Annotation of src/games/phantasia/phantdefs.h, Revision 1.1
1.1 ! jtc 1: /*
! 2: * phantdefs.h - important constants for Phantasia
! 3: */
! 4:
! 5: /* ring constants */
! 6: #define R_NONE 0 /* no ring */
! 7: #define R_NAZREG 1 /* regular Nazgul ring (expires) */
! 8: #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */
! 9: #define R_BAD 3 /* bad ring */
! 10: #define R_SPOILED 4 /* ring which has gone bad */
! 11:
! 12: /* status constants */
! 13: #define S_NOTUSED 0 /* record not in use */
! 14: #define S_OFF 1 /* not playing */
! 15: #define S_PLAYING 2 /* playing - nothing else */
! 16: #define S_CLOAKED 3 /* playing - cloaked */
! 17: #define S_INBATTLE 4 /* playing - in battle */
! 18: #define S_MONSTER 5 /* playing - fighting monster */
! 19: #define S_TRADING 6 /* playing - at a trading post */
! 20: #define S_HUNGUP 7 /* error occured with character */
! 21:
! 22: /* tampered constants */
! 23: #define T_OFF 0 /* nothing */
! 24: #define T_NRGVOID 1 /* hit an energy void */
! 25: #define T_GRAIL 2 /* landed on the holy grail */
! 26: #define T_TRANSPORT 3 /* transported by king */
! 27: #define T_BESTOW 4 /* gold bestowed by king */
! 28: #define T_CURSED 5 /* cursed by king */
! 29: #define T_MONSTER 6 /* monster lobbed by valar */
! 30: #define T_BLESSED 7 /* blessed by valar */
! 31: #define T_RELOCATE 8 /* moved by valar */
! 32: #define T_HEAL 9 /* healed by valar */
! 33: #define T_VAPORIZED 10 /* vaporized by wizard */
! 34: #define T_EXVALAR 11 /* no longer valar */
! 35:
! 36: /* inter-terminal battle status constants */
! 37: #define I_OFF 0 /* nothing */
! 38: #define I_RAN 1 /* ran away */
! 39: #define I_STUCK 2 /* tried to run unsuccessfully */
! 40: #define I_BLEWIT 3 /* tried to luckout unsuccessfully */
! 41: #define I_KILLED 4 /* killed foe */
! 42:
! 43: /* constants for altering coordinates */
! 44: #define A_SPECIFIC 0 /* coordinates specified */
! 45: #define A_FORCED 1 /* coordinates specified, ignore Beyond */
! 46: #define A_NEAR 2 /* coordinates not specified, move near */
! 47: #define A_FAR 3 /* coordinates not specified, move far */
! 48:
! 49: /* constants for character types */
! 50: #define C_MAGIC 0 /* magic user */
! 51: #define C_FIGHTER 1 /* fighter */
! 52: #define C_ELF 2 /* elf */
! 53: #define C_DWARF 3 /* dwarf */
! 54: #define C_HALFLING 4 /* halfling */
! 55: #define C_EXPER 5 /* experimento */
! 56: #define C_SUPER 6 /* super being */
! 57:
! 58: /* constants for special character types */
! 59: #define SC_NONE 0 /* not a special character */
! 60: #define SC_KING 1 /* king */
! 61: #define SC_COUNCIL 2 /* council of the wise */
! 62: #define SC_VALAR 3 /* valar */
! 63: #define SC_EXVALAR 4 /* ex-valar */
! 64:
! 65: /* special monster constants */
! 66: #define SM_NONE 0 /* nothing special */
! 67: #define SM_UNICORN 1 /* unicorn */
! 68: #define SM_MODNAR 2 /* Modnar */
! 69: #define SM_MIMIC 3 /* mimic */
! 70: #define SM_DARKLORD 4 /* Dark Lord */
! 71: #define SM_LEANAN 5 /* Leanan-Sidhe */
! 72: #define SM_SARUMAN 6 /* Saruman */
! 73: #define SM_THAUMATURG 7 /* thaumaturgist */
! 74: #define SM_BALROG 8 /* balrog */
! 75: #define SM_VORTEX 9 /* vortex */
! 76: #define SM_NAZGUL 10 /* nazgul */
! 77: #define SM_TIAMAT 11 /* Tiamat */
! 78: #define SM_KOBOLD 12 /* kobold */
! 79: #define SM_SHELOB 13 /* Shelob */
! 80: #define SM_FAERIES 14 /* assorted faeries */
! 81: #define SM_LAMPREY 15 /* lamprey */
! 82: #define SM_SHRIEKER 16 /* shrieker */
! 83: #define SM_BONNACON 17 /* bonnacon */
! 84: #define SM_SMEAGOL 18 /* Smeagol */
! 85: #define SM_SUCCUBUS 19 /* succubus */
! 86: #define SM_CERBERUS 20 /* Cerberus */
! 87: #define SM_UNGOLIANT 21 /* Ungoliant */
! 88: #define SM_JABBERWOCK 22 /* jabberwock */
! 89: #define SM_MORGOTH 23 /* Morgoth */
! 90: #define SM_TROLL 24 /* troll */
! 91: #define SM_WRAITH 25 /* wraith */
! 92:
! 93: /* constants for spells */
! 94: #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */
! 95: #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */
! 96: #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */
! 97: #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */
! 98: #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */
! 99: #define ML_XFORM 25.0 /* magic level for 'transform' */
! 100: #define MM_XFORM 50.0 /* mana used for 'transform' */
! 101: #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */
! 102: #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */
! 103: #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */
! 104: #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */
! 105: #define ML_XPORT 60.0 /* magic level for 'transport' */
! 106: #define MM_XPORT 125.0 /* mana used for 'transport' */
! 107: #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */
! 108: #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */
! 109: #define MM_SPECIFY 1000.0 /* mana used for 'specify' */
! 110: #define ML_CLOAK 20.0 /* magic level for 'cloak' */
! 111: #define MEL_CLOAK 7.0 /* experience level for 'cloak' */
! 112: #define MM_CLOAK 35.0 /* mana used for 'cloak' */
! 113: #define ML_TELEPORT 40.0 /* magic level for 'teleport' */
! 114: #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */
! 115: #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */
! 116:
! 117: /* some miscellaneous constants */
! 118: #define SZ_DATABUF 100 /* size of input buffer */
! 119: #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
! 120: #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */
! 121: #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */
! 122: #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
! 123: #define SZ_NAME 21 /* size of player name (incl. trailing nul) */
! 124: #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */
! 125: #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */
! 126:
! 127: #define N_DAYSOLD 21 /* number of days old for purge */
! 128: #define N_AGE 500 /* age to degenerate ratio */
! 129: #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */
! 130: #define N_TAXAMOUNT (7.0) /* tax percent */
! 131:
! 132: #define D_BEYOND (1.1e6) /* distance to beyond point of no return */
! 133: #define D_EXPER (2000.0) /* distance experimentos are allowed */
! 134:
! 135: #define CH_MARKDELETE '\001' /* used to alter name of deleted players */
! 136: #define CH_KILL '\030' /* kill character (ctrl-X) */
! 137: #define CH_ERASE '\010' /* erase character (ctrl-H) */
! 138: #define CH_NEWLINE '\n' /* newline */
! 139: #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */
CVSweb <webmaster@jp.NetBSD.org>