in plug-and-play TV games, this is going
to be a huge update, with all the newly-supported JAKKS Pacific
titles, including Disney Princess, Dragon Ball Z, Nicktoons,
Spider-Man, and Wheel of Fortune, as well as a number of matching
Game-Keys. The other big batch of additions this month comes in
the form of a whole lot of e-kara cartridge dumps from Japan. For
younger players, wee steadily filling out the V.Smile software
list, with eighteen newly supported titles. The VGM software list
has been updated with the latest video game music rips, and wee
added some more original floppy dumps and clean cracks to the Apple
II software lists.

With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI
and SGI Newport graphics emulation, it possible to install and
run IRIX in MAME. This is a milestone achievement, and wouldn
have been possible without some amazing dedication and collaboration
on the part of the contributors and team members involved. With
the addition of graphics and mouse support, Windows 1.0 runs on
MAME Tandy 2000 emulation. MAME continues to add additional
variants of supported systems, including the HP 9825T and the
Esselte Modulab educational system.

Newly supported arcade games include an earlier prototype of Rise
of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and
additional versions of Raiden Fighters 2, Guardian Storm, Pasha
Pasha Champ, Lethal Enforcers, and X-Men. General usability
improvements include friendlier Apple II disassembly, the restoration
of key map support in SDL builds (Linux/macOS), and better initial
window positioning on Windows.

Revision 1.96 / (download) - annotate - [select for diffs], Sun Feb 3 23:10:19 2019 UTC (5 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.95: +2 -2 lines
Diff to previous 1.95 (colored)

mame: update to 0.206.

Welcome to 2019 wee starting the year with a bang! MAME 0.206
is an absolutely huge update when it comes to new dumps and newly
working software, especially when it comes to TV games. As far as
we know, MAME is the first V.Smile emulator with working controls
and the most compatible, with almost all dumped titles fully playable
for one player (the second joystick isn working yet). A number
of JAKKS Pacific games based on similar technology are also working
in this release. And from Japan, you can now play the Popira and
Dance Dance Revolution Family Mat rhythm games, as well as Super
Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now
playable, too. Game & Watch coverage is steadily expanding, with
Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower
added in this release. Black Jack is particularly notable as it
hasn seen re-issue or emulation before now.

On the arcade side, San Francisco Rush 2049 and its Special Edition
have been promoted to working, and wee added alternate versions
and bootlegs of several supported games. Heihachi_73 has tested
the Aristocrat Mk V slot machines, and dozens have been promoted
to working. If you enjoy spinning the wheels, why not give some a

If youe aware of the effort to preserve original Apple II software
in the new low-level WOZ disk image format, it should come as no
surprise that MAME is on board. Wee started documenting these
dumps in a software list, and wel continue to add dumps as they
become available. If youe a fan of Acorn computers, you might
want to try some of the newly supported BBC Micro ROM slot expansions,
including banked ROM devices, RAM expansions, and real-time clocks.
A few additional Electron expansion devices have been added, too.

Of course, these are just selected highlights, and there are plenty
more bug fixes and emulation improvements in this release. There
are also some incremental improvements to MAME system and software
selection menus.

Revision 1.95 / (download) - annotate - [select for diffs], Mon Jan 7 15:51:23 2019 UTC (5 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.94: +2 -3 lines
Diff to previous 1.94 (colored)

mame: update to 0.205.

With Christmas just over, it time for the final MAME release for
2018, and what a year it been!

MAME 0.205 is no different. Newly supported arcade systems include
Unico Magic Purple, and Visco never-before-seen prototype Pastel
Island. The latter ties in nicely with improved video emulation
for the SSV platform (yes, this fixes other long-standing glitches,
too). Newly playable machines include Konami Tobe! Polystars,
Evil Night and Total Vice. Yes, Konami M2 emulation is finally
here! Be aware that there still a lot of room for performance
optimisation on this system.

Putting arcade systems aside for a moment, this release includes
support for Dance Dance Revolution Strawberry Shortcake, and the
Nintendo Game & Watch titles Oil Panic and Squish. Interestingly,
there are no other emulators or simulators for Squish, and it hasn
been included in any of Nintendo Game & Watch collections. It
seems to draw inspiration from the Famicom game Devil World.

There are hundreds more Commodore 64 cassettes in the software list
now, and quite a few more BBC ROMs as well. Software lists have
been added for the Nascom computers, along with updates to the boot
ROM choices and better keyboard emulation. Wee also created a
skeleton driver and documented the known software for the Chinese
Monon Color console. In a last-minute addition we added support
for new version 2 .WOZ floppy images on the Apple II family.

Revision 1.94 / (download) - annotate - [select for diffs], Sun Dec 9 18:52:27 2018 UTC (5 years, 4 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2018Q4-base, pkgsrc-2018Q4
Changes since 1.93: +2 -1 lines
Diff to previous 1.93 (colored)

revbump after updating textproc/icu

Revision 1.93 / (download) - annotate - [select for diffs], Fri Dec 7 10:32:53 2018 UTC (5 years, 4 months ago) by wiz
Branch: MAIN
Changes since 1.92: +2 -2 lines
Diff to previous 1.92 (colored)

mame: update to 0.204.

MAME 0.204

28 Nov 2018

After a busy four weeks, wee ready to present the hotly-anticipated
MAME 0.204 release. The most exciting stuff this month is definitely
on the computer emulation side. Wee added dozens of working
cartridges to the BBC ROM software list, and ROMs required by
expansion devices are handled more elegantly. Our HP9000/300 series
emulation just keeps getting better: it now possible to install
and use HP-UX 9, with X11 and the Vue desktop environment on an
emulated HP9000/370 with accelerated window drawing and Ethernet
networking support. There also been some progress on the road to
Silicon Graphics workstation emulation. On top of that, wee seeing
preliminary emulation of standalone X Window System terminals.

Thanks to MAME modular, device-oriented architecture, improvements
for one machine go on to benefit other machines using similar
hardware. The Motorola 68k memory management unit improvements that
allow HP-UX to run on the HP9000/300 series will also benefit Mac,
NeXT and early Sun systems. The same AMD LANCE Ethernet controller
is used in HP and Sun workstations, X11 terminals, the Amiga A2065
Zorro card, and numerous applications. This gives us a wealth of
test cases, and a virtuous cycle where progress on one system can
lead to a breakthrough on another.

With this release, all Tiger games are fully playable.
Two more Nintendo Game & Watch titles, Climber and Tropical Fish,
have been emulated. XaviX-based TV game emulation continues to
progress steadily: numerous e-kara karaoke cartridges have been
dumped, preliminary sound output emulation has been implemented
(sorry, no microphone support yet, but you can hear the tunes),
and more systems have inputs connected.

Graphical effects in the bootleg arcade driving game Blomby Car
have been improved, and bad dumps of graphics ROMs for Abnormal
Check and the Korean version of Prehistoric Isle have been replaced.
As always, youl enjoy support for more alternate versions of
arcade games (including a version of Pinball Action that shows
scores on external LED displays), bug fixes, and general emulation

Revision 1.92 / (download) - annotate - [select for diffs], Mon Nov 12 07:20:58 2018 UTC (5 years, 5 months ago) by adam
Branch: MAIN
Changes since 1.91: +5 -3 lines
Diff to previous 1.91 (colored)

mame: updated to 0.203

MAME 0.203

With Hallowen basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. Wee added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.

There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.

It isn just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn enough for you, the code has been optimised, so there a good chance youl get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.

MAME 0.203 should build out-of-the-box on macOS ׮ojavewith the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it now possible to run SDL MAME on a system with no display. MAME internal file selection menus should behave better when you type the name of a file to select it.

Revision 1.91 / (download) - annotate - [select for diffs], Thu Oct 11 08:20:54 2018 UTC (5 years, 6 months ago) by adam
Branch: MAIN
Changes since 1.90: +23 -42 lines
Diff to previous 1.90 (colored)

mame: updated to 0.202


MAMETesters Bugs Fixed
- 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
- 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
- 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
- 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
- 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
- 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
- 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
- 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
- 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
- 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
- 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
- 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
- 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
- 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
- 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
- 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
- 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
- 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
- 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
- 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
- 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)

New working machines
Emma II trainer
Pitapat Puzzle

New working clones
800 Fathoms (older)
Acorn Electron (Trial)
Botanic (English / Spanish, set 2)
Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2)
Defend the Terra Attack on the Red UFO (bootleg, set 2)
Four Trax (Japan)
Frogger (Video Dens, bootleg on Scramble hardware)
Gals Panic 4 (Europe)
Hard Head 2 (v2.0, Music Program v2.0)
Lucky Ball 96 (Ver 3.01)
Lucky Ball 96 (Ver 4.01)
Mandanga (bootleg of Mandinga on Galaxian hardware, set 1)
Mandanga (bootleg of Mandinga on Galaxian hardware, set 2)
Meteorite (Proel bootleg of Asteroids)
Midnight Landing (Japan)
Midnight Run: Road Fighters 2 (JAD, Japan v1.10)
Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware)
River Patrol (Japan, unprotected)

Star Castle (cocktail)
Tehkan World Cup (1986 year hack)
The Simpsons (4 Players Asia)
Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)
TouchDown Fever 2 (bootleg)
Vendetta (World, 4 Players, ver. ?)
WEC Le Mans 24 (v2.01)

Machines promoted to working

Revision 1.90 / (download) - annotate - [select for diffs], Thu Aug 30 22:56:46 2018 UTC (5 years, 7 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2018Q3-base, pkgsrc-2018Q3
Changes since 1.89: +2 -2 lines
Diff to previous 1.89 (colored)

mame: update to 0.201.

It the end of another month, and time for your scheduled MAME
release, with more of everything we know you love. In a last-minute
update, we slipped in a major performance optimisation for bgfx
video output. It particularly noticeable when using cropped
artwork, and there no longer a big performance penalty for bringing
up the menu over the emulation on macOS. Another core improvement
is support for TAP/TUN networking on Windows, providing a big
performance improvement when connecting an emulated system to a
network on the host machine.

From the department of things considered lost to time, MAME 0.201
allows you to play as Chuby the octopus, in the incredibly elusive
Spanish game Night Mare. Unfortunately the sound ROMs were missing,
so you won be able to hear Chuby speak, and we still need to be
on the lookout for the export version known as Clean Octopus. And
speaking of rare games from Spain, two more Magnet System titles
have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes
of Halley Comet (Taito) and Dog Fight (Orca), a newer version of
the original Master Boy (Gaelco), and the Korean release of Raiden
II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to
run correctly. The vgmplay logged music player has had a big update
in this release, with support for several more sound chips and a
comprehensive software list.

And this brings us to audio improvements, which seem to have all
crowded their way into this release. We have fixes for long-standing
sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze
is no longer cut off after thirty seconds or so. There are some
big changes for QSound and Taito Zoom ZSG-2 that should make things
sound nicer. There also preliminary support for the NEC PC-FX
HuC6230 SoundBox, but be aware it has a DC offset so youl hear
a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of
titles promoted to working status, and wee added another batch
of dumps from Neo Kobe Collection. There are a number of fixes that
improve TI-99 floppy and cassette support in this release. InterPro
systems can now be used via a serial terminal in configurations
without a video card or keyboard. At long last, the Apple //c Plus
can boot from its internal floppy drive. Other improvements to
computer emulation include better keyboard support for Amiga systems,
and improved GPU emulation for the HP Integral PC.

Revision 1.89 / (download) - annotate - [select for diffs], Wed Jul 25 14:05:53 2018 UTC (5 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.88: +2 -3 lines
Diff to previous 1.88 (colored)

mame: update to 0.200.

MAME 0.200

25 Jul 2018

Today MAME release has two consecutive zeros in the version
number! The only other time that happened was over twelve years
ago! Although MAME version numbers are just an incrementing number,
by a series of coincidences, MAME 0.200 delivers several major

MAME 0.200 includes replacements for the memory system and callback
API. This will enable new functionality and make MAME development
more straightforward. The artwork layout system has also had an
overhaul which opens new possibilities.

In arcade emulation this month, we have a number of new versions
of supported titles, including a very rare prototype of Led Storm
Rally 2011 and three more Street Fighter II': Champion Edition
bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to
snickerbockers, and cam900 fixed some graphical effects in Gals
Panic 3 and Billiard Academy Real Break. Enik Land improved emulation
of the Sega Master System, Game Gear and Mega Drive VDPs, covering
more corner cases.

The really exciting emulation improvements this month are on the
computer side. There are lots of improvements for UK home computers,
including better Camputers Lynx tape support (with lots of additions
to the software list), re-worked Acorn System emulation, and support
for Acorn Bus slot devices. Wee got a brand-new modernised Apple
IIgs driver, with improvements in just about every area. Also,
Wayder updated the Sharp 68000 software list, correcting and
organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay
gargantuan effort and persistence, the CLIPPER-based InterPro 2000
workstation now works well enough to install and run CLIX (a UNIX
operating system). As far as we know, this is a first for MAME.
The improvements to SCSI, CD-ROM, and serial emulation also benefit
other emulated computer systems. Instructions are on the MAMEdev
wiki if you want to try it out.

Revision 1.88 / (download) - annotate - [select for diffs], Fri Jul 20 03:34:12 2018 UTC (5 years, 8 months ago) by ryoon
Branch: MAIN
Changes since 1.87: +2 -1 lines
Diff to previous 1.87 (colored)

Recursive revbump from textproc/icu-62.1

Revision 1.87 / (download) - annotate - [select for diffs], Tue Jul 3 05:40:15 2018 UTC (5 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.86: +2 -2 lines
Diff to previous 1.86 (colored)

mame: update to 0.199.

MAME 0.199

Today the day for our mid-year MAME release. MAME 0.199 includes
support for the incredibly elusive Spanish arcade title El Fin Del
Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added
include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a
Spanish bootleg of Pole Position II).

There are some pretty big improvements to Tatsumi games (Apache 3,
Cycle Warriors, Round Up 5), some NMK mahjong games work substantially
better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom
In), and Big Run looks better than ever. War: The Final Assault no
longer crashes thanks to a fix in Voodoo emulation.

Floppy drive emulation has been further improved, and a fairly
major issue with Apple IIgs and Mac 3.5" drives has been fixed.
Sound Blaster direct DAC mode is now supported. Improved Dreamcast
GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300
series can now boot from floppy, and the medium-resolution colour
graphics option is supported. Tiger Electronics fans can enjoy
Battle Arena Toshinden for R-Zone.

Of course wee also added more alternate versions of supported
systems, software list updates, bug fixes, and internal improvements.
You can read all the details in the whatsnew.txt file, or get source
and Windows binaries from the download page.

Revision 1.86 / (download) - annotate - [select for diffs], Tue Jul 3 05:03:15 2018 UTC (5 years, 9 months ago) by adam
Branch: MAIN
Changes since 1.85: +2 -2 lines
Diff to previous 1.85 (colored)

extend PYTHON_VERSIONS_ for Python 3.7

Revision 1.85 / (download) - annotate - [select for diffs], Tue Jun 5 18:29:39 2018 UTC (5 years, 10 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2018Q2-base, pkgsrc-2018Q2
Changes since 1.84: +2 -2 lines
Diff to previous 1.84 (colored)

mame: update to 0.198.

It the day youe been eagerly awaiting all month: MAME release
day! MAME 0.198, our May release, is packed full of improvements
in lots of areas. Newly supported arcade games include the rare
video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX
8, and Keirin Ou. Newly supported computers include the TI-99/2,
Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of
systems, including more fixes for Sega Saturn/ST-V, missing effects
emulated in 1945k III, and improvements to the title screen in Wolf
Fang. The SH-4 recompiler now supports more FPU opcodes directly,
and NAOMI keyboards are supported. Low-level floppy drive emulation
improvements bring improved compatibility for Apple II software.
Newly supported peripherals include a PC ISA LBA BIOS card, the
Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated
Series, Operation: Aliens, Wayne World, and X-Men), the Fidelity
Elegance and Prestige chess computers, and alternate versions of
Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission,
Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are
lots of additions to the Apple II cassette software list, and
several additions to the Sorcerer cassette software list as well.
MAME now supports Korean user interface thanks to a contribution
from Neius.

For developers, wee fixed some issues in the debugger affecting
CPUs that use word addressing, and the source list is sorted more
intuitively in memory windows. Wee made a number of changes to
how machine configuration works to make driver development more
intuitive and less error-prone.

Revision 1.84 / (download) - annotate - [select for diffs], Sun Apr 29 20:52:58 2018 UTC (5 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.83: +2 -3 lines
Diff to previous 1.83 (colored)

mame: update to 0.197.

MAME 0.197

25 Apr 2018

For our April release, wee bringing even more elusive electronic
esoterica to light. MAME 0.197 finally includes support for the
1987 version of the Spanish quiz game Master Boy, believed to be
Gaelco first release. There are now drivers for several Neo-Geo
MVS variants, exposing different capabilities. Lamp outputs are
now supported for The Irritating Maze, bringing the game to life
a little more. Wee added four more Tiger LCD games, all based on
licensed IP: Home Alone, Home Alone 2, Independence Day, and
Transformers Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now
working. With its protection MCU emulated, Capcom F-1 Dream is
also working. MAME 0.197 adds support for alternate versions and
bootlegs of a long list of systems, including Crazy Bonus 2002,
Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and
Nyaa, Renegade, and Silkworm. In addition, there are graphical
improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month,
too. The Acorn Electron has improved video handling and support
for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list
has been updated with the latest dumps and compatibility status recent emulation improvements mean more fully supported titles.
You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAME 0.196

28 Mar 2018

MAME 0.196, our March release, is here just in time for Easter,
and it packed with all the goodness youe come to expect. In a
very exciting development, Team Caps0ff have extracted the C-chip
data for Volfied, Superman, Rainbow Islands, and most importantly,
Bonze Adventure. This cleanly fixes some of the most long-standing
emulation issues in MAME. The improvements to Sega Model 2 have
continued, with Virtua Fighter 2 and Motor Raid now considered
working. Other Model 2 games are greatly improved as well.

For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum
family emulation, fixing many graphical glitches. A QuikLoad option
has been added to several CP/M-80 machines, allowing .COM files to
be loaded directly after the operating system has booted. Emulated
IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the
possibility to simulate peripherals outside MAME. Interpro progress
has continued, and is now at the point where you can boot the
rebuild floppy.

Other new working arcade games include Big Buck Hunter, an older
joystick-controlled version of Ghox, and a rare unprotected version
of Opa Opa. With some fixes to our vector maths, War: The Final
Assault is working, and Gunpey has been made playable using
decompressed sprite data extracted from a working board. New LCD
hand-helds include Dennis the Menace, Double Dragon 3, Jurassic
Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project

In an emulation first, MAME 0.196 supports QSound DSP emulation.
For now, it only enabled for the vgmplay driver by default, and
it requires a fairly fast computer to emulate at full speed. It
will be enabled by default when system requirements are a bit more
modest. The SH-4 recompiler has been enabled by default for
Dreamcast-derived systems, giving substantial performance improvements.

Revision 1.83 / (download) - annotate - [select for diffs], Mon Apr 16 14:34:26 2018 UTC (5 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.82: +2 -2 lines
Diff to previous 1.82 (colored)

Recursive bump for new fribidi dependency in pango.

Revision 1.82 / (download) - annotate - [select for diffs], Sat Apr 14 07:34:20 2018 UTC (6 years ago) by adam
Branch: MAIN
Changes since 1.81: +2 -1 lines
Diff to previous 1.81 (colored)

revbump after icu update

Revision 1.81 / (download) - annotate - [select for diffs], Sun Mar 18 00:40:20 2018 UTC (6 years ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2018Q1-base, pkgsrc-2018Q1
Changes since 1.80: +2 -3 lines
Diff to previous 1.80 (colored)

Update to 0.195

- 04987: [Flip Screen/Cocktail] (vaportra.cpp) All sets in vaportra.c: Sprites incorrectly "sliced" when Flip Screen ON (AJR)
- 04942: [Flip Screen/Cocktail] (madmotor.cpp) madmotor: Flip Screen shows "split" sprites (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage.
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (tedgreen)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem. (smf)

- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games. (Olivier Galibert)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output (Ryan Holtz)
- 02076: [Graphics] (playch10.cpp) playch10 ALL using single BIOS: Playchoice-10 driver needs LEDs added for "Single BIOS" (cuavas)
- 06813: [Misc.] Memory leak in options (AJR)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06816: [Interface] AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: runtime error: index out of bounds (MetalliC)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (cuavas)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after rom check

- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams Adpcm Soundboard (hap)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small (Robbbert)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts (AJR)
- 06638: [Crash/Freeze] Exception when using -debug

- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100% (Tafoid)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single player game (Angelo Salese)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player (AJR)
- 06694: [Sound] (midtunit.cpp) mk: Missing music (hap)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: screen is misaligned 16 pixels to the left (hap)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound (hap)
- 04651: [Misc.] (gei.cpp) geimulti: geimulti - 13 game roms are loaded, only nine are listed in-game and playable (Osso)
- 03719: [Graphics] (meritm.cpp) megat5a, magat5, megat5nj, mega6, megat3a, megat3, megat3ca, megat3nj, megat3te, megat4a, megat4, megat4te, megat4sn, megat4st: "Run21" game is missing graphics for black-suited cards. (AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors (Angelo Salese)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start (AJR)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crash when starting game (Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credit inserted (Angelo Salese)

- 06637: [Interface] Internal UI does not save entire configuration (AJR)
- 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they probably should (64-bit Only) (tedgreen)
- 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for this 3 games (Fortuna)
- 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website (D Go Go Fan)
- 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result (hap)
- 06720: [Interface] Prescale option allows invalid values (Tafoid)
- 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped (Angelo Salese)
- 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved (cuavas)
- 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: There is a problem with the nvram in the RAM / ROM check after you change some settings in service mode. (MetalliC)
- 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen (Lord Nightmare)
- 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin (Angelo Salese)
- 06656: [Interface] Configuring Machine level "Video Option" causes CRASH (Nathan Woods)
- 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors (Angelo Salese)

- 04280: [DIP/Input] (megaplay.cpp) mp_shnb3 (possibly whole driver): INP playback fails after a short time (Angelo Salese)
- 04209: [Misc.] (kaneko16.cpp) brapboys, bloodwar: Playback lose sync (Angelo Salese)
- 03967: [Misc.] (kaneko16.cpp) shogwarr; shogwarru; fjbuster (untested): Game cannot be replayed from .inp file (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (D Go Go Fan)
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (crazyc)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)

- 04049: [Graphics] (toaplan2.cpp) ghox: There's a small bit of garbage on the ending screen.
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy, (AJR)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue (Angelo Salese)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound (AJR)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode (David Haywood)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen (Angelo Salese)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (tedgreen)
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite of successful calibration the brake button doesn't function. (tedgreen)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes (tedgreen)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed (tedgreen)

- 04355: [Interface] -romident performance has greatly decreased
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (tedgreen)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Phil Bennett)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Osso)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 00320: [Misc.] (snk6502.cpp) fantasy: In Fantasy (World), when you have lost all of your lives, a message comes on the screen in German. (Angelo Salese)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)

- 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
- 06596: [DIP/Input] (exidy440.cpp) All sets in exidy440.cpp: Mouse trigger doesn't work correctly (Osso)
- 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine. (palazzol)
- 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
- 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Osso)
- 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
- 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)

- 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game. (AJR)
- 06471: [Graphics] (m14.cpp) ptrmj: Invisible ball and paddle (Angelo Salese)
- 04762: [DIP/Input] (xmen.cpp) xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume (Olivier Galibert)
- 06538: [Crash/Freeze] Many NETLIST involved drivers: [debug] Exception/Assert when starting emulation (couriersud)
- 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Osso)
- 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger. (Nathan Woods)
- 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
- 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O) "
- 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
- 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
- 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)

- 03901: [Color/Palette] (decocass.cpp) castfant: Missiles color are wrong (AJR)
- 03619: [Color/Palette] (vicdual.cpp) nsub: Missing background blue color fade effect (SailorSat)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (Olivier Galibert)
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)

Revision 1.80 / (download) - annotate - [select for diffs], Mon Mar 12 11:16:27 2018 UTC (6 years, 1 month ago) by wiz
Branch: MAIN
Changes since 1.79: +2 -2 lines
Diff to previous 1.79 (colored)

Recursive bumps for fontconfig and libzip dependency changes.

Revision 1.79 / (download) - annotate - [select for diffs], Thu Nov 30 16:45:24 2017 UTC (6 years, 4 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2017Q4-base, pkgsrc-2017Q4
Changes since 1.78: +2 -2 lines
Diff to previous 1.78 (colored)

Revbump after textproc/icu update

Revision 1.78 / (download) - annotate - [select for diffs], Mon Sep 18 09:53:20 2017 UTC (6 years, 6 months ago) by maya
Branch: MAIN
CVS Tags: pkgsrc-2017Q3-base, pkgsrc-2017Q3
Changes since 1.77: +2 -2 lines
Diff to previous 1.77 (colored)

revbump for requiring ICU 59.x

Revision 1.77 / (download) - annotate - [select for diffs], Sat Apr 22 21:03:35 2017 UTC (6 years, 11 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2017Q2-base, pkgsrc-2017Q2
Changes since 1.76: +2 -1 lines
Diff to previous 1.76 (colored)

Revbump after icu update

Revision 1.76 / (download) - annotate - [select for diffs], Wed Apr 19 21:10:11 2017 UTC (6 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.75: +2 -2 lines
Diff to previous 1.75 (colored)

Updated mame to 0.184.

Well, it the last Wednesday of the month, and I hope you know
what that means: it time for your regularly scheduled MAME release.
There aren a huge number of new working machines in this release,
but there are some significant improvements. Thanks to kazblox,
MAME now emulates some of the peculiarities of Famicom clone hardware,
and thanks to shattered, emulation of the Agat-7 Apple II clone is
improved. Peter Ferrie provided a superior Apple II language card
implementation. Wee got lots of additions to the BBC and PC
software lists from Nigel Barnes and darkstar.

Wee made substantial improvements to some of MAME non-emulation
features. The -romident verb is now much faster when used on a
folder or archive containing multiple files, and will identify ROMs
for emulated slot devices that aren inserted by default. The
-listxml output now includes all linked devices, and is produced
at least 30% faster. Wee also improved -verifyroms so it covers
more devices and is faster when verifying ROMs for a subset of

MAME 0.184 includes support for plenty of newly dumped versions of
supported arcade games, including a rare US prototype of Shanghai
III, the world release of Super Crowns Golf, a version of Flashgirl
that shows the Kyugo logo, a German version of Raiden II, the
Japanese release of Radical Radial, and bootlegs of Bomber Man and
Phoenix. There are also several new chess computers, and even more
Aristocrat Mark V gambler sets. If youe interested in the TI-8x
graphing calculators, it now possible to get an emulated TI-82
or TI-85 to communicate with another emulated instance or with a
program running on the host computer over a socket.

Revision 1.75 / (download) - annotate - [select for diffs], Mon Feb 27 12:26:00 2017 UTC (7 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2017Q1-base, pkgsrc-2017Q1
Changes since 1.74: +2 -3 lines
Diff to previous 1.74 (colored)

Updated mame to 0.183.

MAME 0.183

22 Feb 2017

Hi everyone! It been a busy month for MAME development, and wee
got a whole lot of surprises to unwrap today as we continue to
celebrate twenty years of MAME. First up, wee added some incredibly
rare systems to MAME. Omega is an Arkanoid-inspired arcade game
with a production run of about ten boards. Dodge Man is a rare Omori
title from 1983. The vertical version of Flash Boy, a DECO Cassette
title that borrows more than a little from a well known anime is
another very rare game that was at risk of becoming nothing but a
memory. Westinghouse Test Console #5 is possibly a one-of-a-kind
wire-wrapped prototype machine for field-programming some kind of
interlocking equipment (it has a rude easter egg press X|TRAN in
calculator mode to see it). Less rare, but still awesome, are arcade
titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S.
release of Puzznic with the digitised photos intact.

This release adds support for a number of electronic toys/handheld
games, including Atari Touch Me (a clone of Simon, which is itself
a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le
Boom, and with possibly the most awesome title if not gameplay,
LJN I Took a LickinFrom a Chicken. Many of these games have
colourful, clickable artwork. MAME is dedicated to preserving more
than just video games, and these systems are great examples of some
of the other experiences you can relive through emulation.

If you use MAME computer emulation and have been frustrated by
modifiers not working properly in natural keyboard mode, youl be
pleased to know that this release addresses that. Natural keyboard
mode now works properly with many more systems, including Amiga,
Sun and RM Nimbus. Speaking of Amiga, wee emulated a 3rd-party
variant of the Amiga 1200 keyboard and added support for many
different language variants, so chances are youl be able to use
keyboard that matches your Workbench language. And speaking of
keyboards, the Zorba keyboard now works properly, so you can try
out one of the last luggable CP/M machines.

Other improvements include fixing the crash on encountering invalid
cheats, allowing multi-part software list entries to load each part
on the correct interface, emulation of the Poly-Play light organ,
a brand new preliminary Interpro 2800 driver and Clipper CPU core,
support for VIC-20 and C64 speech synthesiser cartridges, support
for the Osborne-1 Nuevo Video 80-column modification, protection
MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio
improvements to a number of supported games, and optimisation of
the netlist emulation.

Some of these improvements might seem inconsequential, or apply to
systems you don use, but they often lie in common components used
by many other systems. For example, the Amiga 1200 and Zorba keyboards
use the same MCU family used in a lot of arcade games published by
Taito. The same change that fixes the Zorba keyboard also fixes
enemy spawning and timing in Xain'd Sleena. The Nuevo Video board
uses a common Motorola CRT controller, so improvements made to
support it stand to benefit a lot of other systems.

Of course there are plenty of other improvements not listed here,
and you can read all about them in the whatsnew.txt file, or grab
the source or Windows binaries from the download page and join in
our 20th anniversary celebration.

Revision 1.74 / (download) - annotate - [select for diffs], Sun Feb 12 06:25:18 2017 UTC (7 years, 2 months ago) by ryoon
Branch: MAIN
Changes since 1.73: +2 -2 lines
Diff to previous 1.73 (colored)

Recursive revbump from fonts/harfbuzz

Revision 1.73 / (download) - annotate - [select for diffs], Mon Feb 6 13:55:18 2017 UTC (7 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.72: +2 -1 lines
Diff to previous 1.72 (colored)

Recursive bump for harfbuzz's new graphite2 dependency.

Revision 1.72 / (download) - annotate - [select for diffs], Sun Feb 5 17:55:52 2017 UTC (7 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.71: +2 -2 lines
Diff to previous 1.71 (colored)

Updated mame to 0.182.

MAME 0.182

As we approach the 20th anniversary of the first MAME release,
we've got a really exciting update for you. There's so much awesome
stuff in this month's release that there's no way we can possibly
cover it all here. MAME is a team effort, and we'd like to thank
everyone who's contributed towards making this release as awesome
as we think it is. One very exciting addition is support for another
version of the East German Poly-Play system, with German and Czech
ROM sets providing ten games, six of which are new. Protection on
Future Flash/Laser Base has finally been emulated, so you can take
a look at Hoei's take on Missile Command. A dump of the damaged
microcontroller (MCU) from Tatakae! Big Fighter makes this title
and Sky Robo finally playable. Another eagerly awaited addition is
the Hot-B prototype Hangzo.

Serial ports have been hooked up on Race Drivin' allowing you to
link two MAME instances over TCP, reproducing the multi-player
experience with linked cabinets. To do this, use a null modem slot
device and configure it for 38,400 Baud, 8 data bits, even parity,
and 1 stop bit. It would also be possible to connect a MAME instance
to a real board set by forwarding the connection to a serial port
on the host system.

We've received a contributed PortAudio output module and integrated
it in this release. This provides a cross-platform low latency
audio output solution. Performance should be similar to Steinberg
ASIO on Windows 7 or later without the licensing issues, and better
than SDL audio on Linux. It can be enabled by setting the sound
parameter to portaudio on the command line or in an ini file. Of
course, all the other audio output modules are still supported, so
if you're happy with your current setup you don't have to change

Although we haven't added a huge number of new microcontroller
(MCU) dumps in this release, substantial work has gone into improving
systems where we already have dumps but the emulation is lacking.
MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator.
For Puzznic, this places player data at the correct location in
RAM and supplies the game with a pseudo-random number sequence
rather than a stream of zeros. Joshi Volleyball now behaves better
in service mode, allowing coins and inputs to be tested. Gladiator
now honours the coinage DIP switches. The MC68705 core has had a
complete overhaul, and all drivers using it have been reviewed.
This fixes lots of subtle issues: for example Change Lanes will
now skip the full memory tests if configured to ignore them in DIP
switches, timings have improved in Arkanoid, and the Apple II mouse
card is slightly improved. We now emulate the '705 family well
enough to support stand-alone MCU programmer boards.

Other improvements include working sound in Pole Position bootlegs,
improved video in Winning Run, preliminary banked 256 colour mode
for the NEC PC-9821, kana input on the Sharp X1, a VME bus system
with preliminary support for the miniFORCE 2P21 chassis, additional
Aristocrat Mark 5 peripheral emulation allowing non-US games to
boot, Corvus hard disks for the DEC Rainbow 100, preliminary work
on Atari Stunt Cycle (displays the playfield), fixes for the Aussie
Byte and Otrona Attaché, and support for octal and binary numbers
in debugger expressions.

Revision 1.71 / (download) - annotate - [select for diffs], Wed Jan 4 23:05:12 2017 UTC (7 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.70: +4 -3 lines
Diff to previous 1.70 (colored)

Updated mame to 0.181.

MAME 0.181

Happy new year from the MAME team! To help you celebrate, wee
unwrapping an extra-special release this month, with enough
improvements to put anyone in a good mood. The exciting news that
got people talking is that protected microcontrollers (MCUs) from
a number of games have been read out and hooked up in MAME. This
gives real, emulated sound in Toaplan's Vimana, Fire Shark (also
known as Same! Same! Same!) and Teki Paki, proper emulation of
Tokio/Scramble Formation, M-chip emulation for Taito Extermination,
Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and
Golden Axe, and partial sound in World Beach Volley. There's more
coming on this front, so stay tuned for upcoming releases!

MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME,
based on reverse-engineering die photographs. The digital section
should be pretty much perfect, although there are still some issues
in the analog section (plosives don't sound quite right). Overall,
it's a huge improvement in Votrax speech synthesis emulation, and
a great leap forward in our understanding of how the hardware works.
It also means speech samples are no longer required for a number
of games.

Building on the ARM improvements in last month's release, we now
have working floppy drives and sound in the Acorn Archimedes driver,
and default NVRAM images for the US Aristocrat Mark 5 games. This
greatly increases the amount of RISC OS software you can try out,
improves the gameplay experience in the Archimedes-based arcade
games, and allows you to play the Aristocrat gamblers without having
to make your way through the setup process first.

MAME's discrete netlist emulation library has been expanded
substantially in this release, including some new classes of devices
like ROMs, and many newly supported logic chips. This will make it
substantially easier to emulate arcade games which used discrete
TTL logic, and as a test of this new functionality, the TTL video
board from the Hazeltine 1500 intelligent terminal is now emulated
using the netlist system. There's ongoing work in this area involving
multiple developers, so look out for more exciting updates in this

Wee fixed some fairly significant bugs, including one preventing
the debugger from working on Linux or Mac with drivers that use a
dynamic recompiler core, and one that could cause MAME to crash
when using BDF fonts. The internal UI should be more efficient if
you're using icons now, and issues with spurious key repeats should
be reduced. The Beezer driver has been rewritten and should be
improved overall.

There are quite a few newly dumped arcade games in this release,
including Eeekk!, Simpson Junior (a Korean bootleg of J. J.
Squawkers), Power Flipper Pinball Shooting (an updated version of
Grand Cross), a version of Momoko 120% with English text, Miss
World 2002 (an adult Qix game), and alternate versions of The
NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and
Turbo Force. The Apricot PC and Xi are now working, further increasing
MAME's coverage of DOS-based computers that aren't IBM-compatible.
You can also play with the COP44L version of Entex Space Invader,
and Mattel Funtronics Jacks and Red Light Green Light.

There are far too many improvements to list here, including lots
of fixes for graphics and flip screen issues, but you can read all
about it in the whatsnew.txt file, or grab the source or Windows
binaries from the download page and start playing.

MAME 0.180

Hello everybody! Are you ready for the November MAME release? It's
definitely ready for you, and there are lots of reasons to get
excited this time around. First and foremost, a number of ARM CPU
core fixes mean you can now boot to the RISC OS desktop on an
emulated Acorn Archimedes, and try some of the included applications.
The same bug fixes allow a number of Aristocrat Mark 5 gambling
machines to boot and run in demonstration mode. There are still
some issues to iron out, but things have definitely improved

On the arcade front, protection on Atari Space Lords has finally
been reverse-engineered making the game playable. This is an
interesting space combat game for one or two players, where the
second player takes on the role of the gunner/co-pilot. In another
improvement that's been a long time coming, The Acclaim RAX sound
board is now emulated, bringing sound to Batman Forever and NBA
Jam Extreme. There are substantial improvements to the Magnet System
emulation (added in last month's release) making these rare prototype
bootlegs playable. David Haywood also fixed some graphical issues
in Altered Beast, and Angelo Salese fixed graphical issues in The
Lost Castle in Darkmist.

There are some other notable improvements in computer emulation,
too. Barry Rodewald has added support for IC Card (PCMCIA SRAM)
storage on the FM Towns, and substantially improved LSI Octopus
emulation. The Mac 128/512/Plus drivers have been modernised, and
serial port support has been added to the Apple IIgs driver. Another
DEC Rainbow 100 update from Bavarese fixes colours in high-resolution
mode among other improvements.

Newly supported systems include RC De Go (Go By RC outside Japan),
newly dumped versions of 1945k III, Forgotten Worlds, Sol Divide
and Vendetta, the Italian release of Mustache Boy, 286-based versions
of the Intel iSBC, bootlegs of Blue Shark, Pole Position II and
Ozma Wars, more Fidelity and Mephisto chess computers, and more
electronic toys.

Revision 1.70 / (download) - annotate - [select for diffs], Sun Jan 1 14:43:38 2017 UTC (7 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.69: +2 -2 lines
Diff to previous 1.69 (colored)

Add python-3.6 to incompatible versions.

Revision 1.69 / (download) - annotate - [select for diffs], Sun Dec 4 05:17:27 2016 UTC (7 years, 4 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2016Q4-base, pkgsrc-2016Q4
Changes since 1.68: +2 -1 lines
Diff to previous 1.68 (colored)

Recursive revbump from textproc/icu 58.1

Revision 1.68 / (download) - annotate - [select for diffs], Sat Nov 5 10:05:26 2016 UTC (7 years, 5 months ago) by wiz
Branch: MAIN
Changes since 1.67: +2 -2 lines
Diff to previous 1.67 (colored)

Updated mame to 0.179.

