CVS log for pkgsrc/emulators/libretro-gambatte/Makefile
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Default branch: MAIN
Revision 1.9: download - view: text, markup, annotated - select for diffs
Sat May 30 14:33:33 2020 UTC (4 years, 6 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2024Q3-base,
pkgsrc-2024Q3,
pkgsrc-2024Q2-base,
pkgsrc-2024Q2,
pkgsrc-2024Q1-base,
pkgsrc-2024Q1,
pkgsrc-2023Q4-base,
pkgsrc-2023Q4,
pkgsrc-2023Q3-base,
pkgsrc-2023Q3,
pkgsrc-2023Q2-base,
pkgsrc-2023Q2,
pkgsrc-2023Q1-base,
pkgsrc-2023Q1,
pkgsrc-2022Q4-base,
pkgsrc-2022Q4,
pkgsrc-2022Q3-base,
pkgsrc-2022Q3,
pkgsrc-2022Q2-base,
pkgsrc-2022Q2,
pkgsrc-2022Q1-base,
pkgsrc-2022Q1,
pkgsrc-2021Q4-base,
pkgsrc-2021Q4,
pkgsrc-2021Q3-base,
pkgsrc-2021Q3,
pkgsrc-2021Q2-base,
pkgsrc-2021Q2,
pkgsrc-2021Q1-base,
pkgsrc-2021Q1,
pkgsrc-2020Q4-base,
pkgsrc-2020Q4,
pkgsrc-2020Q3-base,
pkgsrc-2020Q3,
pkgsrc-2020Q2-base,
pkgsrc-2020Q2,
HEAD
Diff to: previous 1.8: preferred, colored
Changes since revision 1.8: +7 -16
lines
libretro-gambatte: Update to 20200207
Changes:
* Add optional LCD ghosting effect –
This backports the LCD ghosting effects that were recently added
to mGBA
It replaces the existing Mix Frames core option with Interframe
Blending. The old Accurate and Fast frame mixing settings have
been renamed to Simple (Accurate) and Simple (Fast) – these
perform the same 50:50 mix of the current and previous frames as
before, required to achieve correct rendering of games that rely
on LCD ghosting for transparency effects.
In addition to these settings, there are now LCD Ghosting
(Accurate) and LCD Ghosting (Fast) options. The former recreates
the LCD response effect of RetroArch’s Gameboy Shader. The latter
is similar, but uses a single accumulation buffer – which is more
efficient, but lacks the subtlety of the shader implementation.
Here are some stats showing the typical increase in performance
overheads when using the various methods:
Simple (Accurate): 30%
Simple (Fast): 13%
LCD Ghosting (Accurate): 48%
LCD Ghosting (Fast): 28%
* Do not add pointers to memory map if they are not available –
skips sram when no sram is available
skips extra RAM banks if not running in GBC mode
* tvOS support
Revision 1.8: download - view: text, markup, annotated - select for diffs
Tue May 26 09:45:14 2020 UTC (4 years, 6 months ago) by nia
Branches: MAIN
Diff to: previous 1.7: preferred, colored
Changes since revision 1.7: +6 -2
lines
libretro-*: Support Darwin by cargo-culting SOEXT. Remove bsdtar hack.