Are you getting fidgety waiting for Halloween to arrive? Well now
you can take your mind off the wait by giving the brand-new MAME
release a spin! We've changed the release slightly this month: the
whatsnew file is formatted differently, the 32-bit Windows binary
package has "32bit" in its filename, and we're no longer providing
a pre-built debug binary package for Windows. We've dropped the
debug binaries as they don't seem to have a target demographic.
All builds include the MAME debugger. The release packages are
built with symbols that will give a meaningful stack trace. The
debug build was still optimised, so stack traces were no more
precise. The main difference is that debug builds have assertions
enabled which is mainly useful if you're working on the source. In
short, we don't see a use case where someone would be better off
with the debug build if they aren't compiling MAME themselves

With that out of the way, what surprises does MAME have in store
for you all this month? We're pretty confident that we have something
for everyone! First of all, we're proud to present the Soviet arcade
game Istrebiteli ("Fighters", as in aircraft). We've also emulated
Ocean to Ocean, an early video slots game on the DECO Cassette
system. ShouTime has worked his magic again, allowing the masses
to see the rare Alpha Denshi title Splendor Blast II. But possibly
most interesting is preliminary emulation of the Magnet arcade
system, a prototype floppy disk-based system from Spain.

We've also added a number of non-arcade systems. There's the Gakken
Game Robot 9 handheld game, and several Fidelity chess systems.
Getting away from games altogether, we've added a working driver
for a VeriFone Trans payment terminal. There have been some
substantial updates to the software lists, too. The Sega CD software
list has been completely updated to use the latest and best dumps
known to exist, we've replaced a number of pirate Apple II disk
images with clean cracks, there are some notable additions to the
Sharp X68000 floppy list, and even an obscene Pokémon hack for
Game Boy that's being sold in China.

Revision 1.67 / (download) - annotate - [select for diffs], Thu Nov 3 11:14:15 2016 UTC (7 years, 5 months ago) by wiz
Branch: MAIN
Changes since 1.66: +4 -5 lines
Diff to previous 1.66 (colored)

Remove obsolete settings, mongoose was removed from mame a year ago.

Revision 1.66 / (download) - annotate - [select for diffs], Sun Oct 2 08:20:24 2016 UTC (7 years, 6 months ago) by maya
Branch: MAIN
Changes since 1.65: +1 -2 lines
Diff to previous 1.65 (colored)

mame: remove comment about gcc 5.3 being used because of a gcc49 bug.
bug was fixed, but gcc 5.0 is explicitly required by the package.
see scripts/genie.lua. It also mentions GCC 5.2 being problematic
in the same file.

given that nobody has tested it for <5.3, leave it at 5.3 required.

Revision 1.65 / (download) - annotate - [select for diffs], Sat Oct 1 16:45:46 2016 UTC (7 years, 6 months ago) by wiz
Branch: MAIN
Changes since 1.64: +2 -2 lines
Diff to previous 1.64 (colored)

Updated mame to 0.178.

The end of the month is almost here, and it's time to unwrap another
shiny MAME release. This time around we've had the pleasure of
seeing Angelo Salese show us all that he's a bug-fixing machine,
resolving many long-standing bugs in playable games (including
graphical glitches in Combat School, and issues with slopes in
Sunset Riders). Highlights from newly emulated machines include
the Esselte 100 classroom computer from Sweden (thanks Edstrom),
Slap Shooter (courtesy of ShouTime and the Dumping Union), the
French version of the Apple //e Enhanced, the original Japanese
version of Street Fighter with pneumatic buttons (thanks ShouTime),
and the original version of Nintendo's Popeye on Sky Skipper hardware
(yet another gem from ShouTime).

On the gambling front, we have another batch of layouts from John
Parker, clickable button lamps for more machines from einstein95,
and improved inputs/output for a number of games from AJR. Speaking
of inputs and outputs, Risugami added/improved outputs and layouts
for a number of Midway games.

This release includes preliminary support for persistent controller
ID mappings from Tomer Verona. This may help if you're having issues
with Xbox controllers appearing in a different order when you
relaunch MAME. If you're interested, check out the documentation
and see if it helps. It's still not particularly easy to use, but
it's ready for testing and improvement and may be useful, particularly
for people with wireless controllers.

Other notable improvements include working envelope and LFSR
emulation for Mega Duck, better emulation of MCU communication for
Taito Super Qix hardware, support for multiple BBC Micro floppy
drive controllers, restoring the ability to have MAME accept incoming
socket connections to communicate with an emulated serial port,
and more features for the UI graphics viewer.

MAME 0.178 also adds software list updates with the latest prototype
cartridge dumps, numerous bootlegs and alternate versions of
supported games, and steady progress on non-working systems like
the CMI IIx and LSI Octopus.

Revision 1.64 / (download) - annotate - [select for diffs], Sun Sep 25 20:21:25 2016 UTC (7 years, 6 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2016Q3-base, pkgsrc-2016Q3
Changes since 1.63: +1 -5 lines
Diff to previous 1.63 (colored)

Remove restrictions, this now has standard licensing.

Revision 1.63 / (download) - annotate - [select for diffs], Fri Sep 2 12:22:46 2016 UTC (7 years, 7 months ago) by wiz
Branch: MAIN
Changes since 1.62: +3 -4 lines
Diff to previous 1.62 (colored)

Updated mame to 0.177.

Today marks the end of the southern winter/northern summer, and
time for the hotly anticipated August MAME release. Possibly most
importantly, we've fixed the issues that were causing menus to
display off the edge of the screen on Windows (MT06335). We've
integrated a fix for Aimtrack Dual Lightguns on windows from new
contributor Pitou, and the behaviour of XAudio2 sound output should
be much improved when adjusting game speed to match monitor refresh
rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved.
Thanks very much to all the users who reported issues and helped
out testing fixes.

We have lots of newly working computer systems to show off: Xerox
Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden),
Victor 9000, Wang Professional Computer (DOS-based but not IBM
compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C
(a mass-produced Soviet home computer). Newly working games include
Namco Techno Drive, the original Japanese release of Orca's River
Patrol, Korean puzzle game Intergirl, and gambling game Magical
Butterfly. Speaking of gambling games, this release is a huge update
for BFM, JPM and Maygay fruit machines. John Parker has created a
tool that converts MFME layouts to MAME layouts and contributed
layouts for hundreds of games. This should make it far easier and
more rewarding to work on these drivers.

MAME now includes a driver for a VGM music file player virtual
machine (VGM is a popular video game music file format). This
feature is primarily intended as a way for developers to test sound
cores and do A/B comparisons, as it's a lot easier to just load a
VGM test case than to play a game until it uses the sound chip
feature you want to test, but it's also a convenient way to enjoy
a wide variety of video game music. You can try it out by running
mame vgmplay -bitb file.vgm or choosing "VGM player" from the list
of systems and loading a VGM file in the appropriate media slot
through the internal file manager.

The generic serial terminal and keyboard devices have been greatly
improved. This should make computers controlled via serial port
far more usable. (Keyboard layout, key repeat, simultaneous
keypresses, local echo, auto CR/LF and audible bell have all been
improved and/or made configurable.)

There are a number of improvements for MAME developers and
contributors. We now allow Unicode characters in C++ and Lua source
comments. This can make documentation clearer when referring to
original machine labels. Source files must be encoded in UTF-8 with
no initial byte order mark. Non-ASCII characters are allowed in
comments, but not in most other parts of source files. Source and
comments must still be written in English. We've improved build
times a little, and migrated a lot of MAME-specific constructs to
standard C++14 library features. A number of MAME APIs have been
streamlined and modernised. The palette viewer now shows some
details about the colour swatch under the mouse pointer (press F4
during gameplay to show, this may be interesting to regular users
as well).

Of course, this release also comes with more alternate versions of
games supported (including The NewZealand Story, Metamorphic Force,
Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage
Mutant Ninja Turtles), and other fixes and improvements for machines
already emulated by MAME (including Midway V-Unit outputs/layouts
from Risugami and input/output improvements for gambling/medal
games from AJR).

Revision 1.62 / (download) - annotate - [select for diffs], Wed Aug 3 10:22:43 2016 UTC (7 years, 8 months ago) by adam
Branch: MAIN
Changes since 1.61: +2 -1 lines
Diff to previous 1.61 (colored)

Revbump after graphics/gd update

Revision 1.61 / (download) - annotate - [select for diffs], Sat Jul 30 17:14:28 2016 UTC (7 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.60: +5 -4 lines
Diff to previous 1.60 (colored)

Updated mame to 0.176.

It's the last Wednesday of the month, and time for another MAME
release. We'd like to thank the Debian team for their help during
this development cycle: they've provided patches allowing MAME to
build cleanly on several more platforms, and arranged access to
IBM-sponsored POWER8 machines so we could improve our PowerPC

The popular crt-geom and crt-geom-deluxe shaders have been ported
to BGFX and are now distributed with MAME, thanks to cgwg. The BGFX
versions of these shaders allow live adjustment of effect parameters
through the slider controls menu.

Interesting newly supported games include rare Soviet arcade games
Gorodki and Kot Rybolov, gambling mahjong game Swing Gal, and
alternate versions of Beastie Feastie and Raiden Fighters 2. Graphical
issues have been fixed in Seibu Kaihatsu's Denjin Makai, Godzilla,
Legionnaire and Zero Team, and there are some improvements to the
Tandy CoCo 3 palette. A few remaining gameplay issues in Taito's
Operation Wolf were resolved.

Thanks to a huge group effort involving some of our highly valued
external contributors as well some MAME team members, we've got
some visible progress on the Sun SPARCstation drivers. The SPARCstation
IPC (sun4_40 driver) now passes its self-tests and allows you to
use the OpenBoot interactive Forth interpreter at the ok prompt.
Note that there are still issues with SCSI emulation, so it won't
boot from and emulated hard disk or CD-ROM. In other news for
emulation of professional systems, MAME now supports the TeleVideo
990 and 995-65 terminals.

For people using CRT monitors and/or running games at native
resolution, we've added a lot of characters to the uismall.bdf font
supplied with MAME. It now covers most European languages using
Latin and Cyrillic scripts, as well as modern Greek and half-width
katakana. Changes were also made to improve legibility.

For developers, scrolling and hilighting in the state (registers)
view have been fixed, and viewing memory in the debugger no longer
causes spurious side effects like bank switches in systems like the
Apple II and Osborne 1. There's also been a lot of refactoring and
modernisation, particularly in the netlist and UI code.

Revision 1.60 / (download) - annotate - [select for diffs], Sat Jul 9 13:03:46 2016 UTC (7 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.59: +2 -2 lines
Diff to previous 1.59 (colored)

Remove python33: adapt all packages that refer to it.

Revision 1.59 / (download) - annotate - [select for diffs], Tue Jul 5 00:19:59 2016 UTC (7 years, 9 months ago) by maya
Branch: MAIN
Changes since 1.58: +2 -2 lines
Diff to previous 1.58 (colored)

Avoid GCC_REQD= in favour of GCC_REQD+=

The latter allows users to override the value with a newer version.

Revision 1.58 / (download) - annotate - [select for diffs], Thu Jun 30 18:05:55 2016 UTC (7 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.57: +3 -2 lines
Diff to previous 1.57 (colored)

Update mame to 0.175.

Get ready for your vacation and grab MAME 0.175!

We're proud to say MAME now supports a number of previously unemulated
prototypes, alternate versions of games, and unusual systems.
Prototypes include the super-rare Konami Kyuukoukabakugekitai, Home
Data's Mahjong Joshi Pro-wres Give Up 5 Byou Mae, and an early
Japanese version of E.D.F.: Earth Defense Force. Atari Moto Frenzy,
previously lacking protection emulation, is now fully playable.
We've also added a number of gambling games, including some Flaming
7's variants.

Many more Game Boy peripherals are now supported, including real-time
clocks, light sensors and tilt sensors. This makes several previously
unsupported games fully playable.

This release includes improvements to the Sega Master System and
SG-1000 emulation, including better SG-1000 expansion slot support,
and drivers with correct clock speeds for South American Master
System variants.

There's some big news in Sun emulation: all sun3 models will now
POST, MAME has a SPARCv7 CPU core, and there has been substantial
progress towards emulating the SPARCstation 1 (sun4c). Using unidasm
(built with TOOLS=1) you can disassemble SPARCv7 SPARCv7 or SPARCv9
code, incuding all VIS variants up to VIS-3B.

As usual, there are many emulation improvements, including fixes
for keyboard controls in some TRS-80 games, and better Seibu COP
emulation in Legionnaire, Heated Barrel and Godzilla.

In less visible changes, MAME's memory system got a nice cleanup
exposing a number of existing issues which are now fixed, and the
netlist-based discrete circuit simulation code has had a major
overhaul with lots of performance improvements. There are a number
of improvements to MAME's debugger modules in this release,
particularly the imgui-based debugger.

Revision 1.57 / (download) - annotate - [select for diffs], Thu May 26 09:02:16 2016 UTC (7 years, 10 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2016Q2-base, pkgsrc-2016Q2
Changes since 1.56: +2 -2 lines
Diff to previous 1.56 (colored)

Update mame to 0.174.

Remove merged patches.

We're pleased to announce the release of MAME 0.174!

This new release includes some exciting newly-playable machines,
including the Tiger handheld and the ultra-rare Seibu
Kaihatsu title, Metal Freezer.

Meanwhile, the Apple 2 driver now supports the Mockingboard 4C card,
and the regressions in the IT Eagle (Golden Tee Fore) driver's
colors from the previous release have been fixed.

Last but not least, there should be better support for DirectInput
8 on Windows, including supporting older game controllers which
previously only worked using the DirectInput 7 module. If you still
have a controller which DirectInput 8 does not support that you
regularly use, please contact us so that we know what controllers
still do not work.

Revision 1.56 / (download) - annotate - [select for diffs], Fri Apr 29 08:30:50 2016 UTC (7 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.55: +11 -7 lines
Diff to previous 1.55 (colored)

Updated mame to 0.173.

It's the end of another month, and time for a new MAME release.
This time there are more improvements for capabilities we have added
in previous versions.

MAME now includes ports of some popular shaders for the BGFX renderer,
including the EAGLE, HQx and xBR scaling effects. Please be aware
that the BGFX renderer is still a work in progress, and you may
experience some stability issues when using it.

This release introduces a new cheat engine based on the Lua scripting
language. This opens the door to exciting new possibilities. One
of the most significant improvements is better support for systems
with banked memory, including many 8-bit home computers like the
Apple II family.

MAME's archive file handling has been improved in a number of ways.
ZIP64 format is now supported, allowing MAME to archives over 4GiB
in size. This mean that, for example, large flyer collections don't
need to be unzipped for use with the internal UI. 7zip support has
been updated for the latest 7zip release, including new archive
features and many bug fixes. We've also fixed a number of bugs in
the internal file browser.

Of course this release also includes many other improvements from
the MAME team and external contributors.

Revision 1.55 / (download) - annotate - [select for diffs], Thu Apr 14 21:47:07 2016 UTC (8 years ago) by wiz
Branch: MAIN
Changes since 1.54: +3 -4 lines
Diff to previous 1.54 (colored)

Update mame to 0.172.

It's with great pleasure that we announce the release of MAME 0.172.
This release includes several notable things above and beyond the
usual assortment of new systems, new features, and bug fixes.

Most importantly, this is the first release of MAME since the change
to a proper open-source licensing scheme as announced earlier this
month. From this release onward, MAME will be distributed under a
GPL-2.0+ license, with the bulk of code being covered under a
3-clause BSD license.

MAME now has an up-to-date set of documentation! You can find it
under the "Documentation" drop-down at the top of this site, or go
to to check it out.

Due to the large number of configuration changes made in this
version, we strongly advise all users to delete their existing INI
configuration files and re-create them using the "-cc" option.

In case you are just overwriting previous release files note that
you better remove plugin folder first

For those of you running MAME on authentic CRT monitors, MAME now
incorporates a number of scaling-related features from GroovyMAME,
thanks to its author being brought on board the team, which should
help reduce user fragmentation. Please note: If you have issues
with MAME 0.172's graphics output, please ensure that "unevenstretch"
is set to 1 in your MAME configuration.

MAME 0.172 will also introduce a new high-score saving system using
Lua scripting. The feature is still experimental, but it's something
to keep an eye on for interesting future developments!

This version additionally marks the creation of a cross-platform
data-driven shader system via the BGFX renderer, which allows you
to apply shader effects per-screen, and more.

Revision 1.54 / (download) - annotate - [select for diffs], Mon Apr 11 19:01:50 2016 UTC (8 years ago) by ryoon
Branch: MAIN
Changes since 1.53: +2 -1 lines
Diff to previous 1.53 (colored)

Recursive revbump from textproc/icu 57.1

Revision 1.53 / (download) - annotate - [select for diffs], Fri Mar 4 12:47:13 2016 UTC (8 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2016Q1-base, pkgsrc-2016Q1
Changes since 1.52: +13 -2 lines
Diff to previous 1.52 (colored)

Update mame to 0.171.


MAMETesters Bugs Fixed
- 06137: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.cpp: Several games
  are crashing while "initializing.." (Osso)
- 06135: [Interface] ROM-less games cannot be started from internal UI
- 02327: [Graphics] (megasys1.c) chimerab: Priorty PROM is missing. (David Haywood)
- 06134: [Misc.] all games with LED outputs: ledutil no longer works (micko)
- 06139: [Color/Palette] (x68k.c) x68k [akumajo]: Some elements turn blue (crazyc)

Source Changes
-New video chip support : Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]

-Pyon Pyon Jump:  [Roberto Fresca]
	Create derivative machine driver.
	Hooked the V9938 Yamaha VDP.
	Added the DIP switches bank #1
	Hooked the system input ports.
	Added support for Yamaha YM2149.
	Decoupled the YM2149 data read.
	Correct bankswitching.
	Added sound latch & output port.
	Version added to the game description.
	Proper inputs + DIP switches support.
	Second CPU IRQ ack. Promoted to working.
	OKI M5205 ADPCM samples support.

-pulsarlb: Added extra bios [Robbbert]

-Modernized sound volume setting code in various Atari drivers [AJR]

-Fixed F3 soft-reset on Arkanoid sets with MCU [Lord Nightmare]

-osdmini: Fixes build issues [Stuart Carnie]

-Replaced osd_lock with std::mutex [Miodrag Milanovic]

-Software list entries can now supply slot option defaults [AJR]

-i8271: Unload head after programmed revolutions [Nigel Barnes]

-apple2: Fix parallel card ACK handling, Print Shop almost works with
 the lx810l now. [R. Belmont]

-Nibble driver: Rewrote the whole driver. Added video hardware,
 preliminary machine driver and memory map. Decoded the graphics.
 [Roberto Fresca]

-Made anonymous timer non-anonymous in arkanoid.cpp, fixes savestates
 for the sets using the original Taito MCU code [Lord Nightmare]

-Allow load/saved state slots to be bound to joystick buttons [Victor Vasiliev]

-Dumped "Dead or Alive 2 (Rev A)", match existent set, fix game and EPRROM names
 [Smitdogg, The Dumping Union]

-Dumped "King of Fighters XI" EN, match JP one, add notes [Brizzo]

-Substantial improvements to Web Audio sound backend for Emscripten
 port.  [Grant Galitz]

-disound: Don't crash on state load when the mixer is disabled by lack
 of inputs (misconfiguration or missing samples) [O. Galibert]

-Initial import of MEWUI to MAME [Maurizio Petrarota]

-External DATs grouped into a single view. [Maurizio Petrarota]

-New video chip support: Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]

-z80.cpp: Added a debug mechanism for /WAIT pin assertion mechanism
 (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to
 Night Gal driver as a quick example. [Angelo Salese]

-Make octal flag part of address_space/address_space_config [AJR]

-Added unknown NAOMI development(?) board BOOT ROM [coolmod]

-Initial support for BGFX [Ryan Holtz, Dario Manesku, Branimir Karadic, Miodrag Milanovic]

-Significant speed improvements to the BGFX renderer. [Ryan Holtz]

-Added basic JSON-based single-pass shader effect support to BGFX renderer. [Ryan Holtz]

-Added hat trick hero 93 PALs [Alex Cmaylo]

-catnmous: graphical improvements [Vernimark, Vas Crabb]
   * Redumped Cat and Mouse colour sprite ROM as the correct size
   * Implement sprite ROM banking
   * Improve colour palette using resistor values from board photographs

-laserbat: fix inadvertently swapped TMS organ chip clocks (fixes music) [Vas Crabb]

-Make Zaccaria 1B11107 and 1B11142 boards devices and share common parts [Vas Crabb]

-apple1: Completely rewrote the driver in modern idioms. All
 functionality should be the same. [R. Belmont]

-Descrambled the ROM on the Xerox NoteTaker, and mapped it in the
 correct areas to make it start to boot. [Lord Nightmare]

-Xerox NoteTaker: Corrected CPU Clock speed, and map at least some of RAM
 [Lord Nightmare]

-electron: Added cassette softlist and implemented BREAK key [Nigel Barnes]

-Xerox NoteTaker: Corrected RAM amount.  Attached the pic8259 interrupt
 controller, though no interrupts are attached to that yet. Added
 documentation of i/o writes during the boot process. [Lord Nightmare]

-vigilant.cpp: Added video timing PROM. [Pasky, caius]

-Videosnaps patch (additional file to write: gamename.inp.timecode) [Michele Fochi]
  Added new options:
   * [no]exit_after_playback (default=no)
   * [no]record_input (default=no) Added new UI shortcut to save current
      timecode (default F12) Translated variable names and comments to
      english language

-Sord m5 driver update [Ales Dlabac]
 added support for RAM expansions EM-5,64KBI,64KBF,64KRX
 added m5p_brno mod Sord m5+1024kB
 ramdisk+cp/m 2 cart slots

-Moon Light (Set 2): Fix the program ROM addressing. This fix the
 corrupt graphics in the double-Up feature. [Roberto Fresca]

-Moved JANGOU_BLITTER into a device [Angelo Salese]

-NCS8105 ADCX opcode is actually an ADDX, fixes gfx garbage in
 nightgal.cpp [Angelo Salese]

-Corrected ROM labels and removed endian-swap during descramble for
 notetaker in favor of loading ROMs the other way round. Add ROM
 locations. [Lord Nightmare]

-Xerox NoteTaker: Implement ROM/RAM overlay as per schematics.
 Documented Address map and part of I/O map. [Lord Nightmare]

-Note that one of the buccaneers proms matches the vigilante video sync
 prom [caius, David Haywood]

-Moon Light: Rearranged and split by program. This generated new sets
 due to the hidden extra programs in the program ROMs. [Roberto Fresca]

-Xerox NoteTaker: Added the IO Processor firmware v1.50 as an alt bios
 after typing it from the assembly source listing on bitsavers. Added
 two PROMs as NO_DUMP. Updated comments and history a bit, but needs
 further improvement. [Lord Nightmare]

-Updated Xerox NoteTaker documentation and history section, with cited
 sources. [Lord Nightmare]

-Cherry Master v1.10: Fixed inputs / DIP switches. [Roberto Fresca]

-Xerox NoteTaker: Finished documenting the I/O CPU's I/O ports, updated
 history documentation a bit more [Lord Nightmare]

-Figured out algorithm and replaced SnowBoard Championship lookup
 table with proper emulation of device [Samuel Neves & Peter

-chihiro.c: Redumped "Sega Network Taisen Mahjong MJ 2 (Rev G)" [ANY]
 Re-parented set

-mitchell.cpp: Dumped a blockjoy board and noted a rom label difference
 [Andrea Palazzetti]

-snotec.xml: Added 3 new cart dumps. [TeamEurope]

-Extended LUA API [Jeffrey Clark]

-Support for the AMPAL18P8 to the jedutil tool. [Kevin Eshbach]

-Improved cross compile support [Jeffrey Clark]

-Hp9845: Added tape driver [F. Ulivi]

-r9751: Add more DMA registers for serial and floppy [Brandon Munger]

-slapstic: One small step toward slapstic modernization [AJR]
   * Make chip number part of device configuration, not init param
   * Correct mainpcb slapstic number in racedrivpan
   * Remove many unused slapstics

-c64_cart.xml, c128_cart.xml: Added some diagnostic carts.
 [World of Jani]

-COM5016/COM8116 Baud Generator: Added a bunch more divisor tables and
 notes [Lord Nightmare]

-Apollo changes: [Hans Ostermeyer]
 * Unified logging format in associated devices
 * Use correct raw video modes

-Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two
UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to
ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART.
[Lord Nightmare]

-AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare]

-Added multi-language support for MAME [Miodrag Milanovic]

-sq1: Much-improved LCD and front panel button support.
 [Parduz, R. Belmont]

-weddingr: better input port descriptions [Vas Crabb]

-Added Chinese Simplified and Chinese Traditional translation [YuiFAN]

-Added German translation [Raf Tacker]

-Added Japanese translation [Fujix]

-Added Italian translation [Angelo Salese,Antonio Paradossi,Fabio Priuli]

-Added Portuguese (Brazil) translation [Ashura-X]

-pacman.cpp, meadwttl.cpp: small fix of game years for Novomatic's Cannon
 Ball and Meadows' Meadows 4 in 1, respectively, to synchronize with
 history.dat [Antonio Paradossi]

Revision 1.52 / (download) - annotate - [select for diffs], Wed Jan 27 13:59:19 2016 UTC (8 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.51: +2 -2 lines
Diff to previous 1.51 (colored)

Update mame to 0.170:

MAMETesters Bugs Fixed
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
  (32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
  value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
  Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
  switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
  rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
  throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
  loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
  at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)

Source Changes
-Added more accurate SSi S14001A speech chip emulation, written by one
 of the people at SSi who originally laid out the S14001a silicon in
 1974/5! [Ed Bernard]

-nokia_3310.cpp: started implementing the driver based on available
 information. Also added dumps for various models. [Sandro Ronco]

-Corrections to some ROM names and labels on Elevator Action based on
 pcb pictures. [Lord Nightmare, brizzo]

-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
 Spell. [Sean Riddle]

-vicdual: rewrote carnival music board emulation, copy-pasted samples
 handling from audio/pulsar.cpp. Kept sample names and function names
 the same. [hap]

-XAudio2 support [Brad Hughes]

-Removed this == nullptr checks and fixed most of the resulting
 crashes. [MooglyGuy, Tafoid]

-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]

-More configuration fixes [AJR]
 * terrafb: remove unused NB1414M4
 * segas16b.cpp: sanity check forgotten in last confix
 * sega16sp.cpp: fix region width, make required (as last confix

-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]

-Pass and return palette devices by reference, not as pointers [AJR]
 * Add screen_device::has_palette()
 * Require device_gfx_interface::gfx() and palette() to access members
 * Getters for atari_vad_device return devices as references, not

-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs

-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]

-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]

-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]

-OS/2 patch [KO Myung-Hun]

-Arkanoid: Add note about the number of optical quadrature slots (24)
 the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]

-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
 real pcb mixes them, by directly tying them together with no mixing
 resistors. This  introduces some distortion, but is more accurate
 to actual pcb audio. [Lord Nightmare]

-40love.cpp: added global color select bank, fixes colors in later
 levels for Forty-Love [Angelo Salese]

-spc1000: cassette tape motor fixed for working properly [Miso Kim]

-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
 Fixed bugs with MCU port c ddr handling, latches and edge detection,
 added missing interrupt on Z80 write to MCU, and removed a boost
 interleave hack which was made unnecessary by these fixes. Switched
 the Arkanoid (older) sets to use original Taito A75 06 MCU code as
 opposed to the bootleg MCU code used until now. The 3 (newer) and 1
 Tournament sets still use hand-hacked bootleg MCU code until original
 MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
 MCU code roms now work, if hooked up to the appropriate drivers. Hooked
 the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
 alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]

-some fast invaders improvements [ANY]

-Return std::string objects by value rather than pass by reference [AJR]
  - strprintf is unaltered, but strformat now takes one fewer argument
  - state_string_export still fills a buffer, but has been made const
  - get_default_card_software now takes no arguments but returns a string

-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
 names based on PCB pictures from Superully. [Lord Nightmare]

-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]

-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]

-common osd path environment var expansion [Jeffrey Clark]

-add lua console support back in [Jeffrey Clark]

-pc9801_86: add pcm [Carl]

-added official updater roms to the calspeeda set so that you can
 update the hdd / game revision if you so please [mrsinister]

-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]

  Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
  Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
  sorted out bioses/flashes, removed outdated comments [MetalliC]

-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
 among others. [R. Belmont]

-R9751: Clean up, add timer register, and add another system disk
 set to software list [Brandon Munger] Finish making it python3-compatible [O. Galibert]

-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]

-Added pre-compiled headers support to build system [Miodrag Milanovic]

-improvements to hp9845b driver [F.Ulivi]

-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]

-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]

-fidelz80: redumped CC10B PRG ROM [Berger]

-rf5c400: added external memory r/w function [Ville Linde]

-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
 This set of commits include:
	a video layout with all 30 LEDs 13 double-digit 7seg modules
	an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
	multiplexing signals for the 7seg displays
	LEDs being controlled by the IO ports of the 2 AY8910-3 chips
	8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines

-Some more validity checking improvements: [AJR]
	* The -validate command now accepts an optional string, validating only
	  matching drivers. This has proven useful for debugging. The default is
	  to validate all drivers as usual.
	* Devices' names are tracked when validating their auto-finders.

-Have sound_stream::input_name return the std::string it constructs [AJR]

-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]

-Refactored NTSC pass and added sliders [ImJezze]
	* merged YIQ encode and decode pass into one NTSC pass
	* fixed half texel offset
	* re-added usage of A value
	* re-added usage of P value
	* re-added jitter of B value
	* changed default O value to 0
	* reduced sample count to 64
	* removed duplicate YIQ settings definition
	* added sliders for most NTSC settings
	* fit B value jitter between a min/max range of 0 and 1
	* fit A and B value between a min/max range of -1 and 1
 Refactored color convergence pass
	* color convergence is now independent from ratio
	* color convergence is now limited to a maximum of 10
	* the radial color convergence now "translates" the most outer
	  pixel as they would be translated by the linear color convergence
	  with the same amount
	* added color convergence pass to vector rendering
	* fixed half texel offset in pre-scale pass
	* fit scan-line jitter between a min/max range of 0 and 1
	* color convolution, defocus and phosphor pass will now be skipped
	  if all influencing parameters are 0
	* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
	* added monochrome-chessboard.png
	* added slot-mask-aligned.png (to simulate a TFT LCD

New machines added or promoted from NOT_WORKING status
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]

New clones added or promoted from NOT_WORKING status
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]

New machines marked as NOT_WORKING
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
<unknown> Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
 - 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chzetsurinjin Beraboh Man, Bomberman,
   Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
   Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
   Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
   PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
   Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
   Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
   Doraemon Meikyuu Daisakusen

Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]

New clones marked as NOT_WORKING
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]

New WORKING software list additions
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]

New NOT_WORKING software list additions
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette  [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]

Revision 1.51 / (download) - annotate - [select for diffs], Sat Jan 2 16:45:03 2016 UTC (8 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.50: +4 -2 lines
Diff to previous 1.50 (colored)

Update mame to 0.169:


MAMETesters Bugs Fixed
- 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens,
  the 2 screens get out of sync almost immediately. (David Haywood)
- 03860: [DIP/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit. (David Haywood)
- 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood)
- 04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)
- 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood)
- 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood)
- 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen (David Haywood)
- 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood)
- 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood)
- 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)
- 06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood)
- 06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc)
- 04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso)

Source Changes
-Fix dates on the prose2k sets based on their internal datecodes
 [Lord Nightmare]

-Fixed BGM regression in Hot Chase [Angelo Salese]

-rungun.c: Added '936 ROM readback. [Angelo Salese]

-rungun.cpp: added video priority mode bit, fixes title screen missing
 rotation effect. [Angelo Salese]

-rungun.cpp: Fixed Run N Gun single/dual monitor logic setup.
 [Angelo Salese]

-Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman /
 Lambada (Argentina). Only one at location 7f is remaining.
 [Roberto Fresca]

-EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO]

-Club Pacman: Dumped and added the remaining color PROMs They match the
 pacman/mspacman ones. [Roberto Fresca]

-Pacman Club: Changed game year and description, according with some
 facts. [Roberto Fresca]

-EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO]

-Initial conversion of core to C++14. Note that compilers are now
 limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up
 [Miodrag Milanovic]

-zn: Added ZN-1 development version BIOS. [Guru, R. Belmont]

-rewrote GameKing skeleton driver, dumped + added internal ROM, boots
 and runs menu, not yet fully working [Peter Trauner]

-correct gfx rom for space train [f205v]

-glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB.
 [system11, The Dumping Union]

-pet_rom.xml: Added MONJANA/1. [Ruud Baltissen]

- Jaleco Megasystem 1 improvements
 * add Sprite Mosaic effect (port of FBA code) [iq_132, dink]
   - used extensively by Chimera Beast
 * use 68k byte write smearing on main RAM [David Haywood]
   - fixes attract movement in 64th Street, Chimera Beast
 * emulate 'Sprite Trails' effect and attempted to emulate sprite clearing
   effect [David Haywood]
   - used on P47 'Jaleco Logo'
 * added memory mirrors on type B hardware [Angelo Salese]
   - fixes 64th Street background destruction
 * established that St. Dragon press start text is a raster effect, however
   method of specifying line etc. is unknown (MCU?) so not currently
   enabled [Angelo Salese]
 * enabled Soldam hack for parent set as well as Japan set.  It seems likely
   that enabling 16x16 tiles on one of the layers forces one of the others to
   use 16x16 tile addressing even in 8x8 mode, further testing needed before
   doing it that way tho [David Haywood]
    - fixes the high score table text
 * change refresh rate to ~56.19hz using raw params [Angelo Salese]
    - now matches video references

-Added Bandai Super Note Club Software List. [Team Europe]

-spc1000:Using timing difference for cassette deck motor on/off toggle [Miso Kim]

-sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]

-Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb]
 * Needs raw screen parameters and calls from scanline timer to work properly
 * Collision and completion bits generated correctly including duplicates
 * Supports background and score display
 * Generates audio tone from line frequency
 * Several times faster when rendering per scanline

-laserbat.c improvements: [Vas Crabb]
 * Use proper video timings
 * Implement shell and area effects
 * There are still horizontal alignment issues between layers
 * Decode PLA bitstream and use for video mixing
 * Add PLA from lazarian to laserbat as bad dump as it's needed now
 * Add PLA from catnmous to clone as bad dump as it's needed now
 * Fix colours - detailed explanation in source comments
 * Fix inputs - cocktail P2 controls and all 16 DIP switches work now
 * Support cocktail mode (set in Machine Configuration - uses a sense line)
 * Fix conditions for latching sound data
 * Fix catnmous audio CPU memory map and ROM loading by tracing program
 * Hook up catnmous audio CPU peripherals deduced by tracing program
 * Add more notes on sound and video hardware
 * laserbat, lazarian and catnmous are playable now

-k053252: just reset internal screen state when a frequency clock
 change occurs. [Angelo Salese]

-Fixed gfx decoding for Konami GX BIOS [Angelo Salese]

-Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese]

-Split Taito TC0780FPA into its own device [Ville Linde]

-mac: use real split ROMs for maciici [Guru]

-Refactoring memory map validity checking [ARJ]

-Modernize `simple_list` code [Vittorio Romeo]

-Modernize x86log.h and x86log.cpp [Vittorio Romeo]

-monzagp: added car inputs and collisions. [Sandro Ronco]

-Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2]

-partial dumps of Namco FCA and FCB JVSIO MCU's firmware
 [Darksoft, MetalliC, Mitsurugi]

-apollo: cleanups and enhancements [Hans Ostermeyer]
 * Split OMTI8621 ISA device into PC and Apollo versions (Apollo
    doesn't have a BIOS extension ROM, PC does)
 * Cleaned up OMTI8621 logging
 * Forced slot # of OMTI board so we can look it up and auto-set the
    node ID
 * Adjusted mouse sensitivity

-Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO]

-HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze]

 Made defocus strength equal for x/y and independent from screen size

 defocus is now independent from screen size and ratio horizontal and
 vertical defocus now have the same strength replaced asymmetric
 defocus kernel by a symmetric kernel defocus is now limited to a
 maximum of 10 added shader uniforms for orientation and rotation
 settings Fixed HLSL for LCD screen

 fixed wrong detection of vector screen, which meant that a LCD screen
 was also detected as vector screen re-enabled scan-line and other CRT
 related sliders for LCD screen Extended Shadow Mask and Bloom

 added shadow mask option to choose between "Screen" and "Source" tile
 mode ("Screen" is the default as before) added bloom option to choose
 between "Addition" and "Darken" blend mode ("Addition" is the default
 as before) the alpha channel of a shadow mask is now filled with the
 background color of the screen by the amount of the inverted alpha
 value added monochrome-matrix.png which can be used in combination
 with "Source" tile mode and "Darken" blend mode to simulate a STN LCD

-qt5 debugger port [O. Galibert]

-Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO]

-All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO]
 type drawing supported (Horizontal, Vertical, Titled, Zoomed...)

 512x512, 512x256 (EF9366),256x256 resolutions supported. New user
 settings : Number of bitplans, Display resolution/mode. Busy time
 dynamically generated for vectors and characters drawing. Various
 fixes. Code clean-up.

-gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood]

-aquarium: Fixed music banking and video priorities [David Haywood]

-Various improvements to the internal debugger [Barry Rodewald]
 * make closed windows actually disappear
 * add Run and Hide Debugger menu option
 * set initial windows so that they don't overlap
 * make the window colours less garish
 * add memory window
 * honour -debugger_font and -debugger_font_size
 * make title bars the size of the debugger font
 * make window editors appear over the window it is related to
 * stop text being drawn out of bounds in window titles and editors
 * fix order in which windows are rendered
 * make new windows appear in a cascade fashion

-In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers.
  [Samuele Zannoli, R. Belmont]

-Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont]

New machines added or promoted from NOT_WORKING status

Glass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11]
Panda Train (Novamatic 1.7) [f205v]
Tomy Power House Pinball [hap, Sean Riddle]
Joker Poker (Coinmaster set 1) [MASH]
Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle]
Spelling B (1978 version) [hap, Sean Riddle]
Mr. Challenger [hap, Sean Riddle]
Run and Gun / Run and Gun (dual screen) [Angelo Salese]
 * despite previously being marked as working these never really worked properly
Lazarian / Laser Battle [Vas Crabb]
 * see notes above, wasn't really playable before
Captain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia]

Various Player's Edge Plus sets [BrianT]
 - Player's Edge Plus (PP0733) Double Aces and Faces
 - Player's Edge Plus (PS0047) Wild Cherry Slots
 - Player's Edge Plus (PS0092) Wild Cherry Slots
 - Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots
 - Player's Edge Plus (PS0470) Triple Diamond Slots
 - Player's Edge Plus (PS0628) Double Black Jack Slots
 - Player's Edge Plus (PS0708) Double Cherry Bar Slots
 - Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals
 - Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker
 - Player's Edge Plus (X002152P+XP000043) Blackjack Poker
 - Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker
 - Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker
 - Player's Edge Plus (X002279P+XP000057) Ace$ Bonus

New clones added or promoted from NOT_WORKING status

Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius]
Orius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union]
Gallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union]
Super Slam (set 3) [f205v]
Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina]
Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
Hat Trick Hero '93 (Ver 1.0A 1993/02/28) [Bill D, The Dumping Union]
Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado]
Miss World '96 (Nude) (set 4) [system11]
Double Dragon II - The Revenge (US, bootleg) [system11]
Space Chaser (Model Racing bootleg) [Piero Andreini]
Street Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco]
Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL)
  [rtw, Smitdogg, The Dumping Union]
Pirates (set 2) [caius]
Genesis (USA, NTSC, with TMSS chip) [David Haywood]
Space Train [f205v, David Haywood]
Aquarium (US) [funstuff]
Knock Out! (bootleg) [Tirino73]
Ameisenbaer (German, Galaxian hardware) [f205v]
Dragonninja (bootleg with 68705) [f205v]

Various Player's Edge Plus sets [BrianT]
 - Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
 - Player's Edge Plus (PP0094) Standard Draw Poker
 - Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)
 - Player's Edge Plus (PP0189) Standard Draw Poker
 - Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)
 - Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)
 - Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)
 - Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker
 - Player's Edge Plus (PP0418) Standard Draw Poker
 - Player's Edge Plus (PP0526) Deuces Wild Poker
 - Player's Edge Plus (PP0540) Double Bonus Poker
 - Player's Edge Plus (PP0562) 10's or Better
 - Player's Edge Plus (PP0587) Standard Draw Poker
 - Player's Edge Plus (PP0711) Bonus Poker Deluxe
 - Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker
 - Player's Edge Plus (KE1001) Keno
 - Player's Edge Plus (KE1012) Keno (set 3)
 - Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots
 - Player's Edge Plus (PS0425) Sizzling Sevens Slots
 - Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
 - Player's Edge Plus (PS0722) River Gambler Slots
 - Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker
 - Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker
 - Player's Edge Plus (X002270P+XP000053) Jackpot Poker
 - Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus
 - Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker
 - Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish
 - Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)
 - Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker

New machines marked as NOT_WORKING
Tektronix TekXpress XP330 X Terminal [Justin Kerk]
Patinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches]
unknown animal-themed game (bottom) [Roberto Fresca, Matt B]
unknown animal-themed game (top) [Roberto Fresca, Matt B]
Tokyo Bus Guide (Rev A) [ShouTime, rtw]
Mortal Kombat 3 (SNES bootleg) [Kevin Eshbach]
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
HP9845B [F.Ulvi]
Saturn ST-17xx series DVD players [Justin Kerk]
ROLM 9751 [Brandon Munger]
SGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap]
Philips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog]
Sansa Fuze 2 [David Haywood]
 * need to establish if full firmware can be built from internal rom dump
   and firmware updates
Nokia 3310
 * we only have firmware update files, probably need actual internal
   roms / complete firmware dumps?
Torch CF240 [Nigel Barnes]

Various skeleton drivers for mechanical / non-video systems
 - Ameri-Hockey
 - Turbo Drive (ICE)
 - Standard Change-Makers System 500 / 500E
 - Awesome Toss'em (Lazer-tron)
 - After Shock (Lazer-tron)
 - Bozo's Pail Toss (v2.07)
 - Ribbit Racing (Lazer-tron)
 - Candy Crane (AGE)
 - Clown Roll Down (Elwood)

Various Player's Edge Plus sets [BrianT]
 - Player's Edge Plus (X000006K+XK000001) Keno
 - Player's Edge Plus (X000013K+XK000011) Keno
 - Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker
 - Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker

Various World Club Champion Football sets [f205v, ANY, MetalliC]
 - World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)
 - World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)
 - World Club Champion Football European Clubs 2004-2005 (CDV-10013)
 - World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)
 - World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)
 - World Club Champion Football European Clubs 2005-2006 (CDV-10027)

New clones marked as NOT_WORKING

Mexico 86 (bootleg of Kick and Run) (set 2) [f205v]
World Combat / Warzaid (ver UCD:B) []
Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union]
Klax (set 2, bootleg) [ANY]
Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]
Hard Head 2 (v2.0, bootleg) [system11]

New WORKING software list additions
megadriv.xml: Sega MegaDrive/Genesis cartridges
 - Toy Story (prototype) [PtoPOnline]
 - Stargate (prototype) [PtoPOnline]

tutor.xml: Tomy Tutor & Pyuuta cartridges
 - 4-nin Mahjan (Jpn) [Team Europe, SSJ]
 - verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ]

New NOT_WORKING software list additions

gamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]
 * some of these work better than others
 - Legend of Dragon Knight
 - Fist of Thunder
 - Jewelriss
 - Mars Voyage
 - Flying Goblins
 - World Cup Soccer
 - Punk Boy
 - Famous 7
 - Tough Guy
 - Fantasy Travel
 - QuizFighter
 - Further Adventures of Hannibal the Cat
 - Basketball
 - Bao Qing Tian
 - Robin Hood
 - Riddle of the Ancient Tomb
 - Insect War
 - 4-in-1
 - One Million Whys
 - Dinosaur Park (redump)
 - The Golden Pyramid (redump)

saturn.xml: Sega Saturn CD-ROMs
 * actually playable, but marked as not working due to driver state
 - Rayman (Prototype 19950720) [D$wizz Taylor]

supracan.xml: Funtech Super A'Can cartridges
 * DMA issues make this not playable
 - Formosa Duel [Team Europe, SSJ]

gmaster.xml: Hartung Game Master cartridges
 - 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ]

Revision 1.50 / (download) - annotate - [select for diffs], Sat Dec 5 21:25:41 2015 UTC (8 years, 4 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2015Q4-base, pkgsrc-2015Q4
Changes since 1.49: +2 -2 lines
Diff to previous 1.49 (colored)


Revision 1.49 / (download) - annotate - [select for diffs], Wed Nov 25 12:34:36 2015 UTC (8 years, 4 months ago) by wiz
Branch: MAIN
Changes since 1.48: +2 -2 lines
Diff to previous 1.48 (colored)

Update mame to 0.168.


Special Thanks

Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.

Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion
projects that are helping us to improve MAME.

MAMETesters Bugs Fixed
- 06083: [Core] cpu/z8000/ - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
  Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes

-zx: Start of a hardware-correct rewrite [O. Galibert]

-Aristocrat MKV driver: More accurate documentation. Also added some
 technical notes. [Roberto Fresca]

-osborne1 improvements [Vas Crabb]
 * Bank low 16k according to schematics, passes memory test
 * Handle memory mapped I/O addresses according to schematics
 * Correct vectoring of IEEE488 interrupt
 * Add serial port emulation
 * Fix beeper frequency/timing
 * Fix scrolling behvaviour in standard and SCREEN-PAC modes
 * Implement RESET key (generates NMI, F12 by default)
 * Show contents of video memory in F4 tilemap viewer
 * Add configured banking and save state support

-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
 Z80). Various other fixes. Marked as Working [Robbbert]

-n64: Simulation of cpu cycles from the skipped RDRAM initialization.  [Happy]
 This allows later SI initialization to see something closer to an
 expected value for the system uptime.

-making logerror part of machine and device classes [Miodrag Milanovic]
 display tag of device that logged message

-naomi/triforce docs update [f205v]

-peplus.c: Documentation update based on newly found PSR (Program
 Summary Report). [Kevin N, BrianT]

-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
 glitches caused by improper truncation in the lattice filter
 multiplier. This is not an optimal fix as it isn't correct to
 hardware, but it works better than the previous approximation.
 [Lord Nightmare]

-Derived a new machine with improved memory map, remapped the roms
 load, and created proper inputs set for Genie (ICP-1, set 2). Also
 added technical notes and findings... [Roberto Fresca]

-Goldnpkr.c driver: Added games and technical notes, and some
 clean-ups... [Roberto Fresca]

-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
 detected. Consider verifying it". [MooglyGuy]

-Sharp MZ series:
 * MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
 * MZ-700: Fixed shift, ctrl, function keys;
 * MZ-800: Fixed crash when ramdisk accessed;
 * MZ1500: now starts up and can run some programs;
 * MZ-800, MZ-80K, MZ-80A can load mzf tapes.

-Fix some instances of PVS-Studio warning V501, "There are identical
 sub-expressions to the left and to the right of an operator". [MooglyGuy]

-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]

-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
 coin lines through dedicated inputs. Also fixed graphics.
 [Roberto Fresca]

-Serial ports added to imds2 [F. Ulivi]

-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
 a value of 0/1" [MooglyGuy]

-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
 type value. You've probably forgotten to include parentheses." [MooglyGuy]

-goldnpkr.c driver improvements. [Roberto Fresca]

-cmpacman: fix two DIP switches [Vas Crabb]

-Added partial decryption to the ICP1 daughterboard games. (currently
 only pokerduc set). Since it's just partial, commented out the code
 for now.... [Roberto Fresca]

-Added port impulse to the Golden Poker's second coin slot. This is
 needed for both royale sets. [Roberto Fresca]

-amstad: Transtape WIP support. [Barry Rodewald]

-a7800.c - More accurately reflect '0x02XX' map per hardware
 documentation and testing. [Mike Saarna, Robert Tuccitto]

-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
 [Lord Nightmare]

-namcos23: Better handle on the GPU comms [O. Galibert]

-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
 The file was removed from the other gmake.*/genie.make files. The
 build/gmake.* files do not exist upstream, so this is a purely local

-namcos23: port b bit 6 is also an input, handle accordingly.  Probably
 JVS. [O. Galibert]

-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
 * bbc now uses correct hd6845
 * saa5050 outputs all 20 scanlines

-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]

-bbc: softlist additions/changes [Nigel Barnes]
 * added part_id to many items
 * added original protected floppies (FSD)

-bbc: preliminary support for FSD format. [Nigel Barnes]

-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]

-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
 artwork layout, since it seems that the game lacks of a gambling or
 double-up feature. Also cleaned a bit the driver. [Roberto Fresca]

-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
 feature/function. Changed the inputs and artwork layout accordingly.
 [Roberto Fresca]

-HLSL [ImJezze]
 * removed duplicate prescale fields
 * made visibility of HLSL options depending on screen type
 * disabled scanlines for LCD screen type
   Fixed reset of HLSL settings
 * fixed bug that resets the HLSL settings when the screen size has
 * removed hardcoded HLSL presets
 * updates HLSL readme
 * fixed creation order of D3D and HLSL resources
 * sliders will be hidden when toggled off and will be shown when
    toggled on again
 * screen adjustment (scale, offset) can now be handled by the
    respective render API itself (default behavior is as before)
 * D3D (if HLSL) is activated handles screen adjustment by itself
    within the shader, which fixes the odd behavior of some effects
    (e.g. round corners) when screen scale and offset is used
 * fixed bug that resets the HLSL settings when switching between
    window mode and fullscreen
 * fixed changed screen adjustment for multi screens
 * the vector renderer now tries to detect a invariabel vector
    intensity and disables the calculation of a dynamic beam width
 * fixed not used HLSL settings from <custom>.ini if MAME was started
    without driver parameter
 * removed default values from HLSL sliders, the defaults here are
    more like null values to hint when an effect would be disable
 * slightly changed default HLSL settings
 * fixed missing shadow mask texture when switching between window
    mode and full screen

-z800x: Fix the disassembly [Oliver Lehmann]

-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]

-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]

-vrender0: allow resolutions higher than 512x240 [Luca Elia]

-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]

-mcatadv.c: Improved Nostradamus emulation [David Haywood]
 * Sprite masking effect supported (stage 6 boss)
 * Tilemap enable supported (flickering shadow for stage 7 boss)
 * Priority 0 sprites now shown (final boss arms)
 * BG colour changed to more likely pen (fade in/out on intro & end)

-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]

-se3208.c: disallowed unaligned dword reads/writes, this allows
 Donggul Donggul Haerong to function, although not 100% sure it's the
 correct fix [David Haywood]

-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
 MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
 emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
 This should produce a .js file which can be supplied to an HTML front-end.

New machines added or promoted from NOT_WORKING status
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]

New clones added or promoted from NOT_WORKING status
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]

New machines marked as NOT_WORKING
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]

New clones marked as NOT_WORKING
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]

Revision 1.48 / (download) - annotate - [select for diffs], Fri Nov 13 14:11:49 2015 UTC (8 years, 5 months ago) by wiz
Branch: MAIN
Changes since 1.47: +2 -3 lines
Diff to previous 1.47 (colored)

Update mame to 0.167.


MAMETesters Bugs Fixed
- 00100: [Sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off. (Osso)
- 05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing (hap)
- 06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt] : some
  softlist games are broken (crazyc)

Source Changes
-piggypas.c: fixed CPU type, added layout and some inputs. [Sandro Ronco]

-firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5 [Guru, Ville Linde]

-Fix reversion for PI.  PI transfers round length up, not down. Add [Happy]
 field for VI interlaced modes.  Display of interlaced video still
 needs work.

-adding ROM dump of Commodore MPS-1000 dot matrix printer [Felipe Sanches]

-dvk_ksm: update memory map, rom checksums. [shattered]

-ec1840, ec1841: clean up memory options [shattered]

-Victor 9000 Keyboard: Added two key labels I realized I'd forgotten.
 Updated comments to be more clear about keys with multiple contacts
 underneath but only one metal contact on the key. Noted in comments
 that the symbolic and mode keys on the numeric keypad (except for
 decimal point) are beige, not white. [Lord Nightmare]

-DEC LA120: Make the status leds and 7seg displays a popmessage(), for
 now. [Lord Nightmare]

-Votrax TNT: fixed the memory map mirroring based on schematic.
 [Lord Nightmare, Kevtris]

-added correct sprite rom dumps to Led Storm Rally 2011 (US) [Guru]

-adjusted the rom loading / gfxdecoding in the driver to accommodate
 the correct ROMs for Led Storm Rally 2011 [David Haywood]

-z80scc rework [Joakim Larsson]
 * z80scc_channel class rebased on device_t instead of z80sio_channel
 * Improved LOG printouts
 * Interrupt support started
 * Made register pointer bits shared bewtween A and B channel as per
 * Variant type keeping moved from channel class to device class where
    it belongs
 * Clocks are blocked until Rx/Tx enabled by ROM code
 * Improved logging
 * Started variant handling

-tiki100: Added 8088 expansion ROMs. [Person]

-tiki100: Used PROM for memory mapping. [Curt Coder]

-tiki100: Added expansion bus and skeleton for 8088 card. [Curt Coder]

-tiki100: Connected the I/O space to the expansion bus, and added the
 360KB floppy format for MS-DOS. [Curt Coder]

-tiki100: Added raw screen parameters. [Curt Coder]

-tiki100: Added DART speed select jumper. [Curt Coder]

-tiki100: Added skeleton for Winchester controller. [Curt Coder]

-tiki100: Added the expansion bus slots to the Z80 daisy chain.
 [Curt Coder]

-tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus.
 [Curt Coder]

-PTY support for u*x OSes [F.Ulivi]

-Fix to allow mips3 exceptions to detect branch delay slots for setting
 EPC. Minor cleanup/correction for n64.c [Happy]

-Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard) [rfka01]

-Split cat.c into separate drivers for canon cat and iai swyft.  [Lord Nightmare]

-PSX GPU: Fix the 24bit rendering of video sequences on games such as
 GranTurismo and Digimon World 3 [Felipe Sanches]

-ETI-660 fixed and working [Robbbert]

-Camputers Lynx 48k, 96k, 128k fixed and working. [Robbbert]

-Game-A-Tron gambling hardware changes [Roberto Fresca]:
 * Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four
    In One Poker. All these are present in the Test Mode. However,
    their functions aren't clear.
 * Switched the PSG to SN76489, since it's present in the Bingo PCB.
 * Added technical notes and more documentation.

-Pinball, Bally early solid state (by17.c by35.c)   [Quench]
 * Add mockup playfield layouts for Playboy, PowerPlay and Matahari
    that includes input/output devices
 * Add sound to first gen -35 games
 * Various fixes based on schematics and measurements.

-TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a
 SPEAK (VSM) command was issued, the command would instantly terminate
 due to the FIFO being empty even though the chip wasn't in SPEAK
 EXTERNAL mode. Fixes speech in TI Extended Basic [Lord Nightmare]

-wackygtr: added inputs and internal layout. [Sandro Ronco]

-Aristocrat MKV driver: Added the undumped PLD devices to Adonis
 (parent) ROM_LOAD since is running in the same hardware than the
 recent added clon. [Roberto Fresca]

-Aristocrat MKV driver: Added PCB ASCII layout and components
 description. Added extra documentation and some notes. [Roberto

-Aristocrat MKV driver improvements [Roberto Fresca]
 Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to
 the parent set for the same devices, flagged as NO_DUMP. Added master
 crystal via #define, and derived the CPU clock. Added some technical

-saa5050: graphics generator and character rounding [Nigel Barnes]
 * implemented graphics generator, no longer read from fake ROM
 * added character rounding
 * improved control code handling
 * added ROMs for variants saa5051, saa5053, saa5054, saa5055,
    saa5056, saa5057

-osborne1: add SCREEN-PAC support [Vas Crabb]
 * implement 104-column and pseudo-80-column modes
 * correct scrolling in 52-column mode according to schematics
 * approximate scrolling in 104-column and pseudo-80-column modes
 * rework Osborne 1 memory and I/O maps to match schematics

-bbc: floppy formats and rom updates [Nigel Barnes]
 * improved ssd, dsd handling
 * added Acorn DOS and CPM formats
 * added known good rom configuration for acw443 (Cambridge
 * removed some BAD_DUMP flags

-bbc: various softlists  [Nigel Barnes]
 * bbca_cass - new titles and additional info added
 * bbcb_cass - new titles and additional info added
 * bbcb_flop - preliminary list containing test cases
 * bbcm_flop - preliminary list
 * bbc_32016_flop - requires additional hardware emulated
 * bbc_65c102_flop - requires additional hardware emulated
 * bbc_80186_flop - requires additional hardware emulated
 * bbc_arm_flop - requires additional hardware emulated
 * bbc_z80_flop - requires additional hardware emulated
 * pro128s_flop - all known available dumps

-bbc: fdc intrq/drq causes nmi [Nigel Barnes]

-HLSL changes [ImJezze]
 * Unified HLSL render pipline for raster and vector graphics
 * simplified draw call of render pass functions
 * reduced number of used render targets from 7 to 4 (2 native and 2
 * made render pass functions (nearly) independent from each other
 * unified render pipeline for raster and vector graphics, which means
    that all effects are now also available for vector graphics
    (except scan-lines)
 * removed/replaced simple.fx by primary.fx
 * removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor
    pass function and is now directly set
 * added CU_TARGET_DIMS uniform based on the current render target
 * added CU_QUAD_DIMS uniform based on the current full screen polygon
 * removed pre-scale knowledge from shaders
 * fixed DX9 related half pixel offset in most shaders
 * reduced shadow mask color bleeding
 * fixed defocus strength with different pre-scales
 * added slight noise to bloom effect to reduce the color banding of
    lower bloom levels
 * fixed position of reflection effect when screen is rotated or
 * fixed roundness and size of rounded corners in any aspect ratio
 * added distortion pass, which is applied after the bloom pass and
    moved curvature, vignetting, rounded corners and reflection effect
    to this pass
 * fixed bloom stair-step artifacts when screen is curved
 * added smooth border effect and option, its amount is limited by the
    amount of rounded corners
 * added bloom overdrive effect and options, this effect allows to
    overdrive pure colors like red, green and blue to become more
 * merged vector and raster bloom options, use vector.ini or
    raster.ini to distinguish
 * added raster.ini and lcd.ini to parse_standard_inis()
 * added bounds() and screen_bounds() getter to layout_view
 * added current_view() getter to render_target
 * many other small changes and refactoring
 * fixed vector intensity
 * fixed vector flicker
 * replace beam width by beam width min. and beam width max. width, this
   makes it possible to create a linear dynamic beam width by the amount
   of intensity of the beam
 * added beam intensity weight, this adds an exponential factor to the
   dynamic beam width (values greater than 0 will push larger intensities
   more than smaller intensities)
 * fixed ratio of "vector points" (zero-length lines)

-psxcd: Declaring ROM images for the CDROM controller MCU. [Felipe Sanches]

-Apollo changes: [Hans Ostermeyer]
 * fixed the Apollo floppy disk emulation
 * added the media option -node_id resp. -ni to set the node ID from a
    node ID rom image file
 * fixed the unmapped ISA Bus access to return 0xff instead of 0x00
 * removed excessive log entries from unmapped ISA Bus access
 * fixed date (and some other issues) in mc146818 (new in MAME 0166)

-Fix for imds2 driver after i8271 modernization [F.Ulivi]

-namcos23: fix the polynew conversion [O. Galibert]

-namcos23: Go back to z-sorting [O. Galibert]

-deorphaned the software lists for cd32, 3do_m2 and pippin so that they get
 parsed by the validity checker etc. [Shideravan]

-amstrad: added Draysoft Doubler expansion [Barry Rodewald]

-Changed the qotna set to run in a US-Export hardware.
 Even when is NSW/ACT, the program seems to run in that hardware.
 Added more documentation. [Roberto Fresca]

-apple2: fixed "The Mill" 6809 card so OS9 can boot. [robj, R. Belmont]

-Changed the vpoker set description to Videotronics Draw Poker,
 since the game is "Draw Poker". Two companies sold it with
 different name. Documented the legal issues and added links.
 [Roberto Fresca]

-Update VMX/Altivec RGB implementation (fixes PowerPC) [Vas Crabb]

New machines added or promoted from NOT_WORKING status
Attack Pla Rail (Japan, AP1/VER.A) [Guru, R. Belmont]
Led Storm Rally 2011 (US) [Guru, David Haywood]
Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker  [BrianT]
Exidy Sorcerer II [Robbbert]
Unisonic Champion 2711 [David Viens]
SegaSonic Popcorn Shop (Rev B) [ShouTime, The Dumping Union - insert full credit list here]

New clones added or promoted from NOT_WORKING status
Final Fight (USA 900424) [Bonky0013]
Lightning Swords [System11, The Dumping Union]
Air Duel (World, M82) [system11, The Dumping Union]
Ken-Go (set 2) [caius]
Master Boy (Italian, PCB Rev A, set 2) [Any, The Dumping Union]
WEC Le Mans 24 (v1.26)  [Any, The Dumping Union]
Wonder Stick (set 2, censored)  [Any, The Dumping Union]
Sliver (set 2)  [Any, The Dumping Union]
Joe & Mac Returns (Japan, Version 1.2, 1994.06.06)  [rtw, The Dumping Union]
Led Storm Rally 2011 (World) [system11]
Player's Edge Plus (KE0004) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1006) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1013) Keno (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0042) 10's or Better (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno)  [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City)  [Badbaud, BrianT]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino)  [Badbaud, BrianT]
Player's Edge Plus (PP0430) Deuces Joker Wild Poker [Badbaud, BrianT]
Player's Edge Plus (PP0459) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (PP0515) Double Bonus Poker (set 4) [Badbaud, BrianT]
Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)
  [Badbaud, BrianT]
Player's Edge Plus (X000426P+XP000038) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (X002179P+XP000119) Double Bonus Poker [BrianT]
Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans)  [Badbaud, BrianT]

New machines marked as NOT_WORKING
Micral 80-22G [Robbbert]
Data RD100 [Robbbert]
Proteus III [Robbbert]
Neo Print (Japan) (T2d) [Bonky0013]
Cuckoo (MV4104, Export) [Roberto Fresca]
Mine, Mine, Mine (Export) [Roberto Fresca]
Party Gras (MV4115/6, Export) [Roberto Fresca]
Penguin Pays (Export) [Roberto Fresca]
Wild Cougar (Export) [Roberto Fresca]
Boot Scootin' (Export, 92.767%) [Roberto Fresca]
Bumble Bugs (Export, 92.691%) [Roberto Fresca]
Cash Chameleon (Export) [Roberto Fresca]
Sub Hunter [Piero Andreini]
The Chariot Challenge (04J00714, NSW/ACT) [Roberto Fresca]
Eagle 1600 [SomeGuy]

New clones marked as NOT_WORKING
Dolphin Treasure (Export) [Roberto Fresca]
Magic Mask (MV4115, Export, set 2) [Roberto Fresca]
Adonis (MV4124/1, Export) [Roberto Fresca]
Mega-CD with 32X (Japan, NTSC) [Shideravan]
Mega-CD with 32X (Europe, PAL) [Shideravan]
Adonis (0100751V, NSW/ACT) [Roberto Fresca]
Dolphin Treasure (Export) [Roberto Fresca]
Queen of the Nile (MV4091, NSW/ACT) [Roberto Fresca]

New WORKING software list additions
a2600.xml: Atari 2600 cartridges
 - Stella's Stocking 2008 [The Dumping Union]
 - Putty Squad (prototype) [?]

Revision 1.47 / (download) - annotate - [select for diffs], Sat Oct 10 01:58:07 2015 UTC (8 years, 6 months ago) by ryoon
Branch: MAIN
Changes since 1.46: +2 -1 lines
Diff to previous 1.46 (colored)

Recursive revbump from textproc/icu

Revision 1.46 / (download) - annotate - [select for diffs], Fri Oct 2 07:55:53 2015 UTC (8 years, 6 months ago) by wiz
Branch: MAIN
Changes since 1.45: +4 -4 lines
Diff to previous 1.45 (colored)

Update to 0.166:


MAMETesters Bugs Fixed
- 05969: [Graphics] (galaxian.c) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [Sound] (neogeo.c) neogeo.c: Wrong volume of SSG versus the FM &
  ADPCM sound generation parts (Dr.Venom)
- 06029: [Crash/Freeze] (cclimber.c) yamato: game is broken [2 bugs] (Osso)
- 00999: [Sound] (segaxbd.c) gprider: There are no demo sounds even when
  the dip switch is on. (David Haywood, Ariane Fugmann)
- 04701: [Graphics] (seta.c) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.c) rranger: A piece of the yellow box on the map screen after
  the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.c) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.c) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)
- 05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU
- 05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly.
- 05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly.
- 05622: [Graphics] (msx.c) MSX2 and MSX2+: Screen resolutions and refresh rates are wrong. (Wilbert Pol)
- 05623: [Graphics] (msx.c) MSX2 and MSX2+: Top and bottom screenborders are wrong for both PAL and NTSC (Wilbert Pol)
- 05872: [DIP/Input] (sms.c) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation

Source Changes
-TMS51xx: Got rid of the request_bits and FIFO implementation, both of
 which were incorrect to hardware. Minor ZPAR fix. Some comment
 cleanup. [Lord Nightmare]

-TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]

-TMS5220: implemented talk status state machine properly as shown by
 patent. Got rid of m_target_* hack in favor of loading data from ROM
 as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent.
 [Lord Nightmare]

-Added missing PLD for Quantum. [Andrew Welburn]

-TMS5220: Purge process() of gotos to hopefully make the compiler's
 optimizer happier. Add a hack so Victory's "Shields Up" sample and the
 sample afterward aren't corrupted. [Lord Nightmare]

-TMS5110: Purge process() of gotos to hopefully make the compiler's
 optimizer happier. [Lord Nightmare]

-chihiro.c: under the hood 3d accelerator changes [Samuele Zannoli]
 * correct some errors
 * add more primitives to some graphic methods
 * add color mask support
 * method 0x100 (NOP) generates correct interrupt
 * some method parameters are readable from mmio registers

-chihiro.c/xbox.c: Various updates [Samuele Zannoli]
 * support render targets different than rgb32
 * support 16 bit depth buffer
 * support independent clearing of stencil and depth values
 * update rom loading
 * add xbox hack to avoid stalling
 * set xbox bios 4134 as the one used

-xbox.c: now it is able to execute the default.xbe from an iso image [Samuele Zannoli]

-Naomi / Chihiro docs update [f205v]

-Fixed GetModuleHandle to be universal. [Vladimir Kryvian]

-C352: Add divider for System 23, change enum format [Ian Karlsson]

-groundfx.c: fix accelerator [baritonomarchetto]

-besta: hook up 68230 and make its ROM self-test pass [shattered]

-at, at_keybc: hook up Display Switch and remove irrelevant DSW0 [shattered]

-Add skeleton support for K1801VM2 (as clone of T11) and skeleton
 driver dvk_kcgd that uses it [shattered]

-TMS5110: Add same FAST_START_HACK as in tms5220, makes snmath word
 delay closer to hardware. [Lord Nightmare]

-cps1.c: varthu - Added correct dump of VA63B.1A [Caius, The Dumping Union]

-deco32.c: Added some missing PAL dumps [Caius,]

-asst128: use better ROM dumps	[shattered]

-apple2/apple2e: fix raster parameters, French Touch "Scroll Scroll
 Scroll" demo now syncs on apple2e driver. [R. Belmont]

-suna8.c: Overhauled the rendering of text sprites, added masking [Luca Elia]
 Not perfect yet but improves a few effects compared to PCB videos.

-goldstar.c: improve input and DIP switch documentation [Vas Crabb, hsialin]
 * cmast91: Document Skill Stop DIP switch and Stop 1/2/3 buttons,
    correct settings for '7' In Double Up Game and make descriptions
    consistent with other games
 * cmezspin: fix DIP switches and inputs (more like cmv4 than cmasterb),
    add improved layout to match corrected inputs

-opengl: fix overly-strict requirement on SCREEN shaders to match docs

-n64.c: Development Disk Drive setting support [LuigiBlood]

-apple2e.c: select displayed page for floating bus [Peter Ferrie]

-French Touch "Crazy Cycles" no longer hangs, but still missing effects

-Sega X-Board
 * Converted 'X Board' to be a device
 * Correctly emulated the 'Twin' X-Board setup which was used by GP Rider
   (a bridge board with shared RAM) [David Haywood, Ariane Fugmann]

-bbc: clones, floppy formats, softlists, and cleanups. [Nigel Barnes]
 * Added clone bbcb1770, bbcb now 8271 only.
 * Added clone pro128s, Olivetti Prodest PC 128S.
 * Added clones Acorn Business Computers and Cambridge Workstation.
 * Added clone reutapm, Reuters APM board.
 * Improved floppy formats, added dsd and double density formats for
 * Added speech PHROMs, not yet hooked up correctly.
 * Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop.
 * Added S11 links (dipswitch) to specify Econet ID.
 * Address map cleanups.

-macrossp.c: Add PAL dumps to Macross Plus [Caius]

-cninja.c: Add PAL dumps to Caveman Ninja []

-Sega Pico PCM improvements [ValleyBell]

-pcd: implement pcx video device [Carl, Axel Muhr]

-al520ex: added preliminary Magic Sound expansion (not working)
 [Barry Rodewald]

-netdev: fix pcap crashes on OS X [Rob Braun]

-IGS 027A: Amazonia King V104BR [Felipe Sanches]

-preliminary decryption of newly added igs_m027.c sets [iq_132]

-adjust NeoGeo sound balance based on some hw recordings [Dr.Venom]

-improve amazonia decryption [iq_132]

-TMS5220 and TMS5110: Fix an off-by-one in the interpolator causing the
 k5 coefficient to not be zeroed during unvoiced frames. Fixes various
 speech glitches. [Lord Nightmare]

-TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero
 which caused an improperly long period with no pitch at an
 interpolation inhibited -> voiced boundary. Moved unvoiced parameter
 zeroing into the frame parser, as on the original chips. Some minor
 TALK/SPEN state machine changes as well, which should have minimal
 effect. [Lord Nightmare]

-added 'global_inputs' (disabled by default) to allow MAME to read
 inputs even when it doesn't have the focus [Scrooge McClunk]

-315-5124.c: Minor changes and fix a regression that in theory could
 affect zoomed sprites in TMS9918 modes.  [Enik Land]

-gamegear.c / sms.c:  Improve GG-SMS scaling code a little and update
 the Todo list.  Fixed MT#05872 regarding incorrect behavior of the
 Sports Pad (US model) emulation.  [Enik Land]

-Fix PSG chips to have volume reg inited on reset to 0x0 based on tests
 by ValleyBell. Made Sega PSG chips start up with register 0x3 selected
 (volume for channel 2) based on hardware tests by Nemesis.
 [Lord Nightmare, ValleyBell, Nemesis]

-naomi.c: redumped ss2005 and initdv2j [Guru, R. Belmont]

-ksys573: redumped CDs for drmn8m and gtrfrk9m [Guru]

-dumped another rom on amazona [Felipe Sanches]

-Significant accuracy improvements, documentation and other updates to
 the ER-2055 EAROM emulation used for several Atari games, based on
 schematics and datasheets. It now uses a state machine to keep track
 of the current EAROM bus state. [Lord Nightmare]

-Simplified coreutil.c gregorian_days_in_month. [William Krick]

-DEC LA120: Keyboard matrix is done, keyboard reading should work in
 theory. UART partly attached. Corrected cpu XTAL. [Lord Nightmare]

-DEC LA120: Implemented LED output via logerror; marked one ROM as bad
 since it fails its internal checksum tests. [Lord Nightmare]

-m68k: fix corner case for 020+ bitfield instructions [Till Harbaum]

-Fixed Counter Steer booting [Angelo Salese]
 * Spotted Slave CPU bus request line;
 * Fixed address line swapping for Slave CPU area at 0x2000-0x2fff;

-n64.c: N64 changes: [Happy]
 * PI transfers round down/truncate the last bit.
 * SI transfers signal busy while waiting for a delay.
 * Preliminary work for separating VI and RDP functionality.
 * VI timing period is now set dynamically from the VI registers. VI
   timing should now be accurate (for NTSC)

-DEC LA120: Redumped firmware ROM, now passes checksum test.
 [Brian Walenz]

-a2600: new 6502 PC=cur inst, old 6502 PC=prev inst (MT 5345)
 [Mike Saarna, Trebor, R. Belmont]

-Seperate Space Warp into it's own skeleton driver. [mixxmaster]

-m68k: fix 020+ PACK/UNPK nibble ordering [Till Harbaum, R. Belmont]

-i8271: modernize [Carl]

-Convert galastrm, model2, midzeus, namcos23, and hng64 drivers
to universal "poly" rasterizing interface. [Andrew Gardner]

-Preliminary refactor of IGS017/IGS031 video hardware to be a device
 so that it can be used by the igs_m027.c games (IGS gamblers) once
 the internal ARM roms have been dumped [David Haywood]

-reduce tagmap lookups in taito_f3.c
  (was causing severe slowdown in arkretrn) [David Haywood]

-a7800: More accurate representation of the Activision cart hardware
 for utilized hotspots.  Rampage no longer crashes when P1 selects
 Lizzy. [Mike Saarna]

New machines added or promoted from NOT_WORKING status
Waku Waku Sonic Patrol Car
  [Will Medved, Ryan Holtz, The Dumping Union]
TI DataMan [hap, Sean Riddle]

New clones added or promoted from NOT_WORKING status

Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]
Soccer Superstars (ver UAC) [Smitdogg, The Dumping Union]
Shocking (Korea, set 2) [Arcade Belgium (dump by Nomax)]
J. J. Squawkers (older) [Alex Marshall]
Rolling Thunder (oldest) [Layer (from neo-arcadia & jammaplus)]
Point Blank (World, GN2 Rev B, set 2)
  [Caius, Smitdogg, The Dumping Union]
Oriental Legend (ver. 111, Korean Board) [DarkSoft]
Minefield (The Logicshop, bootleg) [David Haywood, Guru]
Route 16 (set 1) [Siftware, MASH]
 (old set 1 is now 'Route 16 (set 3, bootleg?)')
New Sinbad 7 (set 2) [Siftware, MASH]
various Sega decrypted bootleg sets [Misc contributors]

New machines marked as NOT_WORKING

Amazonia King II (V202BR) [Macgaiver]
Commodore MPS-1230 NLQ Printer [Guru, R. Belmont]
VTech Genius KID ABC Fan (Germany) [TeamEurope]
VTech CARS 2 Laptop (Germany) [TeamEurope]
Cobra: The Arcade (CBR1 Ver. B) [Guru]
Canon S-80 typowriter [Felipe Sanches]
Mizar 8105 [Joakim Larsson]
Heurikon HK68K/V10 VME board [Joakim Larsson]
LG GP40NW10 USB DVD writer [O. Galibert]
Brother MT735 thermal printer [Cowering, O. Galibert]
DECwriter III (LA120) [Lord Nightmare, NeXT]
Smart Toss 'em / Smartball (Ver 2.0) [David Haywood]
MVME350 - Streaming Tape Controller support QIC-02 [Joakim Larsson]
Squale [Miodrag Milanovic, thanks to Olivier Aichelbaum]
ZAP - Z80 Applications Processor (by Steve Ciarcia - 1981) [Felipe Sanches]
Wacky Gator (Data East - 1990) [Felipe Sanches]
Piggy Pass (Doyle & Assoc.)
Hoop Shot (Doyle & Assoc.)
Round and Round (Rev 6) (Quick $ilver)
Fiddle Stix (1st Rev) (Quick $ilver)
Jack & The Beanstalk (Doyle & Assoc.?) (bad dump)
Dump The Ump (bad dump)
3 Lil' Pigs (bad dump)

New clones marked as NOT_WORKING

Rescue (Free Enterprise Games, bootleg) [David Haywood, Guru]
 (some code seems missing even after descrambling?)
Tora Tora (prototype?, set 2)  [Siftware]
Hard Head (bootleg, set 2) [leniad]
Kung Fu (IGS, v100) [Siftware]
Ridge Racer V Arcade Battle (RRV1 Ver. A) [Guru]
Soul Calibur III (SC31002-NA-A key, NA-A disc) [Guru]
Tekken 5.1 (TE53 Ver. B) [Guru]

New WORKING software list additions

tutor.xml: (Tomy Tutor & Pyuuta cartridges)
- Rescue Copter [3D] (Jpn) [Ryan Holtz, Team Europe]
- Triple Command (Jpn) [Ryan Holtz, Team Europe]

nes.xml: (Nintendo Entertainment System cartridges)
- Booky Man (Spa) [SSJ, TeamEurope]

a800_flop.xml: (Atari 400 / 800 floppy disks)
 - Elektra Glide [Curt Coder]
 - KoalaPainter (Light Pen) [Curt Coder]

c64_flop.xml: (Commodore 64 diskettes)
 - Elektra Glide [Curt Coder]
 - KoalaPainter (Light Pen) [Curt Coder]