Revision 1.7: download - view: text, markup, annotated - select for diffs
Thu Apr 25 13:50:19 2019 UTC (5 years, 7 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2020Q1-base,
pkgsrc-2020Q1,
pkgsrc-2019Q4-base,
pkgsrc-2019Q4,
pkgsrc-2019Q3-base,
pkgsrc-2019Q3,
pkgsrc-2019Q2-base,
pkgsrc-2019Q2
Diff to: previous 1.6: preferred, colored
Changes since revision 1.6: +3 -3
lines
libretro-gambatte: Update to 20190412
Changes since 20181022:
* Do not drop memory descriptor when SRAM is absent
* Add static GBC RAM banks memory descriptor
* GB banked RAM mapping
* Update GBC colour correction
* Add optional 'accurate' frame mixing mode
* Add optional frame mixing
* Add HuC3 mapper support
* Fix save states
Revision 1.6: download - view: text, markup, annotated - select for diffs
Sun Oct 28 13:04:40 2018 UTC (6 years, 1 month ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2019Q1-base,
pkgsrc-2019Q1,
pkgsrc-2018Q4-base,
pkgsrc-2018Q4
Diff to: previous 1.5: preferred, colored
Changes since revision 1.5: +3 -3
lines
libretro-gambatte: Update to 20181022
Changes:
* Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds)
* Add the option to only apply colour correction when running a GBC game or using a GBC colour palette
* Add 'accurate' colour correction method derived from Pokefan531's gbc-colour shader
* Add palettes for original Game Boy, Game Boy Pocket and Game Boy Light
* Add SGB palettes
* Alter memory descriptors to accommodate bankswitched RAM size
Revision 1.5: download - view: text, markup, annotated - select for diffs
Sun Oct 14 16:44:21 2018 UTC (6 years, 1 month ago) by nia
Branches: MAIN
Diff to: previous 1.4: preferred, colored
Changes since revision 1.4: +4 -5
lines
libretro-gambatte: Update to 20181013.
Changes:
* pkgsrc patch accepted upstream.
Revision 1.4: download - view: text, markup, annotated - select for diffs
Wed Oct 3 01:40:32 2018 UTC (6 years, 2 months ago) by nia
Branches: MAIN
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +6 -1
lines
libretro-gambatte: Fix build on SunOS.
Revision 1.3: download - view: text, markup, annotated - select for diffs
Wed Aug 8 20:41:06 2018 UTC (6 years, 4 months ago) by nia
Branches: MAIN
CVS tags: pkgsrc-2018Q3-base,
pkgsrc-2018Q3
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +8 -8
lines
emulators/libretro-gambatte: Update to 20180709. Take maintainership.
No changelog, unfortunately.
Revision 1.2: download - view: text, markup, annotated - select for diffs
Wed Jul 18 00:06:14 2018 UTC (6 years, 4 months ago) by joerg
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +2 -2
lines
Mark packages that require C++03 (or the GNU variants) if they fail with
C++14 default language.
Revision 1.1: download - view: text, markup, annotated - select for diffs
Thu Feb 5 01:40:45 2015 UTC (9 years, 10 months ago) by jmcneill
Branches: MAIN
CVS tags: pkgsrc-2018Q2-base,
pkgsrc-2018Q2,
pkgsrc-2018Q1-base,
pkgsrc-2018Q1,
pkgsrc-2017Q4-base,
pkgsrc-2017Q4,
pkgsrc-2017Q3-base,
pkgsrc-2017Q3,
pkgsrc-2017Q2-base,
pkgsrc-2017Q2,
pkgsrc-2017Q1-base,
pkgsrc-2017Q1,
pkgsrc-2016Q4-base,
pkgsrc-2016Q4,
pkgsrc-2016Q3-base,
pkgsrc-2016Q3,
pkgsrc-2016Q2-base,
pkgsrc-2016Q2,
pkgsrc-2016Q1-base,
pkgsrc-2016Q1,
pkgsrc-2015Q4-base,
pkgsrc-2015Q4,
pkgsrc-2015Q3-base,
pkgsrc-2015Q3,
pkgsrc-2015Q2-base,
pkgsrc-2015Q2,
pkgsrc-2015Q1-base,
pkgsrc-2015Q1
Import libretro-gambatte-20150204 as emulators/libretro-gambatte.
Libretro is a simple but powerful development interface that allows for the
easy creation of emulators, games and multimedia applications that can plug
straight into any libretro-compatible frontend. This development interface is
open to others so that they can run these pluggable emulator and game cores
also in their own programs or devices.
Gambatte is a Nintendo Game Boy/Game Boy Color video game system emulator.
CVSweb <webmaster@jp.NetBSD.org>