New NOT_WORKING software list additions

gameking.xml: (TimeTop GameKing cartridges)
 - various 4-in-1 sets [SSJ, TeamEurope]

gameking3.xml: (TimeTop GameKing 3 cartridges)
 - Fly Cab [SSJ, TeamEurope]

gbcolor.xml: (Nintendo Game Boy Color cartridges)
 - Magic Lamp [SSJ, TeamEurope, Taizou]
 - Binary Monster 2 - Adventure of Hell(TW) [SSJ, TeamEurope]

nes.xml: (Nintendo Entertainment System cartridges)
 - Coolboy RS-17 (203-in-1) [SSJ, TeamEurope]

pico.xml: (Sega Pico cartridges)
 - Anpanman Eigo - Tanosii Kanibaru (Tw) [TeamEurope]
 - Doraemon Machinaka (Tw) [TeamEurope]
 - Mickey To Ookina Furudokei (Tw)) [TeamEurope]
 - Ojamajo Doremi Dokka~n! (Jpn) [TeamEurope]
 - Professor Pico and the Paintbox Puzzle (Euro) [TeamEurope]
 - Peter Pan - Neverland e Ikou! ~10th Anniversary Edition~ (Jpn) [TeamEurope]
 - Sanou Kaihatsu Series 5 Meiro - Kioku (CD Tsuki) (Jpn) [TeamEurope]
 - Susie-chan to Marvy o-Tetsudai Da~isuki! (Jpn) [TeamEurope]

vc4000.xml: (Interton VC 4000 cartridges)
 - Come Frutas [SSJ, TeamEurope]

jaguar.xml: (Atari Jaguar cartridges)
 - Air Cars (1994 version) [Porchy]

Revision 1.45 / (download) - annotate - [select for diffs], Wed Aug 26 11:08:46 2015 UTC (8 years, 7 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2015Q3-base, pkgsrc-2015Q3
Changes since 1.44: +2 -2 lines
Diff to previous 1.44 (colored)

Update to 0.165:


MAMETesters Bugs Fixed
- 05762: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c, namcos23.c: Crash directly after OK (hap)
- 05435: [Sound] (leland.c) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible (crazyc)
- 05377: [Sound] (leland.c) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit (crazyc)
- 02892: [Misc.] (cps1.c) 3wondersh: Dialog box on launch (Robbbert)
- 03193: [Misc.] (cps1.c) 3wondersh: Three Wonders (hack?) unmapped ports (Robbbert)
- 05801: [Color/Palette] (cps1.c) 3wondersb: Status change from GAME_NOT_WORKING
	to GAME_IMPERFECT_GRAPHICS suggestion (Robbbert)
- 06006: [Crash/Freeze] (rocnrope.c) rocnrope, ropeman: Game resets when pressing start (Mamesick)
- 06014: [Documentation] (aerofgt.c) karatblzj: Wrong name for Japanese ROM set (hap)
- 05690: [Graphics] (eprom.c) eprom, eprom2: Graphics glitch occurs when destroying compuer equipment. (hap)
- 05217: [Sound] (exidy.c) spectar: Missing sounds (credit/Title Tune) (Osso)
- 06008: [Graphics] (bfm_sc4.c) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500 (hap)
- 06007: [Speed] (suna16.c) bssoccer: significant performance drop during intro (David Haywood)
- 06005: [Graphics] (taito_x.c) kyustrkr: Screen is shifted up (Mamesick)
- 03966: [Graphics] (macrossp.c) macrossp, quizmoon: Implement priorities, fix bg and sprite zoom (Tourniquet)
- 05814: [Graphics] (apple2.c) ivelultr: Font is flipped (R. Belmont)

Source Changes
-Sega 837-14645 JVS I/O dumped [Darksoft]

-monzagp.c updates: [Sandro Ronco]
	* fixed 8035 vram read/write
	* added background graphics
	* added coin and DSW inputs

-vidbrain.xml: Added Information Manager prototype. [Sean Riddle]

-Add correct CD2802 chirp rom from decap [Sean Riddle]

-mk4: Add rudimentary blending. [MooglyGuy]

-utf8 support for pstring. Opted for a scalable solution which should
	be easily extensible to utf16 and utf32 as well. All position related
	operations now operate on char code positions instead of byte
	positions. [Couriersud]

-chihiro.c: Move parts common with Xbox console into their own files
	machine/xbox.c and includes/xbox.h [Samuele Zannoli]

-gei.c: Minor Clean up [Brian Troha]

-Xbox console driver now uses the base common machine setup with
	Chihiro [Samuele Zannoli]

-Add support for M58819 'VSM-emulator', fixes speech in Radar Scope
	TRS01 set. [Lord Nightmare]

-Replaced the frame parse and speech generation code from tms5110.c
	with the code from tms5220.c, should be significantly more accurate
	and allow the cores to be much more easily merged in the future. This
	also allowed finally getting rid of the COEFF_ENERGY_SENTINEL hack in [Lord Nightmare]

-deco32.c: Verified and corrected the rom labels for the Fighter's
	History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]

-monzagp.c updates (part 2): [Sandro Ronco]
	* fixed gfx RAM
	* added 7-seg artwork
	* added my car sprite

-hp64k: fix to allow multiple screens (for RS232 terminal) [F. Ulivi]

-goldstar.c DIP switch documentation [hsialin]
	* Hold Pair for cmv4, cmv801 and crazybon
	* Card Shuffle Animation for cmv801
	* Fast Take for crazybon

-Fix interpolation on TMS52xx to match samples from real chip.
	[PlgDavid, Lord Nightmare]

-c128: Emulated the PARTNER 128 cartridge. [Curt Coder]

-Fixed 3wondersb [Robbbert]

-apple2: fix Ivel Ultra's unique text drawing (MT#5814) [R. Belmont]

-tms51xx: removed target_x variables in favor of reloading from
	coefficient ROM during the generation loop (as the real device does).
	Implemented proper ZPAR and unvoiced ZPAR logic for zeroing parameters
	during idle and unvoiced frames. Changed the pitch zeroing logic
	during frame inhibit to last an entire interpolation period rather
	than one sample. Replaced the speech-is-synthesizing state machine
	with the original patent TALK, TALKD and SPEN bits. Redid the
	talk_status logic to use (TALKD || SPEN) as the real device does.
	[Lord Nightmare]

-pet: Added French CBM 8032 ROMs. [Hervé Warin]

-pet_rom.xml: Added Edex (France, v4.4) [Hervé Warin]

-floppy.c: Added drive sounds (must be activated in drivers using
	MCFG_FLOPPY_DRIVE_SOUND(true); quite simple still, same sounds for
	all drives) [Michael Zapf]

-at29x: Created a general class for AT29 family from previous
	at29040a; added implementations for at29c040 and at29c020 [Michael Zapf]

-geneve: Added Programmable Flash Memory boot feature (PFM512)
	[Michael Zapf]

-ti99: Added new cartridge types paged378, paged377;
	HFDC has new switch "wait for HD" (available in later HFDC models);
	32K internal memory mod is now off by default [Michael Zapf]

-midzeus.c: Further improvements: [Phil Bennett]
    * Added alternate back-face culling method
    * Added additional blend modes
    * Added depth test and write enables
    * Slightly improved rasterization

-OS/2 patches for MAME 0.164 [KO Myung-Hun]

-x68k: added brightness controls, used for fade in/out effects [Barry Rodewald]

-Dumped thedealr's i8742 internal ROM [Porchy]

-Added correct color PROMs for tahjong [Mike Coates]

New games added or promoted from NOT_WORKING status
Bandai Pair Match [hap, Kevin Horton, Rik]
VTech Invaders [Kevin Horton]
Castle Toy Tactix [hap, Sean Riddle, Kevin Horton]
Pack'n Bang Bang (prototype) [rtw]
Merit Joker Poker (9131-01) [Brian Troha, The Dumping Union]
Touch & Tell [hap, Sean Riddle]
Vocaid [hap, Sean Riddle]

New clones added
Saint Dragon (bootleg) [Yves Marchand]
E.D.F. : Earth Defense Force (set 2) [Yves Marchand]
Player's Edge Plus (PP0555) Standard Draw Poker [BrianT]
Player's Edge Plus (KE1012) Keno (set 2) [BrianT]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)
	[Alex Cmaylo] (not working)
[Gun.Smoke (US, 851115) (alt set) [Caius, Alexander F]
Fighter's History (World ver 43-05) [??]
Hissatsu Buraiken (Japan, bootleg?) [David Haywood]
Americana (9131-01) [Brian Troha, The Dumping Union]
Fighter's History (US ver 42-09, DE-0396-0 PCB)
	[Brian Troha, The Dumping Union]
Meteors [Andrew Welburn, Trevor Brown]
Street Fighter Alpha 3 (USA 980616, SAMPLE Version) [Guru]
Mahjong The Mysterious Orient Part 2 - Exotic Dream [Dyq, Guru]
Mighty Monkey (Kaina Games, bootleg on Scramble hardware) [Team Europe]
Knuckle Bash (Korean PCB) [caius]

New games marked as GAME_NOT_WORKING
Techno Drive (Japan, TD2/VER.B, 2.06) [Guru, R. Belmont]
Sega Picture Magic [David Haywood]
Joy Stand Private [Luca Elia, Guru]
Dino Dino [Guru]
Fruit Paradise (V214) [Guru, iq_132]
Face-Off (EM Bubble Hockey) [Jarrod Wright, Luca Elia]
Chexx (EM Bubble Hockey, 1983 1.1) [Clay Harrell, Luca Elia]
ROLLing [Ville Linde, Guru]

Revision 1.44 / (download) - annotate - [select for diffs], Wed Jul 29 12:03:40 2015 UTC (8 years, 8 months ago) by wiz
Branch: MAIN
Changes since 1.43: +2 -2 lines
Diff to previous 1.43 (colored)

Update to 0.164.

The usual changes.

Revision 1.43 / (download) - annotate - [select for diffs], Wed Jul 15 12:37:03 2015 UTC (8 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.42: +4 -17 lines
Diff to previous 1.42 (colored)

Switch to .tar.gz, no more double zipping and dos2unix.
No functional change, but the package is much nicer now.

Revision 1.42 / (download) - annotate - [select for diffs], Tue Jul 14 20:14:49 2015 UTC (8 years, 9 months ago) by wiz
Branch: MAIN
Changes since 1.41: +117 -23 lines
Diff to previous 1.41 (colored)

Update to 0.163. Major change compared to previous 0.159:
MESS is now part of MAME.

Otherwise, the usual improvements and new drivers.

Revision 1.41 / (download) - annotate - [select for diffs], Sat Apr 25 14:20:46 2015 UTC (8 years, 11 months ago) by tnn
Branch: MAIN
CVS Tags: pkgsrc-2015Q2-base, pkgsrc-2015Q2
Changes since 1.40: +2 -2 lines
Diff to previous 1.40 (colored)

Recursive revbump following MesaLib update, categories a through f.

Revision 1.40 / (download) - annotate - [select for diffs], Mon Apr 6 08:17:27 2015 UTC (9 years ago) by adam
Branch: MAIN
Changes since 1.39: +2 -1 lines
Diff to previous 1.39 (colored)

Revbump after updating textproc/icu

Revision 1.39 / (download) - annotate - [select for diffs], Thu Apr 2 22:33:55 2015 UTC (9 years ago) by wiz
Branch: MAIN
Changes since 1.38: +2 -2 lines
Diff to previous 1.38 (colored)

Update mame and mess to 0.160. The usual changes.

Revision 1.38 / (download) - annotate - [select for diffs], Sat Feb 28 11:58:53 2015 UTC (9 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2015Q1-base, pkgsrc-2015Q1
Changes since 1.37: +2 -3 lines
Diff to previous 1.37 (colored)

Update mame and mess to 0.159. The usual changes.
Three patches were accepted upstream.

Revision 1.37 / (download) - annotate - [select for diffs], Mon Feb 9 08:43:13 2015 UTC (9 years, 2 months ago) by snj
Branch: MAIN
Changes since 1.36: +2 -1 lines
Diff to previous 1.36 (colored)

Recursive bump for SDL2-using packages.

Revision 1.36 / (download) - annotate - [select for diffs], Thu Jan 29 20:00:29 2015 UTC (9 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.35: +2 -2 lines
Diff to previous 1.35 (colored)

Update to 0.158. The usual changes.

Revision 1.35 / (download) - annotate - [select for diffs], Fri Jan 2 15:54:24 2015 UTC (9 years, 3 months ago) by wiz
Branch: MAIN
Changes since 1.34: +2 -2 lines
Diff to previous 1.34 (colored)

Update mame and mess to 0.157. The usual improvements.

Revision 1.34 / (download) - annotate - [select for diffs], Thu Nov 27 12:46:59 2014 UTC (9 years, 4 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2014Q4-base, pkgsrc-2014Q4
Changes since 1.33: +2 -2 lines
Diff to previous 1.33 (colored)

Update to 0.156: The usual changes.

Revision 1.33 / (download) - annotate - [select for diffs], Sun Oct 26 09:36:08 2014 UTC (9 years, 5 months ago) by wiz
Branch: MAIN
Changes since 1.32: +2 -2 lines
Diff to previous 1.32 (colored)

Update mame/mess to 0.155:


MAMETesters Bugs Fixed
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as
  "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between
  sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect
  (a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly
  implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated
  for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different
  gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK
  (Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and
  Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not
  working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or
  have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki:
  MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation
  effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other
  maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with
  -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge
  interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette
  (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization
  (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT
  (Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming
  BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug
  (Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player
  where the black box with text that appears sometimes are printed in front of them.
 (David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final
  boss, you can see it even if it is under the water. (David Haywood)

Source Changes

-tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]

-m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]

-Changed set mpoker and driver to mgames. Also description from
 Multi-Poker to Match Games accordingly with the official flyer. In
 fact, these are skill instead of poker games. Also added way more
 documentation and some cosmetic fixes. [Roberto Fresca]

-Unknown Pac-Man gambling game: Rename and redefine the inputs to match
 the behavior of both games. Added complete instructions to play the
 stealth gambling game. [Roberto Fresca]

-Unknown Pac-Man gambling game: Added proper sound support. Rearranged
 some inputs and hooked extra port. Found some DIP switches. Added
 technical notes and instructions. Cleaned up the whole driver.
 [Roberto Fresca]

-k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;
 hook up ROM readback properly in rungun.c; hook up registers properly
 in tasman.c (sprite ROM tests pass now, still doesn't draw anything)
 [Alex Jackson]

-fm2612: fixed missing dac channel on savestate load
 [dink (FB Alpha project)]

-Added decryption support for Music Ball [Andreas Naive]

-speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.
 Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]

-improve Funny Strip / Puck People protection simulation [iq_132]

-tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]

-k005289: fix off-by-one frequency; adds missing detune effect to
 nemesis BGM [Alex Jackson]

-floppy: Handle half and quarter tracks [O. Galibert]

-williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]

-flopimg: don't trash a bunch of memory when loading legacy floppies.
 [R. Belmont]

-gcpinbal.c: Added PCB layout for Grand Cross Pinball
 [Brian Troha, system11]

-ssv.c: Add PCB for the Storm Blade game rom board.
 [Brian Troha, ShouTime]

-Laserdisc titles added and reorganised to include dumps from other
 sources. ALG titles in particular have been heavily reorganised
 [Dragon's Lair Project, J. Wallace]

-taito_b.c: Verified clock speeds for the East Technology's ET910000A
 PCB used by Sel Feena and Ryu Jin. [system11]

-namconb1.c - Improved interrupt handling, fixing raster-effects (used
 by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]

-Implemented the Namco Custom 116 palette and raster IRQ controller as
 a device, and hooked it up to the namcos1, namconb1 and namcofl
 drivers [Alex Jackson]

-digfx.c: Make some members protected instead of private to be less
 fascistic and more consistent with other device_interfaces. [Alex Jackson]

-SDL: update manpages [Cesare Falco]

-Allow use of external SQLite3 [Cesare Falco]

-coinmvga.c driver: Minor cleanup, new set added, and changed game
 descriptions. [Roberto Fresca]

-msm5832: day of week is 0-6, not 1-7 [R. Belmont]

-galaxian.c: redumped atlantis2. [system11]

-Preliminary IGS029 protection simulation for mgcs: [Luca Elia]
 fixes sound, dips and crash at game start.

-bwidow.c - Various changes: [Phil Bennett]
 * Added address decoder PROMs to Gravitar and clones.
 * Renamed ROMs to include correct part numbers and locations.
 * Renamed set gravp to gravitar1.

-centiped.c - Various changes: [Phil Bennett]
 * Made centtime the parent (this is actually revision 4)
 * Renamed ROMs to include correct part numbers and locations.
 * Added sync PROM to Warlords

-fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go!
 Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]

-added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]

-floppy: Don't infloop in set_write_splice when there's no floppy
 (fixes MT5672) [O. Galibert]

-mips3drc: Throw badcop exceptions on COP1 accesses while the COP1
 status bit is not enabled [MarathonMan]

-segaybd.c: Give the new Power Drift (Japan, Link Version) it's own
 correct dipswitch settings. [Brian Troha]

-ymf278b: Use the memory system to access wavetable data. This should
 make it possible to hook up RAM as well as ROM to the device, e.g. for
 computer sound cards in MESS. [Alex Jackson]

-psikyo4: Improve and clean up wavetable ROM banking. The mask ROM
 tests in hotgm4ev and hotgmcki pass now. loderndf still fails for
 unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]

-mfi_dsk: Fix leaks [O. Galibert]

-SDL: fall through to the baseline Win32 implementations for file,
 socket, and pty/named pipe I/O. [R. Belmont]

-SDL: init timebase the first time it's needed on Windows, Mac, and
 OS/2 targets. [R. Belmont]

-Fixed sprite DMA for Raiden 2, bullets are now visible
 [Angelo Salese, Olivier Galibert]

-SDL: remove dead code from SDL2 renderer, fix laserdisc crash with
 SDL2 -video accel rendering. [R. Belmont]

-replace rom in ryukendna set [system11]

-SDL: link properly on OS X for SDL2. [R. Belmont]

-SDL: Use the same screen selection method for SDL2 as Windows.
 [R. Belmont]

-Various pinballs working (see list below) [Robbbert]

-Sound for Atari pinball machines [Robbbert]

-gtia.c: converted to be a device. [Fabio Priuli]

-hikaru: add mask dumps for podrace [Cah4e3]

-voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,
 to return TMU configuration data.  [Peter Ferrie]

-antic.c: converted to be a device. [Fabio Priuli]

-SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]

-Removed legacy_cpu_device.  [Wilbert Pol]

-Added proper NMK004 internal rom [trap15]

-Hooked up support for NMK004 internal rom in MAME, replacing Nicola's
 old simulation code [trap15, David Haywood]

-Fixed TLCS90 16-bit timers & support NMI in the core [trap15]

-Various tweaks and improvements in nmk16.c (timings, sound balance,
 etc.): [trap15, David Haywood]
 * US AAF Mustang now has sound / music for the first time
 * Much better sound / music in the following games Bio-ship Paladin,
   Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder
   Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail

-SDL: use Windows OSD's font-selection semantics for SDL Windows
 builds. [R. Belmont]

-softlist: fixed inconsistent -listsoftware output. [phulshof]

-ui: fixed crash when loading floppies with no parent software from
 softlist (only via internal File Manager, though) [Fabio Priuli]

-added generic cartslot / ROM socket slot device, which offers basic
 allocation and access handlers, and converted a few drivers to use
 this instead of code from cartslot.c [Fabio Priuli]

-softlist: restored the support for loading games from compatible
 softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in
 msx2, etc.) by using the syntax mess system -media list:gamename You
 can now for instance use again "mess gbcolor -cart gameboy:sml" to
 play "Super Mario Land" with the custom palettes of the Game Boy
 Color. [Fabio Priuli]

-NS8250 Fixes [smf]
  * Loopback: tx goes high and data is clocked at the
	correct rate instead of appearing instantly Modem status register:
	don't lose track of external signals when starting, resetting,
	switching loopback off, writing to register Handshaking: active low
	for consistency (RS232 port now defaults handshaking lines high and
	serial mouse dtr/rts handling has been adjusted).

-Memory system and Namco improvements: [Alex Jackson]

  * Explicit regions in address maps (AM_REGION) are now looked up
	relative to the device rather than as siblings when in an internal
	address map (similar to devices and shared pointers)  Besides being
	more orthogonal than before, this allows internal ROMs of MCUs and
	similar devices to be hooked up in a nicer and more foolproof way.
	Updated the m37710 and m5074x (m6502 derivative) to take advantage of

  * Divided the M37702/M37710 into specific models, with each model having
	its own internal address map containing the correct amounts of
	internal RAM and ROM.

  * M37702 MCUs found on various Namco PCBs are now all unique devices and
	have their respective internal ROMs loaded as device ROMs.

-namcops2: Documentation fixes [Guru]

-addrmap.c: Only install the default device address map if the owner
 didn't provide one [Alex Jackson]

-8250: call interrupt callback after clearing internal interrupt state
 when resetting [smf]

-added workaround to build with XCode 6.0.1 out-of-the-box
 [Oliver Steberg]

-wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]

-Moved protection vectors from hachamfb to hachamf, making the latter
 to work properly too [Angelo Salese]

-web: allow pasting in text. [Firehawke]

-Gundam Wing: Endless Duel updates: [Peter Ferrie]
 * added additional shared memory block
 * added protection handlers
 * corrected reset vector
 * worked around bad startup
 Game now boots but doesn't coin up.

-fix compile on MSVC 2012 & 2013 [Peter Ferrie]

-snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable.

-s4.c : fixed sound, 4 games marked as working (Flash,Stellar

-snesb: Set up dip switches for Gundam Wing. [stephh]

-peplus.c: Various fixes, all sets should be working now. [BrianT]

-WebUI: clean up and fixed HTML compliance. [Firehawke]

-added makefile variable OPENMP to enable usage of OpenMP (includes
 vconv support of -fopenmp) [Oliver Steberg]

-blktiger priority fixes [Mamesick]

-dragrace.c: Added tachometer outputs. [Comboman]

-Handcrafted PAL for actual Varth US PCB.  [Palindrome]

-awboard: add "offset protection" used by some carts.  samsptk and
 kofxi boot now.  [R. Belmont, MetalliC]

-model3: Rewrote 2D tilemap rendering. [Ville Linde]

-Rewrite k053260 sound device [Alex Jackson]

-Make cheat initialization debugger message more verbose.  [Pugsy]

-make the orlegend111t set work [iq_132]

-chqflag.c: improve k007232 volume/pan controls, still largely
 guesswork [Alex Jackson]

-wecleman.c: add missing k007232 volume callback [Alex Jackson]

 * M2-type cartridges 4/8MB mode mapping documentation/code
    [MetalliC, rtw]
 * F355 protection key, small docs update/corrections [MetalliC]
 * Atomiswave controller type register [MetalliC]
 * Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]

-eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]

-mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]

-model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]

-Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the
 sound board isn't running well enough yet for it to make a difference.
 Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board
 responses to get most of the games booting. There is no sound and the
 games all fail with a hdd error when you start a stage. Beatmania IIDX
 with DDR 2nd Club Version wants the GQ863 hard disk. [smf]

-Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd
 Club Version 2 wants the harddisk from beatmania IIDX Substream. Added
 missing 3rd & 6th style CD images & replaced 5th style images. [smf]

-upd7220: add Bresenham arc and complete char drawing [Carl]

-m68000: add missing item to save state [Alex Jackson]

- Converted battlera.c driver to use real PCE video code, fixing several
  longstanding bugs (present since driver was added in 0.37b2 era)
  [David Haywood]

- Reorganized ST0016 code, detangling several drivers, and fixing a some
  missing video features used by gostop [David Haywood]

- Refactored legionna.c COP code to use new Raiden II implementation
  fixing several bugs along the way [David Haywood]

- Tweaked Raiden II collision detection based on user feedback citing
  specific bullet patterns and expected hitbox sizes [David Haywood]

- Added note about tharrier Dipswitches being likely read via the
  protection device (not yet hooked up) [David Haywood]

- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]

- Fix what appears to be bad sound ROM banking in sandscrp
  [Dink, David Haywood]

Revision 1.32 / (download) - annotate - [select for diffs], Fri Jul 25 15:28:56 2014 UTC (9 years, 8 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2014Q3-base, pkgsrc-2014Q3
Changes since 1.31: +2 -8 lines
Diff to previous 1.31 (colored)

Update mame+mess to 0.154. Share more information between packages.
Changes: the usual, better emulation for more systems.

Revision 1.31 / (download) - annotate - [select for diffs], Mon Jun 9 14:18:07 2014 UTC (9 years, 10 months ago) by ryoon
Branch: MAIN
CVS Tags: pkgsrc-2014Q2-base, pkgsrc-2014Q2
Changes since 1.30: +2 -2 lines
Diff to previous 1.30 (colored)

Recursive revbump from pulseaudio-5.0

Revision 1.30 / (download) - annotate - [select for diffs], Mon May 5 00:47:50 2014 UTC (9 years, 11 months ago) by ryoon
Branch: MAIN
Changes since 1.29: +2 -1 lines
Diff to previous 1.29 (colored)

Recursive revbump from x11/pixman
Fix PR pkg/48777

Revision 1.29 / (download) - annotate - [select for diffs], Thu Apr 17 11:56:11 2014 UTC (9 years, 11 months ago) by wiz
Branch: MAIN
Changes since 1.28: +2 -3 lines
Diff to previous 1.28 (colored)

Update to 0.153: the usual.

Revision 1.28 / (download) - annotate - [select for diffs], Wed Mar 26 01:42:48 2014 UTC (10 years ago) by nat
Branch: MAIN
CVS Tags: pkgsrc-2014Q1-base, pkgsrc-2014Q1
Changes since 1.27: +2 -1 lines
Diff to previous 1.27 (colored)

Fixed crash on startup.

Revision 1.27 / (download) - annotate - [select for diffs], Thu Feb 6 10:40:19 2014 UTC (10 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.26: +2 -2 lines
Diff to previous 1.26 (colored)

Update mame and mess to 0.152. The usual: new systems supported, bug fixes
for old supported systems.

Revision 1.26 / (download) - annotate - [select for diffs], Thu Nov 14 08:18:21 2013 UTC (10 years, 5 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2013Q4-base, pkgsrc-2013Q4
Changes since 1.25: +3 -4 lines
Diff to previous 1.25 (colored)

Update to 0.151: the usual changes.

Revision 1.25 / (download) - annotate - [select for diffs], Thu Oct 10 14:42:08 2013 UTC (10 years, 6 months ago) by ryoon
Branch: MAIN
Changes since 1.24: +2 -1 lines
Diff to previous 1.24 (colored)

Recursive revbump from pango-1.36.0

Revision 1.24 / (download) - annotate - [select for diffs], Mon Sep 30 20:03:33 2013 UTC (10 years, 6 months ago) by wiz
Branch: MAIN
Changes since 1.23: +2 -3 lines
Diff to previous 1.23 (colored)

Update mame and mess to 0.150:
The usual emulation improvements.

Revision 1.23 / (download) - annotate - [select for diffs], Mon Sep 2 19:51:02 2013 UTC (10 years, 7 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2013Q3-base, pkgsrc-2013Q3
Changes since 1.22: +2 -1 lines
Diff to previous 1.22 (colored)

Revbump after cairo update

Revision 1.22 / (download) - annotate - [select for diffs], Thu Jun 13 14:27:59 2013 UTC (10 years, 10 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2013Q2-base, pkgsrc-2013Q2
Changes since 1.21: +2 -3 lines
Diff to previous 1.21 (colored)

Update mame and mess to 0.149.
Bug fixes and new roms supported, like usual. Details at

Revision 1.21 / (download) - annotate - [select for diffs], Thu Jun 6 12:54:19 2013 UTC (10 years, 10 months ago) by wiz
Branch: MAIN
Changes since 1.20: +2 -2 lines
Diff to previous 1.20 (colored)

Bump PKGREVISION for libXft changes for NetBSD native X support on
NetBSD 6, requested by tron.

Revision 1.20 / (download) - annotate - [select for diffs], Tue Jun 4 22:16:01 2013 UTC (10 years, 10 months ago) by tron
Branch: MAIN
Changes since 1.19: +2 -2 lines
Diff to previous 1.19 (colored)

Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:

Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.

Revision 1.19 / (download) - annotate - [select for diffs], Mon Jun 3 10:04:55 2013 UTC (10 years, 10 months ago) by wiz
Branch: MAIN
Changes since 1.18: +2 -2 lines
Diff to previous 1.18 (colored)

Bump freetype2 and fontconfig dependencies to current pkgsrc versions,
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.

While doing that, also bump freetype2 dependency to current pkgsrc

Suggested by tron in PR 47882

Revision 1.18 / (download) - annotate - [select for diffs], Sat Feb 16 11:21:05 2013 UTC (11 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2013Q1-base, pkgsrc-2013Q1
Changes since 1.17: +2 -1 lines
Diff to previous 1.17 (colored)

Recursive bump for png-1.6.

Revision 1.17 / (download) - annotate - [select for diffs], Mon Jan 21 12:53:16 2013 UTC (11 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.16: +2 -3 lines
Diff to previous 1.16 (colored)

Update to 0.148.
The usual improvements. mess added a lots of new (old) systems.

Revision 1.16 / (download) - annotate - [select for diffs], Mon Oct 8 23:01:31 2012 UTC (11 years, 6 months ago) by adam
Branch: MAIN
CVS Tags: pkgsrc-2012Q4-base, pkgsrc-2012Q4
Changes since 1.15: +6 -6 lines
Diff to previous 1.15 (colored)

Revbump after updating graphics/pango

Revision 1.15 / (download) - annotate - [select for diffs], Sun Oct 7 22:04:56 2012 UTC (11 years, 6 months ago) by wiz
Branch: MAIN
Changes since 1.14: +2 -3 lines
Diff to previous 1.14 (colored)

Update to 0.147, the usual changes.

Revision / (download) - annotate - [select for diffs], Wed Oct 3 12:07:38 2012 UTC (11 years, 6 months ago) by spz
Branch: pkgsrc-2012Q3
Changes since 1.13: +2 -2 lines
Diff to previous 1.13 (colored) next main 1.14 (colored)

Pullup ticket #3927 - requested by tron
graphics/cairo: build fix

Revisions pulled up:
- archivers/ark/Makefile                                        1.9
- archivers/file-roller/Makefile                                1.121
- audio/albumplayer/Makefile                                    1.22
- audio/amarok-kde3/Makefile                                    1.28
- audio/amarok/Makefile                                         1.115
- audio/ario/Makefile                                           1.23
- audio/audacious-plugins/Makefile                              1.34
- audio/audacious/Makefile                                      1.28
- audio/audacious/                                 1.20
- audio/audacity/Makefile                                       1.78
- audio/aumix-gtk/Makefile                                      1.18
- audio/bmp-esound/Makefile                                     1.30
- audio/bmp-flac/Makefile                                       1.13
- audio/bmp-mac/Makefile                                        1.19
- audio/bmp-musepack/Makefile                                   1.27
- audio/bmp-pulse/Makefile                                      1.17
- audio/bmp-scrobbler/Makefile                                  1.15
- audio/bmp/Makefile                                            1.49
- audio/bmp/                                       1.23
- audio/bmpx/Makefile                                           1.48
- audio/bsl/Makefile                                            1.17
- audio/buzztard/Makefile                                       1.21
- audio/easytag/Makefile                                        1.76
- audio/exaile/Makefile                                         1.34
- audio/gbemol/Makefile                                         1.18
- audio/gimmix/Makefile                                         1.24
- audio/gkrellm-volume/Makefile                                 1.41
- audio/glurp/Makefile                                          1.28
- audio/gmp3info/Makefile                                       1.40
- audio/gmpc-albumview/Makefile                                 1.12
- audio/gmpc-lastfm/Makefile                                    1.11
- audio/gmpc-lyrics/Makefile                                    1.12
- audio/gmpc-lyricwiki/Makefile                                 1.14
- audio/gmpc-magnatune/Makefile                                 1.16
- audio/gmpc-mdcover/Makefile                                   1.11
- audio/gmpc-tagedit/Makefile                                   1.12
- audio/gmpc/Makefile                                           1.53
- audio/gmpc/                                      1.17
- audio/gnome-vfs-cdda/Makefile                                 1.20
- audio/gqmpeg-devel/Makefile                                   1.39
- audio/gtick/Makefile                                          1.26
- audio/gtkpod/Makefile                                         1.46
- audio/hydrogen/Makefile                                       1.31
- audio/jack-rack/Makefile                                      1.25
- audio/libcanberra/Makefile                                    1.26
- audio/libcanberra/                               1.16
- audio/libgpod/Makefile                                        1.29
- audio/libgpod/                                   1.15
- audio/liblastfm/Makefile                                      1.22
- audio/liblastfm/                                 1.14
- audio/libvisual-bmp/Makefile                                  1.31
- audio/libvisual-plugins/Makefile                              1.35
- audio/libvisual0.2-plugins/Makefile                           1.18
- audio/liteamp/Makefile                                        1.52
- audio/mp3diags/Makefile                                       1.29
- audio/mp3splt-gtk/Makefile                                    1.14
- audio/muse/Makefile                                           1.42
- audio/padevchooser/Makefile                                   1.23
- audio/paman/Makefile                                          1.19
- audio/paprefs/Makefile                                        1.20
- audio/pavucontrol/Makefile                                    1.22
- audio/pavumeter/Makefile                                      1.20
- audio/pulseaudio/Makefile                                     1.60
- audio/py-musique/Makefile                                     1.35
- audio/qjackctl/Makefile                                       1.20
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- textproc/py-gdick/Makefile                                    1.32
- textproc/soprano/Makefile                                     1.29
- textproc/soprano/                                1.17
- textproc/xfce4-dict-plugin/Makefile                           1.15
- textproc/xfce4-dict-plugin/                      1.17
- time/cairo-clock/Makefile                                     1.27
- time/evolution-webcal/Makefile                                1.59
- time/gchore/Makefile                                          1.18
- time/gdeskcal/Makefile                                        1.44
- time/gnotime/Makefile                                         1.55
- time/gtodo-applet/Makefile                                    1.47
- time/gtodo/Makefile                                           1.43
- time/hamster-applet/Makefile                                  1.29
- time/ktimer/Makefile                                          1.6
- time/planner/Makefile                                         1.37
- time/rsibreak/Makefile                                        1.28
- time/xfce4-datetime-plugin/Makefile                           1.29
- time/xfce4-datetime-plugin/                      1.29
- time/xfce4-orage/Makefile                                     1.19
- time/xfce4-timer-plugin/Makefile                              1.15
- time/xfce4-timer-plugin/                         1.17
- wm/afterstep/Makefile                                         1.58
- wm/awesome/Makefile                                           1.31
- wm/bmpanel2/Makefile                                          1.10
- wm/compiz-fusion-plugins-extra/Makefile                       1.20
- wm/compiz-fusion-plugins-main/Makefile                        1.22
- wm/compiz-fusion-plugins-main/                   1.17
- wm/compiz/Makefile                                            1.52
- wm/compiz/                                       1.17
- wm/e16menuedit2/Makefile                                      1.35
- wm/fluxconf/Makefile                                          1.16
- wm/metacity/Makefile                                          1.103
- wm/metacity/                                     1.33
- wm/metisse/Makefile                                           1.27
- wm/openbox/Makefile                                           1.78
- wm/oroborox/Makefile                                          1.34
- wm/sawfish/Makefile                                           1.67
- wm/selectwm/Makefile                                          1.21
- wm/wbar/Makefile                                              1.11
- wm/wmakerconf/Makefile                                        1.57
- wm/xfce4-wm-themes/Makefile                                   1.31
- wm/xfce4-wm/Makefile                                          1.43
- www/amaya/Makefile                                            1.74
- www/ap22-dnssd/Makefile                                       1.18
- www/bluefish/Makefile                                         1.101
- www/browser-bookmarks-menu/Makefile                           1.33
- www/drivel/Makefile                                           1.65
- www/epiphany-extensions/Makefile                              1.76
- www/epiphany/Makefile                                         1.131
- www/epiphany/                                    1.50
- www/firefox/Makefile                                          1.112
- www/firefox10/Makefile                                        1.8
- www/firefox36/Makefile                                        1.18
- www/gtkhtml314/Makefile                                       1.52
- www/icedtea-web/Makefile                                      1.14
- www/kazehakase/Makefile                                       1.50
- www/kdewebdev4/Makefile                                       1.31
- www/libgtkhtml/Makefile                                       1.62
- www/libgtkhtml/                                  1.35
- www/libmediawiki/Makefile                                     1.5
- www/libmediawiki/                                1.5
- www/liferea-current/Makefile                                  1.34
- www/liferea/Makefile                                          1.108
- www/midori/Makefile                                           1.48
- www/netsurf/Makefile                                          1.21
- www/nspluginwrapper/Makefile                                  1.32
- www/seamonkey/Makefile                                        1.78
- www/webkit-gtk/Makefile                                       1.59
- www/webkit-gtk/                                  1.27
- www/webkit-gtk3/Makefile                                      1.14
- www/webkit-gtk3/                                 1.10
- x11/alacarte/Makefile                                         1.41
- x11/antiright/Makefile                                        1.21
- x11/avant-window-navigator/Makefile                           1.11
- x11/clisp-gtk2/Makefile                                       1.13
- x11/deskmenu/Makefile                                         1.15
- x11/devilspie/Makefile                                        1.52
- x11/eekboard/Makefile                                         1.17
- x11/eekboard/                                    1.15
- x11/fast-user-switch-applet/Makefile                          1.45
- x11/fltk13/Makefile                                           1.4
- x11/ftmenu/Makefile                                           1.17
- x11/gdm/Makefile                                              1.170
- x11/gnome-applets/Makefile                                    1.105
- x11/gnome-control-center/Makefile                             1.55
- x11/gnome-control-center/                        1.28
- x11/gnome-desktop-sharp/Makefile                              1.38
- x11/gnome-desktop-sharp/                         1.31
- x11/gnome-desktop/Makefile                                    1.117
- x11/gnome-desktop/                               1.43
- x11/gnome-desktop3/Makefile                                   1.4
- x11/gnome-desktop3/                              1.4
- x11/gnome-mag/Makefile                                        1.73
- x11/gnome-mag/                                   1.31
- x11/gnome-panel/Makefile                                      1.148
- x11/gnome-panel/                                 1.52
- x11/gnome-screensaver/Makefile                                1.58
- x11/gnome-session/Makefile                                    1.139
- x11/gnome-sharp/Makefile                                      1.36
- x11/gnome-sharp/                                 1.30
- x11/gnome-terminal/Makefile                                   1.46
- x11/gnome-themes-extras/Makefile                              1.58
- x11/gnome-themes/Makefile                                     1.89
- x11/gnopernicus/Makefile                                      1.78
- x11/grandr_applet/Makefile                                    1.27
- x11/gromit/Makefile                                           1.24
- x11/gselt/Makefile                                            1.12
- x11/gtk-sharp/Makefile                                        1.30
- x11/gtk2+extra/Makefile                                       1.20
- x11/gtk2+extra/                                  1.23
- x11/gtk2-chtheme/Makefile                                     1.24
- x11/gtk2-engines-bluecurve/Makefile                           1.31
- x11/gtk2-engines-murrine/Makefile                             1.17
- x11/gtk2-engines/Makefile                                     1.77
- x11/gtk2-engines/                                1.26
- x11/gtk2-theme-switch/Makefile                                1.32
- x11/gtk2/Makefile                                             1.236
- x11/gtk2/                                        1.56
- x11/gtk3/Makefile                                             1.27
- x11/gtk3/                                        1.8
- x11/gtkada/Makefile                                           1.11
- x11/gtkada/                                      1.10
- x11/gtkglarea2/Makefile                                       1.25
- x11/gtkglarea2/                                  1.20
- x11/gtkmm-utils/Makefile                                      1.12
- x11/gtkmm-utils/                                 1.14
- x11/gtkmm/Makefile                                            1.85
- x11/gtkmm/                                       1.32
- x11/gtksourceview-sharp2/Makefile                             1.33
- x11/gtksourceview/Makefile                                    1.64
- x11/gtksourceview/                               1.32
- x11/gtksourceview2/Makefile                                   1.33
- x11/gtksourceview2/                              1.19
- x11/gtksourceview3/Makefile                                   1.4
- x11/gtksourceview3/                              1.4
- x11/gtkterm2/Makefile                                         1.27
- x11/hot-babe/Makefile                                         1.33
- x11/kactivities/Makefile                                      1.6
- x11/kactivities/                                 1.6
- x11/kde-baseapps4/Makefile                                    1.8
- x11/kde-runtime4/Makefile                                     1.12
- x11/kde-runtime4/                                1.6
- x11/kde-workspace4/Makefile                                   1.11
- x11/kde-workspace4/                              1.6
- x11/kdelibs4/Makefile                                         1.47
- x11/kdelibs4/                                    1.22
- x11/konsole/Makefile                                          1.6
- x11/lablgtk/Makefile                                          1.68
- x11/lablgtk/                                     1.22
- x11/libX11/Makefile                                           1.28
- x11/libdesktop-agnostic/Makefile                              1.10
- x11/libdesktop-agnostic/                         1.7
- x11/libgnomekbd/Makefile                                      1.37
- x11/libunique/Makefile                                        1.21
- x11/libunique/                                   1.15
- x11/libunique3/Makefile                                       1.9
- x11/libxcb/                                      1.3
- x11/libxfce4gui/Makefile                                      1.41
- x11/libxfce4gui/                                 1.40
- x11/libxfce4menu/Makefile                                     1.11
- x11/libxfce4menu/                                1.13
- x11/libxfce4util/Makefile                                     1.27
- x11/matchbox-panel-manager/Makefile                           1.24
- x11/mlterm/Makefile                                           1.72
- x11/nucleo/Makefile                                           1.29
- x11/nucleo/                                      1.24
- x11/p5-Alien-wxWidgets/Makefile                               1.20
- x11/p5-Wx-Perl-ProcessStream/Makefile                         1.19
- x11/p5-Wx/Makefile                                            1.24
- x11/p5-Wx/                                       1.15
- x11/p5-gtk2/Makefile                                          1.49
- x11/p5-gtk2/                                     1.16
- x11/py-gnome2-desktop/Makefile                                1.67
- x11/py-gnome2-desktop/                           1.21
- x11/py-gnome2-extras/Makefile                                 1.57
- x11/py-gnome2-extras/                            1.32
- x11/py-gnome2/Makefile                                        1.86
- x11/py-gnome2/                                   1.41
- x11/py-gtk2/Makefile                                          1.87
- x11/py-gtk2/                                     1.40
- x11/py-gtksourceview/Makefile                                 1.24
- x11/py-kde4/Makefile                                          1.14
- x11/py-kiwi/Makefile                                          1.22
- x11/py-qt4-qscintilla/Makefile                                1.22
- x11/py-qt4-qscintilla/                           1.16
- x11/py-qt4/Makefile                                           1.54
- x11/py-vte/Makefile                                           1.11
- x11/py-vte/                                      1.11
- x11/py-wxWidgets/Makefile                                     1.39
- x11/py-wxWidgets/                                1.33
- x11/qt4-creator/Makefile                                      1.15
- x11/qt4-docs/Makefile                                         1.23
- x11/qt4-libs/Makefile                                         1.78
- x11/qt4-libs/                                    1.34
- x11/qt4-mng/Makefile                                          1.17
- x11/qt4-mysql/Makefile                                        1.26
- x11/qt4-pgsql/Makefile                                        1.34
- x11/qt4-qdbus/Makefile                                        1.28
- x11/qt4-qdbus/                                   1.17
- x11/qt4-qscintilla/Makefile                                   1.21
- x11/qt4-qscintilla/                              1.15
- x11/qt4-sqlite3/Makefile                                      1.29
- x11/qt4-tiff/Makefile                                         1.26
- x11/qt4-tools/Makefile                                        1.54
- x11/qt4-tools/                                   1.24
- x11/qwt-qt4/Makefile                                          1.20
- x11/qwt-qt4/                                     1.17
- x11/qwt6-qt4/Makefile                                         1.5
- x11/qwt6-qt4/                                    1.4
- x11/qwtplot3d-qt4/Makefile                                    1.15
- x11/qwtplot3d-qt4/                               1.15
- x11/rep-gtk2/Makefile                                         1.22
- x11/rox-session/Makefile                                      1.31
- x11/ruby-gnome2-gtk/Makefile                                  1.36
- x11/ruby-gnome2-gtk/                             1.21
- x11/ruby-gnome2-gtksourceview2/Makefile                       1.25
- x11/ruby-gnome2-vte/Makefile                                  1.28
- x11/ruby-wxruby/Makefile                                      1.8
- x11/sakura/Makefile                                           1.10
- x11/startup-notification/Makefile                             1.26
- x11/startup-notification010/Makefile                          1.3
- x11/tint2/Makefile                                            1.19
- x11/vte/Makefile                                              1.92
- x11/vte/                                         1.33
- x11/vte029/Makefile                                           1.4
- x11/vte029/                                      1.4
- x11/wxGTK24/Makefile                                          1.22
- x11/wxGTK24/                                     1.25
- x11/wxGTK26-contrib/Makefile                                  1.15
- x11/wxGTK26-contrib/                             1.18
- x11/wxGTK26/Makefile                                          1.18
- x11/wxGTK26/                                     1.17
- x11/wxGTK28-contrib/Makefile                                  1.18
- x11/wxGTK28-contrib/                             1.18
- x11/wxGTK28/Makefile                                          1.26
- x11/wxGTK28/                                     1.19
- x11/wxhaskell/Makefile                                        1.38
- x11/x11vnc/Makefile                                           1.43
- x11/xcb-util-image/Makefile                                   1.2
- x11/xcb-util-keysyms/Makefile                                 1.2
- x11/xcb-util-renderutil/Makefile                              1.2
- x11/xcb-util-wm/Makefile                                      1.2
- x11/xcb-util/Makefile                                         1.9
- x11/xcb-util036/Makefile                                      1.2
- x11/xdialog/Makefile                                          1.34
- x11/xfce4-clipman-plugin/Makefile                             1.27
- x11/xfce4-clipman-plugin/                        1.31
- x11/xfce4-desktop/Makefile                                    1.48
- x11/xfce4-exo/Makefile                                        1.23
- x11/xfce4-exo/                                   1.18
- x11/xfce4-eyes-plugin/Makefile                                1.15
- x11/xfce4-eyes-plugin/                           1.17
- x11/xfce4-gtk2-engine/Makefile                                1.24
- x11/xfce4-notes-plugin/Makefile                               1.29
- x11/xfce4-notes-plugin/                          1.33
- x11/xfce4-panel/Makefile                                      1.51
- x11/xfce4-panel/                                 1.38
- x11/xfce4-places-plugin/Makefile                              1.18
- x11/xfce4-places-plugin/                         1.20
- x11/xfce4-screenshooter-plugin/Makefile                       1.15
- x11/xfce4-screenshooter-plugin/                  1.17
- x11/xfce4-session/Makefile                                    1.39
- x11/xfce4-session/                               1.34
- x11/xfce4-settings/Makefile                                   1.18
- x11/xfce4-terminal/Makefile                                   1.25
- x11/xfce4-utils/Makefile                                      1.46
- x11/xlockmore/Makefile                                        1.98
- x11/xlsclients/Makefile                                       1.8
- x11/xpad/Makefile                                             1.41
- x11/xplanet/Makefile                                          1.59
- x11/xscreensaver-demo/Makefile                                1.47
- x11/xvidcap-gtk2/Makefile                                     1.23
- x11/xwininfo/Makefile                                         1.8
- x11/zenity/Makefile                                           1.71

   Module Name:	pkgsrc
   Committed By:	tron
   Date:		Tue Oct  2 07:39:30 UTC 2012

   Modified Files:
   	pkgsrc/graphics/cairo: Makefile

   Log Message:
   The "cairo" package needs at least version 1.6 of the "libxcb" library.
   Set the minimum version accordingly. The package now uses "libxcb" from
   "pkgsrc" under Mac OS X Snow Leopard which fixes the build.

   Bump package revision because of the dependence change.

   To generate a diff of this commit:
   cvs rdiff -u -r1.104 -r1.105 pkgsrc/graphics/cairo/Makefile
   cvs rdiff -u -r1.42 -r1.43 pkgsrc/graphics/cairo/
   cvs rdiff -u -r1.7 -r1.8 pkgsrc/graphics/cairo/

   Module Name:	pkgsrc
   Committed By:	tron
   Date:		Tue Oct  2 12:09:42 UTC 2012

   Modified Files:
   	pkgsrc/multimedia/vlc: Makefile
   	pkgsrc/multimedia/vlc10: Makefile
   	pkgsrc/multimedia/vlc2: Makefile
   	pkgsrc/multimedia/xine-lib: Makefile
   	pkgsrc/pkgtools/x11-links: Makefile
   	pkgsrc/x11/libX11: Makefile
   	pkgsrc/x11/startup-notification: Makefile
   	pkgsrc/x11/startup-notification010: Makefile
   	pkgsrc/x11/xcb-util: Makefile
   	pkgsrc/x11/xcb-util-image: Makefile
   	pkgsrc/x11/xcb-util-keysyms: Makefile
   	pkgsrc/x11/xcb-util-renderutil: Makefile
   	pkgsrc/x11/xcb-util-wm: Makefile
   	pkgsrc/x11/xcb-util036: Makefile
   	pkgsrc/x11/xlsclients: Makefile
   	pkgsrc/x11/xwininfo: Makefile

   Log Message:
   Increase the minium required version of the "x11/libxcb" package to 1.6.
   There are at least two packages ("graphics/cairo" and "x11/xlsclients")
   which require this. And we definitely want to avoid the situation where
   both the based and "pkgsrc" version get used at the same time.

   Bump all the packages which use the "x11/libxcb" package except the two
   which already require version 1.6. For those package remove the manually
   set minimum required version.

   Change discussed with Thomas Klausner in private e-mail.

   To generate a diff of this commit:
   cvs rdiff -u -r1.43 -r1.44 pkgsrc/graphics/cairo/
   cvs rdiff -u -r1.8 -r1.9 pkgsrc/graphics/cairo/
   cvs rdiff -u -r1.139 -r1.140 pkgsrc/multimedia/vlc/Makefile
   cvs rdiff -u -r1.20 -r1.21 pkgsrc/multimedia/vlc10/Makefile
   cvs rdiff -u -r1.12 -r1.13 pkgsrc/multimedia/vlc2/Makefile
   cvs rdiff -u -r1.105 -r1.106 pkgsrc/multimedia/xine-lib/Makefile
   cvs rdiff -u -r1.134 -r1.135 pkgsrc/pkgtools/x11-links/Makefile
   cvs rdiff -u -r1.27 -r1.28 pkgsrc/x11/libX11/Makefile
   cvs rdiff -u -r1.2 -r1.3 pkgsrc/x11/libxcb/
   cvs rdiff -u -r1.25 -r1.26 pkgsrc/x11/startup-notification/Makefile
   cvs rdiff -u -r1.2 -r1.3 pkgsrc/x11/startup-notification010/Makefile
   cvs rdiff -u -r1.8 -r1.9 pkgsrc/x11/xcb-util/Makefile
   cvs rdiff -u -r1.1 -r1.2 pkgsrc/x11/xcb-util-image/Makefile
   cvs rdiff -u -r1.1 -r1.2 pkgsrc/x11/xcb-util-keysyms/Makefile
   cvs rdiff -u -r1.1 -r1.2 pkgsrc/x11/xcb-util-renderutil/Makefile
   cvs rdiff -u -r1.1 -r1.2 pkgsrc/x11/xcb-util-wm/Makefile
   cvs rdiff -u -r1.1 -r1.2 pkgsrc/x11/xcb-util036/Makefile
   cvs rdiff -u -r1.7 -r1.8 pkgsrc/x11/xlsclients/Makefile
   cvs rdiff -u -r1.7 -r1.8 pkgsrc/x11/xwininfo/Makefile

   Module Name:	pkgsrc
   Committed By:	tron
   Date:		Tue Oct  2 12:17:10 UTC 2012

   Modified Files:
   	pkgsrc/pkgtools/x11-links: Makefile

   Log Message:
   Increase version number to 0.71 instead of bumping the revision. Also
   increase the minimum required version to 0.71.

   To generate a diff of this commit:
   cvs rdiff -u -r1.135 -r1.136 pkgsrc/pkgtools/x11-links/Makefile
   cvs rdiff -u -r1.43 -r1.44 pkgsrc/pkgtools/x11-links/

   Module Name:	pkgsrc
   Committed By:	tron
   Date:		Tue Oct  2 17:12:24 UTC 2012

   Modified Files:
   	pkgsrc/archivers/ark: Makefile
   	pkgsrc/archivers/file-roller: Makefile
   	pkgsrc/audio/albumplayer: Makefile
   	pkgsrc/audio/amarok: Makefile
   	pkgsrc/audio/amarok-kde3: Makefile
   	pkgsrc/audio/ario: Makefile
   	pkgsrc/audio/audacious: Makefile
   	pkgsrc/audio/audacious-plugins: Makefile
   	pkgsrc/audio/audacity: Makefile
   	pkgsrc/audio/aumix-gtk: Makefile
   	pkgsrc/audio/bmp: Makefile
   	pkgsrc/audio/bmp-esound: Makefile
   	pkgsrc/audio/bmp-flac: Makefile
   	pkgsrc/audio/bmp-mac: Makefile
   	pkgsrc/audio/bmp-musepack: Makefile
   	pkgsrc/audio/bmp-pulse: Makefile
   	pkgsrc/audio/bmp-scrobbler: Makefile
   	pkgsrc/audio/bmpx: Makefile
   	pkgsrc/audio/bsl: Makefile
   	pkgsrc/audio/buzztard: Makefile
   	pkgsrc/audio/easytag: Makefile
   	pkgsrc/audio/exaile: Makefile
   	pkgsrc/audio/gbemol: Makefile
   	pkgsrc/audio/gimmix: Makefile
   	pkgsrc/audio/gkrellm-volume: Makefile
   	pkgsrc/audio/glurp: Makefile
   	pkgsrc/audio/gmp3info: Makefile
   	pkgsrc/audio/gmpc: Makefile
   	pkgsrc/audio/gmpc-albumview: Makefile
   	pkgsrc/audio/gmpc-lastfm: Makefile
   	pkgsrc/audio/gmpc-lyrics: Makefile
   	pkgsrc/audio/gmpc-lyricwiki: Makefile
   	pkgsrc/audio/gmpc-magnatune: Makefile
   	pkgsrc/audio/gmpc-mdcover: Makefile
   	pkgsrc/audio/gmpc-tagedit: Makefile
   	pkgsrc/audio/gnome-vfs-cdda: Makefile
   	pkgsrc/audio/gqmpeg-devel: Makefile
   	pkgsrc/audio/gtick: Makefile
   	pkgsrc/audio/gtkpod: Makefile
   	pkgsrc/audio/hydrogen: Makefile
   	pkgsrc/audio/jack-rack: Makefile
   	pkgsrc/audio/libcanberra: Makefile
   	pkgsrc/audio/libgpod: Makefile
   	pkgsrc/audio/liblastfm: Makefile
   	pkgsrc/audio/libvisual-bmp: Makefile
   	pkgsrc/audio/libvisual-plugins: Makefile
   	pkgsrc/audio/libvisual0.2-plugins: Makefile
   	pkgsrc/audio/liteamp: Makefile
   	pkgsrc/audio/mp3diags: Makefile
   	pkgsrc/audio/mp3splt-gtk: Makefile
   	pkgsrc/audio/muse: Makefile
   	pkgsrc/audio/padevchooser: Makefile
   	pkgsrc/audio/paman: Makefile
   	pkgsrc/audio/paprefs: Makefile
   	pkgsrc/audio/pavucontrol: Makefile
   	pkgsrc/audio/pavumeter: Makefile
   	pkgsrc/audio/pulseaudio: Makefile
   	pkgsrc/audio/py-musique: Makefile
   	pkgsrc/audio/qjackctl: Makefile
   	pkgsrc/audio/rhythmbox: Makefile
   	pkgsrc/audio/sfxr: Makefile
   	pkgsrc/audio/snd: Makefile
   	pkgsrc/audio/solfege: Makefile
   	pkgsrc/audio/sonata: Makefile
   	pkgsrc/audio/sound-juicer: Makefile
   	pkgsrc/audio/streamtuner: Makefile
   	pkgsrc/audio/sweep: Makefile
   	pkgsrc/audio/terminatorx: Makefile
   	pkgsrc/audio/timidity: Makefile
   	pkgsrc/audio/xfce4-mixer: Makefile
   	pkgsrc/audio/xfce4-xmms-plugin: Makefile
   	pkgsrc/biology/chemtool: Makefile
   	pkgsrc/biology/gnome-chemistry-utils: Makefile
   	pkgsrc/biology/openbabel: Makefile
   	pkgsrc/cad/boolean: Makefile
   	pkgsrc/cad/geda: Makefile
   	pkgsrc/cad/gerbv: Makefile
   	pkgsrc/cad/gsmc: Makefile
   	pkgsrc/cad/gtk2-wcalc: Makefile
   	pkgsrc/cad/gtkwave: Makefile
   	pkgsrc/cad/gwave: Makefile
   	pkgsrc/cad/librecad: Makefile
   	pkgsrc/cad/openscad: Makefile
   	pkgsrc/cad/pcb: Makefile
   	pkgsrc/cad/transcalc: Makefile
   	pkgsrc/chat/empathy: Makefile
   	pkgsrc/chat/finch: Makefile
   	pkgsrc/chat/gajim: Makefile
   	pkgsrc/chat/gg2: Makefile
   	pkgsrc/chat/gnomeicu: Makefile
   	pkgsrc/chat/gossip: Makefile
   	pkgsrc/chat/konversation: Makefile
   	pkgsrc/chat/libpurple: Makefile
   	pkgsrc/chat/msn-pecan: Makefile
   	pkgsrc/chat/pidgin: Makefile
   	pkgsrc/chat/pidgin-facebookchat: Makefile
   	pkgsrc/chat/pidgin-icb: Makefile
   	pkgsrc/chat/pidgin-latex: Makefile
   	pkgsrc/chat/pidgin-libnotify: Makefile
   	pkgsrc/chat/pidgin-otr: Makefile
   	pkgsrc/chat/pidgin-sametime: Makefile
   	pkgsrc/chat/pidgin-silc: Makefile
   	pkgsrc/chat/psi: Makefile
   	pkgsrc/chat/spectrum: Makefile
   	pkgsrc/chat/telepathy-farsight: Makefile
   	pkgsrc/chat/telepathy-mission-control: Makefile
   	pkgsrc/chat/xchat: Makefile
   	pkgsrc/chat/xchat-systray-integration: Makefile
   	pkgsrc/comms/asterisk10: Makefile
   	pkgsrc/comms/asterisk18: Makefile
   	pkgsrc/comms/efax-gtk: Makefile
   	pkgsrc/comms/gnome-pilot: Makefile
   	pkgsrc/comms/jpilot: Makefile
   	pkgsrc/comms/jpilot-syncmal: Makefile
   	pkgsrc/comms/multisync-gui: Makefile
   	pkgsrc/converters/tex2rtf: Makefile
   	pkgsrc/databases/gourmet: Makefile
   	pkgsrc/databases/gq: Makefile
   	pkgsrc/databases/gramps: Makefile
   	pkgsrc/databases/gramps2: Makefile
   	pkgsrc/databases/gramps3: Makefile
   	pkgsrc/databases/gtkdbfeditor: Makefile
   	pkgsrc/databases/libgnomedb: Makefile
   	pkgsrc/databases/mergeant: Makefile
   	pkgsrc/databases/mysql-workbench: Makefile
   	pkgsrc/databases/p5-RRD-Simple: Makefile
   	pkgsrc/databases/pgadmin3: Makefile
   	pkgsrc/databases/rrdtool: Makefile
   	pkgsrc/databases/ruby-rrdtool: Makefile
   	pkgsrc/devel/GConf-ui: Makefile
   	pkgsrc/devel/SDL_Pango: Makefile
   	pkgsrc/devel/anjuta: Makefile
   	pkgsrc/devel/at-spi: Makefile
   	pkgsrc/devel/automoc4: Makefile
   	pkgsrc/devel/blib: Makefile
   	pkgsrc/devel/boa-constructor: Makefile
   	pkgsrc/devel/coconut: Makefile
   	pkgsrc/devel/compizconfig-backend-gconf: Makefile
   	pkgsrc/devel/cppcheck: Makefile
   	pkgsrc/devel/cutter: Makefile
   	pkgsrc/devel/dconf-editor: Makefile
   	pkgsrc/devel/devhelp: Makefile
   	pkgsrc/devel/distccmon-gnome: Makefile
   	pkgsrc/devel/distccmon-gtk: Makefile
   	pkgsrc/devel/eric4: Makefile
   	pkgsrc/devel/ethos: Makefile
   	pkgsrc/devel/frama-c: Makefile
   	pkgsrc/devel/gconfmm: Makefile
   	pkgsrc/devel/gdl: Makefile
   	pkgsrc/devel/geany: Makefile
   	pkgsrc/devel/glade: Makefile
   	pkgsrc/devel/glade3: Makefile
   	pkgsrc/devel/gmtk: Makefile
   	pkgsrc/devel/gnome-build: Makefile
   	pkgsrc/devel/gobject-introspection: Makefile
   	pkgsrc/devel/gps: Makefile
   	pkgsrc/devel/gst-plugins0.10-pango: Makefile
   	pkgsrc/devel/guile-gnome: Makefile
   	pkgsrc/devel/kdesdk4: Makefile
   	pkgsrc/devel/kdevelop4: Makefile
   	pkgsrc/devel/kdevplatform: Makefile
   	pkgsrc/devel/kdiff3: Makefile
   	pkgsrc/devel/libbonoboui: Makefile
   	pkgsrc/devel/libcompizconfig: Makefile
   	pkgsrc/devel/libdbusmenu-qt: Makefile
   	pkgsrc/devel/libextractor: Makefile
   	pkgsrc/devel/libgail-gnome: Makefile
   	pkgsrc/devel/libglade: Makefile
   	pkgsrc/devel/libglademm: Makefile
   	pkgsrc/devel/libgnome: Makefile
   	pkgsrc/devel/libgnomemm: Makefile
   	pkgsrc/devel/libgnomeui: Makefile
   	pkgsrc/devel/libgnomeuimm: Makefile
   	pkgsrc/devel/libgweather: Makefile
   	pkgsrc/devel/libpeas: Makefile
   	pkgsrc/devel/libsexy: Makefile
   	pkgsrc/devel/libsexymm: Makefile
   	pkgsrc/devel/libview: Makefile
   	pkgsrc/devel/libwnck: Makefile
   	pkgsrc/devel/mono-tools: Makefile
   	pkgsrc/devel/monodevelop: Makefile
   	pkgsrc/devel/monodevelop-database: Makefile
   	pkgsrc/devel/monotone-viz: Makefile
   	pkgsrc/devel/p5-Gnome2: Makefile
   	pkgsrc/devel/p5-Gtk2-GladeXML: Makefile
   	pkgsrc/devel/p5-Wx-Perl-DataWalker: Makefile
   	pkgsrc/devel/p5-pango: Makefile
   	pkgsrc/devel/pango: Makefile
   	pkgsrc/devel/pangomm: Makefile
   	pkgsrc/devel/py-compizconfig: Makefile
   	pkgsrc/devel/py-gobject: Makefile
   	pkgsrc/devel/py-gobject-shared: Makefile
   	pkgsrc/devel/py-gobject3: Makefile
   	pkgsrc/devel/qconf: Makefile
   	pkgsrc/devel/qjson: Makefile
   	pkgsrc/devel/qtscriptgenerator: Makefile
   	pkgsrc/devel/rapidsvn: Makefile
   	pkgsrc/devel/ruby-gnome2-pango: Makefile
   	pkgsrc/devel/scintilla: Makefile
   	pkgsrc/devel/swt: Makefile
   	pkgsrc/devel/valide: Makefile
   	pkgsrc/devel/xfce4-dev-tools: Makefile
   	pkgsrc/devel/xfconf: Makefile
   	pkgsrc/devel/xulrunner: Makefile
   	pkgsrc/devel/xulrunner10: Makefile
   	pkgsrc/devel/xulrunner192: Makefile
   	pkgsrc/editors/Sigil: Makefile
   	pkgsrc/editors/TeXmacs-devel: Makefile
   	pkgsrc/editors/abiword: Makefile
   	pkgsrc/editors/abiword-plugins: Makefile
   	pkgsrc/editors/beaver: Makefile
   	pkgsrc/editors/conglomerate: Makefile
   	pkgsrc/editors/dasher: Makefile
   	pkgsrc/editors/emacs: Makefile
   	pkgsrc/editors/emacs-snapshot: Makefile
   	pkgsrc/editors/emacs22: Makefile
   	pkgsrc/editors/emacs24: Makefile
   	pkgsrc/editors/gconf-editor: Makefile
   	pkgsrc/editors/gedit: Makefile
   	pkgsrc/editors/gedit-python: Makefile
   	pkgsrc/editors/gedit3: Makefile
   	pkgsrc/editors/gedit3-spell: Makefile
   	pkgsrc/editors/ghex: Makefile
   	pkgsrc/editors/gice: Makefile
   	pkgsrc/editors/gobby: Makefile
   	pkgsrc/editors/gtranslator: Makefile
   	pkgsrc/editors/gummi: Makefile
   	pkgsrc/editors/kate: Makefile
   	pkgsrc/editors/kile: Makefile
   	pkgsrc/editors/leafpad: Makefile
   	pkgsrc/editors/lyx: Makefile
   	pkgsrc/editors/medit: Makefile
   	pkgsrc/editors/mlview: Makefile
   	pkgsrc/editors/notecase: Makefile
   	pkgsrc/editors/p5-Padre: Makefile
   	pkgsrc/editors/p5-Wx-Scintilla: Makefile
   	pkgsrc/editors/poedit: Makefile
   	pkgsrc/editors/qgoogletranslator: Makefile
   	pkgsrc/editors/scite: Makefile
   	pkgsrc/editors/tea: Makefile
   	pkgsrc/editors/texmaker: Makefile
   	pkgsrc/editors/texworks: Makefile
   	pkgsrc/editors/tomboy: Makefile
   	pkgsrc/editors/vim-gtk2: Makefile
   	pkgsrc/editors/xfce4-mousepad: Makefile
   	pkgsrc/editors/xournal: Makefile
   	pkgsrc/emulators/blinkensim: Makefile
   	pkgsrc/emulators/bochs: Makefile
   	pkgsrc/emulators/e-uae: Makefile
   	pkgsrc/emulators/fuse: Makefile
   	pkgsrc/emulators/gambatte: Makefile
   	pkgsrc/emulators/gens: Makefile
   	pkgsrc/emulators/gpsim: Makefile
   	pkgsrc/emulators/gpsim-devel: Makefile
   	pkgsrc/emulators/gpsim-oscilloscope: Makefile
   	pkgsrc/emulators/gpsim-ptyusart: Makefile
   	pkgsrc/emulators/mame: Makefile
   	pkgsrc/emulators/mess: Makefile
   	pkgsrc/emulators/nestopia: Makefile
   	pkgsrc/emulators/snes9x-gtk: Makefile
   	pkgsrc/emulators/tme: Makefile
   	pkgsrc/emulators/uae: Makefile
   	pkgsrc/emulators/vice: Makefile
   	pkgsrc/emulators/xnp2: Makefile
   	pkgsrc/emulators/yabause: Makefile
   	pkgsrc/filesystems/fuse-pod: Makefile
   	pkgsrc/finance/gkrellm-stock: Makefile
   	pkgsrc/finance/gnucash: Makefile
   	pkgsrc/fonts/fntsample: Makefile
   	pkgsrc/fonts/fontforge: Makefile
   	pkgsrc/fonts/gbdfed: Makefile
   	pkgsrc/fonts/gucharmap: Makefile
   	pkgsrc/games/atomix: Makefile
   	pkgsrc/games/blinken: Makefile
   	pkgsrc/games/bluemoon: Makefile
   	pkgsrc/games/ccgo: Makefile
   	pkgsrc/games/crack-attack: Makefile
   	pkgsrc/games/crossfire-client-gtk2: Makefile
   	pkgsrc/games/dopewars: Makefile
   	pkgsrc/games/eboard: Makefile
   	pkgsrc/games/flightgear: Makefile
   	pkgsrc/games/freeciv-client: Makefile
   	pkgsrc/games/frozen-bubble: Makefile
   	pkgsrc/games/gamazons: Makefile
   	pkgsrc/games/gbrainy: Makefile
   	pkgsrc/games/gcompris: Makefile
   	pkgsrc/games/genecys-client: Makefile
   	pkgsrc/games/gnome-games: Makefile
   	pkgsrc/games/gnome-mastermind: Makefile
   	pkgsrc/games/grhino: Makefile
   	pkgsrc/games/gtetrinet: Makefile
   	pkgsrc/games/gtkballs: Makefile
   	pkgsrc/games/gtklevel9: Makefile
   	pkgsrc/games/gtkmagnetic: Makefile
   	pkgsrc/games/gturing: Makefile
   	pkgsrc/games/holtz: Makefile
   	pkgsrc/games/kanagram: Makefile
   	pkgsrc/games/kanatest: Makefile
   	pkgsrc/games/kdegames4: Makefile
   	pkgsrc/games/kdetoys4: Makefile
   	pkgsrc/games/khangman: Makefile
   	pkgsrc/games/kye: Makefile
   	pkgsrc/games/pioneers: Makefile
   	pkgsrc/games/pokerth: Makefile
   	pkgsrc/games/puzzles: Makefile
   	pkgsrc/games/pytraffic: Makefile
   	pkgsrc/games/quarry: Makefile
   	pkgsrc/games/rftg: Makefile
   	pkgsrc/games/scummvm-tools: Makefile
   	pkgsrc/games/simgear: Makefile
   	pkgsrc/games/sirius: Makefile
   	pkgsrc/games/teg: Makefile
   	pkgsrc/games/wesnoth: Makefile
   	pkgsrc/games/wxhugo: Makefile
   	pkgsrc/games/xcowsay: Makefile
   	pkgsrc/geography/emerillon: Makefile
   	pkgsrc/geography/geoclue: Makefile
   	pkgsrc/geography/libchamplain04: Makefile
   	pkgsrc/geography/libchamplain06: Makefile
   	pkgsrc/geography/libchamplain08: Makefile
   	pkgsrc/geography/mapserver: Makefile
   	pkgsrc/geography/merkaartor: Makefile
   	pkgsrc/geography/qgis: Makefile
   	pkgsrc/geography/qlandkartegt: Makefile
   	pkgsrc/geography/qlandkartem: Makefile
   	pkgsrc/geography/viking: Makefile
   	pkgsrc/graphics/aqsis: Makefile
   	pkgsrc/graphics/blinkenthemes: Makefile
   	pkgsrc/graphics/blinkentools: Makefile
   	pkgsrc/graphics/cairo: Makefile
   	pkgsrc/graphics/cairo-gobject: Makefile
   	pkgsrc/graphics/cairomm: Makefile
   	pkgsrc/graphics/camlimages: Makefile
   	pkgsrc/graphics/cheese: Makefile
   	pkgsrc/graphics/cinepaint: Makefile
   	pkgsrc/graphics/clutter: Makefile
   	pkgsrc/graphics/clutter-box2d: Makefile
   	pkgsrc/graphics/clutter-cairo: Makefile
   	pkgsrc/graphics/clutter-gtk: Makefile
   	pkgsrc/graphics/clutter-mx: Makefile
   	pkgsrc/graphics/clutter-qt: Makefile
   	pkgsrc/graphics/clutter08: Makefile
   	pkgsrc/graphics/clutter08-gtk: Makefile
   	pkgsrc/graphics/comix: Makefile
   	pkgsrc/graphics/darktable: Makefile
   	pkgsrc/graphics/denemo: Makefile
   	pkgsrc/graphics/dia: Makefile
   	pkgsrc/graphics/dia-python: Makefile
   	pkgsrc/graphics/digikam: Makefile
   	pkgsrc/graphics/djview4: Makefile
   	pkgsrc/graphics/eog: Makefile
   	pkgsrc/graphics/eog-plugins: Makefile
   	pkgsrc/graphics/eog-plugins-map: Makefile
   	pkgsrc/graphics/eog3: Makefile
   	pkgsrc/graphics/evas-svg: Makefile
   	pkgsrc/graphics/extrema: Makefile
   	pkgsrc/graphics/f-spot: Makefile
   	pkgsrc/graphics/fotoxx: Makefile
   	pkgsrc/graphics/frameworks: Makefile
   	pkgsrc/graphics/geeqie: Makefile
   	pkgsrc/graphics/gegl: Makefile
   	pkgsrc/graphics/gfract: Makefile
   	pkgsrc/graphics/gimmage: Makefile
   	pkgsrc/graphics/gimp: Makefile
   	pkgsrc/graphics/gimp-color-manager: Makefile
   	pkgsrc/graphics/gimp-exif-browser: Makefile
   	pkgsrc/graphics/gimp-fix-ca: Makefile
   	pkgsrc/graphics/gimp-liquid-rescale: Makefile
   	pkgsrc/graphics/gimp-rawphoto: Makefile
   	pkgsrc/graphics/gimp-refocus-it: Makefile
   	pkgsrc/graphics/gimp-resynthesizer: Makefile
   	pkgsrc/graphics/gimp-ufraw: Makefile
   	pkgsrc/graphics/gimp2-wideangle: Makefile
   	pkgsrc/graphics/giram: Makefile
   	pkgsrc/graphics/gliv: Makefile
   	pkgsrc/graphics/gmngview: Makefile
   	pkgsrc/graphics/gnome-icon-theme: Makefile
   	pkgsrc/graphics/gnuplot: Makefile
   	pkgsrc/graphics/goocanvas: Makefile
   	pkgsrc/graphics/goocanvasmm: Makefile
   	pkgsrc/graphics/gpicview: Makefile
   	pkgsrc/graphics/gqview: Makefile
   	pkgsrc/graphics/gqview-devel: Makefile
   	pkgsrc/graphics/graphviz: Makefile
   	pkgsrc/graphics/gst-plugins0.10-cairo: Makefile
   	pkgsrc/graphics/gthumb: Makefile
   	pkgsrc/graphics/gthumb3: Makefile
   	pkgsrc/graphics/gtkam: Makefile
   	pkgsrc/graphics/gtkglext: Makefile
   	pkgsrc/graphics/gtkimageview: Makefile
   	pkgsrc/graphics/guile-cairo: Makefile
   	pkgsrc/graphics/gwenview: Makefile
   	pkgsrc/graphics/hugin: Makefile
   	pkgsrc/graphics/inkscape: Makefile
   	pkgsrc/graphics/kamera: Makefile
   	pkgsrc/graphics/kcolorchooser: Makefile
   	pkgsrc/graphics/kdegraphics-mobipocket: Makefile
   	pkgsrc/graphics/kdegraphics-strigi-analyzer: Makefile
   	pkgsrc/graphics/kdegraphics-thumbnailers: Makefile
   	pkgsrc/graphics/kgamma: Makefile
   	pkgsrc/graphics/kipi-plugins: Makefile
   	pkgsrc/graphics/kipi-plugins-calendar-kde3: Makefile
   	pkgsrc/graphics/kipi-plugins-kde3: Makefile
   	pkgsrc/graphics/kolourpaint: Makefile
   	pkgsrc/graphics/koverartist: Makefile
   	pkgsrc/graphics/kruler: Makefile
   	pkgsrc/graphics/ksaneplugin: Makefile
   	pkgsrc/graphics/ksnapshot: Makefile
   	pkgsrc/graphics/libexif-gtk: Makefile
   	pkgsrc/graphics/libgdiplus: Makefile
   	pkgsrc/graphics/libgnomecanvas: Makefile
   	pkgsrc/graphics/libgnomecanvasmm: Makefile
   	pkgsrc/graphics/libkdcraw: Makefile
   	pkgsrc/graphics/libkexiv2: Makefile
   	pkgsrc/graphics/libkface: Makefile
   	pkgsrc/graphics/libkipi: Makefile
   	pkgsrc/graphics/libksane: Makefile
   	pkgsrc/graphics/librsvg: Makefile
   	pkgsrc/graphics/libscigraphica: Makefile
   	pkgsrc/graphics/nvtv: Makefile
   	pkgsrc/graphics/opencv: Makefile
   	pkgsrc/graphics/osg: Makefile
   	pkgsrc/graphics/p5-Gnome2-Canvas: Makefile
   	pkgsrc/graphics/p5-cairo: Makefile
   	pkgsrc/graphics/p5-clutter: Makefile
   	pkgsrc/graphics/py-cairo: Makefile
   	pkgsrc/graphics/py-clutter: Makefile
   	pkgsrc/graphics/py-clutter-gtk: Makefile
   	pkgsrc/graphics/py-goocanvas: Makefile
   	pkgsrc/graphics/py-gtkglext: Makefile
   	pkgsrc/graphics/py-matplotlib-gtk2: Makefile
   	pkgsrc/graphics/qimageblitz: Makefile
   	pkgsrc/graphics/qiv: Makefile
   	pkgsrc/graphics/qiviewer: Makefile
   	pkgsrc/graphics/ristretto: Makefile
   	pkgsrc/graphics/ruby-clutter-cairo: Makefile
   	pkgsrc/graphics/ruby-clutter-core: Makefile
   	pkgsrc/graphics/ruby-clutter-gtk: Makefile
   	pkgsrc/graphics/ruby-gnome2-goocanvas: Makefile
   	pkgsrc/graphics/ruby-gnome2-rsvg: Makefile
   	pkgsrc/graphics/ruby-rcairo: Makefile
   	pkgsrc/graphics/sane-frontends: Makefile
   	pkgsrc/graphics/scidavis: Makefile
   	pkgsrc/graphics/scigraphica: Makefile
   	pkgsrc/graphics/shotwell: Makefile
   	pkgsrc/graphics/shotwell-gtk3: Makefile
   	pkgsrc/graphics/svgpart: Makefile
   	pkgsrc/graphics/tuxpaint: Makefile
   	pkgsrc/graphics/ucview: Makefile
   	pkgsrc/graphics/unicap: Makefile
   	pkgsrc/graphics/veusz: Makefile
   	pkgsrc/graphics/viewnior: Makefile
   	pkgsrc/graphics/wxsvg: Makefile
   	pkgsrc/graphics/xfce4-icon-theme: Makefile
   	pkgsrc/graphics/xsane: Makefile
   	pkgsrc/graphics/xzgv: Makefile
   	pkgsrc/graphics/zphoto: Makefile
   	pkgsrc/ham/gmfsk: Makefile
   	pkgsrc/ham/gnuradio-examples: Makefile
   	pkgsrc/ham/gnuradio-radio-astronomy: Makefile
   	pkgsrc/ham/gnuradio-wxgui: Makefile
   	pkgsrc/ham/gpredict: Makefile
   	pkgsrc/ham/grig: Makefile
   	pkgsrc/ham/xdx: Makefile
   	pkgsrc/ham/xlog: Makefile
   	pkgsrc/inputmethod/gcin: Makefile
   	pkgsrc/inputmethod/gtk-im-libthai: Makefile
   	pkgsrc/inputmethod/ibus: Makefile
   	pkgsrc/inputmethod/ibus-chewing: Makefile
   	pkgsrc/inputmethod/ibus-handwrite: Makefile
   	pkgsrc/inputmethod/ibus-input-pad: Makefile
   	pkgsrc/inputmethod/ibus-m17n: Makefile
   	pkgsrc/inputmethod/ibus-qt: Makefile
   	pkgsrc/inputmethod/ibus-skk: Makefile
   	pkgsrc/inputmethod/ibus-t9: Makefile
   	pkgsrc/inputmethod/ibus-unikey: Makefile
   	pkgsrc/inputmethod/im-ja: Makefile
   	pkgsrc/inputmethod/imhangul: Makefile
   	pkgsrc/inputmethod/imhangul_status_applet: Makefile
   	pkgsrc/inputmethod/input-pad: Makefile
   	pkgsrc/inputmethod/kasumi: Makefile
   	pkgsrc/inputmethod/kimera: Makefile
   	pkgsrc/inputmethod/kimera-tomoe-gtk: Makefile
   	pkgsrc/inputmethod/m17n-im-config: Makefile
   	pkgsrc/inputmethod/nabi: Makefile
   	pkgsrc/inputmethod/novel-pinyin: Makefile
   	pkgsrc/inputmethod/py-input-pad: Makefile
   	pkgsrc/inputmethod/scim: Makefile
   	pkgsrc/inputmethod/scim-anthy: Makefile
   	pkgsrc/inputmethod/scim-array: Makefile
   	pkgsrc/inputmethod/scim-canna: Makefile
   	pkgsrc/inputmethod/scim-ccinput: Makefile
   	pkgsrc/inputmethod/scim-chewing: Makefile
   	pkgsrc/inputmethod/scim-fcitx: Makefile
   	pkgsrc/inputmethod/scim-hangul: Makefile
   	pkgsrc/inputmethod/scim-input-pad: Makefile
   	pkgsrc/inputmethod/scim-m17n: Makefile
   	pkgsrc/inputmethod/scim-pinyin: Makefile
   	pkgsrc/inputmethod/scim-prime: Makefile
   	pkgsrc/inputmethod/scim-python: Makefile
   	pkgsrc/inputmethod/scim-sinhala: Makefile
   	pkgsrc/inputmethod/scim-skk: Makefile
   	pkgsrc/inputmethod/scim-tables: Makefile
   	pkgsrc/inputmethod/scim-thai: Makefile
   	pkgsrc/inputmethod/scim-tomoe: Makefile
   	pkgsrc/inputmethod/scim-uim: Makefile
   	pkgsrc/inputmethod/scim-unikey: Makefile
   	pkgsrc/inputmethod/tomoe-gtk: Makefile
   	pkgsrc/inputmethod/uim: Makefile
   	pkgsrc/inputmethod/uim-tomoe-gtk: Makefile
   	pkgsrc/lang/basic256: Makefile
   	pkgsrc/lang/classpath-gui: Makefile
   	pkgsrc/lang/clisp: Makefile
   	pkgsrc/lang/coq: Makefile
   	pkgsrc/lang/kaffe-x11: Makefile
   	pkgsrc/lang/racket: Makefile
   	pkgsrc/lang/sablevm-classpath-gui: Makefile
   	pkgsrc/lang/smalltalk: Makefile
   	pkgsrc/lang/squeak-vm: Makefile
   	pkgsrc/mail/akonadi: Makefile
   	pkgsrc/mail/balsa: Makefile
   	pkgsrc/mail/claws-mail: Makefile
   	pkgsrc/mail/claws-mail-archive: Makefile
   	pkgsrc/mail/claws-mail-attachwarner: Makefile
   	pkgsrc/mail/claws-mail-attremover: Makefile
   	pkgsrc/mail/claws-mail-cachesaver: Makefile
   	pkgsrc/mail/claws-mail-dillo-viewer: Makefile
   	pkgsrc/mail/claws-mail-fetchinfo: Makefile
   	pkgsrc/mail/claws-mail-gtkhtml: Makefile
   	pkgsrc/mail/claws-mail-mailmbox: Makefile
   	pkgsrc/mail/claws-mail-newmail: Makefile
   	pkgsrc/mail/claws-mail-notification: Makefile
   	pkgsrc/mail/claws-mail-pgpcore: Makefile
   	pkgsrc/mail/claws-mail-pgpinline: Makefile
   	pkgsrc/mail/claws-mail-pgpmime: Makefile
   	pkgsrc/mail/claws-mail-rssyl: Makefile
   	pkgsrc/mail/claws-mail-smime: Makefile
   	pkgsrc/mail/claws-mail-spamreport: Makefile
   	pkgsrc/mail/claws-mail-synce: Makefile
   	pkgsrc/mail/claws-mail-tnef: Makefile
   	pkgsrc/mail/claws-mail-vcalendar: Makefile
   	pkgsrc/mail/evolution: Makefile
   	pkgsrc/mail/evolution-data-server: Makefile
   	pkgsrc/mail/evolution-exchange: Makefile
   	pkgsrc/mail/mail-notification: Makefile
   	pkgsrc/mail/msmtp: Makefile
   	pkgsrc/mail/netbiff: Makefile
   	pkgsrc/mail/sylpheed: Makefile
   	pkgsrc/mail/thunderbird: Makefile
   	pkgsrc/mail/thunderbird10: Makefile
   	pkgsrc/math/R: Makefile
   	pkgsrc/math/analitza: Makefile
   	pkgsrc/math/calcoo: Makefile
   	pkgsrc/math/cantor: Makefile
   	pkgsrc/math/cgal: Makefile
   	pkgsrc/math/euler: Makefile
   	pkgsrc/math/extcalc: Makefile
   	pkgsrc/math/fityk: Makefile
   	pkgsrc/math/galculator: Makefile
   	pkgsrc/math/gcalctool: Makefile
   	pkgsrc/math/gcalctool-gtk3: Makefile
   	pkgsrc/math/genius: Makefile
   	pkgsrc/math/gnumeric: Makefile
   	pkgsrc/math/gnumeric110: Makefile
   	pkgsrc/math/grpn: Makefile
   	pkgsrc/math/gtklife: Makefile
   	pkgsrc/math/kalgebra: Makefile
   	pkgsrc/math/kcalc: Makefile
   	pkgsrc/math/pspp: Makefile
   	pkgsrc/math/qalculate-bases: Makefile
   	pkgsrc/math/qalculate-currency: Makefile
   	pkgsrc/math/qalculate-gtk: Makefile
   	pkgsrc/math/qalculate-units: Makefile
   	pkgsrc/math/speedcrunch: Makefile
   	pkgsrc/math/wxMaxima: Makefile
   	pkgsrc/meta-pkgs/xfce4: Makefile
   	pkgsrc/meta-pkgs/xfce4-extras: Makefile
   	pkgsrc/misc/attica: Makefile
   	pkgsrc/misc/blccc: Makefile
   	pkgsrc/misc/calibre: Makefile
   	pkgsrc/misc/celestia: Makefile
   	pkgsrc/misc/deskbar-applet: Makefile
   	pkgsrc/misc/fbreader: Makefile
   	pkgsrc/misc/gelemental: Makefile
   	pkgsrc/misc/gkrellm-flynn: Makefile
   	pkgsrc/misc/gkrellm-launch: Makefile
   	pkgsrc/misc/gkrellm-leds: Makefile
   	pkgsrc/misc/gkrellm-moon: Makefile
   	pkgsrc/misc/gkrellm-weather: Makefile
   	pkgsrc/misc/gnome-utils: Makefile
   	pkgsrc/misc/goffice0.6: Makefile
   	pkgsrc/misc/goffice0.8: Makefile
   	pkgsrc/misc/gok: Makefile
   	pkgsrc/misc/gperiodic: Makefile
   	pkgsrc/misc/gwaei: Makefile
   	pkgsrc/misc/kaccessible: Makefile
   	pkgsrc/misc/kalzium: Makefile
   	pkgsrc/misc/kanjipad: Makefile
   	pkgsrc/misc/kbruch: Makefile
   	pkgsrc/misc/kcharselect: Makefile
   	pkgsrc/misc/kchmviewer: Makefile
   	pkgsrc/misc/kde-wallpapers4: Makefile
   	pkgsrc/misc/kdeadmin4: Makefile
   	pkgsrc/misc/kdeartwork4: Makefile
   	pkgsrc/misc/kdepim-runtime4: Makefile
   	pkgsrc/misc/kdepim4: Makefile
   	pkgsrc/misc/kdepimlibs4: Makefile
   	pkgsrc/misc/kdeplasma-addons4: Makefile
   	pkgsrc/misc/kgeography: Makefile
   	pkgsrc/misc/kig: Makefile
   	pkgsrc/misc/kiten: Makefile
   	pkgsrc/misc/klettres: Makefile
   	pkgsrc/misc/kmag: Makefile
   	pkgsrc/misc/kmousetool: Makefile
   	pkgsrc/misc/kmouth: Makefile
   	pkgsrc/misc/kremotecontrol: Makefile
   	pkgsrc/misc/kstars: Makefile
   	pkgsrc/misc/ktouch: Makefile
   	pkgsrc/misc/kturtle: Makefile
   	pkgsrc/misc/kwordquiz: Makefile
   	pkgsrc/misc/libkdeedu: Makefile
   	pkgsrc/misc/libkgeomap: Makefile
   	pkgsrc/misc/libkvkontakte: Makefile
   	pkgsrc/misc/libreoffice: Makefile
   	pkgsrc/misc/marble: Makefile
   	pkgsrc/misc/mousetweaks: Makefile
   	pkgsrc/misc/openoffice3: Makefile
   	pkgsrc/misc/parley: Makefile
   	pkgsrc/misc/rocs: Makefile
   	pkgsrc/misc/stellarium: Makefile
   	pkgsrc/misc/step: Makefile
   	pkgsrc/misc/superkaramba: Makefile
   	pkgsrc/misc/sweeper: Makefile
   	pkgsrc/misc/tellico: Makefile
   	pkgsrc/misc/usbprog: Makefile
   	pkgsrc/misc/vym: Makefile
   	pkgsrc/misc/xchm: Makefile
   	pkgsrc/misc/xfce4-weather-plugin: Makefile
   	pkgsrc/misc/yelp: Makefile
   	pkgsrc/misc/yelp3: Makefile
   	pkgsrc/misc/zyGrib: Makefile
   	pkgsrc/multimedia/avidemux: Makefile
   	pkgsrc/multimedia/clutter-gst: Makefile
   	pkgsrc/multimedia/clutter08-gst: Makefile
   	pkgsrc/multimedia/dvdstyler: Makefile
   	pkgsrc/multimedia/farsight2: Makefile
   	pkgsrc/multimedia/gecko-mediaplayer: Makefile
   	pkgsrc/multimedia/gmencoder: Makefile
   	pkgsrc/multimedia/gmplayer: Makefile
   	pkgsrc/multimedia/gnash: Makefile
   	pkgsrc/multimedia/gnome-media: Makefile
   	pkgsrc/multimedia/gnome-mplayer: Makefile
   	pkgsrc/multimedia/gopchop: Makefile
   	pkgsrc/multimedia/gst123: Makefile
   	pkgsrc/multimedia/gxine: Makefile
   	pkgsrc/multimedia/handbrake: Makefile
   	pkgsrc/multimedia/hwdecode-demos: Makefile
   	pkgsrc/multimedia/kdemultimedia4: Makefile
   	pkgsrc/multimedia/kdenlive: Makefile
   	pkgsrc/multimedia/kmplayer: Makefile
   	pkgsrc/multimedia/kmplayer-kde3: Makefile
   	pkgsrc/multimedia/mkvtoolnix: Makefile
   	pkgsrc/multimedia/mkvtoolnix-old: Makefile
   	pkgsrc/multimedia/mlt: Makefile
   	pkgsrc/multimedia/mplayer-plugin: Makefile
   	pkgsrc/multimedia/ogle_gui: Makefile
   	pkgsrc/multimedia/phonon: Makefile
   	pkgsrc/multimedia/phonon-backend-gstreamer: Makefile
   	pkgsrc/multimedia/pitivi: Makefile
   	pkgsrc/multimedia/pspvc: Makefile
   	pkgsrc/multimedia/py-clutter-gst: Makefile
   	pkgsrc/multimedia/ruby-clutter-gst: Makefile
   	pkgsrc/multimedia/subtitleeditor: Makefile
   	pkgsrc/multimedia/swfdec: Makefile
   	pkgsrc/multimedia/swfdec-gnome: Makefile
   	pkgsrc/multimedia/swfdec-mozilla: Makefile
   	pkgsrc/multimedia/totem: Makefile
   	pkgsrc/multimedia/totem-browser-plugin: Makefile
   	pkgsrc/multimedia/totem-nautilus: Makefile
   	pkgsrc/multimedia/totem-pl-parser: Makefile
   	pkgsrc/multimedia/vlc: Makefile
   	pkgsrc/multimedia/vlc08: Makefile
   	pkgsrc/multimedia/vlc10: Makefile
   	pkgsrc/multimedia/vlc2: Makefile
   	pkgsrc/multimedia/xfce4-mpc-plugin: Makefile
   	pkgsrc/multimedia/xfmedia: Makefile
   	pkgsrc/multimedia/xvid4conf: Makefile
   	pkgsrc/net/Transmission-gui: Makefile
   	pkgsrc/net/amule: Makefile
   	pkgsrc/net/avahi: Makefile
   	pkgsrc/net/bug-buddy: Makefile
   	pkgsrc/net/cacti: Makefile
   	pkgsrc/net/choqok: Makefile
   	pkgsrc/net/dc_gui2: Makefile
   	pkgsrc/net/dcsharp: Makefile
   	pkgsrc/net/dhcpcd-gtk: Makefile
   	pkgsrc/net/ed2k-gtk-gui: Makefile
   	pkgsrc/net/ekiga: Makefile
   	pkgsrc/net/etherape: Makefile
   	pkgsrc/net/ettercap: Makefile
   	pkgsrc/net/filezilla: Makefile
   	pkgsrc/net/gitso: Makefile
   	pkgsrc/net/gkrellm-multiping: Makefile
   	pkgsrc/net/gkrellm-snmp: Makefile
   	pkgsrc/net/gkrellm-wireless: Makefile
   	pkgsrc/net/gnome-netstatus: Makefile
   	pkgsrc/net/gnome-nettool: Makefile
   	pkgsrc/net/gnome-vfs-smb: Makefile
   	pkgsrc/net/gssdp: Makefile
   	pkgsrc/net/gtk-gnutella: Makefile
   	pkgsrc/net/gtk-vnc: Makefile
   	pkgsrc/net/gupnp-tools: Makefile
   	pkgsrc/net/jigdo: Makefile
   	pkgsrc/net/kdenetwork4: Makefile
   	pkgsrc/net/kmldonkey: Makefile
   	pkgsrc/net/ktorrent: Makefile
   	pkgsrc/net/libdmapsharing: Makefile
   	pkgsrc/net/libktorrent: Makefile
   	pkgsrc/net/logjam: Makefile
   	pkgsrc/net/mbrowse: Makefile
   	pkgsrc/net/mldonkey-gui: Makefile
   	pkgsrc/net/monsoon: Makefile
   	pkgsrc/net/mtr: Makefile
   	pkgsrc/net/nagstamon: Makefile
   	pkgsrc/net/nfdump: Makefile
   	pkgsrc/net/nmap: Makefile
   	pkgsrc/net/ntop: Makefile
   	pkgsrc/net/remmina: Makefile
   	pkgsrc/net/remmina-plugins: Makefile
   	pkgsrc/net/tsclient: Makefile
   	pkgsrc/net/twitux: Makefile
   	pkgsrc/net/unison: Makefile
   	pkgsrc/net/unison2.32: Makefile
   	pkgsrc/net/urlgfe: Makefile
   	pkgsrc/net/vinagre: Makefile
   	pkgsrc/net/vino: Makefile
   	pkgsrc/net/wireshark: Makefile
   	pkgsrc/net/wistumbler2-gtk: Makefile
   	pkgsrc/net/xfce4-wavelan-plugin: Makefile
   	pkgsrc/net/xymon: Makefile
   	pkgsrc/news/pan: Makefile
   	pkgsrc/parallel/ganglia-monitor-core: Makefile
   	pkgsrc/parallel/hwloc: Makefile
   	pkgsrc/pkgtools/gnome-packagekit: Makefile
   	pkgsrc/pkgtools/packagekit: Makefile
   	pkgsrc/print/abcm2ps: Makefile
   	pkgsrc/print/advi: Makefile
   	pkgsrc/print/diffpdf: Makefile
   	pkgsrc/print/epdfview: Makefile
   	pkgsrc/print/evince: Makefile
   	pkgsrc/print/evince-nautilus: Makefile
   	pkgsrc/print/evince3: Makefile
   	pkgsrc/print/glabels: Makefile
   	pkgsrc/print/gtklp: Makefile
   	pkgsrc/print/gutenprint-lib: Makefile
   	pkgsrc/print/hplip: Makefile
   	pkgsrc/print/imposter: Makefile
   	pkgsrc/print/kbibtex: Makefile
   	pkgsrc/print/libgnomeprint: Makefile
   	pkgsrc/print/libgnomeprintui: Makefile
   	pkgsrc/print/libgxps: Makefile
   	pkgsrc/print/lilypond: Makefile
   	pkgsrc/print/okular: Makefile
   	pkgsrc/print/paps: Makefile
   	pkgsrc/print/poppler-glib: Makefile
   	pkgsrc/print/poppler-qt4: Makefile
   	pkgsrc/print/printer-applet: Makefile
   	pkgsrc/print/ruby-gnome2-poppler: Makefile
   	pkgsrc/print/scribus: Makefile
   	pkgsrc/print/scribus-qt4: Makefile
   	pkgsrc/print/xfce4-print: Makefile
   	pkgsrc/security/MyPasswordSafe: Makefile
   	pkgsrc/security/fprint-demo: Makefile
   	pkgsrc/security/fwbuilder: Makefile
   	pkgsrc/security/gnome-keyring: Makefile
   	pkgsrc/security/gnome-keyring-manager: Makefile
   	pkgsrc/security/gpa: Makefile
   	pkgsrc/security/gpass: Makefile
   	pkgsrc/security/honeyd: Makefile
   	pkgsrc/security/hydra: Makefile
   	pkgsrc/security/keepassx: Makefile
   	pkgsrc/security/kgpg: Makefile
   	pkgsrc/security/ksecrets: Makefile
   	pkgsrc/security/kwallet: Makefile
   	pkgsrc/security/libfwbuilder: Makefile
   	pkgsrc/security/openvas-client: Makefile
   	pkgsrc/security/pinentry-gtk2: Makefile
   	pkgsrc/security/pinentry-qt4: Makefile
   	pkgsrc/security/policykit-gnome: Makefile
   	pkgsrc/security/polkit-qt: Makefile
   	pkgsrc/security/putty: Makefile
   	pkgsrc/security/qca2: Makefile
   	pkgsrc/security/qca2-gnupg: Makefile
   	pkgsrc/security/qca2-ossl: Makefile
   	pkgsrc/security/qoauth: Makefile
   	pkgsrc/security/seahorse: Makefile
   	pkgsrc/security/seahorse-plugins: Makefile
   	pkgsrc/sysutils/amtterm: Makefile
   	pkgsrc/sysutils/bacula-qt-console: Makefile
   	pkgsrc/sysutils/bacula-tray-monitor: Makefile
   	pkgsrc/sysutils/bacula-wx-console: Makefile
   	pkgsrc/sysutils/brasero: Makefile
   	pkgsrc/sysutils/brasero-nautilus: Makefile
   	pkgsrc/sysutils/btpin-qt: Makefile
   	pkgsrc/sysutils/bubblemon: Makefile
   	pkgsrc/sysutils/conky: Makefile
   	pkgsrc/sysutils/dvdisaster: Makefile
   	pkgsrc/sysutils/filelight: Makefile
   	pkgsrc/sysutils/gcdmaster: Makefile
   	pkgsrc/sysutils/gkrellm: Makefile
   	pkgsrc/sysutils/gkrellm-est: Makefile
   	pkgsrc/sysutils/gnome-commander: Makefile
   	pkgsrc/sysutils/gnome-device-manager: Makefile
   	pkgsrc/sysutils/gnome-mount: Makefile
   	pkgsrc/sysutils/gnome-nds-thumbnailer: Makefile
   	pkgsrc/sysutils/gnome-pkgview: Makefile
   	pkgsrc/sysutils/gnome-power-manager: Makefile
   	pkgsrc/sysutils/gnome-settings-daemon: Makefile
   	pkgsrc/sysutils/gnome-system-monitor: Makefile
   	pkgsrc/sysutils/gnome-system-tools: Makefile
   	pkgsrc/sysutils/gnome-vfs: Makefile
   	pkgsrc/sysutils/gnome-vfs-monikers: Makefile
   	pkgsrc/sysutils/gnome-vfsmm: Makefile
   	pkgsrc/sysutils/gnome-volume-manager: Makefile
   	pkgsrc/sysutils/grun: Makefile
   	pkgsrc/sysutils/gst-plugins0.10-gnomevfs: Makefile
   	pkgsrc/sysutils/gtk-send-pr: Makefile
   	pkgsrc/sysutils/gvfs: Makefile
   	pkgsrc/sysutils/k3b: Makefile
   	pkgsrc/sysutils/k4dirstat: Makefile
   	pkgsrc/sysutils/kdf: Makefile
   	pkgsrc/sysutils/kfloppy: Makefile
   	pkgsrc/sysutils/libgksu: Makefile
   	pkgsrc/sysutils/libnotify: Makefile
   	pkgsrc/sysutils/nautilus: Makefile
   	pkgsrc/sysutils/nautilus-sendto: Makefile
   	pkgsrc/sysutils/notification-daemon: Makefile
   	pkgsrc/sysutils/open-vm-tools: Makefile
   	pkgsrc/sysutils/p5-Gnome2-VFS: Makefile
   	pkgsrc/sysutils/pcmanfm: Makefile
   	pkgsrc/sysutils/py-notify: Makefile
   	pkgsrc/sysutils/rox: Makefile
   	pkgsrc/sysutils/screentest: Makefile
   	pkgsrc/sysutils/strigi: Makefile
   	pkgsrc/sysutils/virt-manager: Makefile
   	pkgsrc/sysutils/xcdroast: Makefile
   	pkgsrc/sysutils/xfce4-appfinder: Makefile
   	pkgsrc/sysutils/xfce4-battery-plugin: Makefile
   	pkgsrc/sysutils/xfce4-cpugraph-plugin: Makefile
   	pkgsrc/sysutils/xfce4-diskperf-plugin: Makefile
   	pkgsrc/sysutils/xfce4-fsguard-plugin: Makefile
   	pkgsrc/sysutils/xfce4-genmon-plugin: Makefile
   	pkgsrc/sysutils/xfce4-netload-plugin: Makefile
   	pkgsrc/sysutils/xfce4-quicklauncher-plugin: Makefile
   	pkgsrc/sysutils/xfce4-systemload-plugin: Makefile
   	pkgsrc/sysutils/xfce4-thunar: Makefile
   	pkgsrc/sysutils/xfce4-volman: Makefile
   	pkgsrc/sysutils/xfce4-xarchiver: Makefile
   	pkgsrc/sysutils/xfce4-xkb-plugin: Makefile
   	pkgsrc/textproc/FlightCrew: Makefile
   	pkgsrc/textproc/OdfConverter: Makefile
   	pkgsrc/textproc/dikt: Makefile
   	pkgsrc/textproc/ebview: Makefile
   	pkgsrc/textproc/gnome-spell: Makefile
   	pkgsrc/textproc/gnome-subtitles: Makefile
   	pkgsrc/textproc/gtkspell: Makefile
   	pkgsrc/textproc/py-gdick: Makefile
   	pkgsrc/textproc/soprano: Makefile
   	pkgsrc/textproc/xfce4-dict-plugin: Makefile
   	pkgsrc/time/cairo-clock: Makefile
   	pkgsrc/time/evolution-webcal: Makefile
   	pkgsrc/time/gchore: Makefile
   	pkgsrc/time/gdeskcal: Makefile
   	pkgsrc/time/gnotime: Makefile
   	pkgsrc/time/gtodo: Makefile
   	pkgsrc/time/gtodo-applet: Makefile
   	pkgsrc/time/hamster-applet: Makefile
   	pkgsrc/time/ktimer: Makefile
   	pkgsrc/time/planner: Makefile
   	pkgsrc/time/rsibreak: Makefile
   	pkgsrc/time/xfce4-datetime-plugin: Makefile
   	pkgsrc/time/xfce4-orage: Makefile
   	pkgsrc/time/xfce4-timer-plugin: Makefile
   	pkgsrc/wm/afterstep: Makefile
   	pkgsrc/wm/awesome: Makefile
   	pkgsrc/wm/bmpanel2: Makefile
   	pkgsrc/wm/compiz: Makefile
   	pkgsrc/wm/compiz-fusion-plugins-extra: Makefile
   	pkgsrc/wm/compiz-fusion-plugins-main: Makefile
   	pkgsrc/wm/e16menuedit2: Makefile
   	pkgsrc/wm/fluxconf: Makefile
   	pkgsrc/wm/metacity: Makefile
   	pkgsrc/wm/metisse: Makefile
   	pkgsrc/wm/openbox: Makefile
   	pkgsrc/wm/oroborox: Makefile
   	pkgsrc/wm/sawfish: Makefile
   	pkgsrc/wm/selectwm: Makefile
   	pkgsrc/wm/wbar: Makefile
   	pkgsrc/wm/wmakerconf: Makefile
   	pkgsrc/wm/xfce4-wm: Makefile
   	pkgsrc/wm/xfce4-wm-themes: Makefile
   	pkgsrc/www/amaya: Makefile
   	pkgsrc/www/ap22-dnssd: Makefile
   	pkgsrc/www/bluefish: Makefile
   	pkgsrc/www/browser-bookmarks-menu: Makefile
   	pkgsrc/www/drivel: Makefile
   	pkgsrc/www/epiphany: Makefile
   	pkgsrc/www/epiphany-extensions: Makefile
   	pkgsrc/www/firefox: Makefile
   	pkgsrc/www/firefox10: Makefile
   	pkgsrc/www/firefox36: Makefile
   	pkgsrc/www/gtkhtml314: Makefile
   	pkgsrc/www/icedtea-web: Makefile
   	pkgsrc/www/kazehakase: Makefile
   	pkgsrc/www/kdewebdev4: Makefile
   	pkgsrc/www/libgtkhtml: Makefile
   	pkgsrc/www/libmediawiki: Makefile
   	pkgsrc/www/liferea: Makefile
   	pkgsrc/www/liferea-current: Makefile
   	pkgsrc/www/midori: Makefile
   	pkgsrc/www/netsurf: Makefile
   	pkgsrc/www/nspluginwrapper: Makefile
   	pkgsrc/www/seamonkey: Makefile
   	pkgsrc/www/webkit-gtk: Makefile
   	pkgsrc/www/webkit-gtk3: Makefile
   	pkgsrc/x11/alacarte: Makefile
   	pkgsrc/x11/antiright: Makefile
   	pkgsrc/x11/avant-window-navigator: Makefile
   	pkgsrc/x11/clisp-gtk2: Makefile
   	pkgsrc/x11/deskmenu: Makefile
   	pkgsrc/x11/devilspie: Makefile
   	pkgsrc/x11/eekboard: Makefile
   	pkgsrc/x11/fast-user-switch-applet: Makefile
   	pkgsrc/x11/fltk13: Makefile
   	pkgsrc/x11/ftmenu: Makefile
   	pkgsrc/x11/gdm: Makefile
   	pkgsrc/x11/gnome-applets: Makefile
   	pkgsrc/x11/gnome-control-center: Makefile
   	pkgsrc/x11/gnome-desktop: Makefile
   	pkgsrc/x11/gnome-desktop-sharp: Makefile
   	pkgsrc/x11/gnome-desktop3: Makefile
   	pkgsrc/x11/gnome-mag: Makefile
   	pkgsrc/x11/gnome-panel: Makefile
   	pkgsrc/x11/gnome-screensaver: Makefile
   	pkgsrc/x11/gnome-session: Makefile
   	pkgsrc/x11/gnome-sharp: Makefile
   	pkgsrc/x11/gnome-terminal: Makefile
   	pkgsrc/x11/gnome-themes: Makefile
   	pkgsrc/x11/gnome-themes-extras: Makefile
   	pkgsrc/x11/gnopernicus: Makefile
   	pkgsrc/x11/grandr_applet: Makefile
   	pkgsrc/x11/gromit: Makefile
   	pkgsrc/x11/gselt: Makefile
   	pkgsrc/x11/gtk-sharp: Makefile
   	pkgsrc/x11/gtk2: Makefile
   	pkgsrc/x11/gtk2+extra: Makefile
   	pkgsrc/x11/gtk2-chtheme: Makefile
   	pkgsrc/x11/gtk2-engines: Makefile
   	pkgsrc/x11/gtk2-engines-bluecurve: Makefile
   	pkgsrc/x11/gtk2-engines-murrine: Makefile
   	pkgsrc/x11/gtk2-theme-switch: Makefile
   	pkgsrc/x11/gtk3: Makefile
   	pkgsrc/x11/gtkada: Makefile
   	pkgsrc/x11/gtkglarea2: Makefile
   	pkgsrc/x11/gtkmm: Makefile
   	pkgsrc/x11/gtkmm-utils: Makefile
   	pkgsrc/x11/gtksourceview: Makefile
   	pkgsrc/x11/gtksourceview-sharp2: Makefile
   	pkgsrc/x11/gtksourceview2: Makefile
   	pkgsrc/x11/gtksourceview3: Makefile
   	pkgsrc/x11/gtkterm2: Makefile
   	pkgsrc/x11/hot-babe: Makefile
   	pkgsrc/x11/kactivities: Makefile
   	pkgsrc/x11/kde-baseapps4: Makefile
   	pkgsrc/x11/kde-runtime4: Makefile
   	pkgsrc/x11/kde-workspace4: Makefile
   	pkgsrc/x11/kdelibs4: Makefile
   	pkgsrc/x11/konsole: Makefile
   	pkgsrc/x11/lablgtk: Makefile
   	pkgsrc/x11/libdesktop-agnostic: Makefile
   	pkgsrc/x11/libgnomekbd: Makefile
   	pkgsrc/x11/libunique: Makefile
   	pkgsrc/x11/libunique3: Makefile
   	pkgsrc/x11/libxfce4gui: Makefile
   	pkgsrc/x11/libxfce4menu: Makefile
   	pkgsrc/x11/libxfce4util: Makefile
   	pkgsrc/x11/matchbox-panel-manager: Makefile
   	pkgsrc/x11/mlterm: Makefile
   	pkgsrc/x11/nucleo: Makefile
   	pkgsrc/x11/p5-Alien-wxWidgets: Makefile
   	pkgsrc/x11/p5-Wx: Makefile
   	pkgsrc/x11/p5-Wx-Perl-ProcessStream: Makefile
   	pkgsrc/x11/p5-gtk2: Makefile
   	pkgsrc/x11/py-gnome2: Makefile
   	pkgsrc/x11/py-gnome2-desktop: Makefile
   	pkgsrc/x11/py-gnome2-extras: Makefile
   	pkgsrc/x11/py-gtk2: Makefile
   	pkgsrc/x11/py-gtksourceview: Makefile
   	pkgsrc/x11/py-kde4: Makefile
   	pkgsrc/x11/py-kiwi: Makefile
   	pkgsrc/x11/py-qt4: Makefile
   	pkgsrc/x11/py-qt4-qscintilla: Makefile
   	pkgsrc/x11/py-vte: Makefile
   	pkgsrc/x11/py-wxWidgets: Makefile
   	pkgsrc/x11/qt4-creator: Makefile
   	pkgsrc/x11/qt4-docs: Makefile
   	pkgsrc/x11/qt4-libs: Makefile
   	pkgsrc/x11/qt4-mng: Makefile
   	pkgsrc/x11/qt4-mysql: Makefile
   	pkgsrc/x11/qt4-pgsql: Makefile
   	pkgsrc/x11/qt4-qdbus: Makefile
   	pkgsrc/x11/qt4-qscintilla: Makefile
   	pkgsrc/x11/qt4-sqlite3: Makefile
   	pkgsrc/x11/qt4-tiff: Makefile
   	pkgsrc/x11/qt4-tools: Makefile
   	pkgsrc/x11/qwt-qt4: Makefile
   	pkgsrc/x11/qwt6-qt4: Makefile
   	pkgsrc/x11/qwtplot3d-qt4: Makefile
   	pkgsrc/x11/rep-gtk2: Makefile
   	pkgsrc/x11/rox-session: Makefile
   	pkgsrc/x11/ruby-gnome2-gtk: Makefile
   	pkgsrc/x11/ruby-gnome2-gtksourceview2: Makefile
   	pkgsrc/x11/ruby-gnome2-vte: Makefile
   	pkgsrc/x11/ruby-wxruby: Makefile
   	pkgsrc/x11/sakura: Makefile
   	pkgsrc/x11/tint2: Makefile
   	pkgsrc/x11/vte: Makefile
   	pkgsrc/x11/vte029: Makefile
   	pkgsrc/x11/wxGTK24: Makefile
   	pkgsrc/x11/wxGTK26: Makefile
   	pkgsrc/x11/wxGTK26-contrib: Makefile
   	pkgsrc/x11/wxGTK28: Makefile
   	pkgsrc/x11/wxGTK28-contrib: Makefile
   	pkgsrc/x11/wxhaskell: Makefile
   	pkgsrc/x11/x11vnc: Makefile
   	pkgsrc/x11/xdialog: Makefile
   	pkgsrc/x11/xfce4-clipman-plugin: Makefile
   	pkgsrc/x11/xfce4-desktop: Makefile
   	pkgsrc/x11/xfce4-exo: Makefile
   	pkgsrc/x11/xfce4-eyes-plugin: Makefile
   	pkgsrc/x11/xfce4-gtk2-engine: Makefile
   	pkgsrc/x11/xfce4-notes-plugin: Makefile
   	pkgsrc/x11/xfce4-panel: Makefile
   	pkgsrc/x11/xfce4-places-plugin: Makefile
   	pkgsrc/x11/xfce4-screenshooter-plugin: Makefile
   	pkgsrc/x11/xfce4-session: Makefile
   	pkgsrc/x11/xfce4-settings: Makefile
   	pkgsrc/x11/xfce4-terminal: Makefile
   	pkgsrc/x11/xfce4-utils: Makefile
   	pkgsrc/x11/xlockmore: Makefile
   	pkgsrc/x11/xpad: Makefile
   	pkgsrc/x11/xplanet: Makefile
   	pkgsrc/x11/xscreensaver-demo: Makefile
   	pkgsrc/x11/xvidcap-gtk2: Makefile
   	pkgsrc/x11/zenity: Makefile

   Log Message:
   Mass recursive bump after the dependence fix of the "cairo" package
   requested by Thomas Klausner.

   To generate a diff of this commit:
   cvs rdiff -u -r1.8 -r1.9 pkgsrc/archivers/ark/Makefile
   cvs rdiff -u -r1.120 -r1.121 pkgsrc/archivers/file-roller/Makefile
   cvs rdiff -u -r1.21 -r1.22 pkgsrc/audio/albumplayer/Makefile
   cvs rdiff -u -r1.114 -r1.115 pkgsrc/audio/amarok/Makefile
   cvs rdiff -u -r1.27 -r1.28 pkgsrc/audio/amarok-kde3/Makefile
   cvs rdiff -u -r1.22 -r1.23 pkgsrc/audio/ario/Makefile
   cvs rdiff -u -r1.27 -r1.28 pkgsrc/audio/audacious/Makefile
   cvs rdiff -u -r1.19 -r1.20 pkgsrc/audio/audacious/
   cvs rdiff -u -r1.33 -r1.34 pkgsrc/audio/audacious-plugins/Makefile
   cvs rdiff -u -r1.77 -r1.78 pkgsrc/audio/audacity/Makefile
   cvs rdiff -u -r1.17 -r1.18 pkgsrc/audio/aumix-gtk/Makefile
   cvs rdiff -u -r1.48 -r1.49 pkgsrc/audio/bmp/Makefile
   cvs rdiff -u -r1.22 -r1.23 pkgsrc/audio/bmp/
   cvs rdiff -u -r1.29 -r1.30 pkgsrc/audio/bmp-esound/Makefile
   cvs rdiff -u -r1.12 -r1.13 pkgsrc/audio/bmp-flac/Makefile
   cvs rdiff -u -r1.18 -r1.19 pkgsrc/audio/bmp-mac/Makefile
   cvs rdiff -u -r1.26 -r1.27 pkgsrc/audio/bmp-musepack/Makefile
   cvs rdiff -u -r1.16 -r1.17 pkgsrc/audio/bmp-pulse/Makefile
   cvs rdiff -u -r1.14 -r1.15 pkgsrc/audio/bmp-scrobbler/Makefile
   cvs rdiff -u -r1.47 -r1.48 pkgsrc/audio/bmpx/Makefile
   cvs rdiff -u -r1.16 -r1.17 pkgsrc/audio/bsl/Makefile
   cvs rdiff -u -r1.20 -r1.21 pkgsrc/audio/buzztard/Makefile
   cvs rdiff -u -r1.75 -r1.76 pkgsrc/audio/easytag/Makefile
   cvs rdiff -u -r1.33 -r1.34 pkgsrc/audio/exaile/Makefile
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   Module Name:	pkgsrc
   Committed By:	tron
   Date:		Tue Oct  2 17:18:28 UTC 2012

   Modified Files:
   	pkgsrc/graphics/cairo: Makefile

   Log Message:
   Revert unintentional revision bump.

   To generate a diff of this commit:
   cvs rdiff -u -r1.106 -r1.107 pkgsrc/graphics/cairo/Makefile
   cvs rdiff -u -r1.45 -r1.46 pkgsrc/graphics/cairo/

Revision 1.14 / (download) - annotate - [select for diffs], Tue Oct 2 17:10:59 2012 UTC (11 years, 6 months ago) by tron
Branch: MAIN
Changes since 1.13: +2 -2 lines
Diff to previous 1.13 (colored)

Mass recursive bump after the dependence fix of the "cairo" package
requested by Thomas Klausner.

Revision 1.13 / (download) - annotate - [select for diffs], Sat Sep 15 10:04:33 2012 UTC (11 years, 6 months ago) by obache
Branch: MAIN
CVS Tags: pkgsrc-2012Q3-base
Branch point for: pkgsrc-2012Q3
Changes since 1.12: +2 -2 lines
Diff to previous 1.12 (colored)

recursive bump from libffi shlib major bump
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)

Revision 1.12 / (download) - annotate - [select for diffs], Fri Sep 7 19:16:33 2012 UTC (11 years, 7 months ago) by adam
Branch: MAIN
Changes since 1.11: +2 -2 lines
Diff to previous 1.11 (colored)

Revbump after updating graphics/cairo

Revision 1.11 / (download) - annotate - [select for diffs], Thu Jun 14 07:45:15 2012 UTC (11 years, 10 months ago) by sbd
Branch: MAIN
CVS Tags: pkgsrc-2012Q2-base, pkgsrc-2012Q2
Changes since 1.10: +2 -1 lines
Diff to previous 1.10 (colored)

Recursive PKGREVISION bump for libxml2 buildlink addition.

Revision 1.10 / (download) - annotate - [select for diffs], Fri Jun 1 19:42:06 2012 UTC (11 years, 10 months ago) by wiz
Branch: MAIN
Changes since 1.9: +5 -4 lines
Diff to previous 1.9 (colored)

Update to 0.146. Lots of emulation updates, CHD format change (v5).
Also, this version now builds with clang.

Revision 1.9 / (download) - annotate - [select for diffs], Thu Mar 8 17:11:09 2012 UTC (12 years, 1 month ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2012Q1-base, pkgsrc-2012Q1
Changes since 1.8: +7 -3 lines
Diff to previous 1.8 (colored)

Update to 0.145:

Happy 15th Anniversary!  Over its 15 years of existence since MAME
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
has grown exponentially to the point that no one thought we would be,
boasting 18,650 different sets and operable on more OS platforms than
thought possible.  While video-based arcade games were the original
targets for MAME, the scope of the project has grown to include
documentation of virtually all coin-operated amusement devices
including gambling (video/slots), coin droppers, pinball machines and
more.  Through the efforts of the literally thousands of developers,
players and others who have provided assistance and feedback over the
project's history, we would like to thank all of them that made this

Revision 1.8 / (download) - annotate - [select for diffs], Sat Mar 3 00:13:03 2012 UTC (12 years, 1 month ago) by wiz
Branch: MAIN
Changes since 1.7: +2 -2 lines
Diff to previous 1.7 (colored)

Recursive bump for pcre-8.30* (shlib major change)

Revision 1.7 / (download) - annotate - [select for diffs], Mon Feb 6 12:40:07 2012 UTC (12 years, 2 months ago) by wiz
Branch: MAIN
Changes since 1.6: +2 -1 lines
Diff to previous 1.6 (colored)

Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to


Revision 1.6 / (download) - annotate - [select for diffs], Thu Nov 24 07:40:01 2011 UTC (12 years, 4 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2011Q4-base, pkgsrc-2011Q4
Changes since 1.5: +2 -3 lines
Diff to previous 1.5 (colored)

Update to 0.144.


Source Changes
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting.  Also, added some specific set notes related to
oddness/differences observed. [Tafoid]

Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
 * Removed some unused macros from toaplipt.h
 * Fixed polarity of DIPLOCATIONs in toaplan2.c
 * Added some missing inputs

Fixed tms99xx STCR command [Michael Zapf]

xmultipl: fixed tilemaps offsets [Roberto Zandona']

SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]

Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]

Various improvement to Amiga FDC system [O. Galibert]

ipf: Describe the remaining fields [O. Galibert, SPS]

Rewrote NCR539x SCSI emulation from scratch [R. Belmont]

More Toaplan input fixes: [Alex Jackson, kanikani]
 * Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
 * Added information about ingame test/debug features to comments in
* Unified toaplan2.c inputs with the other Toaplan drivers

Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]

neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]

Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]

Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]

Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]

6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]

6532RIOT: Output interrupt state only when it changes. [Curt Coder]

hikaru: added 0.84 BIOS [Arzeno Fabrice]


Source Changes
fix listing of switches used by gambling games [kanikani]

Hooked up MC6845 to Laser Base [Angelo Salese]

Hooked up PIT to Laser Base [Angelo Salese, Tomasz Slanina]

Changed some of the default mappings for analog controls in order to
fix various input-fighting bugs (including, but not limited to,
MT#4394 and MT#4509). Reverted the u8 change to analog joystick
handling--it only partially solved the problem it was meant to fix, it
introduced new issues in return, and generally made the code more
complicated for little benefit [Alex Jackson]

Improved game documentation to Naomi / Triforce / Chihiro HW [f205v]


Source Changes
Improvements to magicfly.c [Roberto Fresca]
 * Confirmed and fixed CPU clock for magicfly and 7mezzo.
 * Rearranged the graphic ROMs addressing. Splitted both gfx banks.
 * Created and minimized the color palette for both gfx banks.
 * Fixed colors for magicfly and 7mezzo.

Provided DVD dump for junai [alien_mame, The Dumping Union]

lethalen: improved offset screen and gun in japan version; removed
eeprom default values [Roberto Zandona']

taito_z.c: Added PCB locations to the Aqua Jack sets [ShouTime]

taitopjc: Preliminary text layer and I/O CPU hookup [Ville Linde]

taitotz: preliminary text layer hookup [Ville Linde]

viper: implemented timers and I2C interface on MPC8240 [Ville Linde]

voodoo: preliminary Voodoo 3 support [Ville Linde]

Wrote a basic core for Epson RTC-9701 device chip [David Haywood,
Angelo Salese]

Fixed various translitteration errors in csplayh5.c game name
descriptions [Fujix]

Fixed Juno First refresh rate and interrupt firing
[Angelo Salese, Chris Hardy]

Removed deprecat.h usage from higemaru.c [Angelo Salese]

Removed deprecat.h usage from srmp6.c [Angelo Salese]

naomi: fix various crashes for some GD-ROM sets [R. Belmont]

Added tables from vlm5030 as verified by decap from ogoun. Adapted
vlm5030 to use the tms5xxx common tables file. Some details have yet
to be worked out for certain (how exactly the reflection coefficients
beyond k=2 address the k2+ rom)
[ogoun, Lord Nightmare, The Dumping Union]

Adjusted the VLM5030 K3 thru K10 coefficients to be based not on
reading the K2 rom but based on the index itself <<6 or 7. This makes
the games sound much better and explains the very small ram size used
for coefficients other than K1 and K2. This needs further
investigation and figuring out of the die schematic to settle
completely. [Lord Nightmare]

Various gottlieb.c fixes [Tafoid]
 * Verified through playtesting, manuals and in-game service modes all
    dips in the driver.  Consolidated and added Dip Locations based on
    all available information.
 * Changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow
    for diagonals to be not only be mapped but used if desired.

Optimzied SH4 core by using a single opcode jump table instead of
nested switch statements [David Haywood]

namcos22.c: improved flat shading and depth cueing [hap]

Golden Poker driver improvements. [Roberto Fresca]
 * Mapped the Dallas DS1210 for Video Klein sets that have one.
 * Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein
 * Some minor fixes.

Fixed colors to Witch Card (Video Klein CPU box, set 2)
[Roberto Fresca]

Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
 * Added proper button-lamps support and layout.
 * Added default NVRAM, necessary to boot.
 * Added technical notes.

JPM IMPACT changes that make the display at least work now, and some
more M1 set splitting [James Wallace]

Preliminary emulation of the YMZ770 sound chip
[R. Belmont, O. Galibert, MetalliC]

Funworld driver: Documented hopper motor line (temporarily added as an
extra lamp). Better documentation of output ports... Novo Play Multi
Card: Added PIAs connections layout, added 'Allow Autohold' DIP
switch. [Roberto Fresca, Rob Ragon]

Various improvements to Magic the Gathering: Armageddon [Phil Bennett]

NVRAM devices each have their own files, when applicable.  The output
of such will be "NVRAM\setname\devicefile.".  Some cases will still use
the old "NVRAM\setname.NV" method until they have been converted
properly. [smf]

Made some fixes/additions to the input system [kanikani]
 * Added the possibility to press contradictory direction digital
    joystick input at the same time (i.e. up-down, left-right);
 * Added the possibility to set an arbitrary value for coin impulses;
 * fixed a bug with loop lever routine
 * fixed a bug with analog joystick routine

Various fixes in tnzs.c driver [kanikani]
 * Plump Pop
 - update DIPSW item (collision between each players' child)
 * Extermination
 * Arkanoid Revenge of DOH
 * Dr.Toppel
 * Kageki
 * Chuka Taisen
 * The Newzealand Story
 * Kabuki Z
 - fixed difficulty DIPSW (EASY and MEDIUM is reversed)
 * Insector X
 - fixed difficulty DIPSW (based on manual)

Various fixes in tmnt.c driver [kanikani]
 * T.M.N.T.
 - fixed visible area (garbage on each side is correct (verified on
 - fixed DIPSW
 * Golfing Greats
 - fixed inputs
 - fixed DIPSW
 * Trigon
 * Cuebrick
 * M.I.A.
 * Punk Shot
 - fixed DIPSW
 * Premiere Soccer
Various fixes in ninjaw.c driver [kanikani]
 * Ninja Warriors
 - added DIPSW notes
 * Darius II
 - fixed DIPSW
 - fixed game description
Various fixes in twin16.c driver [kanikani]
 * Majuu no Oukoku
 - fixed inputs
 - fixed DIPSW
 * Gradius II
 * Hard Puncher
 * M.I.A.
 * Cuebrick
 - fixed DIPSW

Fixed DIPSW in Darius II [kanikani]

Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani]

Various fixes in galaga.c driver [kanikani]
 * Bosconian
 - fixed DIPSW
 * Galaga
 * Xevious
 * DigDug
Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani]

Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani]

Fixed DIPSW in segag80r.c driver [kanikani]

Fixed DIPSW in segag80v.c driver [kanikani]

Fixed DIPSW in segald.c driver [kanikani]

Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani]

Various fixes in dec0.c driver [kanikani]
 * Heavy Barrel
 - fixed DIPSW
 * Birdie Try
 * Dragon Ninja
 * Fighting Fantasy
 * Midnight Resistance
 - fixed DIPSW
 * Robocop

Fixed coinage DIPSW using Sega common setting in segaybd.c,
segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and
segas16b.c drivers [kanikani]

Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c
and rockrage.c drivers [kanikani]

Various fixes in sega16b.c driver [kanikani]
 * Ace Attacker
 - added I/O board read routine
 * Dunk Shot
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Various fixes in sega16a.c driver [kanikani]
 * Ace Attacker
 - changed to use analog device
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Fixed / added comments in ninjakd2.c driver [kanikani]

Made some video optimizations in toypop.c driver [kanikani]


Source Changes
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]


Source Changes
Replaced M1 rom with proper dump for nprsp (NeopriSP Retro Collection)
[The Dumping Union]

m68k: fixed another buffer overflow bug [Belegdol, R. Belmont]

Added preliminary MCU handshake simulation sequence for astyanax,
hachoo, jitsupro, plusalph, stdragon and removed ROM patches for those
games [Angelo Salese]

Implemented inputs for edfbl and monkelf [Angelo Salese]

Fixed attract mode behaviour in Cybattler [Angelo Salese]

Added MCU dumps for X-Multiply (m72) and Image Fight
[The Dumping Union]

Removed deprecat.h usage from Jaleco Mega System 1 [Angelo Salese]

Improved sprites in King Derby [Angelo Salese]

Implemented default INIT register for MC68HC11 CPU core, necessary for
Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese]

Implemented preliminary Free Running Counter timer for MC68HC11 CPU
core [Angelo Salese]

Added ROL EXT, ROL INDX, ROL INDY, STS DIR opcodes to the HC11 CPU
core [Angelo Salese]

Implemented save support to HC11 core [Angelo Salese]

Added preliminary 7-seg artwork for King Derby [Angelo Salese]

dogpatch - added shot sounds [Derrick Renaud, iritis]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
 * Finished to document used pcb's for cartridges
 * Finished removal of .bin extension in favour of
    chiplabel.socketlabel naming convention

Whitestar: added main CPU FIRQ, fixed main/DMD CPU comms, DMD VRAM is
now populated [R. Belmont]

Update raiden 2 driver with guru-style readme for raiden 2 pcb itself,
based on the raiden dx guru-readme. [Lord Nightmare]

Figured out BIOS loading in Super Kaneko Nova System
[Joerg Hartenberger]

model3: added drive board ROMs for Scud Race, Scud Race Plus, Sega
Rally 2, and Daytona USA 2 [Andy Geezer]

naomi: added drive board ROM for f355 [Andy Geezer]

Whitestar: correct sample loading for games with 4Mbit ROMs
[R. Belmont]

Various Nibbler clean-ups:  [Tafoid]
 * Set up Nibbler and clones to allow the Pioneer Balloon sound rom as
    OPTIONAL as some board configurations has this rom on board.  If
    it is missing from your romset, the game will be allowed to play
    without the music is desired.
 * Nibbler and clones have been reordered and renamed based on version
 * Added notes to the driver.

Various wiz.c fixes :  [Tafoid]
 * Fixed cocktail controls for scion and clone.
 * Took ROM_LOAD_OPTIONAL out of ROM_START that uses the audiocpu rom
    from scionc for scion.  The original scion audiocpu is not
    emulated correctly, is a known issue, and was only covered up by
    the use of this other dump from scionc.

whitestar: correct sample ROM loading for games with 8Mbit sample ROMs
[R. Belmont, Tafoid]

Allow region tags starting with a : to mean "absolute" so devices can
access the parent base driver's ROM regions [R. Belmont]

Moved DECO BSMT2000 sound board out to a device shared between
Whitestar and tattass [R. Belmont]

WD17xx: Connected Side Select Output for variants that support it.
[Curt Coder]

More minor notes about different raiden 2 set sound roms and suspected
(but as of yet unproven) version order. [Lord Nightmare, trap15]

Update sp0256 core to use correctly ordered resroms; update sauro
driver to use correctly ordered sp0256-al2 resroms.
[Huygens, Lord Nightmare]

namcos22.c updates [hap]
 * fixed acedrvrw and victlapw crash from buffer overflow
 * fixed dirtdash crash due to pointrom size, the game still doesn't
    work though
 * improved display fader (used in raveracw)
 * cleaned up inputs and added default nvram where useful
 * properly emulated step lock motor status for the skiing games

Added basic PCB layout for Reel'N Quake! [Brian Troha]

Further major organization, documentation and reordering of numerous
(over 1700) gambling / Fruit machine titles covering multiple
systems.  [David Haywood / James Wallace]


Source Changes
Implemented double buffering and improved colors for 3d in Top Landing
[Angelo Salese]

naomi.c: Added rev "A" Japan BIOS, original Korean BIOS as well as rev
"D" Korea [gamerfan, Smitdogg, BrianT, The Dumping Union]

armedf.c: Verified correct sprite roms for Terra Force (Japan)

dday.c: Added dipswitch locations to the D-Day sets
[Corrado Tomaselli, Brian Troha]

m68k: Preliminary support for MC68340 (CPU32).  Reorganized to
facilitate C++ conversion. [David Haywood]

m68k: use 68340 instruction table for 68340, cpXXX instructions are
020/030 only, add CINV, CPUSH stubs for 040 [R. Belmont]

Add comment about new raiden2 rom combination, add missing pals as
undumped, fix IC locations on several sets.
[Lord Nightmare, Hammad, EdCosta]

Various HLSL fixes: [Ryan Holtz, Bat Country Entertainment]
 * Created two flags, -hlsl_ini_write and -hlsl_ini_read. The former
    enables custom HLSL INI writing explicitly, the other enables
    loading of the same.
 * Fixed disappearing aperture effect when using custom INI files.
 * Fixed diagonal seam on some games, for serious real this time
 * Fixed phosphor simulation, now works as expected

model3.c: Redumped Spikeout FE. Special thanks to Phil Bennett & Bart
Trzynadlowski for verifying and testing the redumped roms. [Dr.
Spankenstein, wild eyed, Paratech, Layne, Lord Flux, atchoo, cbt,
gatt9, tormod, BrianT, The Dumping Union]

only report samples audit result for sets with required samples
[Fabio Priuli]

fixed segfault when using -verifysamples [Fabio Priuli]

floppy: Refactor slightly.  Name, descrition, etc are now an intrinsic
property of converters. [O. Galibert]

Added some Stern Whitestar older revisions [Miodrag Milanovic]

Preliminary work at the projection calculation for 3d eye-space points
in Air Inferno [Angelo Salese, Andrew Gardner]

es5503: converted to modern device, improved IRQ timing [R. Belmont]

C352: don't try to play zero-length samples [Phil Bennett]

M377xx improvements
 * Respect the restored mode bits for PUL [hap, R. Belmont]
 * Proper cycle counts for PSH/PUL [R. Belmont]
 * Fixed flags for multiply/division and divide by 0 interrupt [hap]
 * Pass program bank to debugger hook so breakpoints work outside
    of bank 0 [R. Belmont]
 * Fixed interrupt flags for internal peripherals, corrected
    BBC/BBS when running outside of bank 0 [R. Belmont]
 * Several other interrupt timing and priority fixes [hap]

whitestar: make modern, add sound system.  no work on main CPU part
yet. [R. Belmont]

floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert]

mfi: Fix the format thanks to smf's help [O. Galibert]

amigafdc: Modernize, but don't change a thing (yet) [O. Galibert]

floppy: Change the internal format to use magnetic cells.  Temporarily
move the full-track pll bit extraction in the amiga fdc. [O. Galibert]

st_dsk: Add the easy ST formats [O. Galibert]

tempest.c: Corrected the rom labels, description and documentation for
the revised hardware rev 3 of Tempest. Added dipswitch locations for
the Tempest sets. [Brian Troha]

globalfr: filled in a little more of the memory map [R. Belmont]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
 * Continued to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention
 * Added correct v1 to pulstar
 * Corrected layout of pgoal according to original cart
Added redumped c1/c2 and v1 to quizdaisk [DsNo]

Various changes and improvements to the Chihiro emulation
[Samuele Zannoli]
 * modifies the ide device (idectrl.c) so it supports cases where it
    is not connected to an hard disk, but to some different hardware
 * adds PC devices 8259 pic, 8253 pit, ide controller
 * adds "chihiro" command with subcommands "jamdis", "dump_string",
    "dump_process", "dump_list", "help"
 * updates the smbus controller and adds stubs for the pic16lc,
    cx25871, eeprom smbus devices
 * updates the memory map for the newly added devices
 * fixes the size of the "others" region
 * adds hack for the missing dump of the smbus eeprom

Decoded graphics in gigaman2 [iq_132]

Hooked up sound, fixed layer offsets in ppan [iq_132]

Fixed graphics glitches in speedspn on character select screen

Fixed layer enable in cninjabl, giving it working status [iq_132]


Source Changes
driver.h: fixed handling of compatible systems for MESS [Fabio Priuli]

tbowl.c: Corrected some dipswitches and settings. Added dipswitch
locations to the Tecmo Bowl sets. [Brian Troha]

Added correct sprite rom for "Mahjong Tian Jiang Shen Bing" [Guru]

Decrypted sprites and palette in "Mahjong Tian Jiang Shen Bing", added
inputs, sidestepped protection [Luca Elia]

z80dma: Added an alternative way of register read-back that directly
change the read mask without passing from the init read sequence
command, also moved around DMA counters incrementing [Angelo Salese]

tecmo.c: Added proper region to Gemini and Silk Worm sets. Added
dipswitch locations to Rygar sets, Gemini, Silk Worm and Back Fire
(Tecmo, bootleg). [Brian Troha]

Removed support for PORT_CATEGORY from the core, since PORT_CONDITION
is enough to deal with removable controllers in MESS [Fabio Priuli]

ioport.c: during emulation, detect keyboard only when enabled
[Fabio Priuli]

Various Neo-Geo changes: [Jackc, Johnboy]
 * Continued to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention
 * Cleaned up fightfev: Removed duplicate p2, marked p1 bad dump
 * Cleaned up fatfury2

Fixed independent channel volumes in Okim6376 sound chip, used by the
games from the Road Hog era of MPU4 [J. Wallace]

Moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c,
makes games to correctly return stv.c instead of saturn.c if you use
-listsource [Angelo Salese]

Moved change clock inside a timer and worked on NMI generation for
SMPC, fixes most instances of 2 credits at start-up for ST-V games
[Angelo Salese]

General portability fixes [Robert Muth, R. Belmont]

Rewritten ST-V IOGA system from scratch [Angelo Salese]

ymz280b.c: several minor fixes, including the issue that caused
glitched sfx in tecmosys.c tkdensho and deroon [hap]

Fixed mahjong panel input quirks for Virtual Mahjong and My Fair Lady
[Angelo Salese]

Provided some cheesy hacks to allow Magical Zunou Power to boot
[Angelo Salese]

Converted VDP2 registers into proper 16-bits parallelism
[Angelo Salese]

chdman - supported full/relative paths when creating cd rom image,
also added support for GDI with files containing space char
[Miodrag Milanovic]

Added support for loading other image types to cdrom device, with use
of chdman part of code [Miodrag Milanovic]

floppy: Add generic track data descriptors [O. Galibert]

Added MVOL to the SCSP core, used for sound fade in/out
effects [Angelo Salese]

Various fixes to the Taito JC system [Angelo Salese]:
 * implemented preliminary object RAM bankswitch, fixes Densha de Go
    garbage video objects if you coin up during attract mode
 * improved inputs in Densha de Go, promoted game to working state;
 * fixes analog inputs in Landing Gear;
 * work around for DSP reset line in Dangerous Curves, allows it to reach
   title screen (no 3d yet due of other problems);
 * Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit
 * Fixed IRQ6 triggering in  (it's a signal that's sent from DSP
   to Main to communicate that job is done);
 * Faked the Mascon via an analog port, that fixes a bunch of issues
   with undefined input state for Densha de Go 1 and 2
 * Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it;
 * Fixed Densha de Go 2 crash when entering into gameplay, game is
   now playable;
 * Implemented gouraud shaded triangles, fixes Landing Gear messed up
 * Fixed credit display in Densha de Go;
 * Preliminary implementation of object RAM screen masking, used to cover
   left-right sides of the screen;
 * Added DSP idle skips, mostly noticeable during POST screens;

Provided odometer and break table conversion for Densha de Go
[O. Galibert]

naomi: Split the rom boards into a collection of devices.
[O. Galibert]

williams.c: added second sound board to blaster/blaster30 [hap]

Fixed TMS32051 debug memory viewer [Angelo Salese]

williams.c update 2 [hap]
 * fixed screen garbage when frameskipping
 * fixed blaster background color (eg. screen flashes when hit)

Work-around for TMS32051 crash on Taito JC system soft reset [Angelo Salese]

Fixed a debugger crash if you try to view data memory in TMS32051
[Angelo Salese]

Add preliminary support for big-endian SH-3/SH-4 CPUs. [R. Belmont]

m68k: improved disassembly of CINV and CPUSH [R. Belmont]

Moved 3d drawing functions outside of the screen updating function in
Taito Air System driver, this should help in preparation of properly
fixing the 3d graphics in it [Angelo Salese]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]


Source Changes
m68k: 040 fpu ops are somewhat available on a 030 when the fpu is
added [O. Galibert]

cothreads: fixed to run on PowerPC Mac OS X [R. Belmont]

m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions
[Stanislav Shwartsman, R. Belmont]

Added socket support to windows osd [Miodrag Milanovic]

Fixed initialization order for slot devices [Nathan Woods]

Fix for the hlsl scanline jitter effect [nimitz]

drmicro.c: Added dipswitch locations to Dr. Micro [Brian Troha]

drtomy.c: Added dipswitch locations to Dr. Tomy [Brian Troha]

m68k: Fixed instruction support table ("fixes" taitojc regression)
[O. Galibert]

f1gp.c: Added dipswitch locations to F-1 Grand Prix [Brian Troha]

Fix hlsl phosphor decay [nimitz]

warpwarp.c: Added dipswitch locations to all games in driver  [Tafoid]

h8: implemented LDM/STM, LDC/STC, double-shift versions of SHLL/SHLR,
BIT immediate, ROTR.B and .L, and ROTXR.L.  Makes Epoch and Cybiko
happy. [R. Belmont]

h8: added SLEEP opcode [R. Belmont]

tms9928a.c: Converted to a C++ device.  [Wilbert Pol]

h8: Added peripheral and IRQ support for H8S/2xxx CPUs.
[Tim Schuerewegen, R. Belmont]

metro.c: Added additional documentation, added PCB layouts for Mouse
Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B).
Corrected misc dipswitches and settings. Added dipswitch locations to
Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing
Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate
Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong
Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun,
Sky Alert and Toride II [Brian Troha]

Default layout for 4 screens systems added [Robbbert]

h8: fixed bset instruction [Tim Schuerewegen]

h8: added the rest of the H8S double-shifts, fixed up some bit
operations, and added 8-bit mulxs/divxs [R. Belmont]

Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]

Various core and tools memory leaks fixes [Oliver Stoneberg]

taito_b.c: Major input port restructure. Fixed several incorrect dip
switches and coinage settings. Made use of PORT_INCLUDE and
PORT_MODIFY for regional sets to add correct regional coinage as
needed.  Added dipswitch locations to all sets in the driver.
[Brian Troha]

flower.c: further improved interrupts [hap]

H8: rewrote H8S/2xxx timers [Tim Schuerewegen]

taito_h.c: Added dipswitch locations to the driver [Brian Troha]

OS/2 build fixes [K.O. Myung-Hun]

taito_f2.c: Fixed some incorrect dip switches. Made use of
PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional
coinage as needed.  Added dipswitch locations to all sets in the
driver. [Brian Troha]

Updated romload so devices are loaded from separate files
[Miodrag Milanovic]

Removed LOADBYNAME, since it is deprecated by using per device rom
load_software_part_region [Miodrag Milanovic]

Created makedev tool to generate array of devices, and created lst
file according to current devices usage. [Miodrag Milanovic]

Changed listxml command to output device roms too [Miodrag Milanovic]

taito_l.c: Added dipswitch locations to all the games in the driver
[Brian Troha]

taito_x.c: Standardized dipswitch notation and style through greater
use of PORT_INCLUDE and PORT_MODIFY.  Added dipswitch locations to
Gigandes, Last Strijer / Kyuukyoko no Striker & Balloon Brothers.
[Brian Troha]

Fixed memory unmap if mirror/mask was used [hap]

memory: Fix an endianness issue when doing a device mapping on a big
endian bus [O. Galibert]

Fixed DMA add values and a MVI condition shift flag bug in SCU DSP
core. [Angelo Salese]

metro.c: Add PCB locations to roms where possible. Corrected a few rom
lables. Added basic PCB layout for Mouja. Changed clock speeds to
values based on actual OSCs on the PCB. [Brian Troha]

Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese]

cybertnk.c: Added dipswitches as per "Super" on MW forum & linked
Manual [Brian Troha]

karnov.c: Added dipswitch locations to Wonder Planet and the Chelnov
sets. [Brian Troha]

romident: format fix [O. Galibert]

Provided memory map documentation for Sega Hikaru HW [Stefano Teso]

Crystal descramble code for MPU4 [Project 'Amber']

ymf278b.c improvements [hap]
 * added status register BUSY and LD bits
 * accurate timers (same as ymf262.c)
 * added envelope attack rate
 * added damping and pseudo reverb
 * misc. fixes/cleanups

fuukifg2.c: Added notes about the difference of dipswitch settings as
reported by Service Mode and actual effect for Go Go! Mile Smile.
Corrected a couple of dipswitches and added dipswitch locations to Go
Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]

galspnbl.c: Corrected dipswitches and added dipswitch locations to
Gals Pinball & Hot Pinball [Brian Troha]

fuukifg3.c: Corrected dipswitches and added dipswitch locations to
Asura Blade & Asura Buster [Brian Troha]

Update Dwarf's Den/Electrocoin hardware pcb diagram and notes; Renamed
"Dwarf's den" to "Draw Poker III / Dwarf's den", as that is the set
currently in MAME (verified with working machine)
[Balrog, Lord_Nightmare]

funkyjet.c: Add dipswitch locations to Funky Jet & Sotsugyo Shousho
[Brian Troha]

flower.c: improved sound driver and fixed most of the hanging notes by
adding channel effects [hap]

Various aristmk4 fixes, that gets Enchanted Forest (12XF528902, US) and
Arctic Wins (4XF5227H03, US) to be working [FrasheR]

odin_dlx, solarwap, poleposn, sonstwar, wolfman, odisea (peyper.c)
[stephh] :
 * Improved and documented Dip Switches (after verification of the Z80
    code and the manuals when they were found)

freekick.c: Added dipswitch locations to all the games in the driver.
[Brian Troha]

funkybee.c: Added dipswitch locations to Funky Bee & Sky Lancer.
[Brian Troha]

firetrap.c: Added dipswitch locations to Fire Trap. [Brian Troha]

pktgaldx.c: Added dipswitch locations to Pocket Gal Deluxe sets.
[Brian Troha]

Added dipswitches and locations for Dwarf's den set from manual. Added
new dwarf's den romset with only card graphics. Corrected some errors
on the power port pinout and other port descriptions.
[Lord Nightmare, dox, bushjc, balrog]

galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super
Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96,
Fantasia II & Gals Hustler. [Brian Troha]

pcktgal.c: Added dipswitch locations to Pocket Gal and clones.
[Brian Troha]

pbaction.c: Added dipswitch locations to Pinball Action and clones.
[Brian Troha]

paradise.c: Corrected a few dipswitch settings and names. Added
dipswitch locations to Paradise (plus clones) and Target Ball.
[Brian Troha]

Major reorganization and clean-up of SMPC [Angelo Salese]

mc146818: remove hacks [Hans Ostermeyer]

sh2: fix fractional FRC increments [R. Belmont]

fuukifg3.c: readded ymf262, used in the music for fm channels [hap]

Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]

Fix SHARC CPU in unidasm [trap15]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

Various fixes to Aristocrat MK-V HW [Palindrome]
 * Fixed NVRAM & random crashes
 * Set default mode to game mode
 * Added watchdog timer
 * Dram emulator error fixed
 * External Video Crystal Error fixed
 * Fixed 2khz timer


Source Changes
balsente.c - A number of fixes and improvements: [Tafoid]
 * gghost - DIP Location fixes.
 * gimeabrk - Added 2nd Player trackball, button and a 2 player
   start button to complete Cocktail support.  Note:  When mode is
   Cocktail, normal player 1 controls becomes player 2's.
   Fixes MT Bug#00460.
 * hattrick - Player 1 (Blue) Control re-addition.  Left
   player could not be controlled correctly.
 * rescraid - Fixed control orientation to match that of an actual control panel
   (steering = left stick, shooting = right stick).
 * stompin - Dropped redundant left/right joystick controls.
 * toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.

Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet.  [Tafoid)

taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]

Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]

Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]

m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]

Fixed a silly bug in Puzzli 2 protection routines [Balrog]

Updated documentation about known Aristocrat MK6 game titles.

m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]

ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]

Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]

seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]

i386: implemented FCLEX FPU instruction. [Barry Rodewald]

Re-enabled scheduler cothread execution. [Curt Coder]

Made some basic progress to Stepping Stage driver [Angelo Salese]

More work for ROM naming conventions for Neo-Geo driver games

Fixes for variable shadowing [Oliver St

Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]

sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]

speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian

speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]

cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]

chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]

chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]

If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]

m68k: Generate a per-cpu-type jump table.  Correct linef handling
makes the atari st less cranky.  [O. Galibert]

Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]

Fixed double-free of d3d->hlsl [Oliver Stoneberg]

tagteam.c misc cleanups [hap]
 * fixed maincpu irqs
 * added resnet for color prom
 * added coincounters
 * added diplocations

m62.c: amplified default contrast, this fixes washed out colors

Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems:  [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1


Source Changes
Fixed COSMAC CPU debugger PC. [Curt Coder]

CP1610 - maskable interrupts do not latch [H@P]
 * maskable interrupts that trigger while interrupts are disabled are
    not latched.
* fixes Activision's Dreadnaught Factor. (intv driver in MESS)

Removed deprecat.h usage in the following drivers: [Angelo Salese]
 * megaplay.c
 * olibochu.c
 * panicr.c
 * paradise.c
 * psychic5.c
 * pturn.c
 * rabbit.c
 * subs.c
 * tmmjprd.c
 * tunhunt.c
 * vulgus.c
 * xmen.c
 * xorworld.c

Improved oldsplus protection simulation [Creamy Mami]

Improved video timings in The Crystal Maze: Team Challenge games, this
fixes most bad palette bugs in it [J. Wallace]

Various Neo-Geo changes: [Johnboy]
 * janshin - Replaced p1, old was bad dump
 * Tagged / Retagged several sets MVS/AES version
 * Begin to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention

Naomi: hooked up M4 live decryption [R. Belmont, Deunan Knute, Andreas

vigilant.c: Added support for Coin Modes 1 & 2 for Vigilante & Kickle
Cubele sets.  Added Dip locations for Buccaneers, Kickle Cubele &
Vigilante sets [Brian Troha]

zaxxon.c: Added Dip locations to Future Spy [Brian Troha]

xxmissio.c: Added Dip locations to XX Mission [Brian Troha]

wwfsstar.c: Added Dip locations to WWF Superstars [Brian Troha]

wallc.c: Added Dip locations to Wall Crash [Brian Troha]

vulgus.c: Added Dip locations to the Vulgus sets [Brian Troha]

vball.c: Added Dip locations to the U.S. Championship V'ball sets
[Brian Troha]

Update NEC DSP core to correctly generate the ov1 and s1 alu flags
(and hence, SGN register contents).
[Lord Nightmare, Segher, byuu, Cydrak]

idectrl - Implemented command 0x70 (SEEK) makes jdredd and jdreddb
boot again [Miodrag Milanovic]

Naomi updates [R. Belmont, Angelo Salese]
 * Fixed BIOS order so rev H is default
 * Fixed rotation settings for Illvelo and Shooting Love 2007
 * Fixed a minor BIOS H compatibility issue and added idle skip for
    BIOS H

Documentation cleanups/updates for Naomi/Triforce/Chihiro
[f205v, R. Belmont]

addrmap: Allow adding device-sourced memory maps in the main map.
[O. Galibert]

naomi: Use a device map for maple-dc. [O. Galibert]

addrmap: Add a useful error detection [O. Galibert]

Idle skipped Naomi 2 BIOS [Angelo Salese]

Hooked up idle skip for HOTD2 [Angelo Salese]

Implemented lightgun inputs to The House of the Dead 2, game is now
playable with several gfx issues (due of the different PVR used)
[Angelo Salese, O. Galibert]

Hooked up proper inputs to Crazy Taxi, Dynamite Baseball Naomi
Zombie Revenge, Jambo Safari, 18th Wheeler, Airline Pilots,
Confidential Mission, Monkey Ball, The Maze of Kings,
Shakatto Tambourine [Angelo Salese, O. Galibert]

Added 0555 KRGB TA to FB conversion, used by Ring Out 4x4
[Angelo Salese]

Further upd7725 fixes, new code might actually work properly now,
fixed uninitialized variables. [Lord Nightmare, Wilbert Pol]

i386: Various fixes. [Barry Rodewald]
 * Load LDT before segment registers when switching tasks,
 * Set IF after the instruction following STI,
 * Reset IF after MOV SS or POP SS for one instruction,
- Fixed LSL instruction when modrm < 0xc0.

nvram - in case of multiple bioses, system nvram will be saved in
form systemname_biosnum.nv in cases when non-default bios is used.
For default bios selection all stay the same.[Miodrag Milanovic]

Various rom name fixes [Kevin Eshbach]:
 * Corrects Super Zaxxon rom names
 * Updates the name of the Bally Sente sound board rom and adds the
    date code
 * Updates the Name That Tune set 2 rom names
 * Updates the Stompin
    the cartridge type and adds the date code
 * Updates the Rescue Raider (first set) rom names, updates the
    undumped pals, marked as non-cartridge and adds the date code
 * Adds the date code to Gimme a Break
 * Adds the date code to one of the Trivia Pursuit (Genus I) sets

Added reasonably accurate layout code to Crystal Maze games that
should finally leave them playable [J. Wallace]

Corrected syntax in some inline assembly [Balrog]

Implemented halt instruction in the NEC CPU core
[Wilbert Pol, Alex Jackson]

Provided EPROM dump for the i/o gunboard on HOTD2 PCB [Guru]

Preliminary work for ATV Track, in order to get the second SH-4 into
business [Samuele Zannoli]

Added support for dma transfers between the processor and external
devices in SH-4 CPU core [Samuele Zannoli]

Modified naomibd device so that it allocates the memory for the gdrom
data on startup based on a parameter that specifies the size in
megabytes. [Samuele Zannoli]

Added two new commands to the unidasm utility [Samuele Zannoli]
 * skip <n> allows to skip the first <n> bytes from the file
 * count <n> specify that only <n> bytes from the file must be

More Neo-Geo work for ROM naming conventions and documentation of used
PCBs for cartridges [Johnboy]

Revision 1.5 / (download) - annotate - [select for diffs], Tue Nov 1 06:01:10 2011 UTC (12 years, 5 months ago) by sbd
Branch: MAIN
Changes since 1.4: +2 -1 lines
Diff to previous 1.4 (colored)

Recursive bump for graphics/freetype2 buildlink addition.

Revision 1.4 / (download) - annotate - [select for diffs], Mon Aug 22 21:40:25 2011 UTC (12 years, 7 months ago) by wiz
Branch: MAIN
CVS Tags: pkgsrc-2011Q3-base, pkgsrc-2011Q3
Changes since 1.3: +2 -3 lines
Diff to previous 1.3 (colored)

Update to 0.143. Get rid of patches (some included upstream, one replaced
by a SUBST) to make this build without patching problems.



Source Changes
Added preliminary circle drawing for Warp Speed [Mariusz Wojcieszek]

Added analog controls to Warp Speed [Mariusz Wojcieszek]

Added index and ready line read functions to floppy drive. [Curt

Added device-relative functions for memory banking. [Curt Coder]

Added DE, CURSOR, HSYNC, and VSYNC line read members to MC6845.
[Curt Coder]

SH4: Misc cleanups, added support for VERSION register.  Naomi rev H
BIOS now boots games. [O. Galibert, Deunan Knute, R. Belmont]

eeprom: Add tag name in eeprom's verbosity [O. Galibert]

Readme replacement for Crusin' USA to include Off Road Challenge.

cdrom: convert Mode 1 Form 1 sectors to Mode 1 raw if requested
[R. Belmont]

Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's
execution in the midst of an instruction by calling
machine().scheduler().make_active(). Note that this is somewhat
dangerous for cores that have logic at the start of their execute loop
to check for interrupts or other conditions, as those checks will be
skipped upon resume, so consider this sort of early exiting to be
highly experimental for now. [Aaron Giles, Miodrag Milanovic, byuu]
(Please Note: cothread usage is behind a compile-time define as per now,
they will be reenabled in the next dev cycle)

Convert Namco C352 to modern C++ device [R. Belmont]

Added BUSRQ and WAIT input lines to the Z80 CPU core. [Curt Coder]

Added support for multi level slot devices [Miodrag Milanovic]

Fixed a bad ROM dump in pss62 (Super Famicom Box) [Y~K, MESSfan]

Slightly improved the preliminary emulation of sfcbox [Y~K, MESSfan]

This is a temporary fix for Mating Game which disables the 'Line Zero'
interrupt condition. [J. Wallace]

Fixed state saving for OKIM6376 (hopefully) [J. Wallace]

Used a Dolbeck Systems flyer to correct the colours of the Connect 4
built-in layout. [J. Wallace]

Fixed line zero irq condition and provided a sync update for MPU4 HW
games [J. Wallace]

New games added or promoted from NOT_WORKING status
Warp Speed (prototype) [Mariusz Wojcieszek]

New clones added
Terra Force (Japan) [ShouTime]
Off Road Challenge (v1.50) (not working) [Guru]
Street Fighter II: The World Warrior (USA 910306)
  [Brian Troha, The Dumping Union]
Final Fight (USA, set 2) [Brian Troha, The Dumping Union]
Leader Board (Arcadia, set 3) [Team Europe & Alexander F.]
OnePlay Version 2.20 bios [Team Europe & Alexander F.]

New games marked as GAME_NOT_WORKING
Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)
  [Y~K, MESSfan]
New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)
  [Y~K, MESSfan]
Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)
  [Y~K, MESSfan]
Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)
  [Y~K, MESSfan]


Source Changes
chdman: fix GCC 4.6 build [R. Belmont]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]
 * Reworked default shadow mask settings, eliminating rainbow banding
    and matching reference shots more closely
 * Moved color power to occur after shadow mask, as it is intended to
    simulate nonlinear phosphor response
- Added a variable-width notch filter to the Y channel in NTSC
  post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II

i286 - Fix for Phar Lap and Borland 16-bit DPMI servers. [Carl]

Many Sega ST-V / Saturn HW changes [Angelo Salese]

286 - fixes the DOS/16M dos extender that comes with Lotus 123r3

Added image devices support to debugger [Miodrag Milanovic]

Added image devices menu to debugger (windows only for now)
[Miodrag Milanovic]

sdlsocket: workaround for a problem in the detection of tcp/ip socket
address [Michael Zapf]

goldstar: fixed romanization from Korean for Kkot No Li [30yr]

info.c: added basic display of slot info in -lx [Fabio Priuli]

inptport: Disable the default sequence recognition for now.
[O. Galibert]

memory: Stop being stupid and call the extremely well written
populate_range_mirrored code through map_range when appropriate, which
is most of the time.  [O. Galibert]

polepos.c: Convert to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ
timing [Alex Jackson, O. Galibert]

ins8250 - Fix enabling better mouse support in pc driver [Carl]

i286 - limit check of SS in push and pop instructions [Carl]

TMS5220: Force OLDP and OLDE to be updated only on the A subcycle of
IP=0 PC=0; this has no effect whatsoever on the output, it is merely
to better document how the chip works. [Lord Nightmare] TMS5220:
Emulate circuit 412 from the patent, which should prevent spurious
clicks on interpolation-inhibited frame transitions; This may improve
the tie fighter sounds in starwars, and some clicking in eprom/eproma.
[Lord Nightmare]

naomi/jvs: add coin add/sub commands (sub is used by crazy taxi)
[O. Galibert]

Warp Speed update [Mariusz Wojcieszek]
 * fixed vblank interrupt and removed rom patches
 * added coin input
- added preliminary starfield emulation

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
 * MAME will now save an HLSL INI file on the first run of a game that
    doesn't already have an INI file.
 * HLSL INI files must have their parameters left in the order in
    which they are saved out.
 * Fixed a diagonal 'crease' visible on the screen in HLSL mode.

Some improvements to the compressed texture protection for Decathlete.
[David Haywood]

Refactored the INS8250 interrupt line to use devcb. [Curt Coder]

memory.c: Fixed display of physical addresses in the debug memory
viewer.  [Wilbert Pol]

Added support for starting softlist item directly without marking
image device to be mounted on. If soft item is found it will be loaded
on first image device that have needed interface defined
[Miodrag Milanovic]

Fixed Aristocrat MK5 screen offset. [Palindrome]

Added SRAM support for dmdtouch and geishanz. [Palindrome]

Various aristmk4.c changes [Heihachi_73]
 * Added button panel artwork and renamed/remapped inputs for all
 * Changed cgold2's PROM to a more compatible version.
Various aristmk5.c changes [Heihachi_73]
 * Changed parent/clone relationship for Dolphin Treasure (later
    version is now parent).
 * Added a US clear chip to the set chip ROMs.
 * Removed the set chip loading from all games which don't use them.
 * Cleaned up ROM name descriptions to match the aristmk4.c format.

Added proper channel 2 support, and logging capabilities to OKIM6376.

Corrected divider behaviour of OKIM6376 - needs ROM analysis to be
complete, but all supported programs only use the default mode.

Changed clock frequencies in High Video games to match what should be
the correct OKI chip frequencies - those familiar with the boards may
wish to confirm this is correct, as I couldn't find the clock signal
for the chip on the PCB scans I've seen. [J.Wallace]

Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to
give dynamic pitch shifting for looping ADPCM samples. [J.Wallace]

Removed duplicated includes from INCPATH.  [Oliver Stoneberg]

Fixed some potential memory leaks and NULL pointer deferences as well
as removing some redundant checks.  [Oliver Stoneberg]

i286 - Fix bunch of fault restarts [Carl]

A fix for -listclones displaying parents as clones when it uses a
BIOS.  [Tafoid]

i386: Implemented task gates, call gates, and task state segments
(both 286 and 386).  Also inplmented triple fault CPU resets (used by
OS/2). x87: Basic implementation of FSTENV (used by OS/2).
[Barry Rodewald]

Added code to manage NAOMI's M4 decryption. [Andreas Naive]

Midway Zeus improvements [Phil Bennett]:
 * Added some alternate FIFO commands used by mk4b.
 * Hooked up the short-format draw command (used to draw life bars and
    shadows in mk4).
 * Added support for alternate 4/8 bit texture formats (used by mk4).

dec8.c: Corrected the rom names for the Ghost Busters sets and added
PCB locations [The Dumping Union]

Fixed NAR timing in OKIM6376 to match datasheet figures. [J. Wallace]

Fixed behaviour for OKIM6376 samples latched while their respective
channel is playing (fixes missing audio in New Magic Card 'Skill Game'
when won on first loop), and MPU4 sound test [J. Wallace]

Audio interface fix for MPU4. [J. Wallace]

Lamping fixes for MPU4 small extender. [J. Wallace]

Added support for access of separate LED segments in MPU4. (indexed as
'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15
and so on). [J. Wallace]

Various updates on the AWP drivers for JPM IMPACT and Maygay M1
[J. Wallace]

Various changes for letting Mating Game boot and run, but there are
still issues with timing. [J. Wallace]

New games added or promoted from NOT_WORKING status
Mortal Kombat 4 (version 1.0) [Phil Bennett]

New clones added
Heated Barrel (Electronic Devices license)
  [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud,
   N. Francfort, Smitdogg, The Dumping Union]
Albatross (US clone of Super Crowns Golf)
  [Antonio Gonzalez Jr., Smitdogg, The Dumping Union] (not working)
Tekken 3 (Japan, TET1/VER.A) [Yohji, Smitdogg, The Dumping Union]
Tekken 3 (Asia, TET2/VER.E1) [Tormod, Smitdogg, The Dumping Union]
The Real Ghostbusters (US 2 Players, revision 2)
  [JF, The Dumping Union]

New games marked as GAME_NOT_WORKING
Special Forces Elite Training [Guru, R. Belmont]
Donggul Donggul Haerong [Guru]
Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]


Source Changes
Fixed Final Arch failing the IC13 test [Angelo Salese]

Fixed Final Arch and Sando-R multi cart support [Angelo Salese]

Internal HLSL cleanup - removed aux texcoords, restored software
vertex processing due to low-end cards not doing hardware vertex
processing, removed unnecessary tristrip->trilist splitting. Restores
D3D functionality on integrated chipsets and marginal cards.
[Ryan Holtz, Ashura-X]

Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping

Converted PlayStation GPU to a device [smf]

Added PORT_NAME to buttons to better illustrate actual use in Atari
System 1 and Atari G1 drivers.  [Tafoid]

inptport.c - Keyboard chars initialization fix [Tom Clayton]

konicdev et al.: Turn the 053250 into a modern device. [O. Galibert]

More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]

Moved SCSP to main irq function into an external write line function,
fixes sound regression in Groove on Fight and Intro Don Don
[Angelo Salese]

Fixed an ST-V window effect bug when it's in double interlace mode,
fixes a graphic bug with Virtua Mahjong [Angelo Salese]

Fixed Sega Saturn / ST-V start-up crash that was happening on some
ends [Oliver Stoneberg]

Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg]

megatech.c: added some verified labels [ElBarto]

PlayStation GPU splits 4 point polygons into triangles. [smf]

Documentation update for Naomi [f205v]

Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca]

TMS52xx: Minor updates to the comments and the disabled-by-default
pulse excitation code to better match how hardware would probably
work. [Lord Nightmare, Neill Corlett]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
 * Switched to point-sampling through most of the shader chain to
    avoid non-intentional pixel smearing
- Corrected alignment and scaling on the shadow mask and scanlines;
dramatically reduces rainbow banding at non-oversampled resolutions.

Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese]

Moved SMPC intback command inside a timer, removes a kludge for SMPC
mask irq [Angelo Salese]

Changed name of sn76489 variant used in Sega Master System and
Megadrive/Genesis from SMSIII to the more technically accurate
SEGAPSG, as the PSG in question was not only used on the mark 3 units.
[Lord Nightmare]

Added accurate hblank durations to Sega Saturn / ST-V HW
[Angelo Salese, Corrado Tomaselli, Charles MacDonald]

ertictac/poizone: Greatly improved (not perfect) audio
[R. Belmont, Heihachi_73]

Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses
two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should
slightly improve sound. [Lord Nightmare]

Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB
diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald]

i286 - enabling 287 emulation by trapping when needed [Carl]

idectrl - Clears error status on driver initialization [Carl]

Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder]

idectrl - implemented verify no retry command [Carl]

i86 - Fixed imul instruction [Carl]

Low-level input upgrade. Classes now exist for input_codes,
input_items, input_devices, and input_seqs. Also created an
input_manager class to hold machine-global state and made it
accessible via machine.input(). Expanded the device index range
(0-255, up from 0-16), and the OSD can now specify the device index
explicitly if they can better keep the indexes from varying
run-to-run. [Aaron Giles]

HLSL Updates:
[Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
 * Added the ability to render screenshots at arbitrary resolutions.
 * Added the ability to record AVI videos (albeit with no audio) at
    arbitrary resolutions.
 * Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q
    frequency response.
 * Updated scanlines to have a user-tunable pixel-height ratio in
    addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers
  to run out of memory mid-run.

Implemented IRQ callbacks for the mc146818 RTC [Carl]

Fixed UNSP CPU core reset [Robbbert]

Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson]

memory: Store legacy object and handler together in the same
structure. [O. Galibert]

memory: Pass the legacy object/handler as a set_delegate parameter.
[O. Galibert]

memory: Merge width-conversion functions together from the same source
width. [O. Galibert]

memory: Build a structure with all possible delegate sizes
[O. Galibert]

memory: Separate delegates for the main access and the subaccesses.
[O. Galibert]

memory: Split the subaccesses delegation information per-slot.
[O. Galibert]

memory: Make the memdump file include a description of every subunit.
[O. Galibert]

memory: Add utility methods to clean up colliding subunit masks and
testing if any are remaining. [O. Galibert]

memory: Combine the map_range and handler_read/write() operations into
one. [O. Galibert]

memory: Proxy the handler entry access when adding handlers.
[O. Galibert]

memory: Tuck the unitmask into the proxy. [O. Galibert]

memory: Split the map_range function into a fixed entry mapping one
and a dynamically allocating entry one. [O. Galibert]

memory: Make the proxy manage a list of handlers instead of a unique
one. [O. Galibert]

memory: Add a handler copy function which works on subunits-only
handlers. [O. Galibert]

memory: Finally allow different handlers on different subunits of the
same address. [O. Galibert]

memory: Implement depopulate_unused().  [O. Galibert]

pic8259 - Fixed edge triggering and non-specific EOI
[Carl, Miodrag Milanovic]

Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese]

Split HLSL code into a separate file, d3dhlsl.c/.h. Also split
drawd3d.c into a couple of headers.
[Ryan Holtz, Bat Country Entertainment]

nec disassembler - Only display "byte/word ptr" when it's actually
needed to resolve ambiguity (same as the i386 disassembler)
[Alex Jackson]

Add ROM dump from motor drive board for Sega Touring Car Championship

Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese]

emuopts: added confirm_quit option (defaults to off). when on,
pressing ESC you are prompted with a 'confirm quit' screen rather than
directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli]

i86: fix initial CS on reset [Alex Jackson]

memory: Change the gc into a refcounter, for speed reasons.
[O. Galibert]

Fix inverted check on anonymous timers prior to saving state. Also fix
bug where we fail to ignore the permanent non-expiring anonymous
timer. Added code to log timers, and we now log them at each save
attempt as well as at restore time. Should fix most recent save state
releated regressions. [Aaron Giles]

Started to work on Neogeo ROM naming, mostly removal of .bin extension
in favour of chiplabel.socketlabel convention [Johnboy]

Added echo emulation to the OkiM6376 sound chip [J. Wallace]

Added Guru-readme for Konami Viper hardware. [Guru]

New games added or promoted from NOT_WORKING status
Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union,
  David Haywood]
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg,
 The Dumping Union]
Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping
Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping

New clones added
Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union]
Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union]
Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union]
Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping
Pit Boss Superstar (9221-10-00A) [Siftware]
Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg,
 The Dumping Union] (NOT WORKING)

New games marked as GAME_NOT_WORKING
Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union]
New Hi-Lo Poker [Smitdogg, The Dumping Union]


Source Changes
Removed deprecat.h usage for the following drivers: [Angelo Salese]
 - galpanic.c, gradius3.c, halleys.c, hexion.c

Inputs from the scratch for Champion Poker (v100) [Roberto Fresca]

Cleaned-up protection simulation in Yam Yam!? [Angelo Salese]

Implemented an almost complete Konami k053252 device emulation, adds
accurate refresh rate timings and irq acks to many mid-90-era Konami
games [Angelo Salese, O.Galibert]

Various changes for PSX HW [smf]
- Modernised internal memory map;
- MDEC is now an internal device of the PlayStation CPU;
- Root counter & Serial I/O converted to internal CPU devices;
- Moved PlayStation IRQ code to sub device of the CPU;

Switch input ports to use function-based constructors instead of
tokens. Remove the old tokenizing helpers. Add basic classes for
ports, fields, settings, and dip locations as a first step. These will
be fully cleaned up later. Added machine() method to field to hide all
the necessary indirection. Changed custom/changed handlers into
generic read/write handlers, and added wrappers to convert them to
device read/write lines. [Aaron Giles]

Changed input read/write and crosshair callbacks into delegates.
Changed signature for callbacks to take an input_field_config
reference instead of pointer. [Aaron Giles]

Removed legacy trampolines from eeprom_device, taking advantage of new
input port support for delegates. [Aaron Giles]

mc6845.c: Converted to C++.  [Wilbert Pol]

Fixed the disassembly of the "mov ax, mem" instructions (opcodes A0-
A3) in the i386 and NEC disassemblers. The argument (the memory
address) was being displayed as a signed number, which doesn't make
any sense. [Alex Jackson]

Fixed a tiny bug with the debugger hex dump command: the printable
characters in ASCII range from 32 to 12*6*, not 127. [Alex Jackson]

Fixed input regression with Racin' Force, allowing it to boot again
[Angelo Salese]

Gave labels to many inputs in Midway's T, Wolf and Y Unit games as
well as CPS1 and CPS3.  [Joe Caporale]

Implemented experimental HLSL post-processing support on Direct3D 9
targets. [Ryan Holtz, Bat Country Entertainment]
 * 5-pass post-processing: Upscale, Post-Process, Store Last Frame,
    Defocus 1, Defocus 2
 * Many tunable effects including: Scanlines, defocus, linear
    deconvergence, radial deconvergence, pincushion, RGB colorspace
    convolution, YIQ colorspace convolution, saturation, simulated dot
    crawl, simulated chroma subsampling, aperture masking, and more.
 * Requires a GPU that supports Shader Model 3.0 to be enabled and a
    powerful GPU, the entire pipeline consists of approximately 30
    texel fetches and approximately 230 arthimetic ops.
 * Will supersample the framebuffer up to 9x in both X and Y, but this
    requires an enormously powerful GPU that has not been invented;
    users with Radeon 5000-class cards should limit themselves to 3x,
    Radeon 4000 to 1.5x.
 * The default configuration will NOT appear to do anything; it
    requires tuning to the user's liking.
 * Should nicely fall back in all cases except missing shaders, and it
    might fall back correctly in that case as well. Report any
- For obvious reasons, the Direct3D8 renderer cannont support this.

Enable Visual Studio basic run-time checks in non-optimized builds
[Oliver Stoneberg]

Flush stderr, so the data is actually written when output is being
redirected [Oliver Stoneberg]

i286 - Added 286 LOADALL and triple fault resets. [Carl]

i286 - Added support for 16-bit protected mode far calls and segment
privilege checks. [Carl]

i86 - Fixed shift instructions, helps detecting proper CPU [Miodrag

i86 - Fixed handling of invalid instructions in 0x60-0x6f section
[Miodrag Milanovic]

Major clean-up and state machine conversion for the Sega ST-V / Saturn
driver [Angelo Salese]

HLSL Updates [Ryan Holtz, Bat Country Entertainment]
 * Split color convolution and deconvergence into separate shaders for
    potential GPU savings down the line
 * Added light and heavy variants of the color convolution shader, the
    former with YIQ colorspace removed
 * Re-worked defocus to occur prior to shadow mask application, as it
    would be on a real monitor.
 * Split "pincushion" into "Pincushion" and "Screen Curvature", the
    former affecting the only the displayed image and the latter only
    affecting the shadow mask.
 * Made major fixes to CVBS simulation, significantly increasing color
 * Added magnet deconvergence via a shader uniform
 * Improved phosphorescence
 * Improved YIQ codec
 * Added adjustable color carrier in YIQ processing mode.
 * Fixed resolution-change crash and likely D3D performance regression
    with -nohlsl on low-spec cards
 * Created a new OSD function, osd_get_slider_list, which allows
    OS-specific slider controls.

HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
 * The defocus pass is now switched off when defocus_x and defocus_y
    are zero, allowing finer-grained performance tuning.
 * Removed YIQ convolution from the main color-convolution shader and
    replaced it with a full composite encode/decode pass. This is slower,
    but looks amazing(ly like a terrible TV) and can be turned off.
 * More authentic NTSC dot crawl and bandwidth limiting.

i86 - Implemented POP CS and MOV CS,reg instructions that are 8086
specific [Miodrag Milanovic]

Implemented multi-cart support to ST-V driver [Angelo Salese, Tafoid]

Managed to get the multiplexer/state machine emulated, amongst some
watchdog fixes for BFM games. [J. Wallace]

Added missing bipolar PROM dumps to Lucky Lady (Wing) [Team Europe]

pic8259 - updated to be more according to documentation [Carl]

Initial frameworking for upcoming artwork updates [Mr. Do]

New games added or promoted from NOT_WORKING status
Doraemon no Eawase Montage (prototype)
  [dopefishjustin, Smitdogg, Luca Elia, The Dumping Union]

New clones added
Champion Poker (v100) [Roberto Fresca, Team Europe]
Gunbarl (Japan, GNB4/VER.A) [The Dumping Union]
Amidar (Konami/1982)  [Patrik Styrnell]

New games marked as GAME_NOT_WORKING
Baryon Future Assault [ Corrado Tomaselli, f205v, The Dumping Union]
Brixian [ Corrado Tomaselli, f205v, The Dumping Union]
Orbatak (prototype)
Popeye (20p/8 GBP Token) [J. Wallace]


Source Changes
Removed deprecat.h dependancy and updated irqs accordingly from the
following drivers: [Angelo Salese]
8080bw.c airbustr.c albazg.c argus.c aristmk4.c armedf.c atarifb.c
avalnche.c battlex.c bigevglf.c bionicc.c bionicc.c bishi.c bladestl.c
blockout.c blueprnt.c bmcbowl.c bogeyman.c bottom9.c bsktball.c
bublbobl.c buggychl.c bwing.c changela.c chqflag.c circus.c cischeat.c
cloak.c commando.c cosmic.c cshooter.c darkmist.c dbz.c deadang.c
destroyr.c discoboy.c djmain.c docastle.c dogfgt.c dogfgt.c dooyong.c
dorachan.c dragrace.c enigma2.c equites.c esd16.c espial.c exedexes.c
exidy.c expro02.c fastfred.c finalizr.c firetrap.c flower.c flstory.c
gberet.c gng.c goindol.c gsword.c gunsmoke.c itech32.c jack.c jack.c
kyugo.c ladyfrog.c liberatr.c m72.c matmania.c megaplay.c meijinsn.c
metlclsh.c mirax.c mjsister.c mlanding.c mouser.c namcos2.c namcos21.c
naughtyb.c nbmj8688.c nbmj8891.c nova2001.c overdriv.c pacman.c
paradise.c photon2.c polepos.c popper.c retofinv.c rollrace.c
route16.c sbugger.c segag80r.c segas18.c seta.c shisen.c slapfght.c
snk6502.c solomon.c sonson.c speedbal.c srmp2.c srmp2.c srumbler.c
sstrangr.c strnskil.c suna8.c suprloco.c tagteam.c taito_l.c tomcat.c
tsamurai.c tunhunt.c vastar.c vigilant.c vulgus.c wecleman.c
wheelfir.c wiz.c xxmissio.c zn.c zodiack.c

Fixed sprite regression in expro02.c [Angelo Salese]

Converted Taito_L driver to use AM_SHARE macro [Angelo Salese]

Removed sound hacks in Evil Stone, fixing sound drop if you die at
level 1 boss [Angelo Salese]

intelfsh.c: Added support for Fujitsu 29DL16X. [Sandro Ronco]

Fixed i86/i386 POP SP and POP ESP thanks to bug report for Xenix boot
by bs666 [Miodrag Milanovic]

Collapsed device_config and device_t into one class. Updated all
existing modern devices and the legacy wrappers to work in this
environment. This in general greatly simplifies writing a modern
device. [Aaron Giles]

psx.c: adjusted MDEC timing to avoid lockups. Most FMVs now have
fluent video. [R. Belmont]

Fixed Z80STI interrupts. [Curt Coder]

Fixed I8255 interrupt enable. [Curt Coder]

Fixed reset register bit masks in RP5C01 and RP5C15. [Curt Coder]

Added 3.5" ED floppy drive type. [Curt Coder]

Naomi / Triforce / Chihiro documentation update [f205v]

Fixed protection read-back registers 0x07 and 0x0e / 0x0f in k051733
math chip, finally fixing gameplay issues in Chequered Flag.
[Angelo Salese]

konamigv: Documentation updates [Guru]

diimage.c: fix uninitialized variables found by Valgrind [R. Belmont]

mc146818: Fix uninitialized variable found by Valgrind [R. Belmont]

Fixed inputs and removed digital hacks in Cisco Heat driver
[Angelo Salese]

Added MCCS1850 RTC emulation. [Curt Coder]

Added shifter display to Cisco Heat driver [Angelo Salese]

Removed cheesy hack to F1 GP Star 2 irq communications [Angelo Salese]

Fix second adpcm player in games using SEIBU_ADPCM [R. Belmont]

Made k051733 RNG to behave like an adder, improves pseudo-random
events in Fast Lane [Angelo Salese]

Tentative experiment for Hot Chase gameplay speed ... still not
perfect though (especially noticeable with sound) [Angelo Salese]

Reimplemented devcb using delegates and classes. Unified the logic for
identifying targets and simplified the code. [Aaron Giles]

naomi: Abstract the maple and jvs interfaces into a set of devices
[O. Galibert, MetalliC, Tormod, D. Knute]

Started unifying sprite implementations for setax001/x002 chips
[David Haywood]

drcbex64: Fix op_debug implementation [O. Galibert]

Add Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs
to be properly hooked up. [Smitdogg, The Dumping Union, Lord

naomi: Add jvs command 0x32, fixes Crazy Taxi and Virtua Tennis 2
booting [O. Galibert]

Added input button labels for Midway T-Unit driver [Joe Caporale]

De-stateized the NB1414M4 routines, and converted the correlated Armed
F text tilemap to be 8-bits [Angelo Salese]

Hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it
[Angelo Salese]

Implemented serial type scrolling for Youma Ninpou Chou bootlegs
[Angelo Salese]

Support for dynamic devices added to the core. [Miodrag Milanovic]
 * Added slot and slot card interfaces
 * Added SLOT_INTERFACE macros in order to simplify device adding
 * Added new menu option "Slot Devices" and support to change device
    in runtime
 * Updated emuopts to support command setting of slot cards

Update clifront and added listslots option to display available
slots and device options for each one [Miodrag Milanovic]

mpu4.c: Started adding support for the Crystal Gaming program card,
and the link keys for setting parameters. [J Wallace]

6840ptm.c: Fixed mode check in set_gate() [J Wallace]

srcclean.c: srcclean should remove invalid chars only for source files
which are not xml (softlists have UTF-8 characters) [Fabio Priuli]

Hooked up proper sound program in Combat School bootleg [Angelo

Moved format handling and all formats to separate library
[Miodrag Milanovic]

Converted PlayStation DMA to an internal device to the CPU core. DMA
to external devices can be set in the machine config, the old calls
are still there until the rest of the code is converted. [smf]

Added support for default NVRAM in MCCS1850. [Curt Coder]

Various Irem M92 / M107 fixes [Alex Jackson]
 * Hooked up sound CPU interrupts properly, using the V35 builtin
    interrupt controller, rather than generating the vectors in the
 * Cleaned up ROM mirroring, using AM_REGION macros in the address
    maps instead of memcpy()ing all over the place in the
 * Converted bankswitching to use configured banks. Only configure the
    banks and install the bankswitch WRITE_HANDLER in the games that
    actually use it (i.e. those with a full megabyte of program ROM).
    This and the previous change make the drivers a lot less confusing
    to look at... I hope.
 * Converted both drivers to use a scanline timer device instead of a
    hand-rolled one.
 * Added save state support to m92.c. Everything necessary was already
    saved, I just had to add the tag. However, presumably due to the
    core emu_timer breakage (MT 4330, 4331) the save states don't
    actually work at the moment. I've already reported this as MT
 * Added GAME_MECHANICAL tag to wpksoc and clone

Converted Ginga Ninkyouden to use proper 6840 PTM device
[Angelo Salese]

Fixed missing sprite regression in the Wiz driver [Angelo Salese]

chdman: Handle track type 6 in .nrg files [R. Belmont]

Compile fix for kFreeBSD [Christian Marillat]

New games added or promoted from NOT_WORKING status
Chequered Flag [Angelo Salese]
Super Wing [Tomasz Slanina, Wulfman]

New clones added
Witch Card (German, WC3050, 27-4-94) [Roberto Fresca, Team Europe]

New games marked as GAME_NOT_WORKING
Quizard Rainbow 4.0  [Team Europe]
Frank 'n' Stein (unencrypted) [J Wallace]
Mahjong Maina - Kairakukan he Youkoso [alien_mame, The Dumping Union]
The Nanpa [alien_mame, The Dumping Union]
Cospure Tengoku 7 - Super Co-gal Grandprix
  [alien_mame, The Dumping Union]
Fudol [alien_mame, The Dumping Union]


Source Changes
Implemented irq ack mechanism to Armed Formation HW games [Angelo

Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
crash [Angelo Salese]

Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
replacement for the protection), promoting it to working [Angelo

Implemented MCU simulation to terrafu / terrafa [Angelo Salese]

Hooked up text protection simulation to Kozure Ookami, allowing it to
display scoring during gameplay and copyright screens [Angelo Salese]

Implemented proper FG scroll latching in Kozure Ookami, fixing an
offsetted layer at the gameplay intro screen [Angelo Salese]

taito_b.c - Added PLD dumps for qzshowby.  [Tafoid]

Hooked up 1414M4 emulation to Legion [Angelo Salese]

Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo

Created device_rtc_interface which can be used to initialize RTC's to
a certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices. Note:
this is not yet plumbed down to the command line. [Curt Coder]

renamed Namco System 11 clones based on country code & version. [smf]

SDL: fix backwards texture rectangle option [AWJ]

Hooked up NB1414M4 priority bit, fixing video text priority in all the
games in the Armed F driver [Angelo Salese]

Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]

Various improvements to m90 driver [AWJ]:
 * Fixed MT bug 4191 (dynablstb: No audio)
 * Hooked up sample playback in bbmanw and clones and removed
   GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
   already and never should have been flagged in the first place)
 * Use generic_pulse_irq_line() to generate interrupts on the V35,
   instead of the completely silly and deprecat.h thing I was doing
 * Made the same fix to cb2001.c while I was at it.
 * Fixed some spelling mistakes in the inputs.
 * Converted quizf1 to modern bankswitching with configured banks.
 * Made quizf1 and bomblord endian-safe, with assistance from
 * Added save state support.

Removed deprecat.h usage in m90 driver [Angelo Salese]

Implemented RAM-based sprite clut in Armed F driver, used for color
cycling effects in all games of this HW [Angelo Salese]

Provided a compact flash dump for Alien - The Arcade Medal Edition
[Smitdogg, The Dumping Union]

Fixed various things in Buster, allowing it to boot into gameplay
[Angelo Salese]

Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]

Redumped terrafb bitrotted rom [Bill D., The Dumping Union]

astring: Fix build on NetBSD and other systems where toupper() is a
macro [Thomas Klausner]

Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]

es5503: Properly mask oscillator enable bits when setting.

Hand-tuned sound frequencies in Cop 01 based off an audio reference

New games added or promoted from NOT_WORKING status
Mighty Guy [Angelo Salese]

New clones added
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
Libero Grande (LG1 VER.A)
  [B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
Saint Dragon (set 2) [Tirino73] (not working)


Source Changes
Added screen raw params and irq ack to the dec0 driver, fixing hole 1
hang in Birdie Try and improving fade in/out effects for Boulder Dash
[Angelo Salese]

Funworld driver updates: [Roberto Fresca]
 * Complete support for Witch Royal, from Video Klein.
 * Reworked the button-lamps layout to get the hold buttons more

Eliminates the extern variables from atarimo video core, in order to
remove a significant source of AM_BASE macros. [Atari Ace]

Converted astrocde/kaneko16/namcos23/suprnova to driver_device
[Atari Ace]

Converted Taito F3 video chip (TC0630FDP) to have a parallelism of
16-bit [Angelo Salese]

Converted 2 Minutes Drill driver to use Taito F3 video chip, this
hugely improves graphics in it [Angelo Salese]

Added irq ack and fixed sound chip type to be YM2610B for 2 Minutes
Drill [Angelo Salese]

Dumped the DVD image for bikiniko [alien_mame, The Dumping Union]

Added work-around for crowd gfxs in Taito F3 football games (Taito Cup
Finals, International Cup '94, Taito Power Goal and clones), until a
better information is found about it [David Haywood]

softlist: moved software list handling (in the Internal UI) to a
separate source, and made the code more similar to the File Manager
handling code. [Fabio Priuli]

CPS-3 update [Team CPS-1]:
 * Added Street Fighter III: New Generation Hispanic BIOS rom CD
 * Added a detailed table of all known releases until now with usefull
    notes to identify new Cart Regions/CD Revisions
 * Renamed some CHDs to use the new Catalog # standard

uiswlist.c: added a switch to choose between shortname order or
description order for softlist entries (in the Internal UI), and
adapted the char input code to match shortnames or descriptions
accordingly [Fabio Priuli]

sc61860 cpu - fix for crash and cleanup, replace for internal ram
accesses with function calls to help further debug the core in the
future [Atari Ace]

cartslot.c/chd_cd.c: added support for a callback function to test
softlist sharedfeat (e.g. 'compatibility') and display a warning
message accordingly. updated cdi.c as an example [Fabio Priuli]

Decrypted 3 Super 8 program ROM [Lord Nightmare, Kevtris]

cassette.c/flopdrv.c: added support for a display info callback
function [Miodrag Milanovic]

corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quizo/sigmab98 to
driver_device.  [Atari Ace]

Convert scramble/galaxold to driver_device  [Atari Ace]

Audio device additions:  [Atari Ace]
 * exidy440/m72/segasnd are converted to legacy devices.
 * cage/dcs/williams variables are restructured internally to resemble
    a device, simplifying a future device conversion.  Some AM_BASE
    macros are eliminated as well.
 * taito_en has minor changes to eliminate an AM_BASE macro.

Heavily improved 3 Super 8 emulation, and implemented NMI acknowledge
mechanism into the Super Poker driver [Angelo Salese]

i286 - Fixed protected mode boundary check [Miodrag Milanovic]

naomibd: Fix collision with system macro on NetBSD [Thomas Klausner]

Implemented PAL-like prom read-back in 4 En Raya [Angelo Salese]

Fixed Pururun's audio pitch/speed to match that of a reference video.

tms5220.c: updates to comments and nonstandard feature defines.
[Lord Nightmare]

8237dma - Added cascade mode support [Wilbert Pol]

pic8259 - Added support for cascade mode, updated interface in all
drivers [Miodrag Milanovic]

upd7725.c: Implementation of the p0 and p1 output bits as device
lines; preliminary implementation of INT input line. [Lord Nightmare]

Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c,
which is consumed by the core. [Aaron Giles]

Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified
the Windows allocator to only use guard pages for array-style
allocations, allowing us to enable them once again in debug builds.
[Aaron Giles]

Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]

Created helper class driver_enumerator as a helper for iterating
through the list of drivers. This class supports basic filtering and
iteration, and also serves as a temporary cache of machine_configs.
[Aaron Giles]

Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]

Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]

Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices,
the searchpath is driver[;parent[;bios]]. This searchpath will
eventually be used by the rom loader to find ROMs. For now it is used
by the media auditor only. [Aaron Giles]

Created info_xml_creator object to wrap all the info generation
functions in info.c. Converted the file to C++ and cleaned up the
input processing code. [Aaron Giles]

model2.c: Corrected the revision level for Top Skater (USA) set
[The Dumping Union]

Various improvements to the Konami Viper driver [Ville Linde]

midqslvr: Add some hardware information [O. Galibert]

Added reverse-spin support to the stepper motor simulator
[James Wallace]

mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the
BwB characteriser emulation. [James Wallace]

Fixed the I/O address in Intel 8257 DMA operations. [Curt Coder]

Fixes for non-native SDL builds on OS X [Paulo Cabral]

Added "Mandatory artwork is missing" error [Oliver St

Implemented 16-bit device callbacks. [Curt Coder]

Fix loading fonts on MacOSX. [Couriersud]

Delegates 2.0 implementation. Resdesigned how delegates work to make
them more flexible and simpler to use. Got rid of the proto_delegates
altogether in favor of supporting delegates that are bound to NULL
objects. Added a front-end template that supports "natural" syntax
favored by libraries like boost. Added support for static functions
that take reference parameters instead of pointer parameters for the
object type. Updated all delegate users in the system to the new
syntax. [Aaron Giles]

Changed the DIRECT_UPDATE_HANDLER to take a machine reference like
everything else in the system. Updated all users. [Aaron Giles]

Changed the FUNC() macro to automatically put an & in front of the
item passed. In general this works transparently, however it does have
the nice side-effect of catching situations where a variable is passed
instead of a function name. Fixed those cases to push the naming
upstream so that the name is now provided properly. Also added a
FUNC_NULL macro since FUNC(NULL) no longer works. [Aaron Giles]

tms5220.c: partially fixed perfect interpolation hack, disabled by
default. [Lord Nightmare]

segas24: Start untangling the Vogon poetry Atari Ace left is his wake.
Apply the new timing implementation per cgfm's analysis. Gain ground
is going to be stuck in free play mode. [O. Galibert]

tms5220.c: fixed perfect interpolation hack the rest of the way, now
it works as it did before 0.140 or so. [Lord Nightmare]

tms5220.c: improve perfect interpolation hack slightly, should be less
noisy after inhibit frames. [Lord Nightmare]

New games added or promoted from NOT_WORKING status
Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon]
Witch Royal (Export version 2.1) [Roberto Fresca, Team Europe]
Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia]

New clones added
Silent Scope (ver xxC, Ver 1.30)  (not working) [Alex Romero]
Street Fighter III: New Generation (Hispanic 970204)
 [Bill D., The Dumping Union]

New games marked as GAME_NOT_WORKING
Racing Jam: Chapter 2 (EAE) [RetroRepair]
Thrill Drive (EAA) [RetroRepair]
Alien: The Arcade Medal Edition
  [Yohji, Tormod, Smitdogg, The Dumping Union]
Home Run Classic [Mariusz Wojcieszek]
Country Club Classic [Mariusz Wojcieszek]
Trap Shoot Classic [Mariusz Wojcieszek]
Nintendo FamicomBox  [Kevin Horton]
MPU3 Unit Test (Program 5) [James Wallace]
Hyper Viper [James Wallace]

Revision 1.3 / (download) - annotate - [select for diffs], Fri Apr 22 13:43:29 2011 UTC (12 years, 11 months ago) by obache
Branch: MAIN
CVS Tags: pkgsrc-2011Q2-base, pkgsrc-2011Q2
Changes since 1.2: +2 -1 lines
Diff to previous 1.2 (colored)

recursive bump from gettext-lib shlib bump.

Revision 1.2 / (download) - annotate - [select for diffs], Mon Apr 4 12:09:03 2011 UTC (13 years ago) by wiz
Branch: MAIN
Changes since 1.1: +2 -2 lines
Diff to previous 1.1 (colored)

Update mame and mess to 0.142. Lots of changes, as usual.

Revision / (download) - annotate - [select for diffs] (vendor branch), Thu Feb 3 22:22:35 2011 UTC (13 years, 2 months ago) by wiz
Branch: TNF
CVS Tags: pkgsrc-2011Q1-base, pkgsrc-2011Q1, pkgsrc-20110203
Changes since 1.1: +0 -0 lines
Diff to previous 1.1 (colored)

Initial import of mame-0.141:

MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently
emulate several thousand different classic arcade video games from
the late 1970s through the modern era.

ROMs are needed to play the games. Some are freely available on the
MAME homepage.

Revision 1.1 / (download) - annotate - [select for diffs], Thu Feb 3 22:22:35 2011 UTC (13 years, 2 months ago) by wiz
Branch: MAIN

Initial revision

